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OpenTTD-patches/table
hackykid 6d78b70075 (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
- Codechange: Remove some magic numbers (PALETTE_CRASH)
20 years ago
..
ai_rail.h
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 20 years ago
autorail.h
bridge_land.h
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 20 years ago
clear_land.h
currency.h
engines.h (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it. 20 years ago
files.h (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 20 years ago
genland.h
industry_land.h
landscape_const.h
landscape_sprite.h
namegen.h (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 20 years ago
palettes.h
road_land.h
roadveh.h
sprites.h (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 20 years ago
station_land.h
town_land.h
track_land.h
train_cmd.h
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 20 years ago
tunnel_land.h
unmovable_land.h
water_land.h