mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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0b936c3222
nothing spectacular, just some stuff, which piled up
332 lines
9.0 KiB
C
332 lines
9.0 KiB
C
/* $Id$ */
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#ifndef STATION_H
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#define STATION_H
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#include "player.h"
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#include "pool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "vehicle.h"
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typedef struct GoodsEntry {
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uint16 waiting_acceptance;
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byte days_since_pickup;
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byte rating;
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uint16 enroute_from;
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byte enroute_time;
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byte last_speed;
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byte last_age;
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int32 feeder_profit;
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} GoodsEntry;
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typedef enum RoadStopType {
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RS_BUS,
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RS_TRUCK
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} RoadStopType;
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enum {
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INVALID_STATION = 0xFFFF,
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INVALID_SLOT = 0xFFFF,
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NUM_SLOTS = 2,
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ROAD_STOP_LIMIT = 8,
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};
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typedef uint16 StationID;
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typedef struct RoadStop {
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TileIndex xy;
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bool used;
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byte status;
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uint32 index;
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uint16 slot[NUM_SLOTS];
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StationID station;
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uint8 type;
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struct RoadStop *next;
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struct RoadStop *prev;
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} RoadStop;
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struct Station {
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TileIndex xy;
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RoadStop *bus_stops;
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RoadStop *truck_stops;
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TileIndex train_tile;
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TileIndex airport_tile;
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TileIndex dock_tile;
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Town *town;
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uint16 string_id;
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ViewportSign sign;
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uint16 had_vehicle_of_type;
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byte time_since_load;
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byte time_since_unload;
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byte delete_ctr;
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PlayerID owner;
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byte facilities;
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byte airport_type;
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// trainstation width/height
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byte trainst_w, trainst_h;
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byte class_id; // custom graphics station class
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byte stat_id; // custom graphics station id in the @class_id class
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uint16 build_date;
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//uint16 airport_flags;
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uint32 airport_flags;
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StationID index;
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VehicleID last_vehicle;
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GoodsEntry goods[NUM_CARGO];
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/* Stuff that is no longer used, but needed for conversion */
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TileIndex bus_tile_obsolete;
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TileIndex lorry_tile_obsolete;
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byte truck_stop_status_obsolete;
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byte bus_stop_status_obsolete;
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byte blocked_months_obsolete;
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};
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enum {
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FACIL_TRAIN = 1,
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FACIL_TRUCK_STOP = 2,
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FACIL_BUS_STOP = 4,
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FACIL_AIRPORT = 8,
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FACIL_DOCK = 0x10,
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};
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enum {
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// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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HVOT_TRAIN = 1<<1,
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HVOT_BUS = 1 << 2,
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HVOT_TRUCK = 1 << 3,
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HVOT_AIRCRAFT = 1 << 4,
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HVOT_SHIP = 1 << 5,
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/* This bit is used to mark stations. No, it does not belong here, but what
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* can we do? ;-) */
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HVOT_BUOY = 1 << 6
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};
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enum {
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CA_BUS = 3,
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CA_TRUCK = 3,
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CA_AIR_OILPAD = 3,
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CA_TRAIN = 4,
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CA_AIR_HELIPORT = 4,
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CA_AIR_SMALL = 4,
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CA_AIR_LARGE = 5,
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CA_DOCK = 5,
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CA_AIR_METRO = 6,
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CA_AIR_INTER = 8,
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};
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord(void);
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VARDEF SortStruct *_station_sort;
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extern MemoryPool _station_pool;
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/**
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* Get the pointer to the station with index 'index'
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*/
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static inline Station *GetStation(StationID index)
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{
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return (Station*)GetItemFromPool(&_station_pool, index);
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}
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/**
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* Get the current size of the StationPool
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*/
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static inline uint16 GetStationPoolSize(void)
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{
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return _station_pool.total_items;
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}
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static inline bool IsStationIndex(uint index)
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{
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return index < GetStationPoolSize();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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extern MemoryPool _roadstop_pool;
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/**
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* Get the pointer to the roadstop with index 'index'
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*/
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static inline RoadStop *GetRoadStop(uint index)
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{
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return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
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}
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/**
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* Get the current size of the RoadStoptPool
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*/
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static inline uint16 GetRoadStopPoolSize(void)
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{
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return _roadstop_pool.total_items;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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/* Station layout for given dimensions - it is a two-dimensional array
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* where index is computed as (x * platforms) + platform. */
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typedef byte *StationLayout;
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typedef enum StationClass {
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STAT_CLASS_NONE, // unused station slot or so
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STAT_CLASS_DFLT, // default station class
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STAT_CLASS_WAYP, // waypoints
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/* TODO: When we actually support custom classes, they are
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* going to be allocated dynamically (with some classid->sclass
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* mapping, there's a TTDPatch limit on 16 custom classes in
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* the whole game at the same time) with base at
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* STAT_CLASS_CUSTOM. --pasky */
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STAT_CLASS_CUSTOM, // some custom class
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} StationClass;
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typedef struct StationSpec {
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uint32 grfid;
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int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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StationClass sclass;
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/* Bitmask of platform numbers/lengths available for the station. Bits
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* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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* lenght. */
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byte allowed_platforms;
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byte allowed_lengths;
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/* Custom sprites */
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byte tiles;
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/* 00 = plain platform
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* 02 = platform with building
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* 04 = platform with roof, left side
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* 06 = platform with roof, right side
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*
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* These numbers are used for stations in NE-SW direction, or these
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* numbers plus one for stations in the NW-SE direction. */
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DrawTileSprites renderdata[8];
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/* Custom layouts */
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/* The layout array is organized like [lenghts][platforms], both being
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* dynamic arrays, the field itself is length*platforms array containing
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* indexes to @renderdata (only even numbers allowed) for the given
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* station tile. */
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/* @lengths is length of the @platforms and @layouts arrays, that is
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* number of maximal length for which the layout is defined (since
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* arrays are indexed from 0, the length itself is at [length - 1]). */
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byte lengths;
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/* @platforms is array of number of platforms defined for each length.
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* Zero means no platforms defined. */
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byte *platforms;
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/* @layout is @layouts-sized array of @platforms-sized arrays,
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* containing pointers to length*platforms-sized arrays or NULL if
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* default OTTD station layout should be used for stations of these
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* dimensions. */
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StationLayout **layouts;
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/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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* whilst spritegroup[1] is "GC_PURCHASE". */
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SpriteGroup *spritegroup[2];
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} StationSpec;
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/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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* set, it gets new dynamically allocated global index and spec->localidx is
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* set to @stid, otherwise we take it as that we are replacing it and try to
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* search for it first (that isn't much fast but we do it only very seldom). */
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void SetCustomStation(byte stid, StationSpec *spec);
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/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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* (lookup is therefore very fast as we do this very frequently). */
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StationSpec *GetCustomStation(StationClass sclass, byte stid);
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/* Get sprite offset for a given custom station and station structure (may be
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* NULL if ctype is set - that means we are in a build dialog). The station
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* structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
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int GetCustomStationsCount(StationClass sclass);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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static inline int GetRoadStopType(TileIndex tile)
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{
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return (_m[tile].m5 < 0x47) ? RS_TRUCK : RS_BUS;
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}
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uint GetNumRoadStops(const Station *st, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v, RoadStop *rs);
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static inline bool IsTrainStationTile(TileIndex tile)
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{
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return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8);
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}
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static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
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{
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assert(IsTrainStationTile(ref));
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return
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IsTrainStationTile(tile) &&
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(_m[tile].m3 & 0x0F) == (_m[ref].m3 & 0x0F) && // same rail type?
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(_m[tile].m5 & 0x01) == (_m[ref].m5 & 0x01); // same direction?
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}
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static inline bool IsRoadStationTile(TileIndex tile) {
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return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0x43, 0x4B);
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}
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/**
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* Check if a station really exists.
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*/
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static inline bool IsValidStation(const Station *st)
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{
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return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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static inline bool IsBuoy(const Station* st)
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{
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return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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}
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static inline bool IsBuoyTile(TileIndex tile)
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{
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return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
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}
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/* Get's the direction the station exit points towards. Ie, returns 0 for a
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* station with the exit NE. */
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static inline byte GetRoadStationDir(TileIndex tile)
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{
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assert(IsRoadStationTile(tile));
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return (_m[tile].m5 - 0x43) & 3;
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}
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#endif /* STATION_H */
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