mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
525 lines
13 KiB
C
525 lines
13 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "table/strings.h"
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#include "hal.h"
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <pwd.h>
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#if defined(__linux__)
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#include <sys/statvfs.h>
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#endif
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#if defined(WITH_SDL)
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#include <SDL.h>
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#endif
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#ifdef __MORPHOS__
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#include <exec/types.h>
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ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
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#endif /* __MORPHOS__ */
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#ifdef __AMIGA__
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#warning add stack symbol to avoid that user needs to set stack manually (tokai)
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// ULONG __stack =
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#endif
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static char *_fios_path;
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static char *_fios_save_path;
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static char *_fios_scn_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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static FiosItem *FiosAlloc()
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{
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if (_fios_count == _fios_alloc) {
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_fios_alloc += 256;
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_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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}
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return &_fios_items[_fios_count++];
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}
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int compare_FiosItems (const void *a, const void *b) {
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const FiosItem *da = (const FiosItem *) a;
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const FiosItem *db = (const FiosItem *) b;
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int r;
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if (_savegame_sort_order < 2) // sort by date
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r = da->mtime < db->mtime ? -1 : 1;
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else
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r = strcasecmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
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if (_savegame_sort_order & 1) r = -r;
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return r;
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}
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_save_path == NULL) {
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_fios_save_path = malloc(MAX_PATH);
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strcpy(_fios_save_path, _path.save_dir);
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}
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if(_game_mode==GM_EDITOR)
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_fios_path = _fios_scn_path;
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else
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_fios_path = _fios_save_path;
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// Parent directory, only if not in root already.
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if (_fios_path[1] != 0) {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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sprintf(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = opendir(_fios_path[0] ? _fios_path : "/");
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if (dir != NULL) {
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while ((dirent = readdir(dir))) {
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sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
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if (!stat(filename, &sb)) {
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if (S_ISDIR(sb.st_mode)) {
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if (dirent->d_name[0] != '.') {
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fios = FiosAlloc();
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fios->mtime = 0;
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fios->type = FIOS_TYPE_DIR;
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fios->title[0] = 0;
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sprintf(fios->name, "%s/ (Directory)", dirent->d_name);
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}
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}
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}
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}
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closedir(dir);
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}
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{
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/* XXX ugly global variables ... */
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byte order = _savegame_sort_order;
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_savegame_sort_order = 2; // sort ascending by name
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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*/
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dir = opendir(_fios_path[0] ? _fios_path : "/");
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if (dir != NULL) {
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while ((dirent = readdir(dir))) {
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sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
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if (!stat(filename, &sb)) {
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if (!S_ISDIR(sb.st_mode)) {
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char *t = strrchr(dirent->d_name, '.');
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if (t && !strcasecmp(t, ".sav")) { // OpenTTD
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*t = 0; // cut extension
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_FILE;
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fios->mtime = sb.st_mtime;
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fios->title[0] = 0;
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ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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int ext = 0; // start of savegame extensions in _old_extensions[]
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if (t && ((ext++, !strcasecmp(t, ".ss1")) || (ext++, !strcasecmp(t, ".sv1")) || (ext++, !strcasecmp(t, ".sv2"))) ) { // TTDLX(Patch)
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*t = 0; // cut extension
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fios = FiosAlloc();
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fios->old_extension = ext-1;
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fios->type = FIOS_TYPE_OLDFILE;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
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GetOldSaveGameName(fios->title, filename);
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}
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}
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}
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}
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}
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closedir(dir);
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}
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*num = _fios_count;
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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return _fios_items;
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}
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// Get a list of scenarios
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FiosItem *FiosGetScenarioList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_scn_path == NULL) {
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_fios_scn_path = malloc(MAX_PATH);
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strcpy(_fios_scn_path, _path.scenario_dir);
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}
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_fios_path = _fios_scn_path;
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// Show subdirectories first
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dir = opendir(_fios_path[0] ? _fios_path : "/");
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if (dir != NULL) {
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while ((dirent = readdir(dir))) {
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sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
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if (!stat(filename, &sb)) {
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if (S_ISDIR(sb.st_mode)) {
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if (dirent->d_name[0] != '.') {
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fios = FiosAlloc();
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fios->mtime = 0;
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fios->type = FIOS_TYPE_DIR;
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fios->title[0] = 0;
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sprintf(fios->name, "%s/ (Directory)", dirent->d_name);
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}
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}
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}
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}
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closedir(dir);
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show scenario files
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* .SCN OpenTTD style scenario file
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* .SV0 Transport Tycoon Deluxe (Patch) scenario
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* .SS0 Transport Tycoon Deluxe preset scenario
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*/
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dir = opendir(_fios_path[0] ? _fios_path : "/");
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if (dir != NULL) {
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while ((dirent = readdir(dir))) {
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sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
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if (!stat(filename, &sb)) {
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if (!S_ISDIR(sb.st_mode)) {
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char *t = strrchr(dirent->d_name, '.');
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if (t && !strcasecmp(t, ".scn")) { // OpenTTD
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*t = 0; // cut extension
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_SCENARIO;
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fios->mtime = sb.st_mtime;
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fios->title[0] = 0;
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ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
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int ext = 3; // start of scenario extensions in _old_extensions[]
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if (t && ((ext++, !strcasecmp(t, ".sv0")) || (ext++, !strcasecmp(t, ".ss0"))) ) { // TTDLX(Patch)
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*t = 0; // cut extension
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fios = FiosAlloc();
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fios->old_extension = ext-1;
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fios->type = FIOS_TYPE_OLD_SCENARIO;
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fios->mtime = sb.st_mtime;
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GetOldScenarioGameName(fios->title, filename);
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ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
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}
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}
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}
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}
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}
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closedir(dir);
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}
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*num = _fios_count;
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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return _fios_items;
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}
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// Free the list of savegames
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void FiosFreeSavegameList()
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{
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free(_fios_items);
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_fios_items = NULL;
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_fios_alloc = _fios_count = 0;
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}
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// Browse to
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char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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char *s;
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switch(item->type) {
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case FIOS_TYPE_PARENT:
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s = strrchr(path, '/');
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if (s != NULL) *s = 0;
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break;
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case FIOS_TYPE_DIR:
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s = strchr((char*)item->name, '/');
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if (s) *s = 0;
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while (*path) path++;
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*path++ = '/';
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strcpy(path, item->name);
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break;
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case FIOS_TYPE_FILE:
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FiosMakeSavegameName(str_buffr, item->name);
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return str_buffr;
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case FIOS_TYPE_OLDFILE:
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sprintf(str_buffr, "%s/%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
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return str_buffr;
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case FIOS_TYPE_SCENARIO:
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sprintf(str_buffr, "%s/%s.scn", path, item->name);
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return str_buffr;
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case FIOS_TYPE_OLD_SCENARIO:
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sprintf(str_buffr, "%s/%s.%s", path, item->name, _old_extensions[item->old_extension]);
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return str_buffr;
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}
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return NULL;
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}
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// Get descriptive texts.
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// Returns a path as well as a
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// string describing the path.
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StringID FiosGetDescText(const char **path)
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{
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*path = _fios_path[0] ? _fios_path : "/";
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#if defined(__linux__)
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{
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struct statvfs s;
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if (statvfs(*path, &s) == 0)
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{
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uint64 tot = (uint64)s.f_bsize * s.f_bavail;
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SetDParam(0, (uint32)(tot >> 20));
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return STR_4005_BYTES_FREE;
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}
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else
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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#else
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SetDParam(0, 0);
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return STR_4005_BYTES_FREE;
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#endif
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}
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void FiosMakeSavegameName(char *buf, const char *name)
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{
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if(_game_mode==GM_EDITOR)
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sprintf(buf, "%s/%s.scn", _fios_path, name);
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else
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sprintf(buf, "%s/%s.sav", _fios_path, name);
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}
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void FiosDelete(const char *name)
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{
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char *path = str_buffr;
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FiosMakeSavegameName(path, name);
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unlink(path);
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}
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const DriverDesc _video_driver_descs[] = {
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{"null", "Null Video Driver", &_null_video_driver, 0},
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#if defined(WITH_SDL)
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{ "sdl", "SDL Video Driver", &_sdl_video_driver, 1},
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#endif
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{ "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0},
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{ NULL, NULL, NULL, 0}
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};
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const DriverDesc _sound_driver_descs[] = {
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{"null", "Null Sound Driver", &_null_sound_driver, 0},
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#if defined(WITH_SDL)
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{ "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
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#endif
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{ NULL, NULL, NULL, 0}
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};
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#if defined(__APPLE__)
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#define EXTMIDI_PRI 2
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#else
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#define EXTMIDI_PRI 0
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#endif
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const DriverDesc _music_driver_descs[] = {
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#ifndef __BEOS__
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#if !defined(__MORPHOS__) && !defined(__AMIGA__)
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// MorphOS and AmigaOS have no music support
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{"extmidi", "External MIDI Driver", &_extmidi_music_driver, EXTMIDI_PRI},
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#endif
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#endif
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#ifdef __BEOS__
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{ "bemidi", "BeOS MIDI Driver", &_bemidi_music_driver, 1},
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#endif
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{ "null", "Null Music Driver", &_null_music_driver, 1},
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{ NULL, NULL, NULL, 0}
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};
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/* GetOSVersion returns the minimal required version of OS to be able to use that driver.
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Not needed for *nix. */
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byte GetOSVersion()
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{
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return 2; // any arbitrary number bigger than 0
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// numbers lower than 2 breaks default music selection on mac
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}
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bool FileExists(const char *filename)
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{
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return access(filename, 0) == 0;
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}
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static int LanguageCompareFunc(const void *a, const void *b)
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{
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return strcmp(*(const char* const *)a, *(const char* const *)b);
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}
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int GetLanguageList(char **languages, int max)
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{
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DIR *dir;
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struct dirent *dirent;
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int num = 0;
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dir = opendir(_path.lang_dir);
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if (dir != NULL) {
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while ((dirent = readdir(dir))) {
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char *t = strrchr(dirent->d_name, '.');
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if (t && !strcmp(t, ".lng")) {
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languages[num++] = strdup(dirent->d_name);
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if (num == max) break;
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}
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}
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closedir(dir);
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}
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qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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return num;
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}
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '/');
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if (s != NULL) {
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*s = 0;
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chdir(exe);
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*s = '/';
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}
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}
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void ShowInfo(const char *str)
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{
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puts(str);
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}
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void ShowOSErrorBox(const char *buf)
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{
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#if defined(__APPLE__)
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// this creates an error in the console and then opens the console.
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// Colourcodes are not used in the console, so they are skipped here
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fprintf(stderr, "Error: %s", buf);
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system("/Applications/Utilities/Console.app/Contents/MacOS/Console &");
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#endif
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}
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int CDECL main(int argc, char* argv[])
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{
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// change the working directory to enable doubleclicking in UIs
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#if defined(__BEOS__)
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ChangeWorkingDirectory(argv[0]);
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#endif
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#if defined(__linux__)
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ChangeWorkingDirectory(argv[0]);
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#endif
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_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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return ttd_main(argc, argv);
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}
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void DeterminePaths()
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{
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char *s;
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_path.game_data_dir = malloc( MAX_PATH );
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc( MAX_PATH );
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ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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char *homedir;
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homedir = getenv("HOME");
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if(!homedir) {
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struct passwd *pw = getpwuid(getuid());
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if (pw) homedir = pw->pw_dir;
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}
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_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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}
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc( MAX_PATH );
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ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
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// check if absolute or relative path
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s = strchr(_path.personal_dir, '/');
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// add absolute path
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if (s==NULL || _path.personal_dir != s) {
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getcwd(_path.personal_dir, MAX_PATH);
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s = strchr(_path.personal_dir, 0);
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*s++ = '/';
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ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
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}
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#endif /* defined(USE_HOMEDIR) */
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s = strchr(_path.personal_dir, 0);
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// append a / ?
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if (s[-1] != '/') { s[0] = '/'; s[1] = 0; }
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_path.save_dir = str_fmt("%ssave", _path.personal_dir);
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_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
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_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
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_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
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_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
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_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
|
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_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
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|
|
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#if defined CUSTOM_LANG_DIR
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// sets the search path for lng files to the custom one
|
|
_path.lang_dir = malloc( MAX_PATH );
|
|
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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#else
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|
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
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#endif
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|
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// create necessary folders
|
|
mkdir(_path.personal_dir, 0755);
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|
mkdir(_path.save_dir, 0755);
|
|
mkdir(_path.autosave_dir, 0755);
|
|
mkdir(_path.scenario_dir, 0755);
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}
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