mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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235 lines
7.1 KiB
C++
235 lines
7.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
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#ifndef NEWGRF_STORAGE_H
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#define NEWGRF_STORAGE_H
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#include "core/alloc_func.hpp"
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#include "core/pool_type.hpp"
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#include "tile_type.h"
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/**
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* Mode switches to the behaviour of persistent storage array.
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*/
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enum PersistentStorageMode {
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PSM_ENTER_GAMELOOP, ///< Enter the gameloop, changes will be permanent.
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PSM_LEAVE_GAMELOOP, ///< Leave the gameloop, changes will be temporary.
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PSM_ENTER_COMMAND, ///< Enter command scope, changes will be permanent.
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PSM_LEAVE_COMMAND, ///< Leave command scope, revert to previous mode.
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PSM_ENTER_TESTMODE, ///< Enter command test mode, changes will be temporary.
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PSM_LEAVE_TESTMODE, ///< Leave command test mode, revert to previous mode.
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};
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/**
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* Base class for all persistent NewGRF storage arrays. Nothing fancy, only here
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* so we have a generalised access to the virtual methods.
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*/
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struct BasePersistentStorageArray {
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uint32 grfid; ///< GRFID associated to this persistent storage. A value of zero means "default".
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byte feature; ///< NOSAVE: Used to identify in the owner of the array in debug output.
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TileIndex tile; ///< NOSAVE: Used to identify in the owner of the array in debug output.
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virtual ~BasePersistentStorageArray();
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static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode = false);
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protected:
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/**
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* Discard temporary changes.
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*/
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virtual void ClearChanges() = 0;
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/**
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* Check whether currently changes to the storage shall be persistent or
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* temporary till the next call to ClearChanges().
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*/
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static bool AreChangesPersistent() { return (gameloop || command) && !testmode; }
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private:
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static bool gameloop;
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static bool command;
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static bool testmode;
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};
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/**
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* Class for persistent storage of data.
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* On #ClearChanges that data is either reverted or saved.
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* @tparam TYPE the type of variable to store.
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* @tparam SIZE the size of the array.
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*/
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template <typename TYPE, uint SIZE>
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struct PersistentStorageArray : BasePersistentStorageArray {
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TYPE storage[SIZE]; ///< Memory to for the storage array
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TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
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/** Simply construct the array */
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PersistentStorageArray() : prev_storage(nullptr)
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{
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memset(this->storage, 0, sizeof(this->storage));
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}
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/** And free all data related to it */
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~PersistentStorageArray()
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{
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free(this->prev_storage);
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}
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/** Resets all values to zero. */
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void ResetToZero()
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{
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memset(this->storage, 0, sizeof(this->storage));
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}
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/**
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* Stores some value at a given position.
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* If there is no backup of the data that backup is made and then
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* we write the data.
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* @param pos the position to write at
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* @param value the value to write
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*/
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void StoreValue(uint pos, int32 value)
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return;
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/* The value hasn't changed, so we pretend nothing happened.
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* Saves a few cycles and such and it's pretty easy to check. */
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if (this->storage[pos] == value) return;
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/* We do not have made a backup; lets do so */
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if (AreChangesPersistent()) {
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assert(this->prev_storage == nullptr);
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} else if (this->prev_storage == nullptr) {
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this->prev_storage = MallocT<TYPE>(SIZE);
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memcpy(this->prev_storage, this->storage, sizeof(this->storage));
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/* We only need to register ourselves when we made the backup
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* as that is the only time something will have changed */
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AddChangedPersistentStorage(this);
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}
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this->storage[pos] = value;
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}
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/**
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* Gets the value from a given position.
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* @param pos the position to get the data from
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* @return the data from that position
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*/
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TYPE GetValue(uint pos) const
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return 0;
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return this->storage[pos];
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}
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void ClearChanges()
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{
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if (this->prev_storage != nullptr) {
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memcpy(this->storage, this->prev_storage, sizeof(this->storage));
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free(this->prev_storage);
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this->prev_storage = nullptr;
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}
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}
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};
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/**
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* Class for temporary storage of data.
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* On #ClearChanges that data is always zero-ed.
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* @tparam TYPE the type of variable to store.
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* @tparam SIZE the size of the array.
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*/
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template <typename TYPE, uint SIZE>
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struct TemporaryStorageArray {
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TYPE storage[SIZE]; ///< Memory to for the storage array
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uint16 init[SIZE]; ///< Storage has been assigned, if this equals 'init_key'.
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uint16 init_key; ///< Magic key to 'init'.
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/** Simply construct the array */
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TemporaryStorageArray()
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{
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memset(this->storage, 0, sizeof(this->storage)); // not exactly needed, but makes code analysers happy
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memset(this->init, 0, sizeof(this->init));
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this->init_key = 1;
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}
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/**
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* Stores some value at a given position.
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* @param pos the position to write at
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* @param value the value to write
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*/
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void StoreValue(uint pos, int32 value)
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return;
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this->storage[pos] = value;
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this->init[pos] = this->init_key;
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}
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/**
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* Gets the value from a given position.
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* @param pos the position to get the data from
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* @return the data from that position
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*/
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TYPE GetValue(uint pos) const
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return 0;
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if (this->init[pos] != this->init_key) {
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/* Unassigned since last call to ClearChanges */
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return 0;
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}
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return this->storage[pos];
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}
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void ClearChanges()
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{
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/* Increment init_key to invalidate all storage */
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this->init_key++;
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if (this->init_key == 0) {
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/* When init_key wraps around, we need to reset everything */
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memset(this->init, 0, sizeof(this->init));
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this->init_key = 1;
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}
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}
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};
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void AddChangedPersistentStorage(BasePersistentStorageArray *storage);
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typedef PersistentStorageArray<int32, 16> OldPersistentStorage;
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typedef uint32 PersistentStorageID;
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struct PersistentStorage;
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typedef Pool<PersistentStorage, PersistentStorageID, 1, 0xFF000> PersistentStoragePool;
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extern PersistentStoragePool _persistent_storage_pool;
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/**
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* Class for pooled persistent storage of data.
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*/
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struct PersistentStorage : PersistentStorageArray<int32, 256>, PersistentStoragePool::PoolItem<&_persistent_storage_pool> {
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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PersistentStorage(const uint32 new_grfid, byte feature, TileIndex tile)
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{
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this->grfid = new_grfid;
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this->feature = feature;
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this->tile = tile;
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}
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};
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static_assert(cpp_lengthof(OldPersistentStorage, storage) <= cpp_lengthof(PersistentStorage, storage));
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#endif /* NEWGRF_STORAGE_H */
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