mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
125 lines
3.8 KiB
YAML
125 lines
3.8 KiB
YAML
name: Upload (GOG)
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on:
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workflow_call:
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inputs:
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version:
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required: true
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type: string
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jobs:
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upload:
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name: Upload (GOG)
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runs-on: ubuntu-20.04
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steps:
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- name: Download all bundles
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uses: actions/download-artifact@v3
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- name: Install GOG Galaxy Build Creator
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run: |
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wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
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7z x GOGGalaxyBuildCreator-1.4.0.AppImage
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chmod +x ./app/GOGGalaxyPipelineBuilder
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- name: Install OpenGFX
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shell: bash
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run: |
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mkdir -p gog/opengfx/baseset
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cd gog/opengfx/baseset
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echo "::group::Download OpenGFX"
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curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
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echo "::endgroup::"
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echo "::group::Unpack OpenGFX"
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unzip opengfx-all.zip
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echo "::endgroup::"
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rm -f opengfx-all.zip
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- name: Install OpenMSX
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shell: bash
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run: |
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mkdir -p gog/openmsx/baseset
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cd gog/openmsx/baseset
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echo "::group::Download OpenMSX"
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curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
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echo "::endgroup::"
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echo "::group::Unpack OpenGFX"
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unzip openmsx-all.zip
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tar xf openmsx-*.tar
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echo "::endgroup::"
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rm -f openmsx-all.zip openmsx-*.tar
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- name: Install OpenSFX
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shell: bash
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run: |
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mkdir -p gog/opensfx/baseset
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cd gog/opensfx/baseset
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echo "::group::Download OpenSFX"
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curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
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echo "::endgroup::"
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echo "::group::Unpack OpenSFX"
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unzip opensfx-all.zip
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tar xf opensfx-*.tar
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echo "::endgroup::"
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rm -f opensfx-all.zip opensfx-*.tar
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- name: Upload to GOG
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run: |
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echo "::group::Extracting source"
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mkdir source
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(
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cd source
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tar -xf ../internal-source/source.tar.gz --strip-components=1
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)
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echo "::endgroup::"
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(
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cd gog
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echo "::group::Prepare Win32"
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unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
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mv openttd-*-windows-win32 win32
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echo "::endgroup::"
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echo "::group::Prepare Win64"
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unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
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mv openttd-*-windows-win64 win64
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echo "::endgroup::"
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echo "::group::Prepare macOS"
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mkdir macos
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(
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cd macos
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unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
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)
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echo "::endgroup::"
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echo "::group::Prepare Linux"
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tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
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mv openttd-*-linux-generic-amd64 linux
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echo "::endgroup::"
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echo "::group::Preparing build files"
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cp ../source/os/gog/*.json .
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for json in $(ls *.json); do
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sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
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done
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echo "::endgroup::"
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echo "::group::Upload to GOG"
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../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
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../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
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../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
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echo "::endgroup::"
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)
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