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https://github.com/JGRennison/OpenTTD-patches.git
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76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tilehighlight_type.h Types related to highlighting tiles. */
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#ifndef TILEHIGHLIGHT_TYPE_H
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#define TILEHIGHLIGHT_TYPE_H
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#include "core/geometry_type.hpp"
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#include "window_type.h"
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#include "tile_type.h"
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#include "viewport_type.h"
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/** Highlighting draw styles */
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enum HighLightStyle {
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HT_NONE = 0x00, ///< default
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HT_RECT = 0x10, ///< rectangle (stations, depots, ...)
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HT_POINT = 0x20, ///< point (lower land, raise land, level land, ...)
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HT_SPECIAL = 0x30, ///< special mode used for highlighting while dragging (and for tunnels/docks)
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HT_DRAG = 0x40, ///< dragging items in the depot windows
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HT_LINE = 0x08, ///< used for autorail highlighting (longer streches), lower bits: direction
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HT_RAIL = 0x80, ///< autorail (one piece), lower bits: direction
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HT_DRAG_MASK = 0xF8, ///< masks the drag-type
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/* lower bits (used with HT_LINE and HT_RAIL):
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* (see ASCII art in autorail.h for a visual interpretation) */
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HT_DIR_X = 0, ///< X direction
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HT_DIR_Y = 1, ///< Y direction
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HT_DIR_HU = 2, ///< horizontal upper
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HT_DIR_HL = 3, ///< horizontal lower
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HT_DIR_VL = 4, ///< vertical left
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HT_DIR_VR = 5, ///< vertical right
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HT_DIR_END, ///< end marker
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HT_DIR_MASK = 0x7 ///< masks the drag-direction
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};
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DECLARE_ENUM_AS_BIT_SET(HighLightStyle)
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struct TileHighlightData {
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Point size;
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Point outersize;
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Point pos;
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Point offs;
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Point new_pos;
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Point new_size;
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Point new_outersize;
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Point selend, selstart;
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byte dirty;
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byte sizelimit;
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HighLightStyle drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
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HighLightStyle new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
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HighLightStyle next_drawstyle; // queued, but not yet drawn style
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HighLightStyle place_mode;
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bool make_square_red;
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WindowClass window_class;
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WindowNumber window_number;
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ViewportPlaceMethod select_method;
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ViewportDragDropSelectionProcess select_proc;
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TileIndex redsq;
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};
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#endif /* TILEHIGHLIGHT_TYPE_H */
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