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https://github.com/JGRennison/OpenTTD-patches.git
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267 lines
7.8 KiB
C
267 lines
7.8 KiB
C
#ifndef ENGINE_H
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#define ENGINE_H
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#include "sprite.h"
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typedef struct RailVehicleInfo {
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byte image_index;
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byte flags; /* 1=multihead engine, 2=wagon */
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byte base_cost;
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uint16 max_speed;
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uint16 power;
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byte weight;
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byte running_cost_base;
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byte engclass; // 0: steam, 1: diesel, 2: electric
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byte capacity;
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byte cargo_type;
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byte callbackmask; // see CallbackMask enum
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uint16 pow_wag_power;
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byte pow_wag_weight;
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byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
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// for when the 'powered wagon' callback fails. But it should really also determine what
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// kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
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// Same goes for the callback result, which atm is only used to check if a wagon is powered.
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byte shorten_factor; // length on main map for this type is 8 - shorten_factor
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} RailVehicleInfo;
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typedef struct ShipVehicleInfo {
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byte image_index;
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byte base_cost;
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uint16 max_speed;
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byte cargo_type;
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uint16 capacity;
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byte running_cost;
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byte sfx;
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byte refittable;
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} ShipVehicleInfo;
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typedef struct AircraftVehicleInfo {
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byte image_index;
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byte base_cost;
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byte running_cost;
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byte subtype;
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byte sfx;
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byte acceleration;
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byte max_speed;
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byte mail_capacity;
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uint16 passenger_capacity;
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} AircraftVehicleInfo;
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typedef struct RoadVehicleInfo {
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byte image_index;
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byte base_cost;
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byte running_cost;
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byte sfx;
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byte max_speed;
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byte capacity;
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byte cargo_type;
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} RoadVehicleInfo;
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typedef struct EngineInfo {
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uint16 base_intro;
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byte unk2;
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byte lifelength;
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byte base_life;
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byte railtype_climates;
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} EngineInfo;
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typedef struct Engine {
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uint16 intro_date;
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uint16 age;
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uint16 reliability;
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uint16 reliability_spd_dec;
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uint16 reliability_start, reliability_max, reliability_final;
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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PlayerID preview_player;
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byte preview_wait;
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byte railtype;
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PlayerID player_avail;
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byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
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} Engine;
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enum {
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RVI_MULTIHEAD = 1,
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RVI_WAGON = 2,
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};
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enum {
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NUM_VEHICLE_TYPES = 6
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};
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void AddTypeToEngines(void);
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void StartupEngines(void);
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enum GlobalCargo {
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GC_PASSENGERS = 0,
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GC_COAL = 1,
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GC_MAIL = 2,
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GC_OIL = 3,
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GC_LIVESTOCK = 4,
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GC_GOODS = 5,
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GC_GRAIN = 6, // GC_WHEAT / GC_MAIZE
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GC_WOOD = 7,
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GC_IRON_ORE = 8,
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GC_STEEL = 9,
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GC_VALUABLES = 10, // GC_GOLD / GC_DIAMONDS
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GC_PAPER = 11,
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GC_FOOD = 12,
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GC_FRUIT = 13,
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GC_COPPER_ORE = 14,
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GC_WATER = 15,
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GC_RUBBER = 16,
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GC_SUGAR = 17,
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GC_TOYS = 18,
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GC_BATTERIES = 19,
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GC_CANDY = 20,
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GC_TOFFEE = 21,
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GC_COLA = 22,
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GC_COTTON_CANDY = 23,
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GC_BUBBLES = 24,
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GC_PLASTIC = 25,
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GC_FIZZY_DRINKS = 26,
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GC_PAPER_TEMP = 27,
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GC_UNDEFINED = 28, // undefined; unused slot in arctic climate
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GC_DEFAULT = 29,
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GC_PURCHASE = 30,
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GC_INVALID = 255,
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NUM_GLOBAL_CID = 31
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};
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// This enum lists the implemented callbacks
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// Use as argument for the GetCallBackResult function (see comments there)
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enum CallbackID {
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// Powered wagons, if the result is lower as 0x40 then the wagon is powered
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// TODO: interpret the rest of the result, aka "visual effects"
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CBID_WAGON_POWER = 0x10,
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// Vehicle length, returns the amount of 1/8's the vehicle is shorter
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// only for train vehicles
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CBID_VEH_LENGTH = 0x11,
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// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
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// the cargo we are refitting to, returns the new cargo capacity
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CBID_REFIT_CAP = 0x15,
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};
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// bit positions for rvi->callbackmask, indicates which callbacks are used by an engine
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// (some callbacks are always used, and dont appear here)
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enum CallbackMask {
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CBM_WAGON_POWER = 0,
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CBM_VEH_LENGTH = 1,
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CBM_REFIT_CAP = 3,
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};
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enum {
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CALLBACK_FAILED = 0xFFFF
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};
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VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES];
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VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO];
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VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
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VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
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VARDEF uint32 _engine_refit_masks[256];
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VARDEF byte _engine_original_sprites[256];
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void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
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// loaded is in percents, overriding_engine 0xffff is none
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int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction);
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uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v);
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bool UsesWagonOverride(const Vehicle *v);
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#define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction)
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#define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction)
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typedef enum VehicleTrigger {
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VEHICLE_TRIGGER_NEW_CARGO = 1,
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// Externally triggered only for the first vehicle in chain
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VEHICLE_TRIGGER_DEPOT = 2,
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// Externally triggered only for the first vehicle in chain, only if whole chain is empty
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VEHICLE_TRIGGER_EMPTY = 4,
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// Not triggered externally (called for the whole chain if we got NEW_CARGO)
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
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} VehicleTrigger;
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
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void SetCustomEngineName(int engine, const char *name);
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StringID GetCustomEngineName(int engine);
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void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawShipEngine(int x, int y, int engine, uint32 image_ormod);
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void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod);
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void AcceptEnginePreview(Engine *e, PlayerID player);
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void LoadCustomEngineNames(void);
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void DeleteCustomEngineNames(void);
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bool IsEngineBuildable(uint engine, byte type);
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void UnInitNewgrEngines(void);
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enum {
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NUM_NORMAL_RAIL_ENGINES = 54,
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NUM_MONORAIL_ENGINES = 30,
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NUM_MAGLEV_ENGINES = 32,
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NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
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NUM_ROAD_ENGINES = 88,
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NUM_SHIP_ENGINES = 11,
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NUM_AIRCRAFT_ENGINES = 41,
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TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
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AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
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SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
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ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
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};
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VARDEF Engine _engines[TOTAL_NUM_ENGINES];
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#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
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static inline Engine* GetEngine(uint i)
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{
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assert(i < lengthof(_engines));
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return &_engines[i];
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}
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VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
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static inline bool IsEngineIndex(uint index)
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{
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return index < TOTAL_NUM_ENGINES;
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}
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/* Access Vehicle Data */
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//#include "table/engines.h"
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extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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static inline RailVehicleInfo *RailVehInfo(uint e)
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{
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assert(e < lengthof(_rail_vehicle_info));
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return &_rail_vehicle_info[e];
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}
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static inline ShipVehicleInfo *ShipVehInfo(uint e)
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{
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assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info));
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return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX];
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}
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static inline AircraftVehicleInfo *AircraftVehInfo(uint e)
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{
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assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info));
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return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX];
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}
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static inline RoadVehicleInfo *RoadVehInfo(uint e)
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{
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assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info));
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return &_road_vehicle_info[e - ROAD_ENGINES_INDEX];
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}
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#endif
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