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OpenTTD-patches/src/game
glx22 080de98c93 Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555)
(cherry picked from commit 76788a1eb3)
5 years ago
..
game.hpp Remove: ENABLE_NETWORK switch 5 years ago
game_config.cpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_config.hpp Codechange: Use override specifer for overriding member declarations 5 years ago
game_core.cpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_info.cpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_info.hpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_instance.cpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_instance.hpp Codechange: Use override specifer for overriding member declarations 5 years ago
game_scanner.cpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_scanner.hpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago
game_text.cpp Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#7555) 5 years ago
game_text.hpp Codechange: Use null pointer literal instead of the NULL macro 5 years ago