mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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924 lines
30 KiB
C++
924 lines
30 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_debug_gui.cpp GUIs for debugging NewGRFs. */
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#include "stdafx.h"
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#include <stdarg.h>
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#include "window_gui.h"
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#include "window_func.h"
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#include "fileio_func.h"
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#include "spritecache.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "textbuf_gui.h"
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#include "engine_base.h"
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#include "industry.h"
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#include "object_base.h"
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#include "station_base.h"
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#include "town.h"
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#include "vehicle_base.h"
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#include "newgrf_airporttiles.h"
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#include "newgrf_debug.h"
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#include "newgrf_object.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_station.h"
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#include "newgrf_town.h"
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#include "table/strings.h"
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/** The sprite picker. */
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NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, SmallVector<SpriteID, 256>() };
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/**
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* Get the feature index related to the window number.
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* @param window_number The window to get the feature index from.
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* @return the feature index
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*/
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static inline uint GetFeatureIndex(uint window_number)
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{
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return GB(window_number, 0, 24);
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}
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/**
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* Get the window number for the inspect window given a
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* feature and index.
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* @param feature The feature we want to inspect.
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* @param index The index/identifier of the feature to inspect.
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* @return the InspectWindow (Window)Number
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*/
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static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index)
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{
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assert((index >> 24) == 0);
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return (feature << 24) | index;
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}
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/**
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* The type of a property to show. This is used to
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* provide an appropriate represenation in the GUI.
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*/
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enum NIType {
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NIT_INT, ///< The property is a simple integer
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NIT_CARGO, ///< The property is a cargo
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};
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/** Representation of the data from a NewGRF property. */
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struct NIProperty {
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const char *name; ///< A (human readable) name for the property
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ptrdiff_t offset; ///< Offset of the variable in the class
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byte read_size; ///< Number of bytes (i.e. byte, word, dword etc)
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byte prop; ///< The number of the property
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byte type;
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};
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/**
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* Representation of the available callbacks with
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* information on when they actually apply.
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*/
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struct NICallback {
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const char *name; ///< The human readable name of the callback
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ptrdiff_t offset; ///< Offset of the variable in the class
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byte read_size; ///< The number of bytes (i.e. byte, word, dword etc) to read
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byte cb_bit; ///< The bit that needs to be set for this callback to be enabled
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uint16 cb_id; ///< The number of the callback
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};
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/** Mask to show no bit needs to be enabled for the callback. */
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static const int CBM_NO_BIT = UINT8_MAX;
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/** Representation on the NewGRF variables. */
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struct NIVariable {
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const char *name;
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byte var;
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};
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/** Helper class to wrap some functionality/queries in. */
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class NIHelper {
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public:
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/** Silence a warning. */
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virtual ~NIHelper() {}
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/**
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* Is the item with the given index inspectable?
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* @param index the index to check.
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* @return true iff the index is inspectable.
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*/
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virtual bool IsInspectable(uint index) const = 0;
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/**
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* Get the parent "window_number" of a given instance.
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* @param index the instance to get the parent for.
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* @return the parent's window_number or UINT32_MAX if there is none.
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*/
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virtual uint GetParent(uint index) const = 0;
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/**
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* Get the instance given an index.
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* @param index the index to get the instance for.
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* @return the instance.
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*/
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virtual const void *GetInstance(uint index) const = 0;
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/**
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* Get (NewGRF) specs given an index.
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* @param index the index to get the specs for for.
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* @return the specs.
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*/
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virtual const void *GetSpec(uint index) const = 0;
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/**
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* Set the string parameters to write the right data for a STRINGn.
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* @param index the index to get the string parameters for.
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*/
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virtual void SetStringParameters(uint index) const = 0;
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/**
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* Get the GRFID of the file that includes this item.
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* @param index index to check.
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* @return GRFID of the item. 0 means that the item is not inspectable.
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*/
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virtual uint32 GetGRFID(uint index) const = 0;
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/**
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* Resolve (action2) variable for a given index.
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* @param index The (instance) index to resolve the variable for.
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* @param var The variable to actually resolve.
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* @param param The varaction2 0x60+x parameter to pass.
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* @param avail Return whether the variable is available.
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* @return The resolved variable's value.
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*/
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virtual uint Resolve(uint index, uint var, uint param, bool *avail) const
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{
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ResolverObject ro;
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memset(&ro, 0, sizeof(ro));
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this->Resolve(&ro, index);
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return ro.GetVariable(&ro, var, param, avail);
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}
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/**
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* Used to decide if the PSA needs a parameter or not.
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* @return True iff this item has a PSA that requires a parameter.
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*/
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virtual bool PSAWithParameter() const
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{
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return false;
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}
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/**
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* Allows to know the size of the persistent storage.
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* @param index Index of the item.
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* @param grfid Parameter for the PSA. Only required for items with parameters.
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* @return Size of the persistent storage in indices.
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*/
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virtual uint GetPSASize(uint index, uint32 grfid) const
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{
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return 0;
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}
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/**
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* Gets the first position of the array containing the persistent storage.
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* @param index Index of the item.
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* @param grfid Parameter for the PSA. Only required for items with parameters.
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* @return Pointer to the first position of the storage array or NULL if not present.
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*/
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virtual int32 *GetPSAFirstPosition(uint index, uint32 grfid) const
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{
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return NULL;
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}
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protected:
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/**
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* Actually execute the real resolving for a given (instance) index.
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* @param ro The resolver object to fill with everything
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* needed to be able to resolve a variable.
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* @param index The (instance) index of the to-be-resolved variable.
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*/
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virtual void Resolve(ResolverObject *ro, uint index) const {}
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/**
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* Helper to make setting the strings easier.
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* @param string the string to actually draw.
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* @param index the (instance) index for the string.
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*/
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void SetSimpleStringParameters(StringID string, uint32 index) const
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{
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SetDParam(0, string);
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SetDParam(1, index);
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}
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/**
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* Helper to make setting the strings easier for objects at a specific tile.
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* @param string the string to draw the object's name
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* @param index the (instance) index for the string.
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* @param tile the tile the object is at
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*/
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void SetObjectAtStringParameters(StringID string, uint32 index, TileIndex tile) const
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{
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SetDParam(0, STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT);
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SetDParam(1, string);
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SetDParam(2, index);
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SetDParam(3, tile);
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}
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};
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/** Container for all information for a given feature. */
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struct NIFeature {
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const NIProperty *properties; ///< The properties associated with this feature.
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const NICallback *callbacks; ///< The callbacks associated with this feature.
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const NIVariable *variables; ///< The variables associated with this feature.
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const NIHelper *helper; ///< The class container all helper functions.
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};
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/* Load all the NewGRF debug data; externalised as it is just a huge bunch of tables. */
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#include "table/newgrf_debug_data.h"
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/**
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* Get the feature number related to the window number.
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* @param window_number The window to get the feature number for.
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* @return The feature number.
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*/
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static inline GrfSpecFeature GetFeatureNum(uint window_number)
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{
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return (GrfSpecFeature)GB(window_number, 24, 8);
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}
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/**
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* Get the NIFeature related to the window number.
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* @param window_number The window to get the NIFeature for.
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* @return the NIFeature, or NULL is there isn't one.
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*/
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static inline const NIFeature *GetFeature(uint window_number)
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{
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GrfSpecFeature idx = GetFeatureNum(window_number);
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return idx < GSF_FAKE_END ? _nifeatures[idx] : NULL;
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}
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/**
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* Get the NIHelper related to the window number.
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* @param window_number The window to get the NIHelper for.
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* @pre GetFeature(window_number) != NULL
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* @return the NIHelper
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*/
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static inline const NIHelper *GetFeatureHelper(uint window_number)
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{
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return GetFeature(window_number)->helper;
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}
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/** Widget numbers of settings window */
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enum NewGRFInspectWidgets {
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NIW_CAPTION, ///< The caption bar ofcourse
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NIW_PARENT, ///< Inspect the parent
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NIW_MAINPANEL, ///< Panel widget containing the actual data
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NIW_SCROLLBAR, ///< Scrollbar
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};
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/** Window used for inspecting NewGRFs. */
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struct NewGRFInspectWindow : Window {
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static const int LEFT_OFFSET = 5; ///< Position of left edge
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static const int RIGHT_OFFSET = 5; ///< Position of right edge
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static const int TOP_OFFSET = 5; ///< Position of top edge
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static const int BOTTOM_OFFSET = 5; ///< Position of bottom edge
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/** The value for the variable 60 parameters. */
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static byte var60params[GSF_FAKE_END][0x20];
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/** GRFID of the caller of this window, 0 if it has no caller. */
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uint32 caller_grfid;
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/** The currently editted parameter, to update the right one. */
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byte current_edit_param;
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Scrollbar *vscroll;
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/**
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* Check whether the given variable has a parameter.
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* @param variable the variable to check.
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* @return true iff the variable has a parameter.
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*/
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static bool HasVariableParameter(uint variable)
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{
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return IsInsideBS(variable, 0x60, 0x20);
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}
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/**
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* Set the GRFID of the item opening this window.
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* @param grfid GRFID of the item opening this window, or 0 if not opened by other window.
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*/
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void SetCallerGRFID(uint32 grfid)
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{
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this->caller_grfid = grfid;
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this->SetDirty();
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}
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NewGRFInspectWindow(const WindowDesc *desc, WindowNumber wno) : Window()
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{
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this->CreateNestedTree(desc);
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this->vscroll = this->GetScrollbar(NIW_SCROLLBAR);
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this->FinishInitNested(desc, wno);
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this->vscroll->SetCount(0);
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this->SetWidgetDisabledState(NIW_PARENT, GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number)) == UINT32_MAX);
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}
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virtual void SetStringParameters(int widget) const
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{
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if (widget != NIW_CAPTION) return;
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GetFeatureHelper(this->window_number)->SetStringParameters(GetFeatureIndex(this->window_number));
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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if (widget != NIW_MAINPANEL) return;
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resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
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resize->width = 1;
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size->height = 5 * resize->height + TOP_OFFSET + BOTTOM_OFFSET;
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}
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/**
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* Helper function to draw a string (line) in the window.
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* @param r The (screen) rectangle we must draw within
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* @param offset The offset (in lines) we want to draw for
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* @param format The format string
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*/
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void WARN_FORMAT(4, 5) DrawString(const Rect &r, int offset, const char *format, ...) const
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{
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char buf[1024];
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va_list va;
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va_start(va, format);
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vsnprintf(buf, lengthof(buf), format, va);
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va_end(va);
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offset -= this->vscroll->GetPosition();
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if (offset < 0 || offset >= this->vscroll->GetCapacity()) return;
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::DrawString(r.left + LEFT_OFFSET, r.right + RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK);
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != NIW_MAINPANEL) return;
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uint index = GetFeatureIndex(this->window_number);
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const NIFeature *nif = GetFeature(this->window_number);
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const NIHelper *nih = nif->helper;
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const void *base = nih->GetInstance(index);
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const void *base_spec = nih->GetSpec(index);
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uint i = 0;
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if (nif->variables != NULL) {
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this->DrawString(r, i++, "Variables:");
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for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++) {
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bool avail = true;
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uint param = HasVariableParameter(niv->var) ? NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][niv->var - 0x60] : 0;
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uint value = nih->Resolve(index, niv->var, param, &avail);
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if (!avail) continue;
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if (HasVariableParameter(niv->var)) {
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this->DrawString(r, i++, " %02x[%02x]: %08x (%s)", niv->var, param, value, niv->name);
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} else {
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this->DrawString(r, i++, " %02x: %08x (%s)", niv->var, value, niv->name);
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}
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}
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}
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uint psa_size = nih->GetPSASize(index, this->caller_grfid);
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int32 *psa = nih->GetPSAFirstPosition(index, this->caller_grfid);
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if (psa_size != 0 && psa != NULL) {
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if (nih->PSAWithParameter()) {
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this->DrawString(r, i++, "Persistent storage [%08X]:", BSWAP32(this->caller_grfid));
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} else {
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this->DrawString(r, i++, "Persistent storage:");
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}
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assert(psa_size % 4 == 0);
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for (uint j = 0; j < psa_size; j += 4, psa += 4) {
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this->DrawString(r, i++, " %i: %i %i %i %i", j, psa[0], psa[1], psa[2], psa[3]);
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}
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}
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if (nif->properties != NULL) {
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this->DrawString(r, i++, "Properties:");
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for (const NIProperty *nip = nif->properties; nip->name != NULL; nip++) {
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void *ptr = (byte*)base + nip->offset;
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uint value;
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switch (nip->read_size) {
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case 1: value = *(uint8 *)ptr; break;
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case 2: value = *(uint16 *)ptr; break;
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case 4: value = *(uint32 *)ptr; break;
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default: NOT_REACHED();
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}
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StringID string;
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SetDParam(0, value);
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switch (nip->type) {
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case NIT_INT:
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string = STR_JUST_INT;
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break;
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case NIT_CARGO:
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string = value != INVALID_CARGO ? CargoSpec::Get(value)->name : STR_QUANTITY_N_A;
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break;
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default:
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NOT_REACHED();
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}
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char buffer[64];
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GetString(buffer, string, lastof(buffer));
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this->DrawString(r, i++, " %02x: %s (%s)", nip->prop, buffer, nip->name);
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}
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}
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if (nif->callbacks != NULL) {
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this->DrawString(r, i++, "Callbacks:");
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for (const NICallback *nic = nif->callbacks; nic->name != NULL; nic++) {
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if (nic->cb_bit != CBM_NO_BIT) {
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void *ptr = (byte*)base_spec + nic->offset;
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uint value;
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switch (nic->read_size) {
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case 1: value = *(uint8 *)ptr; break;
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case 2: value = *(uint16 *)ptr; break;
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case 4: value = *(uint32 *)ptr; break;
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default: NOT_REACHED();
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}
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if (!HasBit(value, nic->cb_bit)) continue;
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this->DrawString(r, i++, " %03x: %s", nic->cb_id, nic->name);
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} else {
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this->DrawString(r, i++, " %03x: %s (unmasked)", nic->cb_id, nic->name);
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}
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}
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}
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/* Not nice and certainly a hack, but it beats duplicating
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* this whole function just to count the actual number of
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* elements. Especially because they need to be redrawn. */
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const_cast<NewGRFInspectWindow*>(this)->vscroll->SetCount(i);
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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case NIW_PARENT: {
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const NIHelper *nih = GetFeatureHelper(this->window_number);
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uint index = nih->GetParent(GetFeatureIndex(this->window_number));
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::ShowNewGRFInspectWindow((GrfSpecFeature)GB(index, 24, 8), GetFeatureIndex(index), nih->GetGRFID(GetFeatureIndex(this->window_number)));
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break;
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}
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case NIW_MAINPANEL: {
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/* Does this feature have variables? */
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const NIFeature *nif = GetFeature(this->window_number);
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if (nif->variables == NULL) return;
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/* Get the line, make sure it's within the boundaries. */
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int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, NIW_MAINPANEL, TOP_OFFSET);
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if (line == INT_MAX) return;
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/* Find the variable related to the line */
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for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++, line--) {
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|
if (line != 1) continue; // 1 because of the "Variables:" line
|
|
|
|
if (!HasVariableParameter(niv->var)) break;
|
|
|
|
this->current_edit_param = niv->var;
|
|
ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 3, this, CS_HEXADECIMAL, QSF_NONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (StrEmpty(str)) return;
|
|
|
|
NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = strtol(str, NULL, 16);
|
|
this->SetDirty();
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, NIW_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET);
|
|
}
|
|
};
|
|
|
|
/* static */ byte NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array
|
|
|
|
static const NWidgetPart _nested_newgrf_inspect_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, NIW_CAPTION), SetDataTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, NIW_PARENT), SetDataTip(STR_NEWGRF_INSPECT_PARENT_BUTTON, STR_NEWGRF_INSPECT_PARENT_TOOLTIP),
|
|
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
|
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, NIW_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(NIW_SCROLLBAR), EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, NIW_SCROLLBAR),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _newgrf_inspect_desc(
|
|
WDP_AUTO, 400, 300,
|
|
WC_NEWGRF_INSPECT, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_newgrf_inspect_widgets, lengthof(_nested_newgrf_inspect_widgets)
|
|
);
|
|
|
|
/**
|
|
* Show the inspect window for a given feature and index.
|
|
* The index is normally an in-game location/identifier, such
|
|
* as a TileIndex or an IndustryID depending on the feature
|
|
* we want to inspect.
|
|
* @param feature The feature we want to inspect.
|
|
* @param index The index/identifier of the feature to inspect.
|
|
* @param grfid GRFID of the item opening this window, or 0 if not opened by other window.
|
|
*/
|
|
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32 grfid)
|
|
{
|
|
if (!IsNewGRFInspectable(feature, index)) return;
|
|
|
|
WindowNumber wno = GetInspectWindowNumber(feature, index);
|
|
NewGRFInspectWindow *w = AllocateWindowDescFront<NewGRFInspectWindow>(&_newgrf_inspect_desc, wno);
|
|
if (w == NULL) w = (NewGRFInspectWindow *)FindWindowById(WC_NEWGRF_INSPECT, wno);
|
|
w->SetCallerGRFID(grfid);
|
|
}
|
|
|
|
/**
|
|
* Delete inspect window for a given feature and index.
|
|
* The index is normally an in-game location/identifier, such
|
|
* as a TileIndex or an IndustryID depending on the feature
|
|
* we want to inspect.
|
|
* @param feature The feature we want to delete the window for.
|
|
* @param index The index/identifier of the feature to delete.
|
|
*/
|
|
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
|
|
{
|
|
if (feature == GSF_INVALID) return;
|
|
|
|
WindowNumber wno = GetInspectWindowNumber(feature, index);
|
|
DeleteWindowById(WC_NEWGRF_INSPECT, wno);
|
|
|
|
/* Reinitialise the land information window to remove the "debug" sprite if needed.
|
|
* Note: Since we might be called from a command here, it is important to not execute
|
|
* the invalidation immediately. The landinfo window tests commands itself. */
|
|
InvalidateWindowData(WC_LAND_INFO, 0, 1);
|
|
}
|
|
|
|
/**
|
|
* Can we inspect the data given a certain feature and index.
|
|
* The index is normally an in-game location/identifier, such
|
|
* as a TileIndex or an IndustryID depending on the feature
|
|
* we want to inspect.
|
|
* @param feature The feature we want to inspect.
|
|
* @param index The index/identifier of the feature to inspect.
|
|
* @return true if there is something to show.
|
|
*/
|
|
bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
|
|
{
|
|
const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index));
|
|
if (nif == NULL) return false;
|
|
return nif->helper->IsInspectable(index);
|
|
}
|
|
|
|
/**
|
|
* Get the GrfSpecFeature associated with the tile.
|
|
* @param tile The tile to get the feature from.
|
|
* @return the GrfSpecFeature.
|
|
*/
|
|
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
|
|
{
|
|
switch (GetTileType(tile)) {
|
|
default: return GSF_INVALID;
|
|
case MP_RAILWAY: return GSF_RAILTYPES;
|
|
case MP_ROAD: return IsLevelCrossing(tile) ? GSF_RAILTYPES : GSF_INVALID;
|
|
case MP_HOUSE: return GSF_HOUSES;
|
|
case MP_INDUSTRY: return GSF_INDUSTRYTILES;
|
|
case MP_OBJECT: return GSF_OBJECTS;
|
|
|
|
case MP_STATION:
|
|
switch (GetStationType(tile)) {
|
|
case STATION_RAIL: return GSF_STATIONS;
|
|
case STATION_AIRPORT: return GSF_AIRPORTTILES;
|
|
default: return GSF_INVALID;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the GrfSpecFeature associated with the vehicle.
|
|
* @param type The vehicle type to get the feature from.
|
|
* @return the GrfSpecFeature.
|
|
*/
|
|
GrfSpecFeature GetGrfSpecFeature(VehicleType type)
|
|
{
|
|
switch (type) {
|
|
case VEH_TRAIN: return GSF_TRAINS;
|
|
case VEH_ROAD: return GSF_ROADVEHICLES;
|
|
case VEH_SHIP: return GSF_SHIPS;
|
|
case VEH_AIRCRAFT: return GSF_AIRCRAFT;
|
|
default: return GSF_INVALID;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**** Sprite Aligner ****/
|
|
|
|
/** Widgets we want (some) influence over. */
|
|
enum SpriteAlignerWidgets {
|
|
SAW_CAPTION, ///< Caption of the window
|
|
SAW_PREVIOUS, ///< Skip to the previous sprite
|
|
SAW_GOTO, ///< Go to a given sprite
|
|
SAW_NEXT, ///< Skip to the next sprite
|
|
SAW_UP, ///< Move the sprite up
|
|
SAW_LEFT, ///< Move the sprite to the left
|
|
SAW_RIGHT, ///< Move the sprite to the right
|
|
SAW_DOWN, ///< Move the sprite down
|
|
SAW_SPRITE, ///< The actual sprite
|
|
SAW_OFFSETS, ///< The sprite offsets
|
|
SAW_PICKER, ///< Sprite picker
|
|
SAW_LIST, ///< Queried sprite list
|
|
SAW_SCROLLBAR,///< Scrollbar for sprite list
|
|
};
|
|
|
|
/** Window used for aligning sprites. */
|
|
struct SpriteAlignerWindow : Window {
|
|
SpriteID current_sprite; ///< The currently shown sprite
|
|
Scrollbar *vscroll;
|
|
|
|
SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window()
|
|
{
|
|
this->CreateNestedTree(desc);
|
|
this->vscroll = this->GetScrollbar(SAW_SCROLLBAR);
|
|
this->FinishInitNested(desc, wno);
|
|
|
|
/* Oh yes, we assume there is at least one normal sprite! */
|
|
while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
|
|
}
|
|
|
|
virtual void SetStringParameters(int widget) const
|
|
{
|
|
switch (widget) {
|
|
case SAW_CAPTION:
|
|
SetDParam(0, this->current_sprite);
|
|
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
|
|
break;
|
|
|
|
case SAW_OFFSETS: {
|
|
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
|
|
SetDParam(0, spr->x_offs);
|
|
SetDParam(1, spr->y_offs);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
if (widget != SAW_LIST) return;
|
|
|
|
resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
|
|
resize->width = 1;
|
|
|
|
/* Resize to about 200 pixels (for the preview) */
|
|
size->height = (1 + 200 / resize->height) * resize->height;
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case SAW_SPRITE: {
|
|
/* Center the sprite ourselves */
|
|
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
|
|
int width = r.right - r.left + 1;
|
|
int height = r.bottom - r.top + 1;
|
|
int x = r.left - spr->x_offs + (width - spr->width) / 2;
|
|
int y = r.top - spr->y_offs + (height - spr->height) / 2;
|
|
|
|
/* And draw only the part within the sprite area */
|
|
SubSprite subspr = {
|
|
spr->x_offs + (spr->width - width) / 2 + 1,
|
|
spr->y_offs + (spr->height - height) / 2 + 1,
|
|
spr->x_offs + (spr->width + width) / 2 - 1,
|
|
spr->y_offs + (spr->height + height) / 2 - 1,
|
|
};
|
|
|
|
DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr);
|
|
break;
|
|
}
|
|
|
|
case SAW_LIST: {
|
|
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
|
|
int step_size = nwid->resize_y;
|
|
|
|
SmallVector<SpriteID, 256> &list = _newgrf_debug_sprite_picker.sprites;
|
|
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length());
|
|
|
|
int y = r.top + WD_FRAMERECT_TOP;
|
|
for (int i = this->vscroll->GetPosition(); i < max; i++) {
|
|
SetDParam(0, list[i]);
|
|
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_BLACK_COMMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
|
|
y += step_size;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case SAW_PREVIOUS:
|
|
do {
|
|
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
|
|
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case SAW_GOTO:
|
|
ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, this, CS_NUMERAL, QSF_NONE);
|
|
break;
|
|
|
|
case SAW_NEXT:
|
|
do {
|
|
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
|
|
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case SAW_PICKER:
|
|
this->LowerWidget(SAW_PICKER);
|
|
_newgrf_debug_sprite_picker.mode = SPM_WAIT_CLICK;
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case SAW_LIST: {
|
|
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
|
|
int step_size = nwid->resize_y;
|
|
|
|
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
|
|
if (i < _newgrf_debug_sprite_picker.sprites.Length()) {
|
|
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
|
|
if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
|
|
}
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
|
|
case SAW_UP:
|
|
case SAW_DOWN:
|
|
case SAW_LEFT:
|
|
case SAW_RIGHT: {
|
|
/*
|
|
* Yes... this is a hack.
|
|
*
|
|
* No... I don't think it is useful to make this less of a hack.
|
|
*
|
|
* If you want to align sprites, you just need the number. Generally
|
|
* the sprite caches are big enough to not remove the sprite from the
|
|
* cache. If that's not the case, just let the NewGRF developer
|
|
* increase the cache size instead of storing thousands of offsets
|
|
* for the incredibly small chance that it's actually going to be
|
|
* used by someone and the sprite cache isn't big enough for that
|
|
* particular NewGRF developer.
|
|
*/
|
|
Sprite *spr = const_cast<Sprite *>(GetSprite(this->current_sprite, ST_NORMAL));
|
|
switch (widget) {
|
|
case SAW_UP: spr->y_offs--; break;
|
|
case SAW_DOWN: spr->y_offs++; break;
|
|
case SAW_LEFT: spr->x_offs--; break;
|
|
case SAW_RIGHT: spr->x_offs++; break;
|
|
}
|
|
/* Ofcourse, we need to redraw the sprite, but where is it used?
|
|
* Everywhere is a safe bet. */
|
|
MarkWholeScreenDirty();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
if (StrEmpty(str)) return;
|
|
|
|
this->current_sprite = atoi(str);
|
|
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
|
|
while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
|
|
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (!gui_scope) return;
|
|
if (data == 1) {
|
|
/* Sprite picker finished */
|
|
this->RaiseWidget(SAW_PICKER);
|
|
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length());
|
|
}
|
|
}
|
|
|
|
virtual void OnResize()
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, SAW_LIST);
|
|
this->GetWidget<NWidgetCore>(SAW_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_sprite_aligner_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, SAW_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
|
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 10),
|
|
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
|
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, SAW_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
|
|
NWidget(NWID_SPACER), SetFill(1, 1),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
|
|
NWidget(WWT_LABEL, COLOUR_GREY, SAW_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, SAW_PICKER), SetDataTip(STR_SPRITE_ALIGNER_PICKER_BUTTON, STR_SPRITE_ALIGNER_PICKER_TOOLTIP), SetFill(1, 0),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_MATRIX, COLOUR_GREY, SAW_LIST), SetResize(1, 1), SetDataTip(0x101, STR_NULL), SetFill(1, 1), SetScrollbar(SAW_SCROLLBAR),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SAW_SCROLLBAR),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static const WindowDesc _sprite_aligner_desc(
|
|
WDP_AUTO, 400, 300,
|
|
WC_SPRITE_ALIGNER, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS,
|
|
_nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets)
|
|
);
|
|
|
|
/**
|
|
* Show the window for aligning sprites.
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*/
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void ShowSpriteAlignerWindow()
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{
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AllocateWindowDescFront<SpriteAlignerWindow>(&_sprite_aligner_desc, 0);
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}
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