mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file tcp.h Basic functions to receive and send TCP packets.
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*/
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#ifndef NETWORK_CORE_TCP_H
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#define NETWORK_CORE_TCP_H
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#include "address.h"
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#include "packet.h"
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/** The states of sending the packets. */
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enum SendPacketsState {
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SPS_CLOSED, ///< The connection got closed.
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SPS_NONE_SENT, ///< The buffer is still full, so no (parts of) packets could be sent.
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SPS_PARTLY_SENT, ///< The packets are partly sent; there are more packets to be sent in the queue.
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SPS_ALL_SENT, ///< All packets in the queue are sent.
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};
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/** Base socket handler for all TCP sockets */
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class NetworkTCPSocketHandler : public NetworkSocketHandler {
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private:
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Packet *packet_queue; ///< Packets that are awaiting delivery
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Packet *packet_recv; ///< Partially received packet
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public:
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SOCKET sock; ///< The socket currently connected to
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bool writable; ///< Can we write to this socket?
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/**
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* Whether this socket is currently bound to a socket.
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* @return true when the socket is bound, false otherwise
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*/
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bool IsConnected() const { return this->sock != INVALID_SOCKET; }
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NetworkRecvStatus CloseConnection(bool error = true) override;
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virtual void SendPacket(Packet *packet);
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SendPacketsState SendPackets(bool closing_down = false);
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virtual Packet *ReceivePacket();
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bool CanSendReceive();
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/**
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* Whether there is something pending in the send queue.
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* @return true when something is pending in the send queue.
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*/
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bool HasSendQueue() { return this->packet_queue != nullptr; }
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NetworkTCPSocketHandler(SOCKET s = INVALID_SOCKET);
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~NetworkTCPSocketHandler();
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};
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/**
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* "Helper" class for creating TCP connections in a non-blocking manner
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*/
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class TCPConnecter {
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private:
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bool connected; ///< Whether we succeeded in making the connection
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bool aborted; ///< Whether we bailed out (i.e. connection making failed)
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bool killed; ///< Whether we got killed
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SOCKET sock; ///< The socket we're connecting with
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void Connect();
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static void ThreadEntry(TCPConnecter *param);
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protected:
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/** Address we're connecting to */
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NetworkAddress address;
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public:
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TCPConnecter(const NetworkAddress &address);
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/** Silence the warnings */
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virtual ~TCPConnecter() {}
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/**
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* Callback when the connection succeeded.
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* @param s the socket that we opened
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*/
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virtual void OnConnect(SOCKET s) {}
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/**
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* Callback for when the connection attempt failed.
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*/
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virtual void OnFailure() {}
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static void CheckCallbacks();
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static void KillAll();
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};
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#endif /* NETWORK_CORE_TCP_H */
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