mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
2125 lines
68 KiB
C++
2125 lines
68 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
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#include "stdafx.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "vehicle_gui.h"
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#include "rail_gui.h"
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#include "road_gui.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "terraform_gui.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "company_func.h"
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#include "company_gui.h"
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#include "vehicle_base.h"
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#include "cheat_func.h"
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#include "transparency_gui.h"
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#include "screenshot.h"
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#include "signs_func.h"
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#include "fios.h"
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#include "console_gui.h"
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#include "news_gui.h"
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#include "ai/ai_gui.hpp"
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#include "tilehighlight_func.h"
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#include "smallmap_gui.h"
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#include "graph_gui.h"
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#include "textbuf_gui.h"
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#include "newgrf_debug.h"
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#include "hotkeys.h"
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#include "engine_base.h"
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#include "settings_type.h"
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#include "network/network.h"
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#include "network/network_gui.h"
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#include "network/network_func.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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RailType _last_built_railtype;
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RoadType _last_built_roadtype;
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/** Toobar modes */
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enum ToolbarMode {
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TB_NORMAL,
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TB_UPPER,
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TB_LOWER
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};
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/** Callback functions. */
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enum CallBackFunction {
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CBF_NONE,
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CBF_PLACE_SIGN,
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CBF_PLACE_LANDINFO,
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};
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/** Toolbar widgets in the normal game mode */
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enum ToolbarNormalWidgets {
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TBN_PAUSE = 0,
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TBN_FASTFORWARD,
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TBN_SETTINGS,
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TBN_SAVEGAME,
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TBN_SMALLMAP,
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TBN_TOWNDIRECTORY,
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TBN_SUBSIDIES,
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TBN_STATIONS,
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TBN_FINANCES,
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TBN_COMPANIES,
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TBN_GRAPHICS,
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TBN_LEAGUE,
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TBN_INDUSTRIES,
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TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
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TBN_TRAINS = TBN_VEHICLESTART,
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TBN_ROADVEHS,
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TBN_SHIPS,
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TBN_AIRCRAFTS,
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TBN_ZOOMIN,
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TBN_ZOOMOUT,
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TBN_RAILS,
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TBN_ROADS,
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TBN_WATER,
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TBN_AIR,
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TBN_LANDSCAPE,
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TBN_MUSICSOUND,
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TBN_NEWSREPORT,
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TBN_HELP,
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TBN_SWITCHBAR, ///< only available when toolbar has been split
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TBN_END ///< The end marker
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};
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/** Toolbar widgets in the scenario editor */
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enum ToolbarScenEditorWidgets {
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TBSE_PAUSE = 0,
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TBSE_FASTFORWARD,
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TBSE_SETTINGS,
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TBSE_SAVESCENARIO,
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TBSE_SPACERPANEL,
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TBSE_DATEPANEL,
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TBSE_DATEBACKWARD,
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TBSE_DATEFORWARD,
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TBSE_SMALLMAP,
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TBSE_ZOOMIN,
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TBSE_ZOOMOUT,
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TBSE_LANDGENERATE,
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TBSE_TOWNGENERATE,
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TBSE_INDUSTRYGENERATE,
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TBSE_BUILDROAD,
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TBSE_BUILDDOCKS,
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TBSE_PLANTTREES,
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TBSE_PLACESIGNS,
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TBSE_DATEPANEL_CONTAINER,
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};
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/**
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* Drop down list entry for showing a checked/unchecked toggle item.
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*/
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class DropDownListCheckedItem : public DropDownListStringItem {
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uint checkmark_width;
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public:
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bool checked;
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DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked)
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{
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this->checkmark_width = GetStringBoundingBox(STR_JUST_CHECKMARK).width + 3;
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}
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virtual ~DropDownListCheckedItem() {}
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uint Width() const
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{
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return DropDownListStringItem::Width() + this->checkmark_width;
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}
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void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
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{
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bool rtl = _current_text_dir == TD_RTL;
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if (this->checked) {
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DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, STR_JUST_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
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}
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DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 0 : this->checkmark_width), right - WD_FRAMERECT_RIGHT - (rtl ? this->checkmark_width : 0), top, this->String(), sel ? TC_WHITE : TC_BLACK);
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}
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};
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/**
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* Drop down list entry for showing a company entry, with companies 'blob'.
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*/
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class DropDownListCompanyItem : public DropDownListItem {
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Dimension icon_size;
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public:
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bool greyed;
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DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed)
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{
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this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
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}
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virtual ~DropDownListCompanyItem() {}
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bool Selectable() const
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{
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return true;
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}
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uint Width() const
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{
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CompanyID company = (CompanyID)this->result;
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SetDParam(0, company);
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SetDParam(1, company);
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return GetStringBoundingBox(STR_COMPANY_NAME_COMPANY_NUM).width + this->icon_size.width + 3;
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}
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uint Height(uint width) const
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{
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return max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL);
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}
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void Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
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{
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CompanyID company = (CompanyID)this->result;
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bool rtl = _current_text_dir == TD_RTL;
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/* It's possible the company is deleted while the dropdown is open */
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if (!Company::IsValidID(company)) return;
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int icon_offset = (bottom - top - icon_size.height) / 2;
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int text_offset = (bottom - top - FONT_HEIGHT_NORMAL) / 2;
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DrawCompanyIcon(company, rtl ? right - this->icon_size.width - WD_FRAMERECT_RIGHT : left + WD_FRAMERECT_LEFT, top + icon_offset);
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SetDParam(0, company);
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SetDParam(1, company);
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TextColour col;
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if (this->greyed) {
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col = TC_GREY;
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} else {
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col = sel ? TC_WHITE : TC_BLACK;
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}
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DrawString(left + WD_FRAMERECT_LEFT + (rtl ? 0 : 3 + this->icon_size.width), right - WD_FRAMERECT_RIGHT - (rtl ? 3 + this->icon_size.width : 0), top + text_offset, STR_COMPANY_NAME_COMPANY_NUM, col);
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}
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};
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/**
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* Pop up a generic text only menu.
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*/
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static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
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{
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DropDownList *list = new DropDownList();
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for (int i = 0; i < count; i++) {
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list->push_back(new DropDownListStringItem(string + i, i, false));
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}
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ShowDropDownList(w, list, 0, widget, 140, true, true);
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SndPlayFx(SND_15_BEEP);
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}
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/** Enum for the Company Toolbar's network related buttons */
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static const int CTMN_CLIENT_LIST = -1; ///< Show the client list
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static const int CTMN_NEW_COMPANY = -2; ///< Create a new company
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static const int CTMN_SPECTATE = -3; ///< Become spectator
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/**
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* Pop up a generic company list menu.
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*/
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static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
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{
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DropDownList *list = new DropDownList();
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#ifdef ENABLE_NETWORK
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if (widget == TBN_COMPANIES && _networking) {
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/* Add the client list button for the companies menu */
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list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false));
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if (_local_company == COMPANY_SPECTATOR) {
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list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_NEW_COMPANY, CTMN_NEW_COMPANY, NetworkMaxCompaniesReached()));
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} else {
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list->push_back(new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached()));
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}
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}
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#endif /* ENABLE_NETWORK */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (!Company::IsValidID(c)) continue;
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list->push_back(new DropDownListCompanyItem(c, false, HasBit(grey, c)));
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}
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ShowDropDownList(w, list, _local_company == COMPANY_SPECTATOR ? CTMN_CLIENT_LIST : (int)_local_company, widget, 240, true, true);
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SndPlayFx(SND_15_BEEP);
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}
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static ToolbarMode _toolbar_mode;
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static CallBackFunction SelectSignTool()
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{
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if (_cursor.sprite == SPR_CURSOR_SIGN) {
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ResetObjectToPlace();
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return CBF_NONE;
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} else {
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SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
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return CBF_PLACE_SIGN;
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}
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}
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/* --- Pausing --- */
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static CallBackFunction ToolbarPauseClick(Window *w)
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{
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if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
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if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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/**
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* Toggle fast forward mode.
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*
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* @param w Unused.
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* @return #CBF_NONE
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*/
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static CallBackFunction ToolbarFastForwardClick(Window *w)
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{
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_fast_forward ^= true;
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SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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/**
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* Game Option button menu entries.
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*/
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enum OptionMenuEntries {
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OME_GAMEOPTIONS,
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OME_DIFFICULTIES,
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OME_SETTINGS,
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OME_AI_SETTINGS,
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OME_NEWGRFSETTINGS,
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OME_TRANSPARENCIES,
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OME_SHOW_TOWNNAMES,
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OME_SHOW_STATIONNAMES,
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OME_SHOW_WAYPOINTNAMES,
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OME_SHOW_SIGNS,
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OME_SHOW_COMPETITOR_SIGNS,
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OME_FULL_ANIMATION,
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OME_FULL_DETAILS,
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OME_TRANSPARENTBUILDINGS,
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OME_SHOW_STATIONSIGNS,
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};
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/**
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* Handle click on Options button in toolbar.
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*
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* @param w parent window the shown Drop down list is attached to.
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* @return #CBF_NONE
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*/
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static CallBackFunction ToolbarOptionsClick(Window *w)
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{
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DropDownList *list = new DropDownList();
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS, OME_SETTINGS, false));
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/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
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* the settings once they join but never update it. As such don't show the window at all
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* to network clients. */
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if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
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list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
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list->push_back(new DropDownListItem(-1, false));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS, false, HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
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list->push_back(new DropDownListCheckedItem(STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
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ShowDropDownList(w, list, 0, TBN_SETTINGS, 140, true, true);
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SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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/**
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* Handle click on one of the entries in the Options button menu.
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*
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* @param index Index being clicked.
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* @return #CBF_NONE
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*/
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static CallBackFunction MenuClickSettings(int index)
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{
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switch (index) {
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case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
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case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE;
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case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
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case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
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case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
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case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
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case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
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case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
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case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_SHOW_WAYPOINT_NAMES); break;
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case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
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case OME_SHOW_COMPETITOR_SIGNS:
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ToggleBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
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InvalidateWindowClassesData(WC_SIGN_LIST, -1);
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break;
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case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
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case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
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case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
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case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
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}
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MarkWholeScreenDirty();
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return CBF_NONE;
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}
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/**
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* SaveLoad entries in scenario editor mode.
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*/
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enum SaveLoadEditorMenuEntries {
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SLEME_SAVE_SCENARIO = 0,
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SLEME_LOAD_SCENARIO,
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SLEME_SAVE_HEIGHTMAP,
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SLEME_LOAD_HEIGHTMAP,
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SLEME_EXIT_TOINTRO,
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SLEME_EXIT_GAME = 6,
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SLEME_MENUCOUNT,
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};
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/**
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* SaveLoad entries in normal game mode.
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*/
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enum SaveLoadNormalMenuEntries {
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SLNME_SAVE_GAME = 0,
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SLNME_LOAD_GAME,
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SLNME_EXIT_TOINTRO,
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SLNME_EXIT_GAME,
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SLNME_MENUCOUNT,
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};
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/**
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* Handle click on Save button in toolbar in normal game mode.
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*
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* @param w parent window the shown save dialogue is attached to.
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* @return #CBF_NONE
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*/
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static CallBackFunction ToolbarSaveClick(Window *w)
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{
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PopupMainToolbMenu(w, TBN_SAVEGAME, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
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return CBF_NONE;
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}
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/**
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* Handle click on SaveLoad button in toolbar in the scenario editor.
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*
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* @param w parent window the shown save dialogue is attached to.
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* @return #CBF_NONE
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*/
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static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
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{
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PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
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return CBF_NONE;
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}
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/**
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* Handle click on one of the entries in the SaveLoad menu.
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*
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* @param index Index being clicked.
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* @return #CBF_NONE
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*/
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static CallBackFunction MenuClickSaveLoad(int index = 0)
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{
|
|
if (_game_mode == GM_EDITOR) {
|
|
switch (index) {
|
|
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
|
|
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
|
|
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break;
|
|
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
|
|
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
|
|
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
|
|
}
|
|
} else {
|
|
switch (index) {
|
|
case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
|
|
case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
|
|
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
|
|
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
|
|
}
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Map button menu --- */
|
|
|
|
enum MapMenuEntries {
|
|
MME_SHOW_SMALLMAP = 0,
|
|
MME_SHOW_EXTRAVIEWPORTS,
|
|
MME_SHOW_SIGNLISTS,
|
|
MME_SHOW_TOWNDIRECTORY, ///< This entry is only used in Editor mode
|
|
MME_MENUCOUNT_NORMAL = 3,
|
|
MME_MENUCOUNT_EDITOR = 4,
|
|
};
|
|
|
|
static CallBackFunction ToolbarMapClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_SMALLMAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_NORMAL);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenMapTownDir(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBSE_SMALLMAP, STR_MAP_MENU_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on one of the entries in the Map menu.
|
|
*
|
|
* @param index Index being clicked.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickMap(int index)
|
|
{
|
|
switch (index) {
|
|
case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
|
|
case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewPortWindow(); break;
|
|
case MME_SHOW_SIGNLISTS: ShowSignList(); break;
|
|
case MME_SHOW_TOWNDIRECTORY: if (_game_mode == GM_EDITOR) ShowTownDirectory(); break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Town button menu --- */
|
|
|
|
static CallBackFunction ToolbarTownClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_TOWNDIRECTORY, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on one of the entries in the Town menu.
|
|
*
|
|
* @param index Index being clicked.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickTown(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowTownDirectory(); break;
|
|
case 1: // setting could be changed when the dropdown was open
|
|
if (_settings_game.economy.found_town != TF_FORBIDDEN) ShowFoundTownWindow();
|
|
break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Subidies button menu --- */
|
|
|
|
static CallBackFunction ToolbarSubsidiesClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Subsidies menu.
|
|
*
|
|
* @param index Unused.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickSubsidies(int index)
|
|
{
|
|
ShowSubsidiesList();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Stations button menu --- */
|
|
|
|
static CallBackFunction ToolbarStationsClick(Window *w)
|
|
{
|
|
PopupMainCompanyToolbMenu(w, TBN_STATIONS);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Stations menu
|
|
*
|
|
* @param index CompanyID to show station list for
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickStations(int index)
|
|
{
|
|
ShowCompanyStations((CompanyID)index);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Finances button menu --- */
|
|
|
|
static CallBackFunction ToolbarFinancesClick(Window *w)
|
|
{
|
|
PopupMainCompanyToolbMenu(w, TBN_FINANCES);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the finances overview menu.
|
|
*
|
|
* @param index CompanyID to show finances for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickFinances(int index)
|
|
{
|
|
ShowCompanyFinances((CompanyID)index);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Company's button menu --- */
|
|
|
|
static CallBackFunction ToolbarCompaniesClick(Window *w)
|
|
{
|
|
PopupMainCompanyToolbMenu(w, TBN_COMPANIES);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Company menu.
|
|
*
|
|
* @param index Menu entry to handle.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickCompany(int index)
|
|
{
|
|
#ifdef ENABLE_NETWORK
|
|
if (_networking) {
|
|
switch (index) {
|
|
case CTMN_CLIENT_LIST:
|
|
ShowClientList();
|
|
return CBF_NONE;
|
|
|
|
case CTMN_NEW_COMPANY:
|
|
if (_network_server) {
|
|
DoCommandP(0, 0, _network_own_client_id, CMD_COMPANY_CTRL);
|
|
} else {
|
|
NetworkSendCommand(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL, _local_company);
|
|
}
|
|
return CBF_NONE;
|
|
|
|
case CTMN_SPECTATE:
|
|
if (_network_server) {
|
|
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
|
|
MarkWholeScreenDirty();
|
|
} else {
|
|
NetworkClientRequestMove(COMPANY_SPECTATOR);
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
}
|
|
#endif /* ENABLE_NETWORK */
|
|
ShowCompany((CompanyID)index);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Graphs button menu --- */
|
|
|
|
static CallBackFunction ToolbarGraphsClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_GRAPHICS, STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, (_toolbar_mode == TB_NORMAL) ? 6 : 8);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Graphs menu.
|
|
*
|
|
* @param index Graph to show.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickGraphs(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowOperatingProfitGraph(); break;
|
|
case 1: ShowIncomeGraph(); break;
|
|
case 2: ShowDeliveredCargoGraph(); break;
|
|
case 3: ShowPerformanceHistoryGraph(); break;
|
|
case 4: ShowCompanyValueGraph(); break;
|
|
case 5: ShowCargoPaymentRates(); break;
|
|
/* functions for combined graphs/league button */
|
|
case 6: ShowCompanyLeagueTable(); break;
|
|
case 7: ShowPerformanceRatingDetail(); break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- League button menu --- */
|
|
|
|
static CallBackFunction ToolbarLeagueClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_LEAGUE, STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, 2);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the CompanyLeague menu.
|
|
*
|
|
* @param index Menu entry number.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickLeague(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowCompanyLeagueTable(); break;
|
|
case 1: ShowPerformanceRatingDetail(); break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Industries button menu --- */
|
|
|
|
static CallBackFunction ToolbarIndustryClick(Window *w)
|
|
{
|
|
/* Disable build-industry menu if we are a spectator */
|
|
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Industry menu.
|
|
*
|
|
* @param index Menu entry number.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickIndustry(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowIndustryDirectory(); break;
|
|
case 1: ShowBuildIndustryWindow(); break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Trains button menu + 1 helper function for all vehicles. --- */
|
|
|
|
static void ToolbarVehicleClick(Window *w, VehicleType veh)
|
|
{
|
|
const Vehicle *v;
|
|
int dis = ~0;
|
|
|
|
FOR_ALL_VEHICLES(v) {
|
|
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
|
|
}
|
|
PopupMainCompanyToolbMenu(w, TBN_VEHICLESTART + veh, dis);
|
|
}
|
|
|
|
|
|
static CallBackFunction ToolbarTrainClick(Window *w)
|
|
{
|
|
ToolbarVehicleClick(w, VEH_TRAIN);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Train menu.
|
|
*
|
|
* @param index CompanyID to show train list for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickShowTrains(int index)
|
|
{
|
|
ShowVehicleListWindow((CompanyID)index, VEH_TRAIN);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Road vehicle button menu --- */
|
|
|
|
static CallBackFunction ToolbarRoadClick(Window *w)
|
|
{
|
|
ToolbarVehicleClick(w, VEH_ROAD);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Road Vehicles menu.
|
|
*
|
|
* @param index CompanyID to show road vehicles list for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickShowRoad(int index)
|
|
{
|
|
ShowVehicleListWindow((CompanyID)index, VEH_ROAD);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Ship button menu --- */
|
|
|
|
static CallBackFunction ToolbarShipClick(Window *w)
|
|
{
|
|
ToolbarVehicleClick(w, VEH_SHIP);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Ships menu.
|
|
*
|
|
* @param index CompanyID to show ship list for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickShowShips(int index)
|
|
{
|
|
ShowVehicleListWindow((CompanyID)index, VEH_SHIP);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Aircraft button menu --- */
|
|
|
|
static CallBackFunction ToolbarAirClick(Window *w)
|
|
{
|
|
ToolbarVehicleClick(w, VEH_AIRCRAFT);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Aircraft menu.
|
|
*
|
|
* @param index CompanyID to show aircraft list for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickShowAir(int index)
|
|
{
|
|
ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Zoom in button --- */
|
|
|
|
static CallBackFunction ToolbarZoomInClick(Window *w)
|
|
{
|
|
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
|
|
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMIN : (byte)TBN_ZOOMIN);
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Zoom out button --- */
|
|
|
|
static CallBackFunction ToolbarZoomOutClick(Window *w)
|
|
{
|
|
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
|
|
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)TBSE_ZOOMOUT : (byte)TBN_ZOOMOUT);
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Rail button menu --- */
|
|
|
|
static CallBackFunction ToolbarBuildRailClick(Window *w)
|
|
{
|
|
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, TBN_RAILS, 140, true, true);
|
|
SndPlayFx(SND_15_BEEP);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Build Rail menu.
|
|
*
|
|
* @param index RailType to show the build toolbar for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickBuildRail(int index)
|
|
{
|
|
_last_built_railtype = (RailType)index;
|
|
ShowBuildRailToolbar(_last_built_railtype);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Road button menu --- */
|
|
|
|
static CallBackFunction ToolbarBuildRoadClick(Window *w)
|
|
{
|
|
const Company *c = Company::Get(_local_company);
|
|
DropDownList *list = new DropDownList();
|
|
|
|
/* Road is always visible and available. */
|
|
list->push_back(new DropDownListStringItem(STR_ROAD_MENU_ROAD_CONSTRUCTION, ROADTYPE_ROAD, false));
|
|
|
|
/* Tram is only visible when there will be a tram, and available when that has been introduced. */
|
|
Engine *e;
|
|
FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
|
|
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
|
|
if (!HasBit(e->info.misc_flags, EF_ROAD_TRAM)) continue;
|
|
|
|
list->push_back(new DropDownListStringItem(STR_ROAD_MENU_TRAM_CONSTRUCTION, ROADTYPE_TRAM, !HasBit(c->avail_roadtypes, ROADTYPE_TRAM)));
|
|
break;
|
|
}
|
|
ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true);
|
|
SndPlayFx(SND_15_BEEP);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Build Road menu.
|
|
*
|
|
* @param index RoadType to show the build toolbar for.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickBuildRoad(int index)
|
|
{
|
|
_last_built_roadtype = (RoadType)index;
|
|
ShowBuildRoadToolbar(_last_built_roadtype);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Water button menu --- */
|
|
|
|
static CallBackFunction ToolbarBuildWaterClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_WATER, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 1);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Build Waterways menu.
|
|
*
|
|
* @param index Unused.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickBuildWater(int index)
|
|
{
|
|
ShowBuildDocksToolbar();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Airport button menu --- */
|
|
|
|
static CallBackFunction ToolbarBuildAirClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_AIR, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 1);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Build Air menu.
|
|
*
|
|
* @param index Unused.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickBuildAir(int index)
|
|
{
|
|
ShowBuildAirToolbar();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Forest button menu --- */
|
|
|
|
static CallBackFunction ToolbarForestClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_LANDSCAPE, STR_LANDSCAPING_MENU_LANDSCAPING, 3);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the landscaping menu.
|
|
*
|
|
* @param index Menu entry clicked.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickForest(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowTerraformToolbar(); break;
|
|
case 1: ShowBuildTreesToolbar(); break;
|
|
case 2: return SelectSignTool();
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Music button menu --- */
|
|
|
|
static CallBackFunction ToolbarMusicClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_MUSICSOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Music menu.
|
|
*
|
|
* @param index Unused.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickMusicWindow(int index)
|
|
{
|
|
ShowMusicWindow();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Newspaper button menu --- */
|
|
|
|
static CallBackFunction ToolbarNewspaperClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_NEWSREPORT, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/**
|
|
* Handle click on the entry in the Newspaper menu.
|
|
*
|
|
* @param index Menu entry clicked.
|
|
* @return #CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickNewspaper(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: ShowLastNewsMessage(); break;
|
|
case 1: ShowMessageOptions(); break;
|
|
case 2: ShowMessageHistory(); break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Help button menu --- */
|
|
|
|
static CallBackFunction PlaceLandBlockInfo()
|
|
{
|
|
if (_cursor.sprite == SPR_CURSOR_QUERY) {
|
|
ResetObjectToPlace();
|
|
return CBF_NONE;
|
|
} else {
|
|
SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
|
|
return CBF_PLACE_LANDINFO;
|
|
}
|
|
}
|
|
|
|
static CallBackFunction ToolbarHelpClick(Window *w)
|
|
{
|
|
PopupMainToolbMenu(w, TBN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 10 : 8);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static void MenuClickSmallScreenshot()
|
|
{
|
|
MakeScreenshot(SC_VIEWPORT, NULL);
|
|
}
|
|
|
|
static void MenuClickZoomedInScreenshot()
|
|
{
|
|
MakeScreenshot(SC_ZOOMEDIN, NULL);
|
|
}
|
|
|
|
static void MenuClickWorldScreenshot()
|
|
{
|
|
MakeScreenshot(SC_WORLD, NULL);
|
|
}
|
|
|
|
/**
|
|
* Toggle drawing of sprites' bounding boxes.
|
|
* @note has only an effect when newgrf_developer_tools are active.
|
|
*
|
|
* Function is found here and not in viewport.cpp in order to avoid
|
|
* importing the settings structs to there.
|
|
*/
|
|
void ToggleBoundingBoxes()
|
|
{
|
|
extern bool _draw_bounding_boxes;
|
|
/* Always allow to toggle them off */
|
|
if (_settings_client.gui.newgrf_developer_tools || _draw_bounding_boxes) {
|
|
_draw_bounding_boxes = !_draw_bounding_boxes;
|
|
MarkWholeScreenDirty();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Choose the proper callback function for the main toolbar's help menu.
|
|
* @param index The menu index which was selected.
|
|
* @return CBF_NONE
|
|
*/
|
|
static CallBackFunction MenuClickHelp(int index)
|
|
{
|
|
switch (index) {
|
|
case 0: return PlaceLandBlockInfo();
|
|
case 2: IConsoleSwitch(); break;
|
|
case 3: ShowAIDebugWindow(); break;
|
|
case 4: MenuClickSmallScreenshot(); break;
|
|
case 5: MenuClickZoomedInScreenshot(); break;
|
|
case 6: MenuClickWorldScreenshot(); break;
|
|
case 7: ShowAboutWindow(); break;
|
|
case 8: ShowSpriteAlignerWindow(); break;
|
|
case 9: ToggleBoundingBoxes(); break;
|
|
}
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Switch toolbar button --- */
|
|
|
|
static CallBackFunction ToolbarSwitchClick(Window *w)
|
|
{
|
|
if (_toolbar_mode != TB_LOWER) {
|
|
_toolbar_mode = TB_LOWER;
|
|
} else {
|
|
_toolbar_mode = TB_UPPER;
|
|
}
|
|
|
|
w->ReInit();
|
|
w->SetWidgetLoweredState(TBN_SWITCHBAR, _toolbar_mode == TB_LOWER);
|
|
SndPlayFx(SND_15_BEEP);
|
|
return CBF_NONE;
|
|
}
|
|
|
|
/* --- Scenario editor specific handlers. */
|
|
|
|
/**
|
|
* Called when clicking at the date panel of the scenario editor toolbar.
|
|
*/
|
|
static CallBackFunction ToolbarScenDatePanel(Window *w)
|
|
{
|
|
SetDParam(0, _settings_game.game_creation.starting_year);
|
|
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, w, CS_NUMERAL, QSF_ENABLE_DEFAULT);
|
|
_left_button_clicked = false;
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenDateBackward(Window *w)
|
|
{
|
|
/* don't allow too fast scrolling */
|
|
if ((w->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
|
|
w->HandleButtonClick(TBSE_DATEBACKWARD);
|
|
w->SetDirty();
|
|
|
|
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year - 1, MIN_YEAR, MAX_YEAR);
|
|
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
|
|
}
|
|
_left_button_clicked = false;
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenDateForward(Window *w)
|
|
{
|
|
/* don't allow too fast scrolling */
|
|
if ((w->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
|
|
w->HandleButtonClick(TBSE_DATEFORWARD);
|
|
w->SetDirty();
|
|
|
|
_settings_game.game_creation.starting_year = Clamp(_settings_game.game_creation.starting_year + 1, MIN_YEAR, MAX_YEAR);
|
|
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
|
|
}
|
|
_left_button_clicked = false;
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenGenLand(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_LANDGENERATE);
|
|
SndPlayFx(SND_15_BEEP);
|
|
|
|
ShowEditorTerraformToolbar();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
|
|
static CallBackFunction ToolbarScenGenTown(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_TOWNGENERATE);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowFoundTownWindow();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenGenIndustry(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_INDUSTRYGENERATE);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildIndustryWindow();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenBuildRoad(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_BUILDROAD);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildRoadScenToolbar();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenBuildDocks(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_BUILDDOCKS);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildDocksScenToolbar();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenPlantTrees(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_PLANTTREES);
|
|
SndPlayFx(SND_15_BEEP);
|
|
ShowBuildTreesToolbar();
|
|
return CBF_NONE;
|
|
}
|
|
|
|
static CallBackFunction ToolbarScenPlaceSign(Window *w)
|
|
{
|
|
w->HandleButtonClick(TBSE_PLACESIGNS);
|
|
SndPlayFx(SND_15_BEEP);
|
|
return SelectSignTool();
|
|
}
|
|
|
|
static CallBackFunction ToolbarBtn_NULL(Window *w)
|
|
{
|
|
return CBF_NONE;
|
|
}
|
|
|
|
typedef CallBackFunction MenuClickedProc(int index);
|
|
|
|
static MenuClickedProc * const _menu_clicked_procs[] = {
|
|
NULL, // 0
|
|
NULL, // 1
|
|
MenuClickSettings, // 2
|
|
MenuClickSaveLoad, // 3
|
|
MenuClickMap, // 4
|
|
MenuClickTown, // 5
|
|
MenuClickSubsidies, // 6
|
|
MenuClickStations, // 7
|
|
MenuClickFinances, // 8
|
|
MenuClickCompany, // 9
|
|
MenuClickGraphs, // 10
|
|
MenuClickLeague, // 11
|
|
MenuClickIndustry, // 12
|
|
MenuClickShowTrains, // 13
|
|
MenuClickShowRoad, // 14
|
|
MenuClickShowShips, // 15
|
|
MenuClickShowAir, // 16
|
|
MenuClickMap, // 17
|
|
NULL, // 18
|
|
MenuClickBuildRail, // 19
|
|
MenuClickBuildRoad, // 20
|
|
MenuClickBuildWater, // 21
|
|
MenuClickBuildAir, // 22
|
|
MenuClickForest, // 23
|
|
MenuClickMusicWindow, // 24
|
|
MenuClickNewspaper, // 25
|
|
MenuClickHelp, // 26
|
|
};
|
|
|
|
int16 *_preferred_toolbar_size = NULL; ///< Pointer to the default size for the main toolbar.
|
|
|
|
/** Full blown container to make it behave exactly as we want :) */
|
|
class NWidgetToolbarContainer : public NWidgetContainer {
|
|
bool visible[TBN_END]; ///< The visible headers
|
|
protected:
|
|
uint spacers; ///< Number of spacer widgets in this toolbar
|
|
|
|
public:
|
|
NWidgetToolbarContainer() : NWidgetContainer(NWID_HORIZONTAL)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Check whether the given widget type is a button for us.
|
|
* @param type the widget type to check.
|
|
* @return true if it is a button for us.
|
|
*/
|
|
bool IsButton(WidgetType type) const
|
|
{
|
|
return type == WWT_IMGBTN || type == WWT_IMGBTN_2 || type == WWT_PUSHIMGBTN;
|
|
}
|
|
|
|
void SetupSmallestSize(Window *w, bool init_array)
|
|
{
|
|
this->smallest_x = 0; // Biggest child
|
|
this->smallest_y = 0; // Biggest child
|
|
this->fill_x = 1;
|
|
this->fill_y = 0;
|
|
this->resize_x = 1; // We only resize in this direction
|
|
this->resize_y = 0; // We never resize in this direction
|
|
this->spacers = 0;
|
|
|
|
uint nbuttons = 0;
|
|
/* First initialise some variables... */
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
|
|
child_wid->SetupSmallestSize(w, init_array);
|
|
this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
|
|
if (this->IsButton(child_wid->type)) {
|
|
nbuttons++;
|
|
this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
|
|
} else if (child_wid->type == NWID_SPACER) {
|
|
this->spacers++;
|
|
}
|
|
}
|
|
|
|
/* ... then in a second pass make sure the 'current' heights are set. Won't change ever. */
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
|
|
child_wid->current_y = this->smallest_y;
|
|
if (!this->IsButton(child_wid->type)) {
|
|
child_wid->current_x = child_wid->smallest_x;
|
|
}
|
|
}
|
|
*_preferred_toolbar_size = nbuttons * this->smallest_x;
|
|
}
|
|
|
|
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl)
|
|
{
|
|
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
|
|
|
|
this->pos_x = x;
|
|
this->pos_y = y;
|
|
this->current_x = given_width;
|
|
this->current_y = given_height;
|
|
|
|
/* Figure out what are the visible buttons */
|
|
memset(this->visible, 0, sizeof(this->visible));
|
|
uint arrangable_count, button_count, spacer_count;
|
|
const byte *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
|
|
for (uint i = 0; i < arrangable_count; i++) {
|
|
this->visible[arrangement[i]] = true;
|
|
}
|
|
|
|
/* Create us ourselves a quick lookup table */
|
|
NWidgetBase *widgets[TBN_END];
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
|
|
if (child_wid->type == NWID_SPACER) continue;
|
|
widgets[((NWidgetCore*)child_wid)->index] = child_wid;
|
|
}
|
|
|
|
/* Now assign the widgets to their rightful place */
|
|
uint position = 0; // Place to put next child relative to origin of the container.
|
|
uint spacer_space = max(0, (int)given_width - (int)(button_count * this->smallest_x)); // Remaining spacing for 'spacer' widgets
|
|
uint button_space = given_width - spacer_space; // Remaining spacing for the buttons
|
|
uint spacer_i = 0;
|
|
uint button_i = 0;
|
|
|
|
/* Index into the arrangement indices. The macro lastof cannot be used here! */
|
|
const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
|
|
for (uint i = 0; i < arrangable_count; i++) {
|
|
NWidgetBase *child_wid = widgets[*cur_wid];
|
|
/* If we have to give space to the spacers, do that */
|
|
if (spacer_space != 0) {
|
|
NWidgetBase *possible_spacer = rtl ? child_wid->next : child_wid->prev;
|
|
if (possible_spacer != NULL && possible_spacer->type == NWID_SPACER) {
|
|
uint add = spacer_space / (spacer_count - spacer_i);
|
|
position += add;
|
|
spacer_space -= add;
|
|
spacer_i++;
|
|
}
|
|
}
|
|
|
|
/* Buttons can be scaled, the others not. */
|
|
if (this->IsButton(child_wid->type)) {
|
|
child_wid->current_x = button_space / (button_count - button_i);
|
|
button_space -= child_wid->current_x;
|
|
button_i++;
|
|
}
|
|
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
|
|
position += child_wid->current_x;
|
|
|
|
if (rtl) {
|
|
cur_wid--;
|
|
} else {
|
|
cur_wid++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* virtual */ void Draw(const Window *w)
|
|
{
|
|
/* Draw brown-red toolbar bg. */
|
|
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_VERY_DARK_RED);
|
|
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1, PC_DARK_RED, FILLRECT_CHECKER);
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
for (NWidgetBase *child_wid = rtl ? this->tail : this->head; child_wid != NULL; child_wid = rtl ? child_wid->prev : child_wid->next) {
|
|
if (child_wid->type == NWID_SPACER) continue;
|
|
if (!this->visible[((NWidgetCore*)child_wid)->index]) continue;
|
|
|
|
child_wid->Draw(w);
|
|
}
|
|
}
|
|
|
|
/* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y)
|
|
{
|
|
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL;
|
|
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
|
|
if (child_wid->type == NWID_SPACER) continue;
|
|
if (!this->visible[((NWidgetCore*)child_wid)->index]) continue;
|
|
|
|
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
|
|
if (nwid != NULL) return nwid;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Get the arrangement of the buttons for the toolbar.
|
|
* @param width the new width of the toolbar.
|
|
* @param arrangable_count output of the number of visible items.
|
|
* @param button_count output of the number of visible buttons.
|
|
* @param spacer_count output of the number of spacers.
|
|
* @return the button configuration.
|
|
*/
|
|
virtual const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0;
|
|
};
|
|
|
|
/** Container for the 'normal' main toolbar */
|
|
class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
|
|
/* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const
|
|
{
|
|
static const uint SMALLEST_ARRANGEMENT = 14;
|
|
static const uint BIGGEST_ARRANGEMENT = 19;
|
|
static const byte arrange14[] = {
|
|
0, 1, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 27,
|
|
2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
|
|
};
|
|
static const byte arrange15[] = {
|
|
0, 1, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 2, 4, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 27,
|
|
};
|
|
static const byte arrange16[] = {
|
|
0, 1, 2, 4, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 1, 3, 5, 6, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange17[] = {
|
|
0, 1, 2, 4, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 1, 3, 4, 6, 5, 7, 8, 9, 10, 12, 24, 25, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange18[] = {
|
|
0, 1, 2, 4, 5, 6, 7, 8, 9, 12, 19, 20, 21, 22, 23, 17, 18, 27,
|
|
0, 1, 3, 4, 5, 6, 7, 10, 13, 14, 15, 16, 24, 25, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange19[] = {
|
|
0, 1, 2, 4, 5, 6, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 17, 18, 27,
|
|
0, 1, 3, 4, 7, 8, 9, 10, 12, 25, 19, 20, 21, 22, 23, 26, 17, 18, 27,
|
|
};
|
|
static const byte arrange_all[] = {
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
|
|
};
|
|
|
|
/* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */
|
|
uint full_buttons = max(CeilDiv(width, this->smallest_x), SMALLEST_ARRANGEMENT);
|
|
if (full_buttons > BIGGEST_ARRANGEMENT) {
|
|
button_count = arrangable_count = lengthof(arrange_all);
|
|
spacer_count = this->spacers;
|
|
return arrange_all;
|
|
}
|
|
|
|
/* Introduce the split toolbar */
|
|
static const byte * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19 };
|
|
|
|
button_count = arrangable_count = full_buttons;
|
|
spacer_count = this->spacers;
|
|
return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
|
|
}
|
|
};
|
|
|
|
/** Container for the scenario editor's toolbar */
|
|
class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
|
|
uint panel_widths[2]; ///< The width of the two panels (the text panel and date panel)
|
|
|
|
void SetupSmallestSize(Window *w, bool init_array)
|
|
{
|
|
this->NWidgetToolbarContainer::SetupSmallestSize(w, init_array);
|
|
|
|
/* Find the size of panel_widths */
|
|
uint i = 0;
|
|
for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
|
|
if (child_wid->type == NWID_SPACER || this->IsButton(child_wid->type)) continue;
|
|
|
|
assert(i < lengthof(this->panel_widths));
|
|
this->panel_widths[i++] = child_wid->current_x;
|
|
*_preferred_toolbar_size += child_wid->current_x;
|
|
}
|
|
}
|
|
|
|
/* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const
|
|
{
|
|
static const byte arrange_all[] = {
|
|
0, 1, 2, 3, 4, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 24, 26,
|
|
};
|
|
static const byte arrange_nopanel[] = {
|
|
0, 1, 2, 3, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 24, 26,
|
|
};
|
|
static const byte arrange_switch[] = {
|
|
18, 8, 11, 12, 13, 14, 15, 16, 17, 27,
|
|
0, 1, 2, 3, 18, 9, 10, 24, 26, 27,
|
|
};
|
|
|
|
/* If we can place all buttons *and* the panels, show them. */
|
|
uint min_full_width = (lengthof(arrange_all) - lengthof(this->panel_widths)) * this->smallest_x + this->panel_widths[0] + this->panel_widths[1];
|
|
if (width >= min_full_width) {
|
|
width -= this->panel_widths[0] + this->panel_widths[1];
|
|
arrangable_count = lengthof(arrange_all);
|
|
button_count = arrangable_count - 2;
|
|
spacer_count = this->spacers;
|
|
return arrange_all;
|
|
}
|
|
|
|
/* Otherwise don't show the date panel and if we can't fit half the buttons and the panels anymore, split the toolbar in two */
|
|
uint min_small_width = (lengthof(arrange_switch) - lengthof(this->panel_widths)) * this->smallest_x / 2 + this->panel_widths[1];
|
|
if (width > min_small_width) {
|
|
width -= this->panel_widths[1];
|
|
arrangable_count = lengthof(arrange_nopanel);
|
|
button_count = arrangable_count - 1;
|
|
spacer_count = this->spacers - 1;
|
|
return arrange_nopanel;
|
|
}
|
|
|
|
/* Split toolbar */
|
|
width -= this->panel_widths[1];
|
|
arrangable_count = lengthof(arrange_switch) / 2;
|
|
button_count = arrangable_count - 1;
|
|
spacer_count = 0;
|
|
return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
|
|
}
|
|
};
|
|
|
|
/* --- Toolbar handling for the 'normal' case */
|
|
|
|
typedef CallBackFunction ToolbarButtonProc(Window *w);
|
|
|
|
static ToolbarButtonProc * const _toolbar_button_procs[] = {
|
|
ToolbarPauseClick,
|
|
ToolbarFastForwardClick,
|
|
ToolbarOptionsClick,
|
|
ToolbarSaveClick,
|
|
ToolbarMapClick,
|
|
ToolbarTownClick,
|
|
ToolbarSubsidiesClick,
|
|
ToolbarStationsClick,
|
|
ToolbarFinancesClick,
|
|
ToolbarCompaniesClick,
|
|
ToolbarGraphsClick,
|
|
ToolbarLeagueClick,
|
|
ToolbarIndustryClick,
|
|
ToolbarTrainClick,
|
|
ToolbarRoadClick,
|
|
ToolbarShipClick,
|
|
ToolbarAirClick,
|
|
ToolbarZoomInClick,
|
|
ToolbarZoomOutClick,
|
|
ToolbarBuildRailClick,
|
|
ToolbarBuildRoadClick,
|
|
ToolbarBuildWaterClick,
|
|
ToolbarBuildAirClick,
|
|
ToolbarForestClick,
|
|
ToolbarMusicClick,
|
|
ToolbarNewspaperClick,
|
|
ToolbarHelpClick,
|
|
ToolbarSwitchClick,
|
|
};
|
|
|
|
enum MainToolbarHotkeys {
|
|
MTHK_PAUSE,
|
|
MTHK_FASTFORWARD,
|
|
MTHK_SETTINGS,
|
|
MTHK_SAVEGAME,
|
|
MTHK_LOADGAME,
|
|
MTHK_SMALLMAP,
|
|
MTHK_TOWNDIRECTORY,
|
|
MTHK_SUBSIDIES,
|
|
MTHK_STATIONS,
|
|
MTHK_FINANCES,
|
|
MTHK_COMPANIES,
|
|
MTHK_GRAPHS,
|
|
MTHK_LEAGUE,
|
|
MTHK_INDUSTRIES,
|
|
MTHK_TRAIN_LIST,
|
|
MTHK_ROADVEH_LIST,
|
|
MTHK_SHIP_LIST,
|
|
MTHK_AIRCRAFT_LIST,
|
|
MTHK_ZOOM_IN,
|
|
MTHK_ZOOM_OUT,
|
|
MTHK_BUILD_RAIL,
|
|
MTHK_BUILD_ROAD,
|
|
MTHK_BUILD_DOCKS,
|
|
MTHK_BUILD_AIRPORT,
|
|
MTHK_BUILD_TREES,
|
|
MTHK_MUSIC,
|
|
MTHK_AI_DEBUG,
|
|
MTHK_SMALL_SCREENSHOT,
|
|
MTHK_ZOOMEDIN_SCREENSHOT,
|
|
MTHK_GIANT_SCREENSHOT,
|
|
MTHK_CHEATS,
|
|
MTHK_TERRAFORM,
|
|
MTHK_EXTRA_VIEWPORT,
|
|
MTHK_CLIENT_LIST,
|
|
MTHK_SIGN_LIST,
|
|
};
|
|
|
|
/** Main toolbar. */
|
|
struct MainToolbarWindow : Window {
|
|
CallBackFunction last_started_action; ///< Last started user action.
|
|
|
|
MainToolbarWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
this->InitNested(desc, 0);
|
|
|
|
this->last_started_action = CBF_NONE;
|
|
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
|
|
this->SetWidgetDisabledState(TBN_PAUSE, _networking && !_network_server); // if not server, disable pause button
|
|
this->SetWidgetDisabledState(TBN_FASTFORWARD, _networking); // if networking, disable fast-forward button
|
|
PositionMainToolbar(this);
|
|
DoZoomInOutWindow(ZOOM_NONE, this);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
/* If spectator, disable all construction buttons
|
|
* ie : Build road, rail, ships, airports and landscaping
|
|
* Since enabled state is the default, just disable when needed */
|
|
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
|
|
/* disable company list drop downs, if there are no companies */
|
|
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);
|
|
|
|
this->SetWidgetDisabledState(TBN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
|
|
this->SetWidgetDisabledState(TBN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
|
|
}
|
|
|
|
virtual void OnDropdownSelect(int widget, int index)
|
|
{
|
|
CallBackFunction cbf = _menu_clicked_procs[widget](index);
|
|
if (cbf != CBF_NONE) this->last_started_action = cbf;
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
switch (CheckHotkeyMatch(maintoolbar_hotkeys, keycode, this)) {
|
|
case MTHK_PAUSE: ToolbarPauseClick(this); break;
|
|
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
|
|
case MTHK_SETTINGS: ShowGameOptions(); break;
|
|
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
|
|
case MTHK_LOADGAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
|
|
case MTHK_SMALLMAP: ShowSmallMap(); break;
|
|
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
|
|
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;
|
|
case MTHK_STATIONS: ShowCompanyStations(_local_company); break;
|
|
case MTHK_FINANCES: ShowCompanyFinances(_local_company); break;
|
|
case MTHK_COMPANIES: ShowCompany(_local_company); break;
|
|
case MTHK_GRAPHS: ShowOperatingProfitGraph(); break;
|
|
case MTHK_LEAGUE: ShowCompanyLeagueTable(); break;
|
|
case MTHK_INDUSTRIES: ShowBuildIndustryWindow(); break;
|
|
case MTHK_TRAIN_LIST: ShowVehicleListWindow(_local_company, VEH_TRAIN); break;
|
|
case MTHK_ROADVEH_LIST: ShowVehicleListWindow(_local_company, VEH_ROAD); break;
|
|
case MTHK_SHIP_LIST: ShowVehicleListWindow(_local_company, VEH_SHIP); break;
|
|
case MTHK_AIRCRAFT_LIST: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break;
|
|
case MTHK_ZOOM_IN: ToolbarZoomInClick(this); break;
|
|
case MTHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
|
|
case MTHK_BUILD_RAIL: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype); break;
|
|
case MTHK_BUILD_ROAD: ShowBuildRoadToolbar(_last_built_roadtype); break;
|
|
case MTHK_BUILD_DOCKS: ShowBuildDocksToolbar(); break;
|
|
case MTHK_BUILD_AIRPORT: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
|
|
case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break;
|
|
case MTHK_MUSIC: ShowMusicWindow(); break;
|
|
case MTHK_AI_DEBUG: ShowAIDebugWindow(); break;
|
|
case MTHK_SMALL_SCREENSHOT: MenuClickSmallScreenshot(); break;
|
|
case MTHK_ZOOMEDIN_SCREENSHOT: MenuClickZoomedInScreenshot(); break;
|
|
case MTHK_GIANT_SCREENSHOT: MenuClickWorldScreenshot(); break;
|
|
case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break;
|
|
case MTHK_TERRAFORM: ShowTerraformToolbar(); break;
|
|
case MTHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break;
|
|
#ifdef ENABLE_NETWORK
|
|
case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break;
|
|
#endif
|
|
case MTHK_SIGN_LIST: ShowSignList(); break;
|
|
default: return ES_NOT_HANDLED;
|
|
}
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
switch (this->last_started_action) {
|
|
case CBF_PLACE_SIGN:
|
|
PlaceProc_Sign(tile);
|
|
break;
|
|
|
|
case CBF_PLACE_LANDINFO:
|
|
ShowLandInfo(tile);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
virtual void OnTick()
|
|
{
|
|
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_mode) {
|
|
this->ToggleWidgetLoweredState(TBN_PAUSE);
|
|
this->SetWidgetDirty(TBN_PAUSE);
|
|
}
|
|
|
|
if (this->IsWidgetLowered(TBN_FASTFORWARD) != !!_fast_forward) {
|
|
this->ToggleWidgetLoweredState(TBN_FASTFORWARD);
|
|
this->SetWidgetDirty(TBN_FASTFORWARD);
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
/* We do not want to automatically raise the pause, fast forward and
|
|
* switchbar buttons; they have to stay down when pressed etc. */
|
|
for (uint i = TBN_SETTINGS; i < TBN_SWITCHBAR; i++) {
|
|
if (this->IsWidgetLowered(i)) {
|
|
this->RaiseWidget(i);
|
|
this->SetWidgetDirty(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (!gui_scope) return;
|
|
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBN_ZOOMIN, TBN_ZOOMOUT);
|
|
}
|
|
|
|
static Hotkey<MainToolbarWindow> maintoolbar_hotkeys[];
|
|
};
|
|
|
|
const uint16 _maintoolbar_pause_keys[] = {WKC_F1, WKC_PAUSE, 0};
|
|
const uint16 _maintoolbar_zoomin_keys[] = {WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5, 0};
|
|
const uint16 _maintoolbar_zoomout_keys[] = {WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6, 0};
|
|
const uint16 _maintoolbar_smallmap_keys[] = {WKC_F4, 'M', 0};
|
|
|
|
Hotkey<MainToolbarWindow> MainToolbarWindow::maintoolbar_hotkeys[] = {
|
|
Hotkey<MainToolbarWindow>(_maintoolbar_pause_keys, "pause", MTHK_PAUSE),
|
|
Hotkey<MainToolbarWindow>((uint16)0, "fastforward", MTHK_FASTFORWARD),
|
|
Hotkey<MainToolbarWindow>(WKC_F2, "settings", MTHK_SETTINGS),
|
|
Hotkey<MainToolbarWindow>(WKC_F3, "saveload", MTHK_SAVEGAME),
|
|
Hotkey<MainToolbarWindow>((uint16)0, "load_game", MTHK_LOADGAME),
|
|
Hotkey<MainToolbarWindow>(_maintoolbar_smallmap_keys, "smallmap", MTHK_SMALLMAP),
|
|
Hotkey<MainToolbarWindow>(WKC_F5, "town_list", MTHK_TOWNDIRECTORY),
|
|
Hotkey<MainToolbarWindow>(WKC_F6, "subsidies", MTHK_SUBSIDIES),
|
|
Hotkey<MainToolbarWindow>(WKC_F7, "station_list", MTHK_STATIONS),
|
|
Hotkey<MainToolbarWindow>(WKC_F8, "finances", MTHK_FINANCES),
|
|
Hotkey<MainToolbarWindow>(WKC_F9, "companies", MTHK_COMPANIES),
|
|
Hotkey<MainToolbarWindow>(WKC_F10, "graphs", MTHK_GRAPHS),
|
|
Hotkey<MainToolbarWindow>(WKC_F11, "league", MTHK_LEAGUE),
|
|
Hotkey<MainToolbarWindow>(WKC_F12, "industry_list", MTHK_INDUSTRIES),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST),
|
|
Hotkey<MainToolbarWindow>(_maintoolbar_zoomin_keys, "zoomin", MTHK_ZOOM_IN),
|
|
Hotkey<MainToolbarWindow>(_maintoolbar_zoomout_keys, "zoomout", MTHK_ZOOM_OUT),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
|
|
Hotkey<MainToolbarWindow>(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
|
|
Hotkey<MainToolbarWindow>((uint16)0, "ai_debug", MTHK_AI_DEBUG),
|
|
Hotkey<MainToolbarWindow>(WKC_CTRL | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
|
|
Hotkey<MainToolbarWindow>(WKC_CTRL | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
|
|
Hotkey<MainToolbarWindow>((uint16)0, "giant_screenshot", MTHK_GIANT_SCREENSHOT),
|
|
Hotkey<MainToolbarWindow>(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
|
|
Hotkey<MainToolbarWindow>('L', "terraform", MTHK_TERRAFORM),
|
|
Hotkey<MainToolbarWindow>('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
|
|
#ifdef ENABLE_NETWORK
|
|
Hotkey<MainToolbarWindow>((uint16)0, "client_list", MTHK_CLIENT_LIST),
|
|
#endif
|
|
Hotkey<MainToolbarWindow>((uint16)0, "sign_list", MTHK_SIGN_LIST),
|
|
HOTKEY_LIST_END(MainToolbarWindow)
|
|
};
|
|
Hotkey<MainToolbarWindow> *_maintoolbar_hotkeys = MainToolbarWindow::maintoolbar_hotkeys;
|
|
|
|
static NWidgetBase *MakeMainToolbar(int *biggest_index)
|
|
{
|
|
/** Sprites to use for the different toolbar buttons */
|
|
static const SpriteID toolbar_button_sprites[] = {
|
|
SPR_IMG_PAUSE, // TBN_PAUSE
|
|
SPR_IMG_FASTFORWARD, // TBN_FASTFORWARD
|
|
SPR_IMG_SETTINGS, // TBN_SETTINGS
|
|
SPR_IMG_SAVE, // TBN_SAVEGAME
|
|
SPR_IMG_SMALLMAP, // TBN_SMALLMAP
|
|
SPR_IMG_TOWN, // TBN_TOWNDIRECTORY
|
|
SPR_IMG_SUBSIDIES, // TBN_SUBSIDIES
|
|
SPR_IMG_COMPANY_LIST, // TBN_STATIONS
|
|
SPR_IMG_COMPANY_FINANCE, // TBN_FINANCES
|
|
SPR_IMG_COMPANY_GENERAL, // TBN_COMPANIES
|
|
SPR_IMG_GRAPHS, // TBN_GRAPHICS
|
|
SPR_IMG_COMPANY_LEAGUE, // TBN_LEAGUE
|
|
SPR_IMG_INDUSTRY, // TBN_INDUSTRIES
|
|
SPR_IMG_TRAINLIST, // TBN_TRAINS
|
|
SPR_IMG_TRUCKLIST, // TBN_ROADVEHS
|
|
SPR_IMG_SHIPLIST, // TBN_SHIPS
|
|
SPR_IMG_AIRPLANESLIST, // TBN_AIRCRAFTS
|
|
SPR_IMG_ZOOMIN, // TBN_ZOOMIN
|
|
SPR_IMG_ZOOMOUT, // TBN_ZOOMOUT
|
|
SPR_IMG_BUILDRAIL, // TBN_RAILS
|
|
SPR_IMG_BUILDROAD, // TBN_ROADS
|
|
SPR_IMG_BUILDWATER, // TBN_WATER
|
|
SPR_IMG_BUILDAIR, // TBN_AIR
|
|
SPR_IMG_LANDSCAPING, // TBN_LANDSCAPE
|
|
SPR_IMG_MUSIC, // TBN_MUSICSOUND
|
|
SPR_IMG_MESSAGES, // TBN_NEWSREPORT
|
|
SPR_IMG_QUERY, // TBN_HELP
|
|
SPR_IMG_SWITCH_TOOLBAR, // TBN_SWITCHBAR
|
|
};
|
|
|
|
NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer();
|
|
for (uint i = 0; i < TBN_END; i++) {
|
|
switch (i) {
|
|
case 4: case 8: case 13: case 17: case 19: case 24: hor->Add(new NWidgetSpacer(0, 0)); break;
|
|
}
|
|
hor->Add(new NWidgetLeaf(i == TBN_SAVEGAME ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i));
|
|
}
|
|
|
|
*biggest_index = max<int>(*biggest_index, TBN_SWITCHBAR);
|
|
return hor;
|
|
}
|
|
|
|
static const NWidgetPart _nested_toolbar_normal_widgets[] = {
|
|
NWidgetFunction(MakeMainToolbar),
|
|
};
|
|
|
|
static WindowDesc _toolb_normal_desc(
|
|
WDP_MANUAL, 640, 22,
|
|
WC_MAIN_TOOLBAR, WC_NONE,
|
|
WDF_NO_FOCUS,
|
|
_nested_toolbar_normal_widgets, lengthof(_nested_toolbar_normal_widgets)
|
|
);
|
|
|
|
|
|
/* --- Toolbar handling for the scenario editor */
|
|
|
|
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
|
|
ToolbarPauseClick,
|
|
ToolbarFastForwardClick,
|
|
ToolbarOptionsClick,
|
|
ToolbarScenSaveOrLoad,
|
|
ToolbarBtn_NULL,
|
|
ToolbarScenDatePanel,
|
|
ToolbarScenDateBackward,
|
|
ToolbarScenDateForward,
|
|
ToolbarScenMapTownDir,
|
|
ToolbarZoomInClick,
|
|
ToolbarZoomOutClick,
|
|
ToolbarScenGenLand,
|
|
ToolbarScenGenTown,
|
|
ToolbarScenGenIndustry,
|
|
ToolbarScenBuildRoad,
|
|
ToolbarScenBuildDocks,
|
|
ToolbarScenPlantTrees,
|
|
ToolbarScenPlaceSign,
|
|
ToolbarBtn_NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
ToolbarMusicClick,
|
|
NULL,
|
|
ToolbarHelpClick,
|
|
ToolbarSwitchClick,
|
|
};
|
|
|
|
enum MainToolbarEditorHotkeys {
|
|
MTEHK_PAUSE,
|
|
MTEHK_FASTFORWARD,
|
|
MTEHK_SETTINGS,
|
|
MTEHK_SAVEGAME,
|
|
MTEHK_GENLAND,
|
|
MTEHK_GENTOWN,
|
|
MTEHK_GENINDUSTRY,
|
|
MTEHK_BUILD_ROAD,
|
|
MTEHK_BUILD_DOCKS,
|
|
MTEHK_BUILD_TREES,
|
|
MTEHK_SIGN,
|
|
MTEHK_MUSIC,
|
|
MTEHK_LANDINFO,
|
|
MTEHK_SMALL_SCREENSHOT,
|
|
MTEHK_ZOOMEDIN_SCREENSHOT,
|
|
MTEHK_GIANT_SCREENSHOT,
|
|
MTEHK_ZOOM_IN,
|
|
MTEHK_ZOOM_OUT,
|
|
MTEHK_TERRAFORM,
|
|
MTEHK_SMALLMAP,
|
|
MTEHK_EXTRA_VIEWPORT,
|
|
};
|
|
|
|
struct ScenarioEditorToolbarWindow : Window {
|
|
CallBackFunction last_started_action; ///< Last started user action.
|
|
|
|
ScenarioEditorToolbarWindow(const WindowDesc *desc) : Window()
|
|
{
|
|
this->InitNested(desc, 0);
|
|
|
|
this->last_started_action = CBF_NONE;
|
|
CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
|
|
PositionMainToolbar(this);
|
|
DoZoomInOutWindow(ZOOM_NONE, this);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->SetWidgetDisabledState(TBSE_DATEBACKWARD, _settings_game.game_creation.starting_year <= MIN_YEAR);
|
|
this->SetWidgetDisabledState(TBSE_DATEFORWARD, _settings_game.game_creation.starting_year >= MAX_YEAR);
|
|
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
virtual void DrawWidget(const Rect &r, int widget) const
|
|
{
|
|
switch (widget) {
|
|
case TBSE_DATEPANEL:
|
|
SetDParam(0, ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
|
|
DrawString(r.left, r.right, (this->height - FONT_HEIGHT_NORMAL) / 2, STR_WHITE_DATE_LONG, TC_FROMSTRING, SA_HOR_CENTER);
|
|
break;
|
|
|
|
case TBSE_SPACERPANEL: {
|
|
int height = r.bottom - r.top;
|
|
if (height > 2 * FONT_HEIGHT_NORMAL) {
|
|
DrawString(r.left, r.right, (height + 1) / 2 - FONT_HEIGHT_NORMAL, STR_SCENEDIT_TOOLBAR_OPENTTD, TC_FROMSTRING, SA_HOR_CENTER);
|
|
DrawString(r.left, r.right, (height + 1) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
|
|
} else {
|
|
DrawString(r.left, r.right, (height - FONT_HEIGHT_NORMAL) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
|
{
|
|
switch (widget) {
|
|
case TBSE_SPACERPANEL:
|
|
size->width = max(GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_OPENTTD).width, GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR).width) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
|
break;
|
|
|
|
case TBSE_DATEPANEL:
|
|
SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
|
|
*size = GetStringBoundingBox(STR_WHITE_DATE_LONG);
|
|
size->height = max(size->height, GetSpriteSize(SPR_IMG_SAVE).height + WD_IMGBTN_TOP + WD_IMGBTN_BOTTOM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
if (_game_mode == GM_MENU) return;
|
|
CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
|
|
if (cbf != CBF_NONE) this->last_started_action = cbf;
|
|
}
|
|
|
|
virtual void OnDropdownSelect(int widget, int index)
|
|
{
|
|
/* The map button is in a different location on the scenario
|
|
* editor toolbar, so we need to adjust for it. */
|
|
if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
|
|
CallBackFunction cbf = _menu_clicked_procs[widget](index);
|
|
if (cbf != CBF_NONE) this->last_started_action = cbf;
|
|
SndPlayFx(SND_15_BEEP);
|
|
}
|
|
|
|
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
|
{
|
|
CallBackFunction cbf = CBF_NONE;
|
|
switch (CheckHotkeyMatch(scenedit_maintoolbar_hotkeys, keycode, this)) {
|
|
case MTEHK_PAUSE: ToolbarPauseClick(this); break;
|
|
case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
|
|
case MTEHK_SETTINGS: ShowGameOptions(); break;
|
|
case MTEHK_SAVEGAME: MenuClickSaveLoad(); break;
|
|
case MTEHK_GENLAND: ToolbarScenGenLand(this); break;
|
|
case MTEHK_GENTOWN: ToolbarScenGenTown(this); break;
|
|
case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break;
|
|
case MTEHK_BUILD_ROAD: ToolbarScenBuildRoad(this); break;
|
|
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
|
|
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
|
|
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;
|
|
case MTEHK_MUSIC: ShowMusicWindow(); break;
|
|
case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
|
|
case MTEHK_SMALL_SCREENSHOT: MenuClickSmallScreenshot(); break;
|
|
case MTEHK_ZOOMEDIN_SCREENSHOT: MenuClickZoomedInScreenshot(); break;
|
|
case MTEHK_GIANT_SCREENSHOT: MenuClickWorldScreenshot(); break;
|
|
case MTEHK_ZOOM_IN: ToolbarZoomInClick(this); break;
|
|
case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
|
|
case MTEHK_TERRAFORM: ShowEditorTerraformToolbar(); break;
|
|
case MTEHK_SMALLMAP: ShowSmallMap(); break;
|
|
case MTEHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break;
|
|
default: return ES_NOT_HANDLED;
|
|
}
|
|
if (cbf != CBF_NONE) this->last_started_action = cbf;
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
virtual void OnPlaceObject(Point pt, TileIndex tile)
|
|
{
|
|
switch (this->last_started_action) {
|
|
case CBF_PLACE_SIGN:
|
|
PlaceProc_Sign(tile);
|
|
break;
|
|
|
|
case CBF_PLACE_LANDINFO:
|
|
ShowLandInfo(tile);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
virtual void OnTimeout()
|
|
{
|
|
this->SetWidgetsLoweredState(false, TBSE_DATEBACKWARD, TBSE_DATEFORWARD, WIDGET_LIST_END);
|
|
this->SetWidgetDirty(TBSE_DATEBACKWARD);
|
|
this->SetWidgetDirty(TBSE_DATEFORWARD);
|
|
}
|
|
|
|
virtual void OnTick()
|
|
{
|
|
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_mode) {
|
|
this->ToggleWidgetLoweredState(TBSE_PAUSE);
|
|
this->SetDirty();
|
|
}
|
|
|
|
if (this->IsWidgetLowered(TBSE_FASTFORWARD) != !!_fast_forward) {
|
|
this->ToggleWidgetLoweredState(TBSE_FASTFORWARD);
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
|
{
|
|
if (!gui_scope) return;
|
|
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(this, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, TBSE_ZOOMIN, TBSE_ZOOMOUT);
|
|
}
|
|
|
|
virtual void OnQueryTextFinished(char *str)
|
|
{
|
|
/* Was 'cancel' pressed? */
|
|
if (str == NULL) return;
|
|
|
|
int32 value;
|
|
if (!StrEmpty(str)) {
|
|
value = atoi(str);
|
|
} else {
|
|
/* An empty string means revert to the default */
|
|
value = DEF_START_YEAR;
|
|
}
|
|
_settings_game.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
|
|
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
|
|
|
|
this->SetDirty();
|
|
}
|
|
|
|
static Hotkey<ScenarioEditorToolbarWindow> scenedit_maintoolbar_hotkeys[];
|
|
};
|
|
|
|
Hotkey<ScenarioEditorToolbarWindow> ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys[] = {
|
|
Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_pause_keys, "pause", MTEHK_PAUSE),
|
|
Hotkey<ScenarioEditorToolbarWindow>((uint16)0, "fastforward", MTEHK_FASTFORWARD),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F2, "settings", MTEHK_SETTINGS),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F3, "saveload", MTEHK_SAVEGAME),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F4, "gen_land", MTEHK_GENLAND),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F5, "gen_town", MTEHK_GENTOWN),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F10, "build_sign", MTEHK_SIGN),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F11, "music", MTEHK_MUSIC),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_F12, "land_info", MTEHK_LANDINFO),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT),
|
|
Hotkey<ScenarioEditorToolbarWindow>(WKC_CTRL | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
|
|
Hotkey<ScenarioEditorToolbarWindow>((uint16)0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT),
|
|
Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_zoomin_keys, "zoomin", MTEHK_ZOOM_IN),
|
|
Hotkey<ScenarioEditorToolbarWindow>(_maintoolbar_zoomout_keys, "zoomout", MTEHK_ZOOM_OUT),
|
|
Hotkey<ScenarioEditorToolbarWindow>('L', "terraform", MTEHK_TERRAFORM),
|
|
Hotkey<ScenarioEditorToolbarWindow>('M', "smallmap", MTEHK_SMALLMAP),
|
|
Hotkey<ScenarioEditorToolbarWindow>('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT),
|
|
HOTKEY_LIST_END(ScenarioEditorToolbarWindow)
|
|
};
|
|
Hotkey<ScenarioEditorToolbarWindow> *_scenedit_maintoolbar_hotkeys = ScenarioEditorToolbarWindow::scenedit_maintoolbar_hotkeys;
|
|
|
|
static const NWidgetPart _nested_toolb_scen_inner_widgets[] = {
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_FASTFORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS),
|
|
NWidget(WWT_IMGBTN_2, COLOUR_GREY, TBSE_SAVESCENARIO), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO),
|
|
NWidget(NWID_SPACER),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, TBSE_SPACERPANEL), EndContainer(),
|
|
NWidget(NWID_SPACER),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, TBSE_DATEPANEL_CONTAINER),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(3, 2, 3),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_DATEBACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
|
|
NWidget(WWT_EMPTY, COLOUR_GREY, TBSE_DATEPANEL), SetDataTip(STR_NULL, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_DATEFORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBSE_SMALLMAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY),
|
|
NWidget(NWID_SPACER),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_ZOOMIN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_ZOOMOUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
|
|
NWidget(NWID_SPACER),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_LANDGENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_TOWNGENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_INDUSTRYGENERATE), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_BUILDROAD), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_BUILDDOCKS), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_PLANTTREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, TBSE_PLACESIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
|
|
NWidget(NWID_SPACER),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBN_MUSICSOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBN_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION),
|
|
NWidget(WWT_IMGBTN, COLOUR_GREY, TBN_SWITCHBAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR),
|
|
};
|
|
|
|
static NWidgetBase *MakeScenarioToolbar(int *biggest_index)
|
|
{
|
|
return MakeNWidgets(_nested_toolb_scen_inner_widgets, lengthof(_nested_toolb_scen_inner_widgets), biggest_index, new NWidgetScenarioToolbarContainer());
|
|
}
|
|
|
|
static const NWidgetPart _nested_toolb_scen_widgets[] = {
|
|
NWidgetFunction(MakeScenarioToolbar),
|
|
};
|
|
|
|
static WindowDesc _toolb_scen_desc(
|
|
WDP_MANUAL, 640, 22,
|
|
WC_MAIN_TOOLBAR, WC_NONE,
|
|
WDF_UNCLICK_BUTTONS | WDF_NO_FOCUS,
|
|
_nested_toolb_scen_widgets, lengthof(_nested_toolb_scen_widgets)
|
|
);
|
|
|
|
/** Allocate the toolbar. */
|
|
void AllocateToolbar()
|
|
{
|
|
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
|
|
_last_built_roadtype = ROADTYPE_ROAD;
|
|
|
|
if (_game_mode == GM_EDITOR) {
|
|
_preferred_toolbar_size = &_toolb_scen_desc.default_width;
|
|
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
|
|
} else {
|
|
_preferred_toolbar_size = &_toolb_normal_desc.default_width;
|
|
new MainToolbarWindow(&_toolb_normal_desc);
|
|
}
|
|
}
|