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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
/* $Id$ */
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/** @file depot.cpp Handling of depots. */
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#include "stdafx.h"
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#include "depot_base.h"
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#include "order_func.h"
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#include "window_func.h"
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#include "oldpool_func.h"
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#include "core/bitmath_func.hpp"
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#include "tile_map.h"
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#include "water_map.h"
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DEFINE_OLD_POOL_GENERIC(Depot, Depot)
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/**
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* Gets a depot from a tile
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*
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* @return Returns the depot if the tile had a depot, else it returns NULL
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*/
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Depot *GetDepotByTile(TileIndex tile)
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{
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/* A ship depot is multiple tiles. The north most tile is
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* always the ->xy tile, so make sure we always look for
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* the nothern tile and not the southern one. */
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if (IsShipDepotTile(tile)) {
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tile = min(tile, GetOtherShipDepotTile(tile));
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}
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Depot *depot;
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FOR_ALL_DEPOTS(depot) {
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if (depot->xy == tile) return depot;
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}
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return NULL;
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}
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/**
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* Clean up a depot
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*/
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Depot::~Depot()
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{
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if (CleaningPool()) return;
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/* Clear the depot from all order-lists */
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RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
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/* Delete the depot-window */
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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this->xy = INVALID_TILE;
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}
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void InitializeDepots()
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{
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_Depot_pool.CleanPool();
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_Depot_pool.AddBlockToPool();
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}
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