mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
/* $Id$ */
|
|
|
|
/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */
|
|
|
|
#ifndef BLITTER_32BPP_ANIM_HPP
|
|
#define BLITTER_32BPP_ANIM_HPP
|
|
|
|
#include "32bpp_optimized.hpp"
|
|
#include "factory.hpp"
|
|
|
|
class Blitter_32bppAnim : public Blitter_32bppOptimized {
|
|
private:
|
|
uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
|
|
int anim_buf_width;
|
|
int anim_buf_height;
|
|
|
|
public:
|
|
Blitter_32bppAnim() :
|
|
anim_buf(NULL),
|
|
anim_buf_width(0),
|
|
anim_buf_height(0)
|
|
{}
|
|
|
|
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
|
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, int pal);
|
|
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
|
|
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 colour);
|
|
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
|
|
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
|
|
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
|
|
/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
|
|
/* virtual */ int BufferSize(int width, int height);
|
|
/* virtual */ void PaletteAnimate(uint start, uint count);
|
|
/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
|
|
|
|
/* virtual */ const char *GetName() { return "32bpp-anim"; }
|
|
/* virtual */ int GetBytesPerPixel() { return 5; }
|
|
|
|
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
|
};
|
|
|
|
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
|
|
public:
|
|
/* virtual */ const char *GetName() { return "32bpp-anim"; }
|
|
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
|
|
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
|
|
};
|
|
|
|
#endif /* BLITTER_32BPP_ANIM_HPP */
|