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https://github.com/JGRennison/OpenTTD-patches.git
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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/* $Id$ */
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/** @file oldpool.cpp Implementation of the old pool. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "oldpool.h"
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#include "core/alloc_func.hpp"
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/**
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* Clean a pool in a safe way (does free all blocks)
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*/
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void OldMemoryPoolBase::CleanPool()
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{
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uint i;
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DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", this->name);
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this->cleaning_pool = true;
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/* Free all blocks */
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for (i = 0; i < this->current_blocks; i++) {
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if (this->clean_block_proc != NULL) {
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this->clean_block_proc(i * (1 << this->block_size_bits), (i + 1) * (1 << this->block_size_bits) - 1);
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}
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free(this->blocks[i]);
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}
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this->cleaning_pool = false;
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/* Free the block itself */
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free(this->blocks);
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/* Clear up some critical data */
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this->total_items = 0;
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this->current_blocks = 0;
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this->blocks = NULL;
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this->first_free_index = 0;
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}
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/**
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* This function tries to increase the size of array by adding
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* 1 block too it
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*
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* @return Returns false if the pool could not be increased
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*/
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bool OldMemoryPoolBase::AddBlockToPool()
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{
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/* Is the pool at his max? */
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if (this->max_blocks == this->current_blocks) return false;
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this->total_items = (this->current_blocks + 1) * (1 << this->block_size_bits);
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DEBUG(misc, 4, "[Pool] (%s) increasing size of pool to %d items (%d bytes)", this->name, this->total_items, this->total_items * this->item_size);
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/* Increase the poolsize */
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this->blocks = ReallocT(this->blocks, this->current_blocks + 1);
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/* Allocate memory to the new block item */
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this->blocks[this->current_blocks] = MallocT<byte>(this->item_size * (1 << this->block_size_bits));
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/* Clean the content of the new block */
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memset(this->blocks[this->current_blocks], 0, this->item_size * (1 << this->block_size_bits));
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/* Call a custom function if defined (e.g. to fill indexes) */
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if (this->new_block_proc != NULL) this->new_block_proc(this->current_blocks * (1 << this->block_size_bits));
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/* We have a new block */
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this->current_blocks++;
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return true;
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}
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/**
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* Adds blocks to the pool if needed (and possible) till index fits inside the pool
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*
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* @return Returns false if adding failed
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*/
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bool OldMemoryPoolBase::AddBlockIfNeeded(uint index)
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{
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while (index >= this->total_items) {
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if (!this->AddBlockToPool()) return false;
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}
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return true;
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}
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