OpenTTD-patches/video/cocoa_v.m
Darkvater a353e354fd (svn r7157) -Fix [FS#221, SF1168820]: Some mouse events possibly lost under high CPU load, handle
mouse input right away instead of waiting for GameLoop. (KUDr)
2006-11-15 21:01:19 +00:00

2080 lines
55 KiB
Objective-C

/* $Id$ */
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* Nothing at the moment. *
******************************************************************************/
#ifdef WITH_COCOA
#import <Cocoa/Cocoa.h>
#import <sys/time.h> /* gettimeofday */
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
/* Portions of CPS.h */
typedef struct CPSProcessSerNum {
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn);
extern OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);
/* From Menus.h (according to Xcode Developer Documentation) */
extern void ShowMenuBar(void);
extern void HideMenuBar(void);
/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
@interface NSApplication(NSAppleMenu)
- (void)setAppleMenu:(NSMenu *)menu;
@end
#endif
/* Defined in ppc/param.h or i386/param.h included from sys/param.h */
#undef ALIGN
/* Defined in stdbool.h */
#ifndef __cplusplus
# ifndef __BEOS__
# undef bool
# undef false
# undef true
# endif
#endif
#include "../stdafx.h"
#include "../openttd.h"
#include "../debug.h"
#include "../functions.h"
#include "../gfx.h"
#include "../macros.h"
#include "../sdl.h"
#include "../window.h"
#include "../network.h"
#include "../variables.h"
#include "../os/macosx/splash.h"
#include "cocoa_v.h"
#include "cocoa_keys.h"
#undef Point
#undef Rect
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/* Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_QuartzWindowDelegate : NSObject
- (BOOL)windowShouldClose:(id)sender;
@end
@interface OTTDMain : NSObject
@end
/* Structure for rez switch gamma fades
* We can hide the monitor flicker by setting the gamma tables to 0
*/
#define QZ_GAMMA_TABLE_SIZE 256
typedef struct {
CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
} OTTD_QuartzGammaTable;
/* Add methods to get at private members of NSScreen.
* Since there is a bug in Apple's screen switching code that does not update
* this variable when switching to fullscreen, we'll set it manually (but only
* for the main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
static void QZ_Draw(void);
static void QZ_UnsetVideoMode(void);
static void QZ_UpdatePalette(uint start, uint count);
static void QZ_WarpCursor(int x, int y);
static void QZ_ShowMouse(void);
static void QZ_HideMouse(void);
static void CocoaVideoFullScreen(bool full_screen);
static NSAutoreleasePool *_ottd_autorelease_pool;
static OTTDMain *_ottd_main;
static struct CocoaVideoData {
bool isset;
bool issetting;
CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
CFDictionaryRef mode; /* current mode of the display */
CFDictionaryRef save_mode; /* original mode of the display */
CFArrayRef mode_list; /* list of available fullscreen modes */
CGDirectPaletteRef palette; /* palette of an 8-bit display */
uint32 device_width;
uint32 device_height;
uint32 device_bpp;
void *realpixels;
uint8 *pixels;
uint32 width;
uint32 height;
uint32 pitch;
bool fullscreen;
unsigned int current_mods;
bool tab_is_down;
bool emulating_right_button;
bool cursor_visible;
bool active;
#ifdef _DEBUG
uint32 tEvent;
#endif
OTTD_QuartzWindow *window;
NSQuickDrawView *qdview;
#define MAX_DIRTY_RECTS 100
OTTDRect dirty_rects[MAX_DIRTY_RECTS];
int num_dirty_rects;
uint16 palette16[256];
uint32 palette32[256];
} _cocoa_video_data;
static bool _cocoa_video_started = false;
static bool _cocoa_video_dialog = false;
/******************************************************************************
* Game loop and accessories *
******************************************************************************/
static uint32 GetTick(void)
{
struct timeval tim;
gettimeofday(&tim, NULL);
return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}
static void QZ_CheckPaletteAnim(void)
{
if (_pal_last_dirty != -1) {
QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
_pal_last_dirty = -1;
}
}
typedef struct VkMapping {
unsigned short vk_from;
byte map_to;
} VkMapping;
#define AS(x, z) {x, z}
static const VkMapping _vk_mapping[] = {
AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1'
AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
// Pageup stuff + up/down
//AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN), <==== Does this include HOME/END?
AS(QZ_PAGEUP, WKC_PAGEUP),
AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
AS(QZ_UP, WKC_UP),
AS(QZ_DOWN, WKC_DOWN),
AS(QZ_LEFT, WKC_LEFT),
AS(QZ_RIGHT, WKC_RIGHT),
AS(QZ_HOME, WKC_HOME),
AS(QZ_END, WKC_END),
AS(QZ_INSERT, WKC_INSERT),
AS(QZ_DELETE, WKC_DELETE),
// Letters. QZ_[a-z] is not in numerical order so we can't use AM(...)
AS(QZ_a, 'A'),
AS(QZ_b, 'B'),
AS(QZ_c, 'C'),
AS(QZ_d, 'D'),
AS(QZ_e, 'E'),
AS(QZ_f, 'F'),
AS(QZ_g, 'G'),
AS(QZ_h, 'H'),
AS(QZ_i, 'I'),
AS(QZ_j, 'J'),
AS(QZ_k, 'K'),
AS(QZ_l, 'L'),
AS(QZ_m, 'M'),
AS(QZ_n, 'N'),
AS(QZ_o, 'O'),
AS(QZ_p, 'P'),
AS(QZ_q, 'Q'),
AS(QZ_r, 'R'),
AS(QZ_s, 'S'),
AS(QZ_t, 'T'),
AS(QZ_u, 'U'),
AS(QZ_v, 'V'),
AS(QZ_w, 'W'),
AS(QZ_x, 'X'),
AS(QZ_y, 'Y'),
AS(QZ_z, 'Z'),
// Same thing for digits
AS(QZ_0, '0'),
AS(QZ_1, '1'),
AS(QZ_2, '2'),
AS(QZ_3, '3'),
AS(QZ_4, '4'),
AS(QZ_5, '5'),
AS(QZ_6, '6'),
AS(QZ_7, '7'),
AS(QZ_8, '8'),
AS(QZ_9, '9'),
AS(QZ_ESCAPE, WKC_ESC),
AS(QZ_PAUSE, WKC_PAUSE),
AS(QZ_BACKSPACE, WKC_BACKSPACE),
AS(QZ_SPACE, WKC_SPACE),
AS(QZ_RETURN, WKC_RETURN),
AS(QZ_TAB, WKC_TAB),
// Function keys
AS(QZ_F1, WKC_F1),
AS(QZ_F2, WKC_F2),
AS(QZ_F3, WKC_F3),
AS(QZ_F4, WKC_F4),
AS(QZ_F5, WKC_F5),
AS(QZ_F6, WKC_F6),
AS(QZ_F7, WKC_F7),
AS(QZ_F8, WKC_F8),
AS(QZ_F9, WKC_F9),
AS(QZ_F10, WKC_F10),
AS(QZ_F11, WKC_F11),
AS(QZ_F12, WKC_F12),
// Numeric part.
AS(QZ_KP0, WKC_NUM_0),
AS(QZ_KP1, WKC_NUM_1),
AS(QZ_KP2, WKC_NUM_2),
AS(QZ_KP3, WKC_NUM_3),
AS(QZ_KP4, WKC_NUM_4),
AS(QZ_KP5, WKC_NUM_5),
AS(QZ_KP6, WKC_NUM_6),
AS(QZ_KP7, WKC_NUM_7),
AS(QZ_KP8, WKC_NUM_8),
AS(QZ_KP9, WKC_NUM_9),
AS(QZ_KP_DIVIDE, WKC_NUM_DIV),
AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
AS(QZ_KP_MINUS, WKC_NUM_MINUS),
AS(QZ_KP_PLUS, WKC_NUM_PLUS),
AS(QZ_KP_ENTER, WKC_NUM_ENTER),
AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL)
};
static uint32 QZ_MapKey(unsigned short sym)
{
const VkMapping *map;
uint32 key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if (sym == map->vk_from) {
key = map->map_to;
break;
}
}
if (_cocoa_video_data.current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= WKC_CTRL;
if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= WKC_META;
return key << 16;
}
static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
{
switch (keycode) {
case QZ_UP: SB(_dirkeys, 1, 1, down); break;
case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
case QZ_TAB: _cocoa_video_data.tab_is_down = down; break;
case QZ_RETURN:
case QZ_f:
if (down && (
(_cocoa_video_data.current_mods & NSControlKeyMask) ||
(_cocoa_video_data.current_mods & NSCommandKeyMask)
)) {
CocoaVideoFullScreen(!_fullscreen);
}
break;
}
if (down) {
uint32 pressed_key = QZ_MapKey(keycode) | unicode;
HandleKeypress(pressed_key);
DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
} else {
DEBUG(driver, 2)("cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
}
}
static void QZ_DoUnsidedModifiers(unsigned int newMods)
{
const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
int i;
int bit;
if (_cocoa_video_data.current_mods == newMods) return;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = _cocoa_video_data.current_mods & bit;
newMask = newMods & bit;
if (currentMask && currentMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
QZ_KeyEvent(mapping[i], 0, NO);
} else if (newMask && currentMask != newMask) { /* modifier down event */
QZ_KeyEvent(mapping[i], 0, YES);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
}
}
_cocoa_video_data.current_mods = newMods;
}
static void QZ_MouseMovedEvent(int x, int y)
{
if (_cursor.fix_at) {
int dx = x - _cursor.pos.x;
int dy = y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = x - _cursor.pos.x;
_cursor.delta.y = y - _cursor.pos.y;
_cursor.pos.x = x;
_cursor.pos.y = y;
_cursor.dirty = true;
}
HandleMouseEvents();
}
static void QZ_MouseButtonEvent(int button, BOOL down)
{
switch (button) {
case 0:
if (down) {
_left_button_down = true;
} else {
_left_button_down = false;
_left_button_clicked = false;
}
HandleMouseEvents();
break;
case 1:
if (down) {
_right_button_down = true;
_right_button_clicked = true;
} else {
_right_button_down = false;
}
HandleMouseEvents();
break;
}
}
static inline NSPoint QZ_GetMouseLocation(NSEvent *event)
{
NSPoint pt;
if (_cocoa_video_data.fullscreen) {
pt = [ NSEvent mouseLocation ];
pt.y = _cocoa_video_data.height - pt.y;
} else {
pt = [event locationInWindow];
pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil];
}
return pt;
}
static bool QZ_MouseIsInsideView(NSPoint *pt)
{
if (_cocoa_video_data.fullscreen) {
return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height;
} else {
return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ];
}
}
static bool QZ_PollEvent(void)
{
NSEvent *event;
NSPoint pt;
NSString *chars;
#ifdef _DEBUG
uint32 et0, et;
#endif
#ifdef _DEBUG
et0 = GetTick();
#endif
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate: [ NSDate distantPast ]
inMode: NSDefaultRunLoopMode dequeue:YES ];
#ifdef _DEBUG
et = GetTick();
_cocoa_video_data.tEvent+= et - et0;
#endif
if (event == nil) return false;
if (!_cocoa_video_data.active) {
QZ_ShowMouse();
[NSApp sendEvent:event];
return true;
}
QZ_DoUnsidedModifiers( [ event modifierFlags ] );
switch ([event type]) {
case NSMouseMoved:
case NSOtherMouseDragged:
case NSRightMouseDragged:
case NSLeftMouseDragged:
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt) &&
!_cocoa_video_data.emulating_right_button) {
QZ_ShowMouse();
[NSApp sendEvent:event];
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
break;
case NSLeftMouseDown:
if (!([ event modifierFlags ] & NSCommandKeyMask) ||
!QZ_MouseIsInsideView(&pt)) {
[NSApp sendEvent:event];
}
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
/* Right mouse button emulation */
if ([ event modifierFlags ] & NSCommandKeyMask) {
_cocoa_video_data.emulating_right_button = true;
QZ_MouseButtonEvent(1, YES);
} else {
QZ_MouseButtonEvent(0, YES);
}
break;
case NSLeftMouseUp:
[NSApp sendEvent:event];
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
/* Right mouse button emulation */
if (_cocoa_video_data.emulating_right_button) {
_cocoa_video_data.emulating_right_button = false;
QZ_MouseButtonEvent(1, NO);
} else {
QZ_MouseButtonEvent(0, NO);
}
break;
case NSRightMouseDown:
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
[NSApp sendEvent:event];
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
QZ_MouseButtonEvent(1, YES);
break;
case NSRightMouseUp:
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
[NSApp sendEvent:event];
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
QZ_MouseButtonEvent(1, NO);
break;
#if 0
/* This is not needed since openttd currently only use two buttons */
case NSOtherMouseDown:
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
[NSApp sendEvent:event];
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
QZ_MouseButtonEvent([ event buttonNumber ], YES);
break;
case NSOtherMouseUp:
pt = QZ_GetMouseLocation(event);
if (!QZ_MouseIsInsideView(&pt)) {
QZ_ShowMouse();
[NSApp sendEvent:event];
break;
}
QZ_HideMouse();
QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
QZ_MouseButtonEvent([ event buttonNumber ], NO);
break;
#endif
case NSKeyDown:
/* Quit, hide and minimize */
switch ([event keyCode]) {
case QZ_q:
case QZ_h:
case QZ_m:
if ([ event modifierFlags ] & NSCommandKeyMask) {
[NSApp sendEvent:event];
}
break;
}
chars = [ event characters ];
QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
break;
case NSKeyUp:
/* Quit, hide and minimize */
switch ([event keyCode]) {
case QZ_q:
case QZ_h:
case QZ_m:
if ([ event modifierFlags ] & NSCommandKeyMask) {
[NSApp sendEvent:event];
}
break;
}
chars = [ event characters ];
QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
break;
case NSScrollWheel:
if ([ event deltaY ] > 0.0) { /* Scroll up */
_cursor.wheel--;
} else if ([ event deltaY ] < 0.0) { /* Scroll down */
_cursor.wheel++;
} /* else: deltaY was 0.0 and we don't want to do anything */
break;
default:
[NSApp sendEvent:event];
}
return true;
}
static void QZ_GameLoop(void)
{
uint32 next_tick = GetTick() + 30;
uint32 cur_ticks;
uint32 pal_tick = 0;
#ifdef _DEBUG
uint32 et0, et, st0, st;
#endif
int i;
DEBUG(driver, 1)("cocoa_v: QZ_GameLoop");
#ifdef _DEBUG
et0 = GetTick();
st = 0;
#endif
_screen.dst_ptr = _cocoa_video_data.pixels;
DisplaySplashImage();
QZ_CheckPaletteAnim();
QZ_Draw();
CSleep(1);
for (i = 0; i < 2; i++) GameLoop();
_screen.dst_ptr = _cocoa_video_data.pixels;
UpdateWindows();
QZ_CheckPaletteAnim();
QZ_Draw();
CSleep(1);
for (;;) {
InteractiveRandom(); // randomness
while (QZ_PollEvent()) {}
if (_exit_game) break;
#if defined(_DEBUG)
if (_cocoa_video_data.current_mods & NSShiftKeyMask)
#else
if (_cocoa_video_data.tab_is_down)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = GetTick();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
#ifdef _DEBUG
_dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
#endif
GameLoop();
_screen.dst_ptr = _cocoa_video_data.pixels;
UpdateWindows();
if (++pal_tick > 4) {
QZ_CheckPaletteAnim();
pal_tick = 1;
}
QZ_Draw();
} else {
#ifdef _DEBUG
st0 = GetTick();
#endif
CSleep(1);
#ifdef _DEBUG
st += GetTick() - st0;
#endif
_screen.dst_ptr = _cocoa_video_data.pixels;
DrawTextMessage();
DrawMouseCursor();
QZ_Draw();
}
}
#ifdef _DEBUG
et = GetTick();
DEBUG(driver, 1)("cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent);
DEBUG(driver, 1)("cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
DEBUG(driver, 1)("cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0) * 100);
DEBUG(driver, 1)("cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0 - st) * 100);
#endif
}
/******************************************************************************
* Windowed mode *
******************************************************************************/
/* This function makes the *game region* of the window 100% opaque.
* The genie effect uses the alpha component. Otherwise,
* it doesn't seem to matter what value it has.
*/
static void QZ_SetPortAlphaOpaque(void)
{
if (_cocoa_video_data.device_bpp == 32) {
uint32* pixels = (uint32*)_cocoa_video_data.realpixels;
uint32 rowPixels = _cocoa_video_data.pitch / 4;
uint32 i;
uint32 j;
for (i = 0; i < _cocoa_video_data.height; i++)
for (j = 0; j < _cocoa_video_data.width; j++) {
pixels[i * rowPixels + j] |= 0xFF000000;
}
}
}
@implementation OTTD_QuartzWindow
/* we override these methods to fix the miniaturize animation/dock icon bug */
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
QZ_SetPortAlphaOpaque ();
/* window is hidden now */
_cocoa_video_data.active = false;
QZ_ShowMouse();
[ super miniaturize:sender ];
}
- (void)display
{
/* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
QZ_SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
_cocoa_video_data.active = true;
}
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
NSRect newViewFrame;
CGrafPtr thePort;
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently beign created */
if (_cocoa_video_data.issetting) return;
if (_cocoa_video_data.window == nil) return;
newViewFrame = [ _cocoa_video_data.qdview frame ];
/* Update the pixels and pitch */
thePort = [ _cocoa_video_data.qdview qdPort ];
LockPortBits(thePort);
_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
_cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort));
/* _cocoa_video_data.realpixels now points to the window's pixels
* We want it to point to the *view's* pixels
*/
{
int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y;
int hOffset = newViewFrame.origin.x;
_cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
}
UnlockPortBits(thePort);
/* Allocate new buffer */
free(_cocoa_video_data.pixels);
_cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
assert(_cocoa_video_data.pixels != NULL);
/* Tell the game that the resolution changed */
_cocoa_video_data.width = newViewFrame.size.width;
_cocoa_video_data.height = newViewFrame.size.height;
_screen.width = _cocoa_video_data.width;
_screen.height = _cocoa_video_data.height;
_screen.pitch = _cocoa_video_data.width;
GameSizeChanged();
/* Redraw screen */
_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
}
- (void)appDidHide:(NSNotification*)note
{
_cocoa_video_data.active = false;
}
- (void)appWillUnhide:(NSNotification*)note
{
QZ_SetPortAlphaOpaque ();
/* save current visible surface */
[ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
}
- (void)appDidUnhide:(NSNotification*)note
{
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
_cocoa_video_data.active = true;
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
@implementation OTTD_QuartzWindowDelegate
- (BOOL)windowShouldClose:(id)sender
{
HandleExitGameRequest();
return NO;
}
- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
_cocoa_video_data.active = true;
}
- (void)windowDidResignKey:(NSNotification*)aNotification
{
_cocoa_video_data.active = false;
}
- (void)windowDidBecomeMain:(NSNotification*)aNotification
{
_cocoa_video_data.active = true;
}
- (void)windowDidResignMain:(NSNotification*)aNotification
{
_cocoa_video_data.active = false;
}
@end
static void QZ_UpdateWindowPalette(uint start, uint count)
{
uint i;
switch (_cocoa_video_data.device_bpp) {
case 32:
for (i = start; i < start + count; i++) {
uint32 clr32 = 0xff000000;
clr32 |= (uint32)_cur_palette[i].r << 16;
clr32 |= (uint32)_cur_palette[i].g << 8;
clr32 |= (uint32)_cur_palette[i].b;
_cocoa_video_data.palette32[i] = clr32;
}
break;
case 16:
for (i = start; i < start + count; i++) {
uint16 clr16 = 0x0000;
clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
_cocoa_video_data.palette16[i] = clr16;
}
break;
}
_cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
}
static inline void QZ_WindowBlitIndexedPixelsToView32(uint left, uint top, uint right, uint bottom)
{
const uint32* pal = _cocoa_video_data.palette32;
const uint8* src = _cocoa_video_data.pixels;
uint32* dst = (uint32*)_cocoa_video_data.realpixels;
uint width = _cocoa_video_data.width;
uint pitch = _cocoa_video_data.pitch / 4;
uint x;
uint y;
for (y = top; y < bottom; y++) {
for (x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
}
static inline void QZ_WindowBlitIndexedPixelsToView16(uint left, uint top, uint right, uint bottom)
{
const uint16* pal = _cocoa_video_data.palette16;
const uint8* src = _cocoa_video_data.pixels;
uint16* dst = (uint16*)_cocoa_video_data.realpixels;
uint width = _cocoa_video_data.width;
uint pitch = _cocoa_video_data.pitch / 2;
uint x;
uint y;
for (y = top; y < bottom; y++) {
for (x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
}
static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom)
{
switch (_cocoa_video_data.device_bpp) {
case 32: QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom); break;
case 16: QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom); break;
}
}
static bool _resize_icon[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
};
static void QZ_DrawResizeIcon(void)
{
int xoff = _cocoa_video_data.width - 16;
int yoff = _cocoa_video_data.height - 16;
int x;
int y;
for (y = 0; y < 16; y++) {
uint16* trg16 = (uint16*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff;
uint32* trg32 = (uint32*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff;
for (x = 0; x < 16; x++, trg16++, trg32++) {
if (!_resize_icon[y * 16 + x]) continue;
switch (_cocoa_video_data.device_bpp) {
case 32: *trg32 = 0xff000000; break;
case 16: *trg16 = 0x0000; break;
}
}
}
}
static void QZ_DrawWindow(void)
{
int i;
RgnHandle dirty, temp;
/* Check if we need to do anything */
if (_cocoa_video_data.num_dirty_rects == 0 ||
[ _cocoa_video_data.window isMiniaturized ]) {
return;
}
if (_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) {
_cocoa_video_data.num_dirty_rects = 1;
_cocoa_video_data.dirty_rects[0].left = 0;
_cocoa_video_data.dirty_rects[0].top = 0;
_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
}
dirty = NewRgn();
temp = NewRgn();
SetEmptyRgn(dirty);
/* Build the region of dirty rectangles */
for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) {
QZ_WindowBlitIndexedPixelsToView(
_cocoa_video_data.dirty_rects[i].left,
_cocoa_video_data.dirty_rects[i].top,
_cocoa_video_data.dirty_rects[i].right,
_cocoa_video_data.dirty_rects[i].bottom
);
MacSetRectRgn(
temp,
_cocoa_video_data.dirty_rects[i].left,
_cocoa_video_data.dirty_rects[i].top,
_cocoa_video_data.dirty_rects[i].right,
_cocoa_video_data.dirty_rects[i].bottom
);
MacUnionRgn(dirty, temp, dirty);
}
QZ_DrawResizeIcon();
/* Flush the dirty region */
QDFlushPortBuffer([ _cocoa_video_data.qdview qdPort ], dirty);
DisposeRgn(dirty);
DisposeRgn(temp);
_cocoa_video_data.num_dirty_rects = 0;
}
extern const char _openttd_revision[];
static const char* QZ_SetVideoWindowed(uint width, uint height)
{
char caption[50];
NSString *nsscaption;
unsigned int style;
NSRect contentRect;
BOOL isCustom = NO;
if (width > _cocoa_video_data.device_width)
width = _cocoa_video_data.device_width;
if (height > _cocoa_video_data.device_height)
height = _cocoa_video_data.device_height;
_cocoa_video_data.width = width;
_cocoa_video_data.height = height;
contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should completely destroy the previous mode
* - If it is fullscreen
*/
if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen)
QZ_UnsetVideoMode();
/* Check if we should recreate the window */
if (_cocoa_video_data.window == nil) {
/* Set the window style */
style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
_cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:NO ];
if (_cocoa_video_data.window == nil)
return "Could not create the Cocoa window";
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
nsscaption = [ [ NSString alloc ] initWithCString:caption ];
[ _cocoa_video_data.window setTitle:nsscaption ];
[ _cocoa_video_data.window setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
[ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ];
[ _cocoa_video_data.window setViewsNeedDisplay:NO ];
[ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ];
} else {
/* We already have a window, just change its size */
if (!isCustom) {
[ _cocoa_video_data.window setContentSize:contentRect.size ];
[ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
}
}
[ _cocoa_video_data.window center ];
/* Only recreate the view if it doesn't already exist */
if (_cocoa_video_data.qdview == nil) {
_cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
[ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
[ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ];
[ _cocoa_video_data.qdview release ];
[ _cocoa_video_data.window makeKeyAndOrderFront:nil ];
}
LockPortBits([ _cocoa_video_data.qdview qdPort ]);
_cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap([ _cocoa_video_data.qdview qdPort ]));
_cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap([ _cocoa_video_data.qdview qdPort ]));
UnlockPortBits([ _cocoa_video_data.qdview qdPort ]);
/* _cocoa_video_data.realpixels now points to the window's pixels
* We want it to point to the *view's* pixels
*/
{
int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;
_cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
}
free(_cocoa_video_data.pixels);
_cocoa_video_data.pixels = (uint8*)malloc(width * height);
if (_cocoa_video_data.pixels == NULL) return "Failed to allocate 8-bit buffer";
_cocoa_video_data.fullscreen = false;
return NULL;
}
/******************************************************************************
* Fullscreen mode *
******************************************************************************/
/* Gamma functions to try to hide the flash from a rez switch
* Fade the display from normal to black
* Save gamma tables for fade back to normal
*/
static uint32 QZ_FadeGammaOut(OTTD_QuartzGammaTable* table)
{
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
float percent;
int j;
unsigned int actual;
if (CGGetDisplayTransferByTable(
_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
table->red, table->green, table->blue, &actual
) != CGDisplayNoErr ||
actual != QZ_GAMMA_TABLE_SIZE) {
return 1;
}
memcpy(redTable, table->red, sizeof(redTable));
memcpy(greenTable, table->green, sizeof(greenTable));
memcpy(blueTable, table->blue, sizeof(greenTable));
for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
redTable[j] = redTable[j] * percent;
greenTable[j] = greenTable[j] * percent;
blueTable[j] = blueTable[j] * percent;
}
if (CGSetDisplayTransferByTable(
_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
redTable, greenTable, blueTable
) != CGDisplayNoErr) {
CGDisplayRestoreColorSyncSettings();
return 1;
}
CSleep(10);
}
return 0;
}
/* Fade the display from black to normal
* Restore previously saved gamma values
*/
static uint32 QZ_FadeGammaIn(const OTTD_QuartzGammaTable* table)
{
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
float percent;
int j;
memset(redTable, 0, sizeof(redTable));
memset(greenTable, 0, sizeof(greenTable));
memset(blueTable, 0, sizeof(greenTable));
for (percent = 0.0; percent <= 1.0; percent += 0.01) {
for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
redTable[j] = table->red[j] * percent;
greenTable[j] = table->green[j] * percent;
blueTable[j] = table->blue[j] * percent;
}
if (CGSetDisplayTransferByTable(
_cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
redTable, greenTable, blueTable
) != CGDisplayNoErr) {
CGDisplayRestoreColorSyncSettings();
return 1;
}
CSleep(10);
}
return 0;
}
static const char* QZ_SetVideoFullScreen(int width, int height)
{
const char* errstr = "QZ_SetVideoFullScreen error";
int exact_match;
CFNumberRef number;
int bpp;
int gamma_error;
OTTD_QuartzGammaTable gamma_table;
NSRect screen_rect;
CGError error;
NSPoint pt;
/* Destroy any previous mode */
if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
/* See if requested mode exists */
_cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, 8, width, height, &exact_match);
/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
if (!exact_match) {
number = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayBitsPerPixel);
CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
if (bpp != 8) {
errstr = "Failed to find display resolution";
goto ERR_NO_MATCH;
}
number = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberSInt32Type, &width);
number = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberSInt32Type, &height);
}
/* Fade display to zero gamma */
gamma_error = QZ_FadeGammaOut(&gamma_table);
/* Put up the blanking window (a window above all other windows) */
error = CGDisplayCapture(_cocoa_video_data.display_id);
if (CGDisplayNoErr != error) {
errstr = "Failed capturing display";
goto ERR_NO_CAPTURE;
}
/* Do the physical switch */
if (CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) {
errstr = "Failed switching display resolution";
goto ERR_NO_SWITCH;
}
_cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
_cocoa_video_data.pitch = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
_cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
_cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
_cocoa_video_data.fullscreen = true;
/* Setup double-buffer emulation */
_cocoa_video_data.pixels = (uint8*)malloc(width * height);
if (_cocoa_video_data.pixels == NULL) {
errstr = "Failed to allocate memory for double buffering";
goto ERR_DOUBLEBUF;
}
if (!CGDisplayCanSetPalette(_cocoa_video_data.display_id)) {
errstr = "Not an indexed display mode.";
goto ERR_NOT_INDEXED;
}
/* If we don't hide menu bar, it will get events and interrupt the program */
HideMenuBar();
/* Fade the display to original gamma */
if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
/* There is a bug in Cocoa where NSScreen doesn't synchronize
* with CGDirectDisplay, so the main screen's frame is wrong.
* As a result, coordinate translation produces incorrect results.
* We can hack around this bug by setting the screen rect ourselves.
* This hack should be removed if/when the bug is fixed.
*/
screen_rect = NSMakeRect(0, 0, width, height);
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
/* we're fullscreen, so flag all input states... */
_cocoa_video_data.active = true;
pt = [ NSEvent mouseLocation ];
pt.y = CGDisplayPixelsHigh(_cocoa_video_data.display_id) - pt.y;
if (QZ_MouseIsInsideView(&pt)) QZ_HideMouse();
return NULL;
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
ERR_NOT_INDEXED:
free(_cocoa_video_data.pixels);
_cocoa_video_data.pixels = NULL;
ERR_DOUBLEBUF:
CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
ERR_NO_SWITCH:
CGReleaseAllDisplays();
ERR_NO_CAPTURE:
if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
ERR_NO_MATCH:
return errstr;
}
static void QZ_UpdateFullscreenPalette(uint first_color, uint num_colors)
{
CGTableCount index;
CGDeviceColor color;
for (index = first_color; index < first_color+num_colors; index++) {
/* Clamp colors between 0.0 and 1.0 */
color.red = _cur_palette[index].r / 255.0;
color.blue = _cur_palette[index].b / 255.0;
color.green = _cur_palette[index].g / 255.0;
CGPaletteSetColorAtIndex(_cocoa_video_data.palette, color, index);
}
CGDisplaySetPalette(_cocoa_video_data.display_id, _cocoa_video_data.palette);
}
/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
static void QZ_WaitForVerticalBlank(void)
{
/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
double refreshRate;
double linesPerSecond;
double target;
double position;
double adjustment;
CFNumberRef refreshRateCFNumber;
refreshRateCFNumber = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayRefreshRate);
if (refreshRateCFNumber == NULL) return;
if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
return;
if (refreshRate == 0) return;
linesPerSecond = refreshRate * _cocoa_video_data.height;
target = _cocoa_video_data.height;
/* Figure out the first delay so we start off about right */
position = CGDisplayBeamPosition(_cocoa_video_data.display_id);
if (position > target) position = 0;
adjustment = (target - position) / linesPerSecond;
CSleep((uint32)(adjustment * 1000));
}
static void QZ_DrawScreen(void)
{
const uint8* src = _cocoa_video_data.pixels;
uint8* dst = (uint8*)_cocoa_video_data.realpixels;
uint pitch = _cocoa_video_data.pitch;
uint width = _cocoa_video_data.width;
uint num_dirty = _cocoa_video_data.num_dirty_rects;
uint i;
/* Check if we need to do anything */
if (num_dirty == 0) return;
if (num_dirty >= MAX_DIRTY_RECTS) {
num_dirty = 1;
_cocoa_video_data.dirty_rects[0].left = 0;
_cocoa_video_data.dirty_rects[0].top = 0;
_cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
_cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
}
QZ_WaitForVerticalBlank();
/* Build the region of dirty rectangles */
for (i = 0; i < num_dirty; i++) {
uint y = _cocoa_video_data.dirty_rects[i].top;
uint left = _cocoa_video_data.dirty_rects[i].left;
uint length = _cocoa_video_data.dirty_rects[i].right - left;
uint bottom = _cocoa_video_data.dirty_rects[i].bottom;
for (; y < bottom; y++) {
memcpy(dst + y * pitch + left, src + y * width + left, length);
}
}
_cocoa_video_data.num_dirty_rects = 0;
}
static int QZ_ListFullscreenModes(OTTDPoint* mode_list, int max_modes)
{
CFIndex num_modes;
CFIndex i;
int list_size = 0;
num_modes = CFArrayGetCount(_cocoa_video_data.mode_list);
/* Build list of modes with the requested bpp */
for (i = 0; i < num_modes && list_size < max_modes; i++) {
CFDictionaryRef onemode;
CFNumberRef number;
int bpp;
int intvalue;
bool hasMode;
uint16 width, height;
onemode = CFArrayGetValueAtIndex(_cocoa_video_data.mode_list, i);
number = CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
if (bpp != 8) continue;
number = CFDictionaryGetValue(onemode, kCGDisplayWidth);
CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
width = (uint16)intvalue;
number = CFDictionaryGetValue(onemode, kCGDisplayHeight);
CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
height = (uint16)intvalue;
/* Check if mode is already in the list */
{
int i;
hasMode = false;
for (i = 0; i < list_size; i++) {
if (mode_list[i].x == width && mode_list[i].y == height) {
hasMode = true;
break;
}
}
}
if (hasMode) continue;
/* Add mode to the list */
mode_list[list_size].x = width;
mode_list[list_size].y = height;
list_size++;
}
/* Sort list smallest to largest */
{
int i, j;
for (i = 0; i < list_size; i++) {
for (j = 0; j < list_size-1; j++) {
if (mode_list[j].x > mode_list[j + 1].x || (
mode_list[j].x == mode_list[j + 1].x &&
mode_list[j].y > mode_list[j + 1].y
)) {
uint tmpw = mode_list[j].x;
uint tmph = mode_list[j].y;
mode_list[j].x = mode_list[j + 1].x;
mode_list[j].y = mode_list[j + 1].y;
mode_list[j + 1].x = tmpw;
mode_list[j + 1].y = tmph;
}
}
}
}
return list_size;
}
/******************************************************************************
* Windowed and fullscreen common code *
******************************************************************************/
static void QZ_UpdatePalette(uint start, uint count)
{
if (_cocoa_video_data.fullscreen) {
QZ_UpdateFullscreenPalette(start, count);
} else {
QZ_UpdateWindowPalette(start, count);
}
}
static void QZ_InitPalette(void)
{
QZ_UpdatePalette(0, 256);
}
static void QZ_Draw(void)
{
if (_cocoa_video_data.fullscreen) {
QZ_DrawScreen();
} else {
QZ_DrawWindow();
}
}
static const OTTDPoint _default_resolutions[] = {
{ 640, 480},
{ 800, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280, 1024},
{1400, 1050},
{1600, 1200},
{1680, 1050},
{1920, 1200}
};
static void QZ_UpdateVideoModes(void)
{
uint i, j, count;
OTTDPoint modes[32];
const OTTDPoint *current_modes;
if (_cocoa_video_data.fullscreen) {
count = QZ_ListFullscreenModes(modes, 32);
current_modes = modes;
} else {
count = lengthof(_default_resolutions);
current_modes = _default_resolutions;
}
for (i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) {
if (_cocoa_video_data.fullscreen || (
(uint)current_modes[i].x < _cocoa_video_data.device_width &&
(uint)current_modes[i].y < _cocoa_video_data.device_height)
) {
_resolutions[j][0] = current_modes[i].x;
_resolutions[j][1] = current_modes[i].y;
j++;
}
}
_num_resolutions = j;
}
static void QZ_UnsetVideoMode(void)
{
if (_cocoa_video_data.fullscreen) {
/* Release fullscreen resources */
OTTD_QuartzGammaTable gamma_table;
int gamma_error;
NSRect screen_rect;
gamma_error = QZ_FadeGammaOut(&gamma_table);
/* Restore original screen resolution/bpp */
CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
CGReleaseAllDisplays();
ShowMenuBar();
/* Reset the main screen's rectangle
* See comment in QZ_SetVideoFullscreen for why we do this
*/
screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height);
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
} else {
/* Release window mode resources */
[ _cocoa_video_data.window close ];
_cocoa_video_data.window = nil;
_cocoa_video_data.qdview = nil;
}
free(_cocoa_video_data.pixels);
_cocoa_video_data.pixels = NULL;
/* Signal successful teardown */
_cocoa_video_data.isset = false;
QZ_ShowMouse();
}
static const char* QZ_SetVideoMode(uint width, uint height, bool fullscreen)
{
const char *ret;
_cocoa_video_data.issetting = true;
if (fullscreen) {
/* Setup full screen video */
ret = QZ_SetVideoFullScreen(width, height);
} else {
/* Setup windowed video */
ret = QZ_SetVideoWindowed(width, height);
}
_cocoa_video_data.issetting = false;
if (ret != NULL) return ret;
/* Signal successful completion (used internally) */
_cocoa_video_data.isset = true;
/* Tell the game that the resolution has changed */
_screen.width = _cocoa_video_data.width;
_screen.height = _cocoa_video_data.height;
_screen.pitch = _cocoa_video_data.width;
QZ_UpdateVideoModes();
GameSizeChanged();
QZ_InitPalette();
return NULL;
}
static const char* QZ_SetVideoModeAndRestoreOnFailure(uint width, uint height, bool fullscreen)
{
bool wasset = _cocoa_video_data.isset;
uint32 oldwidth = _cocoa_video_data.width;
uint32 oldheight = _cocoa_video_data.height;
bool oldfullscreen = _cocoa_video_data.fullscreen;
const char *ret;
ret = QZ_SetVideoMode(width, height, fullscreen);
if (ret != NULL && wasset) QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen);
return ret;
}
static void QZ_VideoInit(void)
{
memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
/* Initialize the video settings; this data persists between mode switches */
_cocoa_video_data.display_id = kCGDirectMainDisplay;
_cocoa_video_data.save_mode = CGDisplayCurrentMode(_cocoa_video_data.display_id);
_cocoa_video_data.mode_list = CGDisplayAvailableModes(_cocoa_video_data.display_id);
_cocoa_video_data.palette = CGPaletteCreateDefaultColorPalette();
/* Gather some information that is useful to know about the display */
/* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */
CFNumberGetValue(
CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, &_cocoa_video_data.device_bpp
);
CFNumberGetValue(
CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &_cocoa_video_data.device_width
);
CFNumberGetValue(
CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &_cocoa_video_data.device_height
);
_cocoa_video_data.cursor_visible = true;
/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
// QZ_RegisterForSleepNotifications();
}
/* Convert local coordinate to window server (CoreGraphics) coordinate */
static CGPoint QZ_PrivateLocalToCG(NSPoint* p)
{
CGPoint cgp;
if (!_cocoa_video_data.fullscreen) {
*p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ];
*p = [ _cocoa_video_data.window convertBaseToScreen:*p ];
p->y = _cocoa_video_data.device_height - p->y;
}
cgp.x = p->x;
cgp.y = p->y;
return cgp;
}
static void QZ_WarpCursor(int x, int y)
{
NSPoint p;
CGPoint cgp;
/* Only allow warping when in foreground */
if (![ NSApp isActive ]) return;
p = NSMakePoint(x, y);
cgp = QZ_PrivateLocalToCG(&p);
/* this is the magic call that fixes cursor "freezing" after warp */
CGSetLocalEventsSuppressionInterval(0.0);
/* Do the actual warp */
CGWarpMouseCursorPosition(cgp);
/* Generate the mouse moved event */
}
static void QZ_ShowMouse(void)
{
if (!_cocoa_video_data.cursor_visible) {
[ NSCursor unhide ];
_cocoa_video_data.cursor_visible = true;
// Hide the openttd cursor when leaving the window
if (_cocoa_video_data.isset)
UndrawMouseCursor();
_cursor.in_window = false;
}
}
static void QZ_HideMouse(void)
{
if (_cocoa_video_data.cursor_visible) {
#ifndef _DEBUG
[ NSCursor hide ];
#endif
_cocoa_video_data.cursor_visible = false;
// Show the openttd cursor again
_cursor.in_window = true;
}
}
/******************************************************************************
* OS X application creation *
******************************************************************************/
/* The main class of the application, the application's delegate */
@implementation OTTDMain
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
/* Hand off to main application code */
QZ_GameLoop();
/* We're done, thank you for playing */
[ NSApp stop:_ottd_main ];
}
/* Display the in game quit confirmation dialog */
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{
HandleExitGameRequest();
return NSTerminateCancel; // NSTerminateLater ?
}
@end
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = @"OTTD";
appleMenu = [[NSMenu alloc] initWithTitle:appName];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu* windowMenu;
NSMenuItem* windowMenuItem;
NSMenuItem* menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
static void setupApplication(void)
{
CPSProcessSerNum PSN;
/* Ensure the application object is initialised */
[NSApplication sharedApplication];
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN) &&
!CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
!CPSSetFrontProcess(&PSN)) {
[NSApplication sharedApplication];
}
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create OTTDMain and make it the app delegate */
_ottd_main = [[OTTDMain alloc] init];
[NSApp setDelegate:_ottd_main];
}
/******************************************************************************
* Video driver interface *
******************************************************************************/
static void CocoaVideoStop(void)
{
DEBUG(driver, 1)("cocoa_v: CocoaVideoStop");
if (!_cocoa_video_started) return;
if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
[_ottd_main release];
_cocoa_video_started = false;
}
static const char *CocoaVideoStart(const char * const *parm)
{
const char *ret;
DEBUG(driver, 1)("cocoa_v: CocoaVideoStart");
if (_cocoa_video_started) return "Already started";
_cocoa_video_started = true;
memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
setupApplication();
/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
if (_cocoa_video_dialog) return NULL;
QZ_VideoInit();
ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen);
if (ret != NULL) CocoaVideoStop();
return ret;
}
static void CocoaVideoMakeDirty(int left, int top, int width, int height)
{
if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) {
_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left;
_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top;
_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width;
_cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height;
}
_cocoa_video_data.num_dirty_rects++;
}
static void CocoaVideoMainLoop(void)
{
DEBUG(driver, 1)("cocoa_v: CocoaVideoMainLoop");
/* Start the main event loop */
[NSApp run];
}
static bool CocoaVideoChangeRes(int w, int h)
{
const char *ret;
DEBUG(driver, 1)("cocoa_v: CocoaVideoChangeRes");
ret = QZ_SetVideoModeAndRestoreOnFailure((uint)w, (uint)h, _cocoa_video_data.fullscreen);
if (ret != NULL) {
DEBUG(driver, 1)("cocoa_v: failed with message: %s", ret);
}
return ret == NULL;
}
static void CocoaVideoFullScreen(bool full_screen)
{
const char *ret;
DEBUG(driver, 1)("cocoa_v: CocoaVideoFullScreen");
ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen);
if (ret != NULL) {
DEBUG(driver, 1)("cocoa_v: failed with message: %s", ret);
}
_fullscreen = _cocoa_video_data.fullscreen;
}
const HalVideoDriver _cocoa_video_driver = {
CocoaVideoStart,
CocoaVideoStop,
CocoaVideoMakeDirty,
CocoaVideoMainLoop,
CocoaVideoChangeRes,
CocoaVideoFullScreen,
};
/* This is needed since sometimes assert is called before the videodriver is initialized */
void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
{
bool wasstarted;
_cocoa_video_dialog = true;
wasstarted = _cocoa_video_started;
if (!_cocoa_video_started && CocoaVideoStart(NULL) != NULL) {
fprintf(stderr, "%s: %s\n", title, message);
return;
}
NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
if (!wasstarted) CocoaVideoStop();
_cocoa_video_dialog = false;
}
/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
void cocoaSetWorkingDirectory(void)
{
char parentdir[MAXPATHLEN];
int chdir_ret;
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
assert(chdir_ret == 0);
}
CFRelease(url);
CFRelease(url2);
}
/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/
void cocoaSetupAutoreleasePool(void)
{
_ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
}
void cocoaReleaseAutoreleasePool(void)
{
[_ottd_autorelease_pool release];
}
#endif /* WITH_COCOA */