mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
1155 lines
34 KiB
C++
1155 lines
34 KiB
C++
/* $Id$ */
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/** @file console.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "player.h"
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#include "variables.h"
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#include "string.h"
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#include <stdarg.h>
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#include <string.h>
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#include "console.h"
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#include "helpers.hpp"
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_server.h"
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#define ICON_BUFFER 79
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#define ICON_HISTORY_SIZE 20
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#define ICON_LINE_HEIGHT 12
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#define ICON_RIGHT_BORDERWIDTH 10
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#define ICON_BOTTOM_BORDERWIDTH 12
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#define ICON_MAX_ALIAS_LINES 40
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#define ICON_TOKEN_COUNT 20
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/* ** main console ** */
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static char *_iconsole_buffer[ICON_BUFFER + 1];
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static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
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static Textbuf _iconsole_cmdline;
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/* ** stdlib ** */
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byte _stdlib_developer = 1;
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bool _stdlib_con_developer = false;
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FILE *_iconsole_output_file;
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/* ** main console cmd buffer ** */
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static char *_iconsole_history[ICON_HISTORY_SIZE];
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static byte _iconsole_historypos;
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/* *************** *
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* end of header *
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* *************** */
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static void IConsoleClearCommand(void)
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{
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memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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_iconsole_cmdline.length = 0;
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_iconsole_cmdline.width = 0;
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_iconsole_cmdline.caretpos = 0;
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_iconsole_cmdline.caretxoffs = 0;
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SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
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}
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static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
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static void IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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/* ** console window ** */
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static void IConsoleWndProc(Window *w, WindowEvent *e)
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{
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static byte iconsole_scroll = ICON_BUFFER;
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switch (e->event) {
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case WE_PAINT: {
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int i = iconsole_scroll;
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int max = (w->height / ICON_LINE_HEIGHT) - 1;
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int delta = 0;
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GfxFillRect(w->left, w->top, w->width, w->height - 1, 0);
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while ((i > 0) && (i > iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
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DoDrawString(_iconsole_buffer[i], 5,
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w->height - (iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
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i--;
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}
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/* If the text is longer than the window, don't show the starting ']' */
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delta = w->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
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if (delta > 0) {
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DoDrawString("]", 5, w->height - ICON_LINE_HEIGHT, _icolour_cmd);
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delta = 0;
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}
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DoDrawString(_iconsole_cmdline.buf, 10 + delta, w->height - ICON_LINE_HEIGHT, _icolour_cmd);
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if (_iconsole_cmdline.caret)
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DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, w->height - ICON_LINE_HEIGHT, 12);
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break;
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}
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case WE_MOUSELOOP:
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if (HandleCaret(&_iconsole_cmdline))
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SetWindowDirty(w);
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break;
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case WE_DESTROY:
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_iconsole_mode = ICONSOLE_CLOSED;
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break;
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case WE_KEYPRESS:
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e->we.keypress.cont = false;
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switch (e->we.keypress.keycode) {
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case WKC_UP:
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IConsoleHistoryNavigate(+1);
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SetWindowDirty(w);
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break;
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case WKC_DOWN:
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IConsoleHistoryNavigate(-1);
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SetWindowDirty(w);
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break;
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case WKC_SHIFT | WKC_PAGEUP:
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if (iconsole_scroll - (w->height / ICON_LINE_HEIGHT) - 1 < 0) {
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iconsole_scroll = 0;
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} else {
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iconsole_scroll -= (w->height / ICON_LINE_HEIGHT) - 1;
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}
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SetWindowDirty(w);
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break;
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case WKC_SHIFT | WKC_PAGEDOWN:
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if (iconsole_scroll + (w->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) {
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iconsole_scroll = ICON_BUFFER;
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} else {
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iconsole_scroll += (w->height / ICON_LINE_HEIGHT) - 1;
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}
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SetWindowDirty(w);
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break;
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case WKC_SHIFT | WKC_UP:
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if (iconsole_scroll <= 0) {
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iconsole_scroll = 0;
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} else {
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--iconsole_scroll;
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}
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SetWindowDirty(w);
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break;
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case WKC_SHIFT | WKC_DOWN:
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if (iconsole_scroll >= ICON_BUFFER) {
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iconsole_scroll = ICON_BUFFER;
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} else {
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++iconsole_scroll;
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}
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SetWindowDirty(w);
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break;
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case WKC_BACKQUOTE:
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IConsoleSwitch();
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break;
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case WKC_RETURN: case WKC_NUM_ENTER:
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IConsolePrintF(_icolour_cmd, "] %s", _iconsole_cmdline.buf);
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IConsoleHistoryAdd(_iconsole_cmdline.buf);
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IConsoleCmdExec(_iconsole_cmdline.buf);
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IConsoleClearCommand();
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break;
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case WKC_CTRL | WKC_RETURN:
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_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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IConsoleResize(w);
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MarkWholeScreenDirty();
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break;
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case (WKC_CTRL | 'V'):
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if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
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IConsoleResetHistoryPos();
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SetWindowDirty(w);
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}
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break;
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case (WKC_CTRL | 'L'):
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IConsoleCmdExec("clear");
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break;
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case (WKC_CTRL | 'U'):
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DeleteTextBufferAll(&_iconsole_cmdline);
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SetWindowDirty(w);
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break;
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case WKC_BACKSPACE: case WKC_DELETE:
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if (DeleteTextBufferChar(&_iconsole_cmdline, e->we.keypress.keycode)) {
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IConsoleResetHistoryPos();
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SetWindowDirty(w);
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}
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break;
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case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
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if (MoveTextBufferPos(&_iconsole_cmdline, e->we.keypress.keycode)) {
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IConsoleResetHistoryPos();
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SetWindowDirty(w);
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}
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break;
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default:
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if (IsValidChar(e->we.keypress.key, CS_ALPHANUMERAL)) {
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iconsole_scroll = ICON_BUFFER;
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InsertTextBufferChar(&_iconsole_cmdline, e->we.keypress.key);
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IConsoleResetHistoryPos();
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SetWindowDirty(w);
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} else {
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e->we.keypress.cont = true;
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}
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break;
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}
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}
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}
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static const Widget _iconsole_window_widgets[] = {
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{WIDGETS_END}
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};
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static const WindowDesc _iconsole_window_desc = {
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0, 0, 2, 2,
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WC_CONSOLE, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_iconsole_window_widgets,
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IConsoleWndProc,
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};
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void IConsoleInit(void)
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{
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extern const char _openttd_revision[];
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_iconsole_output_file = NULL;
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_icolour_def = 1;
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_icolour_err = 3;
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_icolour_warn = 13;
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_icolour_dbg = 5;
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_icolour_cmd = 2;
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_iconsole_historypos = ICON_HISTORY_SIZE - 1;
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_iconsole_mode = ICONSOLE_CLOSED;
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#ifdef ENABLE_NETWORK /* Initialize network only variables */
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_redirect_console_to_client = 0;
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#endif
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memset(_iconsole_history, 0, sizeof(_iconsole_history));
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memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
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memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
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_iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
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_iconsole_cmdline.maxlength = ICON_CMDLN_SIZE;
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IConsolePrintF(13, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
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IConsolePrint(12, "------------------------------------");
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IConsolePrint(12, "use \"help\" for more information");
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IConsolePrint(12, "");
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IConsoleStdLibRegister();
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IConsoleClearCommand();
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IConsoleHistoryAdd("");
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}
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void IConsoleClearBuffer(void)
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{
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uint i;
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for (i = 0; i <= ICON_BUFFER; i++) {
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free(_iconsole_buffer[i]);
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_iconsole_buffer[i] = NULL;
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}
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}
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static void IConsoleClear(void)
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{
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free(_iconsole_cmdline.buf);
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IConsoleClearBuffer();
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}
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static void IConsoleWriteToLogFile(const char *string)
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{
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if (_iconsole_output_file != NULL) {
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/* if there is an console output file ... also print it there */
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fwrite(string, strlen(string), 1, _iconsole_output_file);
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fwrite("\n", 1, 1, _iconsole_output_file);
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}
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}
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bool CloseConsoleLogIfActive(void)
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{
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if (_iconsole_output_file != NULL) {
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IConsolePrintF(_icolour_def, "file output complete");
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fclose(_iconsole_output_file);
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_iconsole_output_file = NULL;
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return true;
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}
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return false;
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}
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void IConsoleFree(void)
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{
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IConsoleClear();
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CloseConsoleLogIfActive();
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}
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void IConsoleResize(Window *w)
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{
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switch (_iconsole_mode) {
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case ICONSOLE_OPENED:
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w->height = _screen.height / 3;
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w->width = _screen.width;
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break;
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case ICONSOLE_FULL:
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w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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w->width = _screen.width;
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break;
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default: return;
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}
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MarkWholeScreenDirty();
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}
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void IConsoleSwitch(void)
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{
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switch (_iconsole_mode) {
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case ICONSOLE_CLOSED: {
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Window *w = AllocateWindowDesc(&_iconsole_window_desc);
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w->height = _screen.height / 3;
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w->width = _screen.width;
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_iconsole_mode = ICONSOLE_OPENED;
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SETBIT(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll
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} break;
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case ICONSOLE_OPENED: case ICONSOLE_FULL:
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DeleteWindowById(WC_CONSOLE, 0);
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_iconsole_mode = ICONSOLE_CLOSED;
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CLRBIT(_no_scroll, SCROLL_CON);
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break;
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}
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MarkWholeScreenDirty();
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}
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void IConsoleClose(void) {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
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void IConsoleOpen(void) {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
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/**
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* Add the entered line into the history so you can look it back
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* scroll, etc. Put it to the beginning as it is the latest text
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* @param cmd Text to be entered into the 'history'
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*/
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static void IConsoleHistoryAdd(const char *cmd)
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{
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free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
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memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
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_iconsole_history[0] = strdup(cmd);
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IConsoleResetHistoryPos();
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}
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/**
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* Navigate Up/Down in the history of typed commands
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* @param direction Go further back in history (+1), go to recently typed commands (-1)
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*/
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static void IConsoleHistoryNavigate(int direction)
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{
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int i = _iconsole_historypos + direction;
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/* watch out for overflows, just wrap around */
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if (i < 0) i = ICON_HISTORY_SIZE - 1;
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if (i >= ICON_HISTORY_SIZE) i = 0;
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if (direction > 0)
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if (_iconsole_history[i] == NULL) i = 0;
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if (direction < 0) {
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while (i > 0 && _iconsole_history[i] == NULL) i--;
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}
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_iconsole_historypos = i;
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IConsoleClearCommand();
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/* copy history to 'command prompt / bash' */
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assert(_iconsole_history[i] != NULL && IS_INT_INSIDE(i, 0, ICON_HISTORY_SIZE));
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ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
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UpdateTextBufferSize(&_iconsole_cmdline);
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other players in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param color_code the colour of the command. Red in case of errors, etc.
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* @param string the message entered or output on the console (notice, error, etc.)
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*/
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void IConsolePrint(uint16 color_code, const char *string)
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{
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char *str;
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#ifdef ENABLE_NETWORK
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if (_redirect_console_to_client != 0) {
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/* Redirect the string to the client */
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SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromIndex(_redirect_console_to_client), color_code, string);
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return;
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}
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#endif
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/* Create a copy of the string, strip if of colours and invalid
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* characters and (when applicable) assign it to the console buffer */
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str = strdup(string);
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str_strip_colours(str);
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str_validate(str);
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if (_network_dedicated) {
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printf("%s\n", str);
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IConsoleWriteToLogFile(str);
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free(str); // free duplicated string since it's not used anymore
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return;
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}
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/* move up all the strings in the buffer one place and do the same for colour
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* to accomodate for the new command/message */
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free(_iconsole_buffer[0]);
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memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER);
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_iconsole_buffer[ICON_BUFFER] = str;
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memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER);
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_iconsole_cbuffer[ICON_BUFFER] = color_code;
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IConsoleWriteToLogFile(_iconsole_buffer[ICON_BUFFER]);
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SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Uses printf() style format, for more information look
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* at @IConsolePrint()
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*/
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void CDECL IConsolePrintF(uint16 color_code, const char *s, ...)
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{
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va_list va;
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char buf[ICON_MAX_STREAMSIZE];
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va_start(va, s);
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vsnprintf(buf, sizeof(buf), s, va);
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va_end(va);
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IConsolePrint(color_code, buf);
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}
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/**
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* It is possible to print debugging information to the console,
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* which is achieved by using this function. Can only be used by
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* @debug() in debug.c. You need at least a level 2 (developer) for debugging
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* messages to show up
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* @param dbg debugging category
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* @param string debugging message
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*/
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void IConsoleDebug(const char *dbg, const char *string)
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{
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if (_stdlib_developer > 1)
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IConsolePrintF(_icolour_dbg, "dbg: [%s] %s", dbg, string);
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}
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/**
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* It is possible to print warnings to the console. These are mostly
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* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
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* debugging messages to show up
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*/
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void IConsoleWarning(const char *string)
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{
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if (_stdlib_developer > 0)
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IConsolePrintF(_icolour_warn, "WARNING: %s", string);
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}
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/**
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* It is possible to print error information to the console. This can include
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* game errors, or errors in general you would want the user to notice
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*/
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void IConsoleError(const char *string)
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{
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IConsolePrintF(_icolour_err, "ERROR: %s", string);
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}
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/**
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* Change a string into its number representation. Supports
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* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
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* @param *value the variable a successfull conversion will be put in
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* @param *arg the string to be converted
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* @return Return true on success or false on failure
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*/
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bool GetArgumentInteger(uint32 *value, const char *arg)
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{
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char *endptr;
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if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
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*value = 1;
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return true;
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}
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if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
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*value = 0;
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return true;
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}
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*value = strtoul(arg, &endptr, 0);
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return arg != endptr;
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}
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/* * *************************
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* hooking code *
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* *************************/
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/**
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* General internal hooking code that is the same for both commands and variables
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* @param hooks @IConsoleHooks structure that will be set according to
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* @param type type access trigger
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* @param proc function called when the hook criteria is met
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*/
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static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc)
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{
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if (hooks == NULL || proc == NULL) return;
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switch (type) {
|
|
case ICONSOLE_HOOK_ACCESS:
|
|
hooks->access = proc;
|
|
break;
|
|
case ICONSOLE_HOOK_PRE_ACTION:
|
|
hooks->pre = proc;
|
|
break;
|
|
case ICONSOLE_HOOK_POST_ACTION:
|
|
hooks->post = proc;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle any special hook triggers. If the hook type is met check if
|
|
* there is a function associated with that and if so, execute it
|
|
* @param hooks @IConsoleHooks structure that will be checked
|
|
* @param type type of hook, trigger that needs to be activated
|
|
* @return true on a successfull execution of the hook command or if there
|
|
* is no hook/trigger present at all. False otherwise
|
|
*/
|
|
static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type)
|
|
{
|
|
IConsoleHook *proc = NULL;
|
|
if (hooks == NULL) return false;
|
|
|
|
switch (type) {
|
|
case ICONSOLE_HOOK_ACCESS:
|
|
proc = hooks->access;
|
|
break;
|
|
case ICONSOLE_HOOK_PRE_ACTION:
|
|
proc = hooks->pre;
|
|
break;
|
|
case ICONSOLE_HOOK_POST_ACTION:
|
|
proc = hooks->post;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
return (proc == NULL) ? true : proc();
|
|
}
|
|
|
|
/**
|
|
* Add a hook to a command that will be triggered at certain points
|
|
* @param name name of the command that the hook is added to
|
|
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
|
|
* @param proc function called when the hook criteria is met
|
|
*/
|
|
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
|
|
{
|
|
IConsoleCmd *cmd = IConsoleCmdGet(name);
|
|
if (cmd == NULL) return;
|
|
IConsoleHookAdd(&cmd->hook, type, proc);
|
|
}
|
|
|
|
/**
|
|
* Add a hook to a variable that will be triggered at certain points
|
|
* @param name name of the variable that the hook is added to
|
|
* @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
|
|
* @param proc function called when the hook criteria is met
|
|
*/
|
|
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
|
|
{
|
|
IConsoleVar *var = IConsoleVarGet(name);
|
|
if (var == NULL) return;
|
|
IConsoleHookAdd(&var->hook, type, proc);
|
|
}
|
|
|
|
/**
|
|
* Perhaps ugly macro, but this saves us the trouble of writing the same function
|
|
* three types, just with different variables. Yes, templates would be handy. It was
|
|
* either this define or an even more ugly void* magic function
|
|
*/
|
|
#define IConsoleAddSorted(_base, item_new, IConsoleType, type) \
|
|
{ \
|
|
IConsoleType *item, *item_before; \
|
|
/* first command */ \
|
|
if (_base == NULL) { \
|
|
_base = item_new; \
|
|
return; \
|
|
} \
|
|
\
|
|
item_before = NULL; \
|
|
item = _base; \
|
|
\
|
|
/* BEGIN - Alphabetically insert the commands into the linked list */ \
|
|
while (item != NULL) { \
|
|
int i = strcmp(item->name, item_new->name); \
|
|
if (i == 0) { \
|
|
IConsoleError(type " with this name already exists; insertion aborted"); \
|
|
free(item_new); \
|
|
return; \
|
|
} \
|
|
\
|
|
if (i > 0) break; /* insert at this position */ \
|
|
\
|
|
item_before = item; \
|
|
item = item->next; \
|
|
} \
|
|
\
|
|
if (item_before == NULL) { \
|
|
_base = item_new; \
|
|
} else { \
|
|
item_before->next = item_new; \
|
|
} \
|
|
\
|
|
item_new->next = item; \
|
|
/* END - Alphabetical insert */ \
|
|
}
|
|
|
|
/**
|
|
* Register a new command to be used in the console
|
|
* @param name name of the command that will be used
|
|
* @param proc function that will be called upon execution of command
|
|
*/
|
|
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
|
|
{
|
|
char *new_cmd = strdup(name);
|
|
IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
|
|
|
|
item_new->next = NULL;
|
|
item_new->proc = proc;
|
|
item_new->name = new_cmd;
|
|
|
|
item_new->hook.access = NULL;
|
|
item_new->hook.pre = NULL;
|
|
item_new->hook.post = NULL;
|
|
|
|
IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command");
|
|
}
|
|
|
|
/**
|
|
* Find the command pointed to by its string
|
|
* @param name command to be found
|
|
* @return return Cmdstruct of the found command, or NULL on failure
|
|
*/
|
|
IConsoleCmd *IConsoleCmdGet(const char *name)
|
|
{
|
|
IConsoleCmd *item;
|
|
|
|
for (item = _iconsole_cmds; item != NULL; item = item->next) {
|
|
if (strcmp(item->name, name) == 0) return item;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Register a an alias for an already existing command in the console
|
|
* @param name name of the alias that will be used
|
|
* @param cmd name of the command that 'name' will be alias of
|
|
*/
|
|
void IConsoleAliasRegister(const char *name, const char *cmd)
|
|
{
|
|
char *new_alias = strdup(name);
|
|
char *cmd_aliased = strdup(cmd);
|
|
IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
|
|
|
|
item_new->next = NULL;
|
|
item_new->cmdline = cmd_aliased;
|
|
item_new->name = new_alias;
|
|
|
|
IConsoleAddSorted(_iconsole_aliases, item_new, IConsoleAlias, "an alias");
|
|
}
|
|
|
|
/**
|
|
* Find the alias pointed to by its string
|
|
* @param name alias to be found
|
|
* @return return Aliasstruct of the found alias, or NULL on failure
|
|
*/
|
|
IConsoleAlias *IConsoleAliasGet(const char *name)
|
|
{
|
|
IConsoleAlias* item;
|
|
|
|
for (item = _iconsole_aliases; item != NULL; item = item->next) {
|
|
if (strcmp(item->name, name) == 0) return item;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/** copy in an argument into the aliasstream */
|
|
static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos)
|
|
{
|
|
int len = min(ICON_MAX_STREAMSIZE - bufpos, (uint)strlen(src));
|
|
strncpy(dst, src, len);
|
|
|
|
return len;
|
|
}
|
|
|
|
/**
|
|
* An alias is just another name for a command, or for more commands
|
|
* Execute it as well.
|
|
* @param *alias is the alias of the command
|
|
* @param tokencount the number of parameters passed
|
|
* @param *tokens are the parameters given to the original command (0 is the first param)
|
|
*/
|
|
static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
|
|
{
|
|
const char *cmdptr;
|
|
char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
|
|
uint i;
|
|
uint a_index, astream_i;
|
|
|
|
memset(&aliases, 0, sizeof(aliases));
|
|
memset(&aliasstream, 0, sizeof(aliasstream));
|
|
|
|
if (_stdlib_con_developer)
|
|
IConsolePrintF(_icolour_dbg, "condbg: requested command is an alias; parsing...");
|
|
|
|
aliases[0] = aliasstream;
|
|
for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) {
|
|
if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break;
|
|
|
|
switch (*cmdptr) {
|
|
case '\'': // ' will double for ""
|
|
aliasstream[astream_i++] = '"';
|
|
break;
|
|
case ';': // Cmd seperator, start new command
|
|
aliasstream[astream_i] = '\0';
|
|
aliases[++a_index] = &aliasstream[++astream_i];
|
|
cmdptr++;
|
|
break;
|
|
case '%': // Some or all parameters
|
|
cmdptr++;
|
|
switch (*cmdptr) {
|
|
case '+': { // All parameters seperated: "[param 1]" "[param 2]"
|
|
for (i = 0; i != tokencount; i++) {
|
|
aliasstream[astream_i++] = '"';
|
|
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
|
|
aliasstream[astream_i++] = '"';
|
|
aliasstream[astream_i++] = ' ';
|
|
}
|
|
} break;
|
|
case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]"
|
|
aliasstream[astream_i++] = '"';
|
|
for (i = 0; i != tokencount; i++) {
|
|
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
|
|
aliasstream[astream_i++] = ' ';
|
|
}
|
|
aliasstream[astream_i++] = '"';
|
|
|
|
} break;
|
|
default: { // One specific parameter: %A = [param 1] %B = [param 2] ...
|
|
int param = *cmdptr - 'A';
|
|
|
|
if (param < 0 || param >= tokencount) {
|
|
IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
|
|
IConsolePrintF(_icolour_warn, "Usage of alias '%s': %s", alias->name, alias->cmdline);
|
|
return;
|
|
}
|
|
|
|
aliasstream[astream_i++] = '"';
|
|
astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[param], astream_i);
|
|
aliasstream[astream_i++] = '"';
|
|
} break;
|
|
} break;
|
|
|
|
default:
|
|
aliasstream[astream_i++] = *cmdptr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn
|
|
}
|
|
|
|
/**
|
|
* Special function for adding string-type variables. They in addition
|
|
* also need a 'size' value saying how long their string buffer is.
|
|
* @param size the length of the string buffer
|
|
* For more information see @IConsoleVarRegister()
|
|
*/
|
|
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
|
|
{
|
|
IConsoleVar *var;
|
|
IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
|
|
var = IConsoleVarGet(name);
|
|
var->size = size;
|
|
}
|
|
|
|
/**
|
|
* Register a new variable to be used in the console
|
|
* @param name name of the variable that will be used
|
|
* @param addr memory location the variable will point to
|
|
* @param help the help string shown for the variable
|
|
* @param type the type of the variable (simple atomic) so we know which values it can get
|
|
*/
|
|
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
|
|
{
|
|
char *new_cmd = strdup(name);
|
|
IConsoleVar *item_new = MallocT<IConsoleVar>(1);
|
|
|
|
item_new->help = (help != NULL) ? strdup(help) : NULL;
|
|
|
|
item_new->next = NULL;
|
|
item_new->name = new_cmd;
|
|
item_new->addr = addr;
|
|
item_new->proc = NULL;
|
|
item_new->type = type;
|
|
|
|
item_new->hook.access = NULL;
|
|
item_new->hook.pre = NULL;
|
|
item_new->hook.post = NULL;
|
|
|
|
IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
|
|
}
|
|
|
|
/**
|
|
* Find the variable pointed to by its string
|
|
* @param name variable to be found
|
|
* @return return Varstruct of the found variable, or NULL on failure
|
|
*/
|
|
IConsoleVar *IConsoleVarGet(const char *name)
|
|
{
|
|
IConsoleVar *item;
|
|
for (item = _iconsole_vars; item != NULL; item = item->next) {
|
|
if (strcmp(item->name, name) == 0) return item;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Set a new value to a console variable
|
|
* @param *var the variable being set/changed
|
|
* @param value the new value given to the variable, cast properly
|
|
*/
|
|
static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
|
|
{
|
|
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
|
|
switch (var->type) {
|
|
case ICONSOLE_VAR_BOOLEAN:
|
|
*(bool*)var->addr = (value != 0);
|
|
break;
|
|
case ICONSOLE_VAR_BYTE:
|
|
*(byte*)var->addr = (byte)value;
|
|
break;
|
|
case ICONSOLE_VAR_UINT16:
|
|
*(uint16*)var->addr = (uint16)value;
|
|
break;
|
|
case ICONSOLE_VAR_INT16:
|
|
*(int16*)var->addr = (int16)value;
|
|
break;
|
|
case ICONSOLE_VAR_UINT32:
|
|
*(uint32*)var->addr = (uint32)value;
|
|
break;
|
|
case ICONSOLE_VAR_INT32:
|
|
*(int32*)var->addr = (int32)value;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
|
|
IConsoleVarPrintSetValue(var);
|
|
}
|
|
|
|
/**
|
|
* Set a new value to a string-type variable. Basically this
|
|
* means to copy the new value over to the container.
|
|
* @param *var the variable in question
|
|
* @param *value the new value
|
|
*/
|
|
static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
|
|
{
|
|
if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
|
|
|
|
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
|
|
ttd_strlcpy((char*)var->addr, value, var->size);
|
|
IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
|
|
IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Query the current value of a variable and return it
|
|
* @param *var the variable queried
|
|
* @return current value of the variable
|
|
*/
|
|
static uint32 IConsoleVarGetValue(const IConsoleVar *var)
|
|
{
|
|
uint32 result = 0;
|
|
|
|
switch (var->type) {
|
|
case ICONSOLE_VAR_BOOLEAN:
|
|
result = *(bool*)var->addr;
|
|
break;
|
|
case ICONSOLE_VAR_BYTE:
|
|
result = *(byte*)var->addr;
|
|
break;
|
|
case ICONSOLE_VAR_UINT16:
|
|
result = *(uint16*)var->addr;
|
|
break;
|
|
case ICONSOLE_VAR_INT16:
|
|
result = *(int16*)var->addr;
|
|
break;
|
|
case ICONSOLE_VAR_UINT32:
|
|
result = *(uint32*)var->addr;
|
|
break;
|
|
case ICONSOLE_VAR_INT32:
|
|
result = *(int32*)var->addr;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Get the value of the variable and put it into a printable
|
|
* string form so we can use it for printing
|
|
*/
|
|
static char *IConsoleVarGetStringValue(const IConsoleVar *var)
|
|
{
|
|
static char tempres[50];
|
|
char *value = tempres;
|
|
|
|
switch (var->type) {
|
|
case ICONSOLE_VAR_BOOLEAN:
|
|
snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
|
|
break;
|
|
case ICONSOLE_VAR_BYTE:
|
|
snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
|
|
break;
|
|
case ICONSOLE_VAR_UINT16:
|
|
snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
|
|
break;
|
|
case ICONSOLE_VAR_UINT32:
|
|
snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr);
|
|
break;
|
|
case ICONSOLE_VAR_INT16:
|
|
snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
|
|
break;
|
|
case ICONSOLE_VAR_INT32:
|
|
snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr);
|
|
break;
|
|
case ICONSOLE_VAR_STRING:
|
|
value = (char*)var->addr;
|
|
break;
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Print out the value of the variable when asked
|
|
*/
|
|
void IConsoleVarPrintGetValue(const IConsoleVar *var)
|
|
{
|
|
char *value;
|
|
/* Some variables need really specific handling, handle this in its
|
|
* callback function */
|
|
if (var->proc != NULL) {
|
|
var->proc(0, NULL);
|
|
return;
|
|
}
|
|
|
|
value = IConsoleVarGetStringValue(var);
|
|
IConsolePrintF(_icolour_warn, "Current value for '%s' is: %s", var->name, value);
|
|
}
|
|
|
|
/**
|
|
* Print out the value of the variable after it has been assigned
|
|
* a new value, thus giving us feedback on the action
|
|
*/
|
|
void IConsoleVarPrintSetValue(const IConsoleVar *var)
|
|
{
|
|
char *value = IConsoleVarGetStringValue(var);
|
|
IConsolePrintF(_icolour_warn, "'%s' changed to: %s", var->name, value);
|
|
}
|
|
|
|
/**
|
|
* Execute a variable command. Without any parameters, print out its value
|
|
* with parameters it assigns a new value to the variable
|
|
* @param *var the variable that we will be querying/changing
|
|
* @param tokencount how many additional parameters have been given to the commandline
|
|
* @param *token the actual parameters the variable was called with
|
|
*/
|
|
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
|
|
{
|
|
const char *tokenptr = token[0];
|
|
byte t_index = tokencount;
|
|
uint32 value;
|
|
|
|
if (_stdlib_con_developer)
|
|
IConsolePrintF(_icolour_dbg, "condbg: requested command is a variable");
|
|
|
|
if (tokencount == 0) { /* Just print out value */
|
|
IConsoleVarPrintGetValue(var);
|
|
return;
|
|
}
|
|
|
|
/* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
|
|
if (strcmp(tokenptr, "=") == 0) tokencount--;
|
|
|
|
if (tokencount == 1) {
|
|
/* Some variables need really special handling, handle it in their callback procedure */
|
|
if (var->proc != NULL) {
|
|
var->proc(tokencount, &token[t_index - tokencount]); // set the new value
|
|
return;
|
|
}
|
|
/* Strings need special processing. No need to convert the argument to
|
|
* an integer value, just copy over the argument on a one-by-one basis */
|
|
if (var->type == ICONSOLE_VAR_STRING) {
|
|
IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
|
|
return;
|
|
} else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
|
|
IConsoleVarSetValue(var, value);
|
|
return;
|
|
}
|
|
|
|
/* Increase or decrease the value by one. This of course can only happen to 'number' types */
|
|
if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
|
|
IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
|
|
return;
|
|
}
|
|
|
|
if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
|
|
IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
|
|
return;
|
|
}
|
|
}
|
|
|
|
IConsoleError("invalid variable assignment");
|
|
}
|
|
|
|
/**
|
|
* Add a callback function to the variable. Some variables need
|
|
* very special processing, which can only be done with custom code
|
|
* @param name name of the variable the callback function is added to
|
|
* @param proc the function called
|
|
*/
|
|
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
|
|
{
|
|
IConsoleVar *var = IConsoleVarGet(name);
|
|
if (var == NULL) return;
|
|
var->proc = proc;
|
|
}
|
|
|
|
/**
|
|
* Execute a given command passed to us. First chop it up into
|
|
* individual tokens (seperated by spaces), then execute it if possible
|
|
* @param cmdstr string to be parsed and executed
|
|
*/
|
|
void IConsoleCmdExec(const char *cmdstr)
|
|
{
|
|
IConsoleCmd *cmd = NULL;
|
|
IConsoleAlias *alias = NULL;
|
|
IConsoleVar *var = NULL;
|
|
|
|
const char *cmdptr;
|
|
char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
|
|
uint t_index, tstream_i;
|
|
|
|
bool longtoken = false;
|
|
bool foundtoken = false;
|
|
|
|
if (cmdstr[0] == '#') return; // comments
|
|
|
|
for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
|
|
if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
|
|
IConsoleError("command contains malformed characters, aborting");
|
|
IConsolePrintF(_icolour_err, "ERROR: command was: '%s'", cmdstr);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (_stdlib_con_developer)
|
|
IConsolePrintF(_icolour_dbg, "condbg: executing cmdline: '%s'", cmdstr);
|
|
|
|
memset(&tokens, 0, sizeof(tokens));
|
|
memset(&tokenstream, 0, sizeof(tokenstream));
|
|
|
|
/* 1. Split up commandline into tokens, seperated by spaces, commands
|
|
* enclosed in "" are taken as one token. We can only go as far as the amount
|
|
* of characters in our stream or the max amount of tokens we can handle */
|
|
for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
|
|
if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
|
|
|
|
switch (*cmdptr) {
|
|
case ' ': /* Token seperator */
|
|
if (!foundtoken) break;
|
|
|
|
if (longtoken) {
|
|
tokenstream[tstream_i] = *cmdptr;
|
|
} else {
|
|
tokenstream[tstream_i] = '\0';
|
|
foundtoken = false;
|
|
}
|
|
|
|
tstream_i++;
|
|
break;
|
|
case '"': // Tokens enclosed in "" are one token
|
|
longtoken = !longtoken;
|
|
break;
|
|
case '\\': // Escape character for ""
|
|
if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
|
|
tokenstream[tstream_i++] = *++cmdptr;
|
|
break;
|
|
}
|
|
/* fallthrough */
|
|
default: // Normal character
|
|
tokenstream[tstream_i++] = *cmdptr;
|
|
|
|
if (!foundtoken) {
|
|
tokens[t_index++] = &tokenstream[tstream_i - 1];
|
|
foundtoken = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_stdlib_con_developer) {
|
|
uint i;
|
|
|
|
for (i = 0; tokens[i] != NULL; i++) {
|
|
IConsolePrintF(_icolour_dbg, "condbg: token %d is: '%s'", i, tokens[i]);
|
|
}
|
|
}
|
|
|
|
if (tokens[0] == '\0') return; // don't execute empty commands
|
|
/* 2. Determine type of command (cmd, alias or variable) and execute
|
|
* First try commands, then aliases, and finally variables. Execute
|
|
* the found action taking into account its hooking code
|
|
*/
|
|
cmd = IConsoleCmdGet(tokens[0]);
|
|
if (cmd != NULL) {
|
|
if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) {
|
|
IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION);
|
|
if (cmd->proc(t_index, tokens)) { // index started with 0
|
|
IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION);
|
|
} else {
|
|
cmd->proc(0, NULL); // if command failed, give help
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
t_index--; // ignore the variable-name for comfort for both aliases and variaables
|
|
alias = IConsoleAliasGet(tokens[0]);
|
|
if (alias != NULL) {
|
|
IConsoleAliasExec(alias, t_index, &tokens[1]);
|
|
return;
|
|
}
|
|
|
|
var = IConsoleVarGet(tokens[0]);
|
|
if (var != NULL) {
|
|
if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) {
|
|
IConsoleVarExec(var, t_index, &tokens[1]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
IConsoleError("command or variable not found");
|
|
}
|