mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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244 lines
8.1 KiB
C++
244 lines
8.1 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
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#include "stdafx.h"
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#include "highscore.h"
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#include "table/strings.h"
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#include "gfx_func.h"
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#include "table/sprites.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "network/network.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "strings_func.h"
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#include "hotkeys.h"
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enum HighscoreWidgets {
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HSW_BACKGROUND,
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};
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struct EndGameHighScoreBaseWindow : Window {
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uint32 background_img;
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int8 rank;
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EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window()
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{
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this->InitNested(desc);
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CLRBITS(this->flags4, WF_WHITE_BORDER_MASK);
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ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
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}
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/* Always draw a maximized window and within it the centered background */
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void SetupHighScoreEndWindow()
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{
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/* Resize window to "full-screen". */
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if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
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this->DrawWidgets();
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Point pt = this->GetTopLeft640x480();
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/* Center Highscore/Endscreen background */
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for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
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DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * 50));
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}
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}
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/** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */
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Point GetTopLeft640x480()
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{
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Point pt = {max(0, (_screen.width / 2) - (640 / 2)), max(0, (_screen.height / 2) - (480 / 2))};
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return pt;
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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delete this;
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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/* All keys are 'handled' by this window but we want to make
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* sure that 'quit' still works correctly. Not handling the
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* quit key is enough so the main toolbar can handle it. */
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if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
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switch (keycode) {
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/* Keys for telling we want to go on */
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case WKC_RETURN:
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case WKC_ESC:
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case WKC_SPACE:
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delete this;
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return ES_HANDLED;
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default:
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/* We want to handle all keys; we don't want windows in
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* the background to open. Especially the ones that do
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* locate themselves based on the status-/toolbars. */
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return ES_HANDLED;
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}
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}
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};
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/** End game window shown at the end of the game */
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struct EndGameWindow : EndGameHighScoreBaseWindow {
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EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
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{
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/* Pause in single-player to have a look at the highscore at your own leisure */
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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this->background_img = SPR_TYCOON_IMG1_BEGIN;
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if (_local_company != COMPANY_SPECTATOR) {
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const Company *c = Company::Get(_local_company);
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if (c->old_economy[0].performance_history == SCORE_MAX) {
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this->background_img = SPR_TYCOON_IMG2_BEGIN;
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}
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}
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/* In a network game show the endscores of the custom difficulty 'network' which is the last one
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* as well as generate a TOP5 of that game, and not an all-time top5. */
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if (_networking) {
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this->window_number = lengthof(_highscore_table) - 1;
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this->rank = SaveHighScoreValueNetwork();
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} else {
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/* in single player _local company is always valid */
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const Company *c = Company::Get(_local_company);
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this->window_number = _settings_game.difficulty.diff_level;
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this->rank = SaveHighScoreValue(c);
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}
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MarkWholeScreenDirty();
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}
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~EndGameWindow()
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{
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
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ShowHighscoreTable(this->window_number, this->rank);
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}
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virtual void OnPaint()
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{
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this->SetupHighScoreEndWindow();
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Point pt = this->GetTopLeft640x480();
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const Company *c = Company::GetIfValid(_local_company);
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if (c == NULL) return;
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/* We need to get performance from last year because the image is shown
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* at the start of the new year when these things have already been copied */
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if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
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SetDParam(0, c->index);
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SetDParam(1, c->index);
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SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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DrawStringMultiLine(pt.x + 15, pt.x + 640 - 25, pt.y + 90, pt.y + 160, STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
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} else {
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SetDParam(0, c->index);
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SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
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DrawStringMultiLine(pt.x + 36, pt.x + 640, pt.y + 140, pt.y + 206, STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
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}
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}
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};
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struct HighScoreWindow : EndGameHighScoreBaseWindow {
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HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
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{
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/* pause game to show the chart */
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU) HideVitalWindows();
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MarkWholeScreenDirty();
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this->window_number = difficulty; // show highscore chart for difficulty...
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this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
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this->rank = ranking;
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}
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~HighScoreWindow()
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{
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if (_game_mode != GM_MENU) ShowVitalWindows();
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
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}
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virtual void OnPaint()
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{
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const HighScore *hs = _highscore_table[this->window_number];
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this->SetupHighScoreEndWindow();
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Point pt = this->GetTopLeft640x480();
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SetDParam(0, ORIGINAL_END_YEAR);
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SetDParam(1, this->window_number + STR_DIFFICULTY_LEVEL_EASY);
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DrawStringMultiLine(pt.x + 70, pt.x + 570, pt.y, pt.y + 140, !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
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/* Draw Highscore peepz */
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for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
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SetDParam(0, i + 1);
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DrawString(pt.x + 40, pt.x + 600, pt.y + 140 + (i * 55), STR_HIGHSCORE_POSITION);
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if (hs[i].company[0] != '\0') {
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TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
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DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + (i * 55), hs[i].company, colour);
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SetDParam(0, hs[i].title);
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SetDParam(1, hs[i].score);
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DrawString(pt.x + 71, pt.x + 569, pt.y + 140 + FONT_HEIGHT_LARGE + (i * 55), STR_HIGHSCORE_STATS, colour);
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}
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}
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}
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};
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static const NWidgetPart _nested_highscore_widgets[] = {
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NWidget(WWT_PANEL, COLOUR_END, HSW_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
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};
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static const WindowDesc _highscore_desc(
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WDP_MANUAL, 0, 0,
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WC_HIGHSCORE, WC_NONE,
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0,
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_nested_highscore_widgets, lengthof(_nested_highscore_widgets)
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);
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static const WindowDesc _endgame_desc(
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WDP_MANUAL, 0, 0,
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WC_ENDSCREEN, WC_NONE,
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0,
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_nested_highscore_widgets, lengthof(_nested_highscore_widgets)
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);
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/**
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* Show the highscore table for a given difficulty. When called from
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* endgame ranking is set to the top5 element that was newly added
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* and is thus highlighted
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*/
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void ShowHighscoreTable(int difficulty, int8 ranking)
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{
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DeleteWindowByClass(WC_HIGHSCORE);
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new HighScoreWindow(&_highscore_desc, difficulty, ranking);
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}
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/**
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* Show the endgame victory screen in 2050. Update the new highscore
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* if it was high enough
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*/
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void ShowEndGameChart()
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{
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/* Dedicated server doesn't need the highscore window and neither does -v null. */
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if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
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HideVitalWindows();
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DeleteWindowByClass(WC_ENDSCREEN);
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new EndGameWindow(&_endgame_desc);
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}
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