mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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a7d6b41c6a
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
34 lines
567 B
C
34 lines
567 B
C
/* $Id$ */
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#ifndef SPRITECACHE_H
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#define SPRITECACHE_H
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typedef struct Sprite {
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byte info;
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byte height;
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uint16 width;
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int16 x_offs;
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int16 y_offs;
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byte data[VARARRAY_SIZE];
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} Sprite;
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const void *GetRawSprite(SpriteID sprite);
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static inline const Sprite *GetSprite(SpriteID sprite)
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{
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return GetRawSprite(sprite);
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}
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static inline const byte *GetNonSprite(SpriteID sprite)
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{
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return GetRawSprite(sprite);
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}
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void GfxInitSpriteMem(void);
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void IncreaseSpriteLRU(void);
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bool LoadNextSprite(int load_index, byte file_index);
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void SkipSprites(uint count);
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#endif
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