mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-08 01:10:28 +00:00
a7d6b41c6a
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
9 lines
84 B
C
9 lines
84 B
C
/* $Id$ */
|
|
|
|
#ifndef GFXINIT_H
|
|
#define GFXINIT_H
|
|
|
|
void GfxLoadSprites(void);
|
|
|
|
#endif
|