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https://github.com/JGRennison/OpenTTD-patches.git
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79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
/* $Id$ */
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/** @file fontcache.h Functions to read fonts from files and cache them. */
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#ifndef FONTCACHE_H
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#define FONTCACHE_H
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#include "gfx_type.h"
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/** Get the SpriteID mapped to the given font size and key */
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SpriteID GetUnicodeGlyph(FontSize size, uint32 key);
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/** Map a SpriteID to the font size and key */
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void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite);
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/** Initialize the glyph map */
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void InitializeUnicodeGlyphMap();
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void ResetFontSizes();
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#ifdef WITH_FREETYPE
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struct FreeTypeSettings {
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char small_font[MAX_PATH];
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char medium_font[MAX_PATH];
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char large_font[MAX_PATH];
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uint small_size;
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uint medium_size;
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uint large_size;
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bool small_aa;
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bool medium_aa;
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bool large_aa;
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};
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extern FreeTypeSettings _freetype;
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void InitFreeType();
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void UninitFreeType();
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const struct Sprite *GetGlyph(FontSize size, uint32 key);
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uint GetGlyphWidth(FontSize size, uint32 key);
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/**
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* We would like to have a fallback font as the current one
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* doesn't contain all characters we need.
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* This function must set all fonts of settings.
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* @param settings the settings to overwrite the fontname of.
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* @param language_isocode the language, e.g. en_GB.
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* @param winlangid the language ID windows style.
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* @return true if a font has been set, false otherwise.
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*/
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bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid);
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#else
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/* Stub for initializiation */
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static inline void InitFreeType() { ResetFontSizes(); }
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static inline void UninitFreeType() { ResetFontSizes(); }
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/** Get the Sprite for a glyph */
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static inline const Sprite *GetGlyph(FontSize size, uint32 key)
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{
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return GetSprite(sprite, ST_FONT);
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}
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/** Get the width of a glyph */
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static inline uint GetGlyphWidth(FontSize size, uint32 key)
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{
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SpriteID sprite = GetUnicodeGlyph(size, key);
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if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0;
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}
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#endif /* WITH_FREETYPE */
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#endif /* FONTCACHE_H */
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