OpenTTD-patches/table
2006-05-01 09:25:23 +00:00
..
ai_rail.h
animcursors.h
autorail.h
bridge_land.h (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
build_industry.h (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 2006-04-28 21:58:16 +00:00
clear_land.h
elrail_data.h (svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, more meaningful variable names, simplify control flow.. 2006-04-05 09:17:43 +00:00
engines.h
files.h
genland.h
industry_land.h (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
landscape_const.h (svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values 2006-04-24 17:32:09 +00:00
landscape_sprite.h
namegen.h (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
palettes.h
road_land.h
roadveh.h
sprites.h (svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values 2006-04-24 17:32:09 +00:00
station_land.h
town_land.h (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
track_land.h (svn r4384) -Codechange: rail drawing code 2006-04-12 12:50:40 +00:00
train_cmd.h
tree_land.h
unmovable_land.h (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
water_land.h