mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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227 lines
7.5 KiB
C++
227 lines
7.5 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tbtr_template_vehicle.h Template-based train replacement: template vehicle header. */
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#ifndef TEMPLATE_VEH_H
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#define TEMPLATE_VEH_H
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#include "company_func.h"
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#include "vehicle_type.h"
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#include "vehicle_base.h"
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#include "vehicle_func.h"
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#include "articulated_vehicles.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_engine.h"
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#include "newgrf_spritegroup.h"
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#include "engine_base.h"
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#include "engine_type.h"
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#include "engine_func.h"
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#include "sortlist_type.h"
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#include "zoom_func.h"
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#define FOR_ALL_TEMPLATES_FROM(var, start) FOR_ALL_ITEMS_FROM(TemplateVehicle, template_index, var, start)
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#define FOR_ALL_TEMPLATES(var) FOR_ALL_TEMPLATES_FROM(var, 0)
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#define FOR_ALL_TEMPLATE_REPLACEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(TemplateReplacement, template_replacement_index, var, start)
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#define FOR_ALL_TEMPLATE_REPLACEMENTS(var) FOR_ALL_TEMPLATE_REPLACEMENTS_FROM(var, 0)
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struct TemplateVehicle;
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struct TemplateReplacement;
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typedef uint16 TemplateID;
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static const uint16 CONSIST_HEAD = 0x0;
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static const uint16 CONSIST_TAIL = 0xffff;
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/** A pool allowing to store up to ~64k templates */
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typedef Pool<TemplateVehicle, TemplateID, 512, 0x10000> TemplatePool;
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extern TemplatePool _template_pool;
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/// listing/sorting templates
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typedef GUIList<const TemplateVehicle*> GUITemplateList;
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struct TemplateVehicleImageDimensions {
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int reference_width;
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int vehicle_pitch;
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int cached_veh_length;
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void SetFromTrain(const Train *t);
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int GetDisplayImageWidth() const
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{
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return ScaleGUITrad(this->cached_veh_length * this->reference_width / VEHICLE_LENGTH);
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}
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int GetOffsetX() const
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{
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return ScaleGUITrad(this->reference_width) / 2;
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}
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int GetOffsetY() const
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{
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return ScaleGUITrad(this->vehicle_pitch);
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}
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};
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struct TemplateVehicle : TemplatePool::PoolItem<&_template_pool>, BaseVehicle {
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private:
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TemplateVehicle *next; ///< pointer to the next vehicle in the chain
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TemplateVehicle *previous; ///< NOSAVE: pointer to the previous vehicle in the chain
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TemplateVehicle *first; ///< NOSAVE: pointer to the first vehicle in the chain
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public:
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friend const SaveLoad* GTD();
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friend void AfterLoadTemplateVehicles();
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// Template usage configuration
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bool reuse_depot_vehicles;
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bool keep_remaining_vehicles;
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bool refit_as_template;
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bool replace_old_only;
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// Things derived from a virtual train
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TemplateVehicle *other_multiheaded_part; ///< Multiheaded Engine support
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Money value; ///< Value of the vehicle
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OwnerByte owner;
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EngineID engine_type; ///< The type of engine used for this vehicle.
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CargoID cargo_type; ///< type of cargo this vehicle is carrying
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uint16 cargo_cap; ///< total capacity
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byte cargo_subtype;
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byte subtype;
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RailTypeByte railtype;
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VehicleID index;
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uint16 real_consist_length;
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uint16 max_speed;
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uint32 power;
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uint32 weight;
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uint32 max_te;
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VehicleSpriteSeq sprite_seq; ///< NOSAVE: Vehicle appearance.
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TemplateVehicleImageDimensions image_dimensions; ///< NOSAVE: image dimensions
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TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company);
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TemplateVehicle(EngineID, RailVehicleInfo*);
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TemplateVehicle(EngineID eid)
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{
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next = NULL;
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previous = NULL;
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first = this;
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engine_type = eid;
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this->reuse_depot_vehicles = true;
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this->keep_remaining_vehicles = true;
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this->refit_as_template = true;
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this->replace_old_only = false;
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this->sprite_seq.count = 1;
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}
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~TemplateVehicle();
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inline TemplateVehicle* Next() const { return this->next; }
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inline TemplateVehicle* Prev() const { return this->previous; }
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inline TemplateVehicle* First() const { return this->first; }
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void SetNext(TemplateVehicle*);
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void SetPrev(TemplateVehicle*);
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void SetFirst(TemplateVehicle*);
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TemplateVehicle* GetNextUnit() const;
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TemplateVehicle* GetPrevUnit();
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bool IsSetReuseDepotVehicles() const { return this->reuse_depot_vehicles; }
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bool IsSetKeepRemainingVehicles() const { return this->keep_remaining_vehicles; }
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bool IsSetRefitAsTemplate() const { return this->refit_as_template; }
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bool IsReplaceOldOnly() const { return this->replace_old_only; }
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void ToggleReuseDepotVehicles() { this->reuse_depot_vehicles = !this->reuse_depot_vehicles; }
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void ToggleKeepRemainingVehicles() { this->keep_remaining_vehicles = !this->keep_remaining_vehicles; }
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void ToggleRefitAsTemplate() { this->refit_as_template = !this->refit_as_template; }
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void ToggleReplaceOldOnly() { this->replace_old_only = !this->replace_old_only; }
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bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
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inline bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); }
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inline bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
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inline bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); }
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inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
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inline bool IsFreeWagonChain() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
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// since CmdBuildTemplateVehicle(...)
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inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
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inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
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inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
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inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
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inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
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inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
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inline uint16 GetRealLength() const { return this->real_consist_length; }
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inline void SetRealLength(uint16 len) { this->real_consist_length = len; }
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int Length() const;
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SpriteID GetImage(Direction) const;
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SpriteID GetSpriteID() const;
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short NumGroupsUsingTemplate() const;
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};
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// TemplateReplacement stuff
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typedef Pool<TemplateReplacement, uint16, 16, 1024> TemplateReplacementPool;
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extern TemplateReplacementPool _template_replacement_pool;
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struct TemplateReplacement : TemplateReplacementPool::PoolItem<&_template_replacement_pool> {
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GroupID group;
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TemplateID sel_template;
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TemplateReplacement(GroupID gid, TemplateID tid) { this->group=gid; this->sel_template=tid; }
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TemplateReplacement() {}
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~TemplateReplacement() {}
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inline GroupID Group() { return this->group; }
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inline GroupID Template() { return this->sel_template; }
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inline void SetGroup(GroupID gid) { this->group = gid; }
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inline void SetTemplate(TemplateID tid) { this->sel_template = tid; }
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inline TemplateID GetTemplateVehicleID() { return sel_template; }
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inline const TemplateVehicle* GetTemplateVehicle()
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{
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const TemplateVehicle *tv;
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FOR_ALL_TEMPLATES(tv) {
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if (tv->index == this->sel_template) {
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return tv;
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}
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}
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return NULL;
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}
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};
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TemplateReplacement* GetTemplateReplacementByGroupID(GroupID);
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bool IssueTemplateReplacement(GroupID, TemplateID);
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short DeleteTemplateReplacementsByGroupID(GroupID);
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#endif /* TEMPLATE_VEH_H */
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