OpenTTD-patches/src/goal.cpp
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00

310 lines
8.8 KiB
C++

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file goal.cpp Handling of goals. */
#include "stdafx.h"
#include "company_func.h"
#include "industry.h"
#include "town.h"
#include "window_func.h"
#include "goal_base.h"
#include "core/pool_func.hpp"
#include "game/game.hpp"
#include "command_func.h"
#include "company_base.h"
#include "story_base.h"
#include "string_func.h"
#include "gui.h"
#include "network/network.h"
#include "network/network_base.h"
#include "network/network_func.h"
#include "safeguards.h"
GoalID _new_goal_id;
GoalPool _goal_pool("Goal");
INSTANTIATE_POOL_METHODS(Goal)
/**
* Create a new goal.
* @param tile unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 7) - GoalType of destination.
* - p1 = (bit 8 - 15) - Company for which this goal is.
* @param p2 GoalTypeID of destination.
* @param text Text of the goal.
* @return the cost of this operation or an error
*/
CommandCost CmdCreateGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (!Goal::CanAllocateItem()) return CMD_ERROR;
GoalType type = (GoalType)GB(p1, 0, 8);
CompanyID company = (CompanyID)GB(p1, 8, 8);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (StrEmpty(text)) return CMD_ERROR;
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
switch (type) {
case GT_NONE:
if (p2 != 0) return CMD_ERROR;
break;
case GT_TILE:
if (!IsValidTile(p2)) return CMD_ERROR;
break;
case GT_INDUSTRY:
if (!Industry::IsValidID(p2)) return CMD_ERROR;
break;
case GT_TOWN:
if (!Town::IsValidID(p2)) return CMD_ERROR;
break;
case GT_COMPANY:
if (!Company::IsValidID(p2)) return CMD_ERROR;
break;
case GT_STORY_PAGE: {
if (!StoryPage::IsValidID(p2)) return CMD_ERROR;
CompanyByte story_company = StoryPage::Get(p2)->company;
if (company == INVALID_COMPANY ? story_company != INVALID_COMPANY : story_company != INVALID_COMPANY && story_company != company) return CMD_ERROR;
break;
}
default: return CMD_ERROR;
}
if (flags & DC_EXEC) {
Goal *g = new Goal();
g->type = type;
g->dst = p2;
g->company = company;
g->text = stredup(text);
g->progress = NULL;
g->completed = false;
if (g->company == INVALID_COMPANY) {
InvalidateWindowClassesData(WC_GOALS_LIST);
} else {
InvalidateWindowData(WC_GOALS_LIST, g->company);
}
if (Goal::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
_new_goal_id = g->index;
}
return CommandCost();
}
/**
* Remove a goal.
* @param tile unused.
* @param flags type of operation
* @param p1 GoalID to remove.
* @param p2 unused.
* @param text unused.
* @return the cost of this operation or an error
*/
CommandCost CmdRemoveGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!Goal::IsValidID(p1)) return CMD_ERROR;
if (flags & DC_EXEC) {
Goal *g = Goal::Get(p1);
CompanyID c = g->company;
delete g;
if (c == INVALID_COMPANY) {
InvalidateWindowClassesData(WC_GOALS_LIST);
} else {
InvalidateWindowData(WC_GOALS_LIST, c);
}
if (Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
}
return CommandCost();
}
/**
* Update goal text of a goal.
* @param tile unused.
* @param flags type of operation
* @param p1 GoalID to update.
* @param p2 unused
* @param text Text of the goal.
* @return the cost of this operation or an error
*/
CommandCost CmdSetGoalText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!Goal::IsValidID(p1)) return CMD_ERROR;
if (StrEmpty(text)) return CMD_ERROR;
if (flags & DC_EXEC) {
Goal *g = Goal::Get(p1);
free(g->text);
g->text = stredup(text);
if (g->company == INVALID_COMPANY) {
InvalidateWindowClassesData(WC_GOALS_LIST);
} else {
InvalidateWindowData(WC_GOALS_LIST, g->company);
}
}
return CommandCost();
}
/**
* Update progress text of a goal.
* @param tile unused.
* @param flags type of operation
* @param p1 GoalID to update.
* @param p2 unused
* @param text Progress text of the goal.
* @return the cost of this operation or an error
*/
CommandCost CmdSetGoalProgress(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!Goal::IsValidID(p1)) return CMD_ERROR;
if (flags & DC_EXEC) {
Goal *g = Goal::Get(p1);
free(g->progress);
if (StrEmpty(text)) {
g->progress = NULL;
} else {
g->progress = stredup(text);
}
if (g->company == INVALID_COMPANY) {
InvalidateWindowClassesData(WC_GOALS_LIST);
} else {
InvalidateWindowData(WC_GOALS_LIST, g->company);
}
}
return CommandCost();
}
/**
* Update completed state of a goal.
* @param tile unused.
* @param flags type of operation
* @param p1 GoalID to update.
* @param p2 completed state. If goal is completed, set to 1, otherwise 0.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdSetGoalCompleted(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (!Goal::IsValidID(p1)) return CMD_ERROR;
if (flags & DC_EXEC) {
Goal *g = Goal::Get(p1);
g->completed = p2 == 1;
if (g->company == INVALID_COMPANY) {
InvalidateWindowClassesData(WC_GOALS_LIST);
} else {
InvalidateWindowData(WC_GOALS_LIST, g->company);
}
}
return CommandCost();
}
/**
* Ask a goal related question
* @param tile unused.
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - Unique ID to use for this question.
* - p1 = (bit 16 - 23) - Company or client for which this question is.
* - p1 = (bit 24 - 25) - Question type.
* - p1 = (bit 31) - Question target: 0 - company, 1 - client.
* @param p2 Buttons of the question.
* @param text Text of the question.
* @return the cost of this operation or an error
*/
CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
uint16 uniqueid = (GoalType)GB(p1, 0, 16);
CompanyID company = (CompanyID)GB(p1, 16, 8);
ClientIndex client = (ClientIndex)GB(p1, 16, 8);
byte type = GB(p1, 24, 2);
bool is_client = HasBit(p1, 31);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (StrEmpty(text)) return CMD_ERROR;
if (is_client) {
if (!NetworkClientInfo::IsValidID(client)) return CMD_ERROR;
} else {
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
}
if (CountBits(p2) < 1 || CountBits(p2) > 3) return CMD_ERROR;
if (p2 >= (1 << GOAL_QUESTION_BUTTON_COUNT)) return CMD_ERROR;
if (type >= GOAL_QUESTION_TYPE_COUNT) return CMD_ERROR;
if (flags & DC_EXEC) {
if (is_client) {
if (NetworkClientInfo::Get(client)->client_id != _network_own_client_id) return CommandCost();
} else {
if (company == INVALID_COMPANY && !Company::IsValidID(_local_company)) return CommandCost();
if (company != INVALID_COMPANY && company != _local_company) return CommandCost();
}
ShowGoalQuestion(uniqueid, type, p2, text);
}
return CommandCost();
}
/**
* Reply to a goal question.
* @param tile unused.
* @param flags type of operation
* @param p1 Unique ID to use for this question.
* @param p2 Button the company pressed
* @param text Text of the question.
* @return the cost of this operation or an error
*/
CommandCost CmdGoalQuestionAnswer(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 > UINT16_MAX) return CMD_ERROR;
if (p2 >= GOAL_QUESTION_BUTTON_COUNT) return CMD_ERROR;
if (_current_company == OWNER_DEITY) {
/* It has been requested to close this specific question on all clients */
if (flags & DC_EXEC) DeleteWindowById(WC_GOAL_QUESTION, p1);
return CommandCost();
}
if (_networking && _local_company == _current_company) {
/* Somebody in the same company answered the question. Close the window */
if (flags & DC_EXEC) DeleteWindowById(WC_GOAL_QUESTION, p1);
if (!_network_server) return CommandCost();
}
if (flags & DC_EXEC) {
Game::NewEvent(new ScriptEventGoalQuestionAnswer(p1, (ScriptCompany::CompanyID)(byte)_current_company, (ScriptGoal::QuestionButton)(1 << p2)));
}
return CommandCost();
}