mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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ba34ec7ade
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
697 lines
22 KiB
C++
697 lines
22 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fontcache.cpp Cache for characters from fonts. */
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#include "stdafx.h"
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#include "fontcache.h"
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#include "fontdetection.h"
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#include "blitter/factory.hpp"
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#include "core/math_func.hpp"
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#include "core/smallmap_type.hpp"
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#include "strings_func.h"
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#include "zoom_type.h"
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#include "gfx_layout.h"
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#include "zoom_func.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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#include "table/unicode.h"
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#include "safeguards.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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static const int MAX_FONT_SIZE = 72; ///< Maximum font size.
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/** Default heights for the different sizes of fonts. */
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static const int _default_font_height[FS_END] = {10, 6, 18, 10};
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static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
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/**
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* Create a new font cache.
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* @param fs The size of the font.
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*/
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FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
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ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs]),
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units_per_em(1)
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{
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assert(this->parent == NULL || this->fs == this->parent->fs);
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FontCache::caches[this->fs] = this;
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font_height_cache[this->fs] = this->height;
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Layouter::ResetFontCache(this->fs);
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}
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/** Clean everything up. */
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FontCache::~FontCache()
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{
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assert(this->fs == this->parent->fs);
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FontCache::caches[this->fs] = this->parent;
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Layouter::ResetFontCache(this->fs);
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}
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/** Font cache for fonts that are based on a freetype font. */
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class SpriteFontCache : public FontCache {
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private:
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SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs.
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void ClearGlyphToSpriteMap();
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public:
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SpriteFontCache(FontSize fs);
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~SpriteFontCache();
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virtual SpriteID GetUnicodeGlyph(WChar key);
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite);
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virtual void InitializeUnicodeGlyphMap();
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(GlyphID key);
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virtual uint GetGlyphWidth(GlyphID key);
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virtual int GetHeight() const;
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virtual bool GetDrawGlyphShadow();
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virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; }
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virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return NULL; }
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virtual const char *GetFontName() { return "sprite"; }
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virtual bool IsBuiltInFont() { return true; }
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};
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(NULL)
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{
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this->InitializeUnicodeGlyphMap();
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}
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/**
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* Free everything we allocated.
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*/
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SpriteFontCache::~SpriteFontCache()
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{
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this->ClearGlyphToSpriteMap();
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}
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SpriteFontCache::SetUnicodeGlyph(GlyphID key, SpriteID sprite)
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{
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if (this->glyph_to_spriteid_map == NULL) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == NULL) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->ClearGlyphToSpriteMap();
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SpriteID base;
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switch (this->fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
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case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
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}
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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this->SetUnicodeGlyph(i, sprite);
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this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
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}
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for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
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byte key = _default_unicode_map[i].key;
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if (key == CLRA) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
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}
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}
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font_height_cache[this->fs] = this->GetHeight();
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}
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/**
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* Clear the glyph to sprite mapping.
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*/
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void SpriteFontCache::ClearGlyphToSpriteMap()
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{
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if (this->glyph_to_spriteid_map == NULL) return;
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for (uint i = 0; i < 256; i++) {
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free(this->glyph_to_spriteid_map[i]);
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}
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free(this->glyph_to_spriteid_map);
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this->glyph_to_spriteid_map = NULL;
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}
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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int SpriteFontCache::GetHeight() const
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{
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return ScaleFontTrad(this->height);
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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/* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) };
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int font_height_cache[FS_END];
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void UpdateFontHeightCache()
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{
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for (int i = 0; i < FS_END; i++) {
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font_height_cache[i] = FontCache::Get((FontSize) i)->GetHeight();
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}
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}
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#include FT_TRUETYPE_TABLES_H
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/** Font cache for fonts that are based on a freetype font. */
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class FreeTypeFontCache : public FontCache {
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private:
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FT_Face face; ///< The font face associated with this font.
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int req_size; ///< Requested font size.
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int used_size; ///< Used font size.
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typedef SmallMap<uint32, SmallPair<size_t, const void*> > FontTable; ///< Table with font table cache
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FontTable font_tables; ///< Cached font tables.
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/** Container for information about a glyph. */
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struct GlyphEntry {
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Sprite *sprite; ///< The loaded sprite.
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byte width; ///< The width of the glyph.
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bool duplicate; ///< Whether this glyph entry is a duplicate, i.e. may this be freed?
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};
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/**
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* The glyph cache. This is structured to reduce memory consumption.
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* 1) There is a 'segment' table for each font size.
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* 2) Each segment table is a discrete block of characters.
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* 3) Each block contains 256 (aligned) characters sequential characters.
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*
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* The cache is accessed in the following way:
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* For character 0x0041 ('A'): glyph_to_sprite[0x00][0x41]
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* For character 0x20AC (Euro): glyph_to_sprite[0x20][0xAC]
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*
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* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
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* This can be simply changed in the two functions Get & SetGlyphPtr.
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*/
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GlyphEntry **glyph_to_sprite;
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GlyphEntry *GetGlyphPtr(GlyphID key);
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void SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate = false);
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void SetFontSize(FontSize fs, FT_Face face, int pixels);
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public:
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FreeTypeFontCache(FontSize fs, FT_Face face, int pixels);
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~FreeTypeFontCache();
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virtual int GetFontSize() const { return this->used_size; }
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virtual SpriteID GetUnicodeGlyph(WChar key) { return this->parent->GetUnicodeGlyph(key); }
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virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) { this->parent->SetUnicodeGlyph(key, sprite); }
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virtual void InitializeUnicodeGlyphMap()
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{
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this->parent->InitializeUnicodeGlyphMap();
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font_height_cache[this->fs] = this->GetHeight();
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}
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virtual void ClearFontCache();
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virtual const Sprite *GetGlyph(GlyphID key);
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virtual uint GetGlyphWidth(GlyphID key);
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virtual bool GetDrawGlyphShadow();
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virtual GlyphID MapCharToGlyph(WChar key);
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virtual const void *GetFontTable(uint32 tag, size_t &length);
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virtual const char *GetFontName() { return face->family_name; }
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virtual bool IsBuiltInFont() { return false; }
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};
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FT_Library _library = NULL;
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FreeTypeSettings _freetype;
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static const byte FACE_COLOUR = 1;
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static const byte SHADOW_COLOUR = 2;
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/**
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* Create a new FreeTypeFontCache.
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* @param fs The font size that is going to be cached.
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* @param face The font that has to be loaded.
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* @param pixels The number of pixels this font should be high.
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*/
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FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : FontCache(fs), face(face), req_size(pixels), glyph_to_sprite(NULL)
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{
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assert(face != NULL);
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this->SetFontSize(fs, face, pixels);
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}
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void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
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{
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if (pixels == 0) {
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/* Try to determine a good height based on the minimal height recommended by the font. */
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int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
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pixels = scaled_height;
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TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
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if (head != NULL) {
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/* Font height is minimum height plus the difference between the default
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* height for this font size and the small size. */
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int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
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pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, scaled_height, MAX_FONT_SIZE);
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}
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} else {
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pixels = ScaleFontTrad(pixels);
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}
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this->used_size = pixels;
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FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
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if (err != FT_Err_Ok) {
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/* Find nearest size to that requested */
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FT_Bitmap_Size *bs = this->face->available_sizes;
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int i = this->face->num_fixed_sizes;
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if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
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int n = bs->height;
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FT_Int chosen = 0;
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for (; --i; bs++) {
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if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
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n = bs->height;
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chosen = this->face->num_fixed_sizes - i;
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}
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/* Don't use FT_Set_Pixel_Sizes here - it might give us another
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* error, even though the size is available (FS#5885). */
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err = FT_Select_Size(this->face, chosen);
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}
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}
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if (err == FT_Err_Ok) {
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this->units_per_em = this->face->units_per_EM;
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this->ascender = this->face->size->metrics.ascender >> 6;
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this->descender = this->face->size->metrics.descender >> 6;
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this->height = this->ascender - this->descender;
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} else {
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/* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
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DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults.");
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}
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font_height_cache[this->fs] = this->GetHeight();
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}
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/**
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* Loads the freetype font.
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* First type to load the fontname as if it were a path. If that fails,
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* try to resolve the filename of the font using fontconfig, where the
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* format is 'font family name' or 'font family name, font style'.
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* @param fs The font size to load.
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*/
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static void LoadFreeTypeFont(FontSize fs)
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{
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FreeTypeSubSetting *settings = NULL;
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switch (fs) {
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default: NOT_REACHED();
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case FS_SMALL: settings = &_freetype.small; break;
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case FS_NORMAL: settings = &_freetype.medium; break;
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case FS_LARGE: settings = &_freetype.large; break;
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case FS_MONO: settings = &_freetype.mono; break;
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}
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if (StrEmpty(settings->font)) return;
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if (_library == NULL) {
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if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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DEBUG(freetype, 2, "Initialized");
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}
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FT_Face face = NULL;
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FT_Error error = FT_New_Face(_library, settings->font, 0, &face);
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if (error != FT_Err_Ok) error = GetFontByFaceName(settings->font, &face);
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if (error == FT_Err_Ok) {
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DEBUG(freetype, 2, "Requested '%s', using '%s %s'", settings->font, face->family_name, face->style_name);
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/* Attempt to select the unicode character map */
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error = FT_Select_Charmap(face, ft_encoding_unicode);
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if (error == FT_Err_Ok) goto found_face; // Success
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if (error == FT_Err_Invalid_CharMap_Handle) {
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/* Try to pick a different character map instead. We default to
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* the first map, but platform_id 0 encoding_id 0 should also
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* be unicode (strange system...) */
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FT_CharMap found = face->charmaps[0];
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int i;
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for (i = 0; i < face->num_charmaps; i++) {
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FT_CharMap charmap = face->charmaps[i];
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if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
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found = charmap;
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}
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}
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if (found != NULL) {
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error = FT_Set_Charmap(face, found);
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if (error == FT_Err_Ok) goto found_face;
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}
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}
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}
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FT_Done_Face(face);
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static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
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ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", settings->font, SIZE_TO_NAME[fs], error);
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return;
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found_face:
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new FreeTypeFontCache(fs, face, settings->size);
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}
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/**
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* Free everything that was allocated for this font cache.
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*/
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FreeTypeFontCache::~FreeTypeFontCache()
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{
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FT_Done_Face(this->face);
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this->face = NULL;
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this->ClearFontCache();
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for (auto &iter : this->font_tables) {
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free(iter.second.second);
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}
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}
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/**
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* Reset cached glyphs.
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*/
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void FreeTypeFontCache::ClearFontCache()
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{
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/* Font scaling might have changed, determine font size anew if it was automatically selected. */
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if (this->face != NULL) this->SetFontSize(this->fs, this->face, this->req_size);
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if (this->glyph_to_sprite == NULL) return;
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for (int i = 0; i < 256; i++) {
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if (this->glyph_to_sprite[i] == NULL) continue;
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|
for (int j = 0; j < 256; j++) {
|
|
if (this->glyph_to_sprite[i][j].duplicate) continue;
|
|
free(this->glyph_to_sprite[i][j].sprite);
|
|
}
|
|
|
|
free(this->glyph_to_sprite[i]);
|
|
}
|
|
|
|
free(this->glyph_to_sprite);
|
|
this->glyph_to_sprite = NULL;
|
|
|
|
Layouter::ResetFontCache(this->fs);
|
|
}
|
|
|
|
FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)
|
|
{
|
|
if (this->glyph_to_sprite == NULL) return NULL;
|
|
if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) return NULL;
|
|
return &this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
void FreeTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool duplicate)
|
|
{
|
|
if (this->glyph_to_sprite == NULL) {
|
|
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", this->fs);
|
|
this->glyph_to_sprite = CallocT<GlyphEntry*>(256);
|
|
}
|
|
|
|
if (this->glyph_to_sprite[GB(key, 8, 8)] == NULL) {
|
|
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), this->fs);
|
|
this->glyph_to_sprite[GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
|
|
}
|
|
|
|
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, this->fs);
|
|
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
|
|
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
|
|
this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
|
|
}
|
|
|
|
static void *AllocateFont(size_t size)
|
|
{
|
|
return MallocT<byte>(size);
|
|
}
|
|
|
|
|
|
/* Check if a glyph should be rendered with antialiasing */
|
|
static bool GetFontAAState(FontSize size)
|
|
{
|
|
/* AA is only supported for 32 bpp */
|
|
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
|
|
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return _freetype.medium.aa;
|
|
case FS_SMALL: return _freetype.small.aa;
|
|
case FS_LARGE: return _freetype.large.aa;
|
|
case FS_MONO: return _freetype.mono.aa;
|
|
}
|
|
}
|
|
|
|
|
|
const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
|
|
{
|
|
if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyph(key);
|
|
|
|
/* Check for the glyph in our cache */
|
|
GlyphEntry *glyph = this->GetGlyphPtr(key);
|
|
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
|
|
|
|
FT_GlyphSlot slot = this->face->glyph;
|
|
|
|
bool aa = GetFontAAState(this->fs);
|
|
|
|
GlyphEntry new_glyph;
|
|
if (key == 0) {
|
|
GlyphID question_glyph = this->MapCharToGlyph('?');
|
|
if (question_glyph == 0) {
|
|
/* The font misses the '?' character. Use built-in sprite.
|
|
* Note: We cannot use the baseset as this also has to work in the bootstrap GUI. */
|
|
#define CPSET { 0, 0, 0, 0, 1 }
|
|
#define CP___ { 0, 0, 0, 0, 0 }
|
|
static SpriteLoader::CommonPixel builtin_questionmark_data[10 * 8] = {
|
|
CP___, CP___, CPSET, CPSET, CPSET, CPSET, CP___, CP___,
|
|
CP___, CPSET, CPSET, CP___, CP___, CPSET, CPSET, CP___,
|
|
CP___, CP___, CP___, CP___, CP___, CPSET, CPSET, CP___,
|
|
CP___, CP___, CP___, CP___, CPSET, CPSET, CP___, CP___,
|
|
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
|
|
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
|
|
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
|
|
CP___, CP___, CP___, CP___, CP___, CP___, CP___, CP___,
|
|
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
|
|
CP___, CP___, CP___, CPSET, CPSET, CP___, CP___, CP___,
|
|
};
|
|
#undef CPSET
|
|
#undef CP___
|
|
static const SpriteLoader::Sprite builtin_questionmark = {
|
|
10, // height
|
|
8, // width
|
|
0, // x_offs
|
|
0, // y_offs
|
|
ST_FONT,
|
|
builtin_questionmark_data
|
|
};
|
|
|
|
Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
|
|
assert(spr != NULL);
|
|
new_glyph.sprite = spr;
|
|
new_glyph.width = spr->width + (this->fs != FS_NORMAL);
|
|
this->SetGlyphPtr(key, &new_glyph, false);
|
|
return new_glyph.sprite;
|
|
} else {
|
|
/* Use '?' for missing characters. */
|
|
this->GetGlyph(question_glyph);
|
|
glyph = this->GetGlyphPtr(question_glyph);
|
|
this->SetGlyphPtr(key, glyph, true);
|
|
return glyph->sprite;
|
|
}
|
|
}
|
|
FT_Load_Glyph(this->face, key, aa ? FT_LOAD_TARGET_NORMAL : FT_LOAD_TARGET_MONO);
|
|
FT_Render_Glyph(this->face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
|
|
|
|
/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
|
|
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
|
|
|
|
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
|
|
uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
|
|
uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
|
|
|
|
/* Limit glyph size to prevent overflows later on. */
|
|
if (width > 256 || height > 256) usererror("Font glyph is too large");
|
|
|
|
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
|
SpriteLoader::Sprite sprite;
|
|
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
|
|
sprite.type = ST_FONT;
|
|
sprite.width = width;
|
|
sprite.height = height;
|
|
sprite.x_offs = slot->bitmap_left;
|
|
sprite.y_offs = this->ascender - slot->bitmap_top;
|
|
|
|
/* Draw shadow for medium size */
|
|
if (this->fs == FS_NORMAL && !aa) {
|
|
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
|
|
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
|
|
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
|
|
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
|
|
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
|
|
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
|
new_glyph.width = slot->advance.x >> 6;
|
|
|
|
this->SetGlyphPtr(key, &new_glyph);
|
|
|
|
return new_glyph.sprite;
|
|
}
|
|
|
|
|
|
bool FreeTypeFontCache::GetDrawGlyphShadow()
|
|
{
|
|
return this->fs == FS_NORMAL && GetFontAAState(FS_NORMAL);
|
|
}
|
|
|
|
|
|
uint FreeTypeFontCache::GetGlyphWidth(GlyphID key)
|
|
{
|
|
if ((key & SPRITE_GLYPH) != 0) return this->parent->GetGlyphWidth(key);
|
|
|
|
GlyphEntry *glyph = this->GetGlyphPtr(key);
|
|
if (glyph == NULL || glyph->sprite == NULL) {
|
|
this->GetGlyph(key);
|
|
glyph = this->GetGlyphPtr(key);
|
|
}
|
|
|
|
return glyph->width;
|
|
}
|
|
|
|
GlyphID FreeTypeFontCache::MapCharToGlyph(WChar key)
|
|
{
|
|
assert(IsPrintable(key));
|
|
|
|
if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
|
|
return this->parent->MapCharToGlyph(key);
|
|
}
|
|
|
|
return FT_Get_Char_Index(this->face, key);
|
|
}
|
|
|
|
const void *FreeTypeFontCache::GetFontTable(uint32 tag, size_t &length)
|
|
{
|
|
const FontTable::iterator iter = this->font_tables.Find(tag);
|
|
if (iter != this->font_tables.data() + this->font_tables.size()) {
|
|
length = iter->second.first;
|
|
return iter->second.second;
|
|
}
|
|
|
|
FT_ULong len = 0;
|
|
FT_Byte *result = NULL;
|
|
|
|
FT_Load_Sfnt_Table(this->face, tag, 0, NULL, &len);
|
|
|
|
if (len > 0) {
|
|
result = MallocT<FT_Byte>(len);
|
|
FT_Load_Sfnt_Table(this->face, tag, 0, result, &len);
|
|
}
|
|
length = len;
|
|
|
|
this->font_tables.Insert(tag, SmallPair<size_t, const void *>(length, result));
|
|
return result;
|
|
}
|
|
|
|
#endif /* WITH_FREETYPE */
|
|
|
|
/**
|
|
* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
|
|
* @param monospace Whether to initialise the monospace or regular fonts.
|
|
*/
|
|
void InitFreeType(bool monospace)
|
|
{
|
|
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
|
|
if (monospace != (fs == FS_MONO)) continue;
|
|
|
|
FontCache *fc = FontCache::Get(fs);
|
|
if (fc->HasParent()) delete fc;
|
|
|
|
#ifdef WITH_FREETYPE
|
|
LoadFreeTypeFont(fs);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Free everything allocated w.r.t. fonts.
|
|
*/
|
|
void UninitFreeType()
|
|
{
|
|
for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
|
|
FontCache *fc = FontCache::Get(fs);
|
|
if (fc->HasParent()) delete fc;
|
|
}
|
|
|
|
#ifdef WITH_FREETYPE
|
|
FT_Done_FreeType(_library);
|
|
_library = NULL;
|
|
#endif /* WITH_FREETYPE */
|
|
}
|