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129 lines
4.8 KiB
Plaintext
129 lines
4.8 KiB
Plaintext
Compiling OpenTTD using Microsoft Visual C++
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January 2, 2007
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--------------------------------------------
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PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
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SUPPORTED MSVC COMPILERS
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------------------------
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OpenTTD includes projects for MSVC 2003.NET and MSVC 2005.NET. Both will
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compile out of the box, providing you have the required libraries/headers;
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which ones, see below. There is no support for VS6, you are therefore
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strongly encouraged to either upgrade to MSVC 2005 Express (free) or use GCC.
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MSVC 2002 probably works as well, but it has not been tested.
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1) REQUIRED FILES
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-----------------
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You might already have some of the files already installed, so check before
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downloading; mostly because the DirectX SDK and Platform SDK are about
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500MB each.
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Download the following files:
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* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
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* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
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* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
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...and of course the newest source from svn://svn.openttd.org/trunk
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You need an SVN-client to download the source from subversion:
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* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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2) INCLUDES AND LIBRARIES
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-------------------------
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Put the newly downloaded files in the VC lib\ and include\ directories; where
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"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
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If you are compiling for an x64 system, use the include\ and lib\ directories
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from the win64/ folder.
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* openttd-useful.zip\include\*
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* afxresh.h
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to > C:\Program Files\Microsoft Visual Studio 8\VC\Include
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* openttd-useful.zip\lib\*
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to > C:\Program Files\Microsoft Visual Studio 8\VC\Lib
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Custom directories might be recommended, check 2.2)
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2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK
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--------------------------------------------------
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Basically the same procedure as with the useful zip file, providing
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you are not using the Microsoft installer. Put the include files in the
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include\ directory and the library files to the Lib\ directory.
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It is recommended to use custom directories so you don't overwrite any
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default header or library files.
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2.2) CUSTOM DIRECTORIES
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-----------------------
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If you have put the above include and/or library files into custom folders,
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MSVC will not find them by default. You need to add these paths to VC through:
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Tools > Options > Projects and Solutions > VC++ Directories > show directories for
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* Include files: Add the DirectX/Platform SDK include dir you've created
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* Library files: Add the path to the SDK custom lib dir
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NOTE: make sure that the directory for the DirectX SDK is the first one in the
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list, above all others, otherwise compilation will most likely fail!!
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2.3) DEBUGGING - WORKING DIRECTORY (MSVC 2003 ONLY!)
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----------------------------------------------------
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The very first time you check out and compile OpenTTD with Visual Studio 2003, running
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the binary will complain about missing files. You need to go into and change a setting
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OpenTTD > Project > Properties > Configuration (All Configurations) > ...
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Configuration Properties > Debugging >
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* Working Directory: ..\bin
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VS 2005 works out of the box because Microsoft allowed a user to supply a humanly-
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readable defaults file (openttd_vs80.vcproj.user), whereas 2003 is braindead.
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3) TTD GRAPHICS FILES
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---------------------
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Copy the following files from Transport Tycoon Deluxe to the bin/data folder
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* sample.cat
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* trg1r.grf
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* trgcr.grf
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* trghr.grf
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* trgir.grf
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* trgtr.grf
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4) COMPILING
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------------
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Open trunk/openttd[_vs80].sln
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Set the build mode to 'Release' in
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Build > Configuration manager > Active solution configuration > select "Release"
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Compile...
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If everything works well the binary should be in trunk/objs/[Win32]/Release/openttd.exe
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5) EDITING, CHANGING SOURCE CODE
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--------------------------------
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Set the build mode (back to) 'Debug'
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Change the startup project to openttd by right-clicking the 'openttd' project
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in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd'
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project should now show up bold instead of 'strgen'.
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6) PROBLEMS?
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------------
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If compilation fails, double-check that you are using the latest SVN (!)
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source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
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to ask about reasons; or just wait. The problem will most likely solve itself
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within a few days as the problem is noticed and fixed.
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An up-to-date version of this README can be found on the wiki:
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http://wiki.openttd.org/index.php/MicrosoftVisualCExpress |