mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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510 lines
14 KiB
C++
510 lines
14 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file console.cpp Handling of the in-game console. */
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#include "stdafx.h"
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#include "console_internal.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_admin.h"
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#include "debug.h"
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#include "console_func.h"
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#include "settings_type.h"
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#include <stdarg.h>
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#include "safeguards.h"
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static const uint ICON_TOKEN_COUNT = 20; ///< Maximum number of tokens in one command
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/* console parser */
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IConsoleCmd *_iconsole_cmds; ///< list of registered commands
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IConsoleAlias *_iconsole_aliases; ///< list of registered aliases
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FILE *_iconsole_output_file;
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void IConsoleInit()
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{
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_iconsole_output_file = NULL;
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#ifdef ENABLE_NETWORK /* Initialize network only variables */
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_redirect_console_to_client = INVALID_CLIENT_ID;
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_redirect_console_to_admin = INVALID_ADMIN_ID;
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#endif
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IConsoleGUIInit();
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IConsoleStdLibRegister();
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}
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static void IConsoleWriteToLogFile(const char *string)
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{
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if (_iconsole_output_file != NULL) {
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/* if there is an console output file ... also print it there */
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const char *header = GetLogPrefix();
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if ((strlen(header) != 0 && fwrite(header, strlen(header), 1, _iconsole_output_file) != 1) ||
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fwrite(string, strlen(string), 1, _iconsole_output_file) != 1 ||
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fwrite("\n", 1, 1, _iconsole_output_file) != 1) {
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fclose(_iconsole_output_file);
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_iconsole_output_file = NULL;
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IConsolePrintF(CC_DEFAULT, "cannot write to log file");
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}
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}
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}
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bool CloseConsoleLogIfActive()
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{
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if (_iconsole_output_file != NULL) {
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IConsolePrintF(CC_DEFAULT, "file output complete");
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fclose(_iconsole_output_file);
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_iconsole_output_file = NULL;
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return true;
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}
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return false;
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}
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void IConsoleFree()
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{
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IConsoleGUIFree();
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CloseConsoleLogIfActive();
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other clients in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param colour_code the colour of the command. Red in case of errors, etc.
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* @param string the message entered or output on the console (notice, error, etc.)
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*/
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void IConsolePrint(TextColour colour_code, const char *string)
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{
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assert(IsValidConsoleColour(colour_code));
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char *str;
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#ifdef ENABLE_NETWORK
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if (_redirect_console_to_client != INVALID_CLIENT_ID) {
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/* Redirect the string to the client */
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NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
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return;
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}
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if (_redirect_console_to_admin != INVALID_ADMIN_ID) {
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NetworkServerSendAdminRcon(_redirect_console_to_admin, colour_code, string);
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return;
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}
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#endif
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/* Create a copy of the string, strip if of colours and invalid
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* characters and (when applicable) assign it to the console buffer */
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str = stredup(string);
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str_strip_colours(str);
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str_validate(str, str + strlen(str));
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if (_network_dedicated) {
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#ifdef ENABLE_NETWORK
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NetworkAdminConsole("console", str);
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#endif /* ENABLE_NETWORK */
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fprintf(stdout, "%s%s\n", GetLogPrefix(), str);
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fflush(stdout);
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IConsoleWriteToLogFile(str);
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free(str); // free duplicated string since it's not used anymore
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return;
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}
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IConsoleWriteToLogFile(str);
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IConsoleGUIPrint(colour_code, str);
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Uses printf() style format, for more information look
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* at IConsolePrint()
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*/
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void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
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{
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assert(IsValidConsoleColour(colour_code));
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va_list va;
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char buf[ICON_MAX_STREAMSIZE];
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va_start(va, format);
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vseprintf(buf, lastof(buf), format, va);
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va_end(va);
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IConsolePrint(colour_code, buf);
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}
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/**
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* It is possible to print debugging information to the console,
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* which is achieved by using this function. Can only be used by
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* debug() in debug.cpp. You need at least a level 2 (developer) for debugging
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* messages to show up
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* @param dbg debugging category
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* @param string debugging message
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*/
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void IConsoleDebug(const char *dbg, const char *string)
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{
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if (_settings_client.gui.developer <= 1) return;
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IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string);
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}
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/**
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* It is possible to print warnings to the console. These are mostly
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* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
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* debugging messages to show up
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*/
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void IConsoleWarning(const char *string)
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{
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if (_settings_client.gui.developer == 0) return;
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IConsolePrintF(CC_WARNING, "WARNING: %s", string);
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}
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/**
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* It is possible to print error information to the console. This can include
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* game errors, or errors in general you would want the user to notice
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*/
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void IConsoleError(const char *string)
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{
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IConsolePrintF(CC_ERROR, "ERROR: %s", string);
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}
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/**
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* Change a string into its number representation. Supports
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* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
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* @param *value the variable a successful conversion will be put in
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* @param *arg the string to be converted
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* @return Return true on success or false on failure
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*/
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bool GetArgumentInteger(uint32 *value, const char *arg)
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{
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char *endptr;
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if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
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*value = 1;
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return true;
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}
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if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
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*value = 0;
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return true;
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}
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*value = strtoul(arg, &endptr, 0);
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return arg != endptr;
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}
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/**
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* Add an item to an alphabetically sorted list.
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* @param base first item of the list
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* @param item_new the item to add
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*/
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template<class T>
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void IConsoleAddSorted(T **base, T *item_new)
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{
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if (*base == NULL) {
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*base = item_new;
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return;
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}
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T *item_before = NULL;
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T *item = *base;
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/* The list is alphabetically sorted, insert the new item at the correct location */
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while (item != NULL) {
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if (strcmp(item->name, item_new->name) > 0) break; // insert here
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item_before = item;
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item = item->next;
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}
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if (item_before == NULL) {
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*base = item_new;
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} else {
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item_before->next = item_new;
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}
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item_new->next = item;
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}
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/**
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* Remove underscores from a string; the string will be modified!
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* @param name The string to remove the underscores from.
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* @return #name.
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*/
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char *RemoveUnderscores(char *name)
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{
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char *q = name;
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for (const char *p = name; *p != '\0'; p++) {
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if (*p != '_') *q++ = *p;
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}
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*q = '\0';
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return name;
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}
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/**
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* Register a new command to be used in the console
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* @param name name of the command that will be used
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* @param proc function that will be called upon execution of command
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*/
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void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
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{
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IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
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item_new->name = RemoveUnderscores(stredup(name));
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item_new->next = NULL;
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item_new->proc = proc;
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item_new->hook = hook;
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IConsoleAddSorted(&_iconsole_cmds, item_new);
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}
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/**
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* Find the command pointed to by its string
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* @param name command to be found
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* @return return Cmdstruct of the found command, or NULL on failure
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*/
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IConsoleCmd *IConsoleCmdGet(const char *name)
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{
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IConsoleCmd *item;
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for (item = _iconsole_cmds; item != NULL; item = item->next) {
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if (strcmp(item->name, name) == 0) return item;
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}
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return NULL;
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}
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/**
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* Register a an alias for an already existing command in the console
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* @param name name of the alias that will be used
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* @param cmd name of the command that 'name' will be alias of
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*/
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void IConsoleAliasRegister(const char *name, const char *cmd)
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{
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if (IConsoleAliasGet(name) != NULL) {
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IConsoleError("an alias with this name already exists; insertion aborted");
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return;
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}
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char *new_alias = RemoveUnderscores(stredup(name));
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char *cmd_aliased = stredup(cmd);
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IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
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item_new->next = NULL;
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item_new->cmdline = cmd_aliased;
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item_new->name = new_alias;
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IConsoleAddSorted(&_iconsole_aliases, item_new);
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}
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/**
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* Find the alias pointed to by its string
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* @param name alias to be found
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* @return return Aliasstruct of the found alias, or NULL on failure
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*/
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IConsoleAlias *IConsoleAliasGet(const char *name)
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{
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IConsoleAlias *item;
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for (item = _iconsole_aliases; item != NULL; item = item->next) {
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if (strcmp(item->name, name) == 0) return item;
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}
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return NULL;
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}
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/**
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* An alias is just another name for a command, or for more commands
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* Execute it as well.
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* @param *alias is the alias of the command
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* @param tokencount the number of parameters passed
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* @param *tokens are the parameters given to the original command (0 is the first param)
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*/
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static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
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{
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char alias_buffer[ICON_MAX_STREAMSIZE] = { '\0' };
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char *alias_stream = alias_buffer;
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DEBUG(console, 6, "Requested command is an alias; parsing...");
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for (const char *cmdptr = alias->cmdline; *cmdptr != '\0'; cmdptr++) {
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switch (*cmdptr) {
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case '\'': // ' will double for ""
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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break;
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case ';': // Cmd separator; execute previous and start new command
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IConsoleCmdExec(alias_buffer);
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alias_stream = alias_buffer;
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*alias_stream = '\0'; // Make sure the new command is terminated.
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cmdptr++;
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break;
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case '%': // Some or all parameters
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cmdptr++;
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switch (*cmdptr) {
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case '+': { // All parameters separated: "[param 1]" "[param 2]"
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for (uint i = 0; i != tokencount; i++) {
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if (i != 0) alias_stream = strecpy(alias_stream, " ", lastof(alias_buffer));
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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alias_stream = strecpy(alias_stream, tokens[i], lastof(alias_buffer));
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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}
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break;
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}
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case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]"
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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for (uint i = 0; i != tokencount; i++) {
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if (i != 0) alias_stream = strecpy(alias_stream, " ", lastof(alias_buffer));
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alias_stream = strecpy(alias_stream, tokens[i], lastof(alias_buffer));
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}
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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break;
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}
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default: { // One specific parameter: %A = [param 1] %B = [param 2] ...
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int param = *cmdptr - 'A';
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if (param < 0 || param >= tokencount) {
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IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
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IConsolePrintF(CC_WARNING, "Usage of alias '%s': %s", alias->name, alias->cmdline);
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return;
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}
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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alias_stream = strecpy(alias_stream, tokens[param], lastof(alias_buffer));
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alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
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break;
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}
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}
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break;
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default:
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*alias_stream++ = *cmdptr;
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*alias_stream = '\0';
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break;
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}
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if (alias_stream >= lastof(alias_buffer) - 1) {
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IConsoleError("Requested alias execution would overflow execution buffer");
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return;
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}
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}
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IConsoleCmdExec(alias_buffer);
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}
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/**
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* Execute a given command passed to us. First chop it up into
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* individual tokens (separated by spaces), then execute it if possible
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* @param cmdstr string to be parsed and executed
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*/
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void IConsoleCmdExec(const char *cmdstr)
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{
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const char *cmdptr;
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char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
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uint t_index, tstream_i;
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bool longtoken = false;
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bool foundtoken = false;
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if (cmdstr[0] == '#') return; // comments
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for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
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if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
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IConsoleError("command contains malformed characters, aborting");
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IConsolePrintF(CC_ERROR, "ERROR: command was: '%s'", cmdstr);
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return;
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}
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}
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DEBUG(console, 4, "Executing cmdline: '%s'", cmdstr);
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memset(&tokens, 0, sizeof(tokens));
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memset(&tokenstream, 0, sizeof(tokenstream));
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/* 1. Split up commandline into tokens, separated by spaces, commands
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* enclosed in "" are taken as one token. We can only go as far as the amount
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* of characters in our stream or the max amount of tokens we can handle */
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for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
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if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
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switch (*cmdptr) {
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case ' ': // Token separator
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if (!foundtoken) break;
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if (longtoken) {
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tokenstream[tstream_i] = *cmdptr;
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} else {
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tokenstream[tstream_i] = '\0';
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foundtoken = false;
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}
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tstream_i++;
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break;
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case '"': // Tokens enclosed in "" are one token
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longtoken = !longtoken;
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if (!foundtoken) {
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tokens[t_index++] = &tokenstream[tstream_i];
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foundtoken = true;
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}
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break;
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case '\\': // Escape character for ""
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if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
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tokenstream[tstream_i++] = *++cmdptr;
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break;
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}
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/* FALL THROUGH */
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default: // Normal character
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tokenstream[tstream_i++] = *cmdptr;
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if (!foundtoken) {
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tokens[t_index++] = &tokenstream[tstream_i - 1];
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foundtoken = true;
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}
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break;
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}
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}
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for (uint i = 0; tokens[i] != NULL; i++) {
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DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
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}
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if (StrEmpty(tokens[0])) return; // don't execute empty commands
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/* 2. Determine type of command (cmd or alias) and execute
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* First try commands, then aliases. Execute
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* the found action taking into account its hooking code
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*/
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RemoveUnderscores(tokens[0]);
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IConsoleCmd *cmd = IConsoleCmdGet(tokens[0]);
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if (cmd != NULL) {
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ConsoleHookResult chr = (cmd->hook == NULL ? CHR_ALLOW : cmd->hook(true));
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switch (chr) {
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case CHR_ALLOW:
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if (!cmd->proc(t_index, tokens)) { // index started with 0
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cmd->proc(0, NULL); // if command failed, give help
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}
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return;
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case CHR_DISALLOW: return;
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case CHR_HIDE: break;
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}
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}
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t_index--;
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IConsoleAlias *alias = IConsoleAliasGet(tokens[0]);
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if (alias != NULL) {
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IConsoleAliasExec(alias, t_index, &tokens[1]);
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return;
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}
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IConsoleError("command not found");
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}
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