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1208 lines
35 KiB
C++
1208 lines
35 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sdl2_v.cpp Implementation of the SDL2 video driver. */
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#ifdef WITH_SDL2
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../gfx_func.h"
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#include "../rev.h"
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#include "../blitter/factory.hpp"
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#include "../network/network.h"
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#include "../thread.h"
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#include "../progress.h"
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#include "../core/random_func.hpp"
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#include "../core/math_func.hpp"
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#include "../fileio_func.h"
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#include "../framerate_type.h"
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#include "../scope.h"
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#include "sdl2_v.h"
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#include <SDL.h>
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#include <mutex>
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#include <condition_variable>
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#include <algorithm>
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#if defined(__MINGW32__)
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#include "../3rdparty/mingw-std-threads/mingw.mutex.h"
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#include "../3rdparty/mingw-std-threads/mingw.condition_variable.h"
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#endif
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#if defined(WITH_FCITX)
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#include <fcitx/frontend.h>
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#include <dbus/dbus.h>
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#include <SDL_syswm.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/Xutil.h>
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#include <unistd.h>
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#endif
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#include "../safeguards.h"
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static FVideoDriver_SDL iFVideoDriver_SDL;
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static SDL_Window *_sdl_window;
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static SDL_Surface *_sdl_surface;
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static SDL_Surface *_sdl_realscreen;
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/** Whether the drawing is/may be done in a separate thread. */
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static bool _draw_threaded;
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/** Mutex to keep the access to the shared memory controlled. */
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static std::recursive_mutex *_draw_mutex = nullptr;
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/** Signal to draw the next frame. */
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static std::condition_variable_any *_draw_signal = nullptr;
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/** Should we keep continue drawing? */
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static volatile bool _draw_continue;
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static Palette _local_palette;
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static SDL_Palette *_sdl_palette;
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#define MAX_DIRTY_RECTS 100
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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/* Size of window */
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static int _window_size_w;
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static int _window_size_h;
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static std::string _editing_text;
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static void SetTextInputRect();
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Point GetFocusedWindowCaret();
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Point GetFocusedWindowTopLeft();
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bool FocusedWindowIsConsole();
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bool EditBoxInGlobalFocus();
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#if defined(WITH_FCITX)
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static bool _fcitx_mode = false;
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static char _fcitx_service_name[64];
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static char _fcitx_ic_name[64];
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static DBusConnection *_fcitx_dbus_session_conn = nullptr;
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static bool _suppress_text_event = false;
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static void FcitxICMethod(const char *method)
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{
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DBusMessage *msg = dbus_message_new_method_call(_fcitx_service_name, _fcitx_ic_name, "org.fcitx.Fcitx.InputContext", method);
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if (!msg) return;
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dbus_connection_send(_fcitx_dbus_session_conn, msg, NULL);
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dbus_connection_flush(_fcitx_dbus_session_conn);
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dbus_message_unref(msg);
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}
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static int GetXDisplayNum()
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{
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const char *display = getenv("DISPLAY");
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if (!display) return 0;
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const char *colon = strchr(display, ':');
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if (!colon) return 0;
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return atoi(colon + 1);
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}
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static void FcitxDeinit() {
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if (_fcitx_mode) {
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FcitxICMethod("DestroyIC");
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_fcitx_mode = false;
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}
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if (_fcitx_dbus_session_conn) {
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dbus_connection_close(_fcitx_dbus_session_conn);
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_fcitx_dbus_session_conn = nullptr;
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}
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}
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static DBusHandlerResult FcitxDBusMessageFilter(DBusConnection *connection, DBusMessage *message, void *user_data)
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{
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if (dbus_message_is_signal(message, "org.fcitx.Fcitx.InputContext", "CommitString")) {
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DBusMessageIter iter;
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const char *text = nullptr;
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dbus_message_iter_init(message, &iter);
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dbus_message_iter_get_basic(&iter, &text);
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if (text != nullptr && EditBoxInGlobalFocus()) {
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HandleTextInput(nullptr, true);
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HandleTextInput(text);
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SetTextInputRect();
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}
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return DBUS_HANDLER_RESULT_HANDLED;
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}
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if (dbus_message_is_signal(message, "org.fcitx.Fcitx.InputContext", "UpdatePreedit")) {
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const char *text = nullptr;
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int32 cursor;
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if (!dbus_message_get_args(message, nullptr, DBUS_TYPE_STRING, &text, DBUS_TYPE_INT32, &cursor, DBUS_TYPE_INVALID)) return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
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if (text != nullptr && EditBoxInGlobalFocus()) {
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HandleTextInput(text, true, text + min<uint>(cursor, strlen(text)));
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}
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return DBUS_HANDLER_RESULT_HANDLED;
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}
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return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
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}
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static void FcitxInit()
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{
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DBusError err;
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dbus_error_init(&err);
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_fcitx_dbus_session_conn = dbus_bus_get_private(DBUS_BUS_SESSION, &err);
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if (dbus_error_is_set(&err)) {
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dbus_error_free(&err);
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return;
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}
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dbus_connection_set_exit_on_disconnect(_fcitx_dbus_session_conn, false);
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seprintf(_fcitx_service_name, lastof(_fcitx_service_name), "org.fcitx.Fcitx-%d", GetXDisplayNum());
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auto guard = scope_guard([]() {
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if (!_fcitx_mode) FcitxDeinit();
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});
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int pid = getpid();
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int id = -1;
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uint32 enable, hk1sym, hk1state, hk2sym, hk2state;
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DBusMessage *msg = dbus_message_new_method_call(_fcitx_service_name, "/inputmethod", "org.fcitx.Fcitx.InputMethod", "CreateICv3");
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if (!msg) return;
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auto guard1 = scope_guard([&]() {
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dbus_message_unref(msg);
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});
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const char *name = "OpenTTD";
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if (!dbus_message_append_args(msg, DBUS_TYPE_STRING, &name, DBUS_TYPE_INT32, &pid, DBUS_TYPE_INVALID)) return;
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DBusMessage *reply = dbus_connection_send_with_reply_and_block(_fcitx_dbus_session_conn, msg, 100, nullptr);
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if (!reply) return;
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auto guard2 = scope_guard([&]() {
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dbus_message_unref(reply);
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});
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if (!dbus_message_get_args(reply, nullptr, DBUS_TYPE_INT32, &id, DBUS_TYPE_BOOLEAN, &enable, DBUS_TYPE_UINT32, &hk1sym, DBUS_TYPE_UINT32, &hk1state, DBUS_TYPE_UINT32, &hk2sym, DBUS_TYPE_UINT32, &hk2state, DBUS_TYPE_INVALID)) return;
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if (id < 0) return;
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seprintf(_fcitx_ic_name, lastof(_fcitx_ic_name), "/inputcontext_%d", id);
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dbus_bus_add_match(_fcitx_dbus_session_conn, "type='signal', interface='org.fcitx.Fcitx.InputContext'", nullptr);
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dbus_connection_add_filter(_fcitx_dbus_session_conn, &FcitxDBusMessageFilter, nullptr, nullptr);
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dbus_connection_flush(_fcitx_dbus_session_conn);
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uint32 caps = CAPACITY_PREEDIT;
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DBusMessage *msg2 = dbus_message_new_method_call(_fcitx_service_name, _fcitx_ic_name, "org.fcitx.Fcitx.InputContext", "SetCapacity");
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if (!msg2) return;
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auto guard3 = scope_guard([&]() {
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dbus_message_unref(msg2);
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});
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if (!dbus_message_append_args(msg2, DBUS_TYPE_UINT32, &caps, DBUS_TYPE_INVALID)) return;
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dbus_connection_send(_fcitx_dbus_session_conn, msg2, NULL);
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dbus_connection_flush(_fcitx_dbus_session_conn);
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setenv("SDL_IM_MODULE", "N/A", true);
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setenv("IBUS_ADDRESS", "/dev/null/invalid", true);
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_fcitx_mode = true;
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}
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static uint32 _fcitx_last_keycode = 0;
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static uint32 _fcitx_last_keysym = 0;
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static uint16 _last_sdl_key_mod;
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static bool FcitxProcessKey()
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{
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uint32 fcitx_mods = 0;
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if (_last_sdl_key_mod & KMOD_SHIFT) fcitx_mods |= FcitxKeyState_Shift;
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if (_last_sdl_key_mod & KMOD_CAPS) fcitx_mods |= FcitxKeyState_CapsLock;
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if (_last_sdl_key_mod & KMOD_CTRL) fcitx_mods |= FcitxKeyState_Ctrl;
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if (_last_sdl_key_mod & KMOD_ALT) fcitx_mods |= FcitxKeyState_Alt;
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if (_last_sdl_key_mod & KMOD_NUM) fcitx_mods |= FcitxKeyState_NumLock;
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if (_last_sdl_key_mod & KMOD_LGUI) fcitx_mods |= FcitxKeyState_Super;
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if (_last_sdl_key_mod & KMOD_RGUI) fcitx_mods |= FcitxKeyState_Meta;
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int type = FCITX_PRESS_KEY;
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uint32 event_time = 0;
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DBusMessage *msg = dbus_message_new_method_call(_fcitx_service_name, _fcitx_ic_name, "org.fcitx.Fcitx.InputContext", "ProcessKeyEvent");
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if (!msg) return false;
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auto guard1 = scope_guard([&]() {
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dbus_message_unref(msg);
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});
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if (!dbus_message_append_args(msg, DBUS_TYPE_UINT32, &_fcitx_last_keysym, DBUS_TYPE_UINT32, &_fcitx_last_keycode, DBUS_TYPE_UINT32, &fcitx_mods,
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DBUS_TYPE_INT32, &type, DBUS_TYPE_UINT32, &event_time, DBUS_TYPE_INVALID)) return false;
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DBusMessage *reply = dbus_connection_send_with_reply_and_block(_fcitx_dbus_session_conn, msg, 300, nullptr);
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if (!reply) return false;
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auto guard2 = scope_guard([&]() {
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dbus_message_unref(reply);
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});
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uint32 handled = 0;
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if (!dbus_message_get_args(reply, nullptr, DBUS_TYPE_INT32, &handled, DBUS_TYPE_INVALID)) return false;
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return handled;
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}
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static void FcitxPoll()
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{
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dbus_connection_read_write(_fcitx_dbus_session_conn, 0);
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while (dbus_connection_dispatch(_fcitx_dbus_session_conn) == DBUS_DISPATCH_DATA_REMAINS) {}
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}
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static void FcitxFocusChange(bool focused)
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{
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FcitxICMethod(focused ? "FocusIn" : "FocusOut");
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}
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static void FcitxSYSWMEVENT(const SDL_SysWMEvent &event)
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{
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if (_fcitx_last_keycode != 0 || _fcitx_last_keysym != 0) {
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DEBUG(misc, 0, "Passing pending keypress to Fcitx");
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FcitxProcessKey();
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}
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_fcitx_last_keycode = _fcitx_last_keysym = 0;
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if (event.msg->subsystem != SDL_SYSWM_X11) return;
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XEvent &xevent = event.msg->msg.x11.event;
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if (xevent.type == KeyPress) {
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char text[8];
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KeySym keysym = 0;
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XLookupString(&xevent.xkey, text, lengthof(text), &keysym, nullptr);
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_fcitx_last_keycode = xevent.xkey.keycode;
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_fcitx_last_keysym = keysym;
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}
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}
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#else
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const static bool _fcitx_mode = false;
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const static bool _suppress_text_event = false;
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#endif
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void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
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{
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].y = top;
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_dirty_rects[_num_dirty_rects].w = width;
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_dirty_rects[_num_dirty_rects].h = height;
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}
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_num_dirty_rects++;
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}
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static void UpdatePalette(bool init = false)
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{
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SDL_Color pal[256];
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for (int i = 0; i != _local_palette.count_dirty; i++) {
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pal[i].r = _local_palette.palette[_local_palette.first_dirty + i].r;
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pal[i].g = _local_palette.palette[_local_palette.first_dirty + i].g;
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pal[i].b = _local_palette.palette[_local_palette.first_dirty + i].b;
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pal[i].a = 0;
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}
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SDL_SetPaletteColors(_sdl_palette, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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SDL_SetSurfacePalette(_sdl_surface, _sdl_palette);
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if (_sdl_surface != _sdl_realscreen && init) {
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/* When using a shadow surface, also set our palette on the real screen. This lets SDL
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* allocate as many colors (or approximations) as
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* possible, instead of using only the default SDL
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* palette. This allows us to get more colors exactly
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* right and might allow using better approximations for
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* other colors.
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*
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* Note that colors allocations are tried in-order, so
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* this favors colors further up into the palette. Also
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* note that if two colors from the same animation
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* sequence are approximated using the same color, that
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* animation will stop working.
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*
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* Since changing the system palette causes the colours
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* to change right away, and allocations might
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* drastically change, we can't use this for animation,
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* since that could cause weird coloring between the
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* palette change and the blitting below, so we only set
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* the real palette during initialisation.
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*/
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SDL_SetSurfacePalette(_sdl_realscreen, _sdl_palette);
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}
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if (_sdl_surface != _sdl_realscreen && !init) {
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/* We're not using real hardware palette, but are letting SDL
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* approximate the palette during shadow -> screen copy. To
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* change the palette, we need to recopy the entire screen.
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*
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* Note that this operation can slow down the rendering
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* considerably, especially since changing the shadow
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* palette will need the next blit to re-detect the
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* best mapping of shadow palette colors to real palette
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* colors from scratch.
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*/
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SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
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SDL_UpdateWindowSurface(_sdl_window);
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}
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}
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static void InitPalette()
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{
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_local_palette = _cur_palette;
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_local_palette.first_dirty = 0;
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_local_palette.count_dirty = 256;
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UpdatePalette(true);
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}
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static void CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
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UpdatePalette();
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break;
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case Blitter::PALETTE_ANIMATION_BLITTER:
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blitter->PaletteAnimate(_local_palette);
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break;
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case Blitter::PALETTE_ANIMATION_NONE:
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break;
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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}
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}
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static void DrawSurfaceToScreen()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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int n = _num_dirty_rects;
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if (n == 0) return;
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_num_dirty_rects = 0;
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bool update_whole_screen = n > MAX_DIRTY_RECTS;
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if (!update_whole_screen) {
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int area = 0;
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for (int i = 0; i < n; i++) {
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area += _dirty_rects[i].w * _dirty_rects[i].h;
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}
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// Rectangles cover more than 80% of screen area, just do the whole screen
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if ((area * 5) / 4 >= _sdl_surface->w * _sdl_surface->h) update_whole_screen = true;
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}
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if (update_whole_screen) {
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if (_sdl_surface != _sdl_realscreen) {
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SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
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}
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SDL_UpdateWindowSurface(_sdl_window);
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} else {
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if (_sdl_surface != _sdl_realscreen) {
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for (int i = 0; i < n; i++) {
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SDL_BlitSurface(_sdl_surface, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
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}
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}
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SDL_Rect update_rect = { _sdl_surface->w, _sdl_surface->h, 0, 0 };
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for (int i = 0; i < n; i++) {
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if (_dirty_rects[i].x < update_rect.x) update_rect.x = _dirty_rects[i].x;
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if (_dirty_rects[i].y < update_rect.y) update_rect.y = _dirty_rects[i].y;
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if (_dirty_rects[i].x + _dirty_rects[i].w > update_rect.w) update_rect.w = _dirty_rects[i].x + _dirty_rects[i].w;
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if (_dirty_rects[i].y + _dirty_rects[i].h > update_rect.h) update_rect.h = _dirty_rects[i].y + _dirty_rects[i].h;
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}
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update_rect.w -= update_rect.x;
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update_rect.h -= update_rect.y;
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SDL_UpdateWindowSurfaceRects(_sdl_window, &update_rect, 1);
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}
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}
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static void DrawSurfaceToScreenThread()
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{
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/* First tell the main thread we're started */
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std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
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_draw_signal->notify_one();
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/* Now wait for the first thing to draw! */
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_draw_signal->wait(*_draw_mutex);
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while (_draw_continue) {
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CheckPaletteAnim();
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/* Then just draw and wait till we stop */
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DrawSurfaceToScreen();
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_draw_signal->wait(lock);
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}
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}
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static void GetVideoModes()
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{
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int modes = SDL_GetNumDisplayModes(0);
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if (modes == 0) usererror("sdl: no modes available");
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_resolutions.clear();
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SDL_DisplayMode mode;
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for (int i = 0; i < modes; i++) {
|
|
SDL_GetDisplayMode(0, i, &mode);
|
|
|
|
uint w = mode.w;
|
|
uint h = mode.h;
|
|
|
|
if (w < 640 || h < 480) continue; // reject too small resolutions
|
|
|
|
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(w, h)) != _resolutions.end()) continue;
|
|
_resolutions.emplace_back(w, h);
|
|
}
|
|
if (_resolutions.empty()) usererror("No usable screen resolutions found!\n");
|
|
SortResolutions();
|
|
}
|
|
|
|
static void GetAvailableVideoMode(uint *w, uint *h)
|
|
{
|
|
/* All modes available? */
|
|
if (!_fullscreen || _resolutions.empty()) return;
|
|
|
|
/* Is the wanted mode among the available modes? */
|
|
if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(*w, *h)) != _resolutions.end()) return;
|
|
|
|
/* Use the closest possible resolution */
|
|
uint best = 0;
|
|
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
|
|
for (uint i = 1; i != _resolutions.size(); ++i) {
|
|
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
|
|
if (newdelta < delta) {
|
|
best = i;
|
|
delta = newdelta;
|
|
}
|
|
}
|
|
*w = _resolutions[best].width;
|
|
*h = _resolutions[best].height;
|
|
}
|
|
|
|
bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
|
|
{
|
|
SDL_Surface *newscreen;
|
|
char caption[50];
|
|
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
|
|
|
GetAvailableVideoMode(&w, &h);
|
|
|
|
DEBUG(driver, 1, "SDL2: using mode %ux%ux%d", w, h, bpp);
|
|
|
|
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
|
|
|
|
/* Free any previously allocated shadow surface */
|
|
if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
|
|
|
|
seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision);
|
|
|
|
if (_sdl_window == nullptr) {
|
|
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
|
|
|
|
if (_fullscreen) {
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
}
|
|
|
|
_sdl_window = SDL_CreateWindow(
|
|
caption,
|
|
SDL_WINDOWPOS_UNDEFINED,
|
|
SDL_WINDOWPOS_UNDEFINED,
|
|
w, h,
|
|
flags);
|
|
|
|
if (_sdl_window == nullptr) {
|
|
DEBUG(driver, 0, "SDL2: Couldn't allocate a window to draw on");
|
|
return false;
|
|
}
|
|
|
|
char icon_path[MAX_PATH];
|
|
if (FioFindFullPath(icon_path, lastof(icon_path), BASESET_DIR, "openttd.32.bmp") != nullptr) {
|
|
/* Give the application an icon */
|
|
SDL_Surface *icon = SDL_LoadBMP(icon_path);
|
|
if (icon != nullptr) {
|
|
/* Get the colourkey, which will be magenta */
|
|
uint32 rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
|
|
|
|
SDL_SetColorKey(icon, SDL_TRUE, rgbmap);
|
|
SDL_SetWindowIcon(_sdl_window, icon);
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (resize) SDL_SetWindowSize(_sdl_window, w, h);
|
|
|
|
newscreen = SDL_GetWindowSurface(_sdl_window);
|
|
if (newscreen == NULL) {
|
|
DEBUG(driver, 0, "SDL2: Couldn't get window surface: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
_sdl_realscreen = newscreen;
|
|
|
|
if (bpp == 8) {
|
|
newscreen = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
|
|
|
|
if (newscreen == nullptr) {
|
|
DEBUG(driver, 0, "SDL2: Couldn't allocate shadow surface: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (_sdl_palette == nullptr) {
|
|
_sdl_palette = SDL_AllocPalette(256);
|
|
}
|
|
|
|
if (_sdl_palette == nullptr) {
|
|
DEBUG(driver, 0, "SDL_AllocPalette() failed: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
/* Delay drawing for this cycle; the next cycle will redraw the whole screen */
|
|
_num_dirty_rects = 0;
|
|
|
|
_screen.width = newscreen->w;
|
|
_screen.height = newscreen->h;
|
|
_screen.pitch = newscreen->pitch / (bpp / 8);
|
|
_screen.dst_ptr = newscreen->pixels;
|
|
_sdl_surface = newscreen;
|
|
|
|
/* When in full screen, we will always have the mouse cursor
|
|
* within the window, even though SDL does not give us the
|
|
* appropriate event to know this. */
|
|
if (_fullscreen) _cursor.in_window = true;
|
|
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
blitter->PostResize();
|
|
|
|
InitPalette();
|
|
|
|
GameSizeChanged();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool VideoDriver_SDL::ClaimMousePointer()
|
|
{
|
|
SDL_ShowCursor(0);
|
|
return true;
|
|
}
|
|
|
|
static void SetTextInputRect()
|
|
{
|
|
SDL_Rect winrect;
|
|
Point caret = GetFocusedWindowCaret();
|
|
Point win = GetFocusedWindowTopLeft();
|
|
winrect.x = win.x + caret.x;
|
|
winrect.y = win.y + caret.y;
|
|
winrect.w = 1;
|
|
winrect.h = FONT_HEIGHT_NORMAL;
|
|
|
|
#if defined(WITH_FCITX)
|
|
if (_fcitx_mode) {
|
|
SDL_SysWMinfo info;
|
|
SDL_VERSION(&info.version);
|
|
if (!SDL_GetWindowWMInfo(_sdl_window, &info)) {
|
|
return;
|
|
}
|
|
int x = 0;
|
|
int y = 0;
|
|
if (info.subsystem == SDL_SYSWM_X11) {
|
|
Display *x_disp = info.info.x11.display;
|
|
Window x_win = info.info.x11.window;
|
|
XWindowAttributes attrib;
|
|
XGetWindowAttributes(x_disp, x_win, &attrib);
|
|
Window unused;
|
|
XTranslateCoordinates(x_disp, x_win, attrib.root, 0, 0, &x, &y, &unused);
|
|
} else {
|
|
SDL_GetWindowPosition(_sdl_window, &x, &y);
|
|
}
|
|
x += winrect.x;
|
|
y += winrect.y;
|
|
DBusMessage *msg = dbus_message_new_method_call(_fcitx_service_name, _fcitx_ic_name, "org.fcitx.Fcitx.InputContext", "SetCursorRect");
|
|
if (!msg) return;
|
|
auto guard = scope_guard([&]() {
|
|
dbus_message_unref(msg);
|
|
});
|
|
if (!dbus_message_append_args(msg, DBUS_TYPE_INT32, &x, DBUS_TYPE_INT32, &y, DBUS_TYPE_INT32, &winrect.w,
|
|
DBUS_TYPE_INT32, &winrect.h, DBUS_TYPE_INVALID)) return;
|
|
dbus_connection_send(_fcitx_dbus_session_conn, msg, NULL);
|
|
dbus_connection_flush(_fcitx_dbus_session_conn);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
SDL_SetTextInputRect(&winrect);
|
|
}
|
|
|
|
/**
|
|
* This is called to indicate that an edit box has gained focus, text input mode should be enabled.
|
|
*/
|
|
void VideoDriver_SDL::EditBoxGainedFocus()
|
|
{
|
|
if (!this->edit_box_focused) {
|
|
SDL_StartTextInput();
|
|
this->edit_box_focused = true;
|
|
}
|
|
SetTextInputRect();
|
|
}
|
|
|
|
/**
|
|
* This is called to indicate that an edit box has lost focus, text input mode should be disabled.
|
|
*/
|
|
void VideoDriver_SDL::EditBoxLostFocus()
|
|
{
|
|
if (this->edit_box_focused) {
|
|
if (_fcitx_mode) {
|
|
#if defined(WITH_FCITX)
|
|
FcitxICMethod("Reset");
|
|
FcitxICMethod("CloseIC");
|
|
#endif
|
|
}
|
|
SDL_StopTextInput();
|
|
this->edit_box_focused = false;
|
|
}
|
|
/* Clear any marked string from the current edit box. */
|
|
HandleTextInput(nullptr, true);
|
|
}
|
|
|
|
struct VkMapping {
|
|
SDL_Keycode vk_from;
|
|
byte vk_count;
|
|
byte map_to;
|
|
bool unprintable;
|
|
};
|
|
|
|
#define AS(x, z) {x, 0, z, false}
|
|
#define AM(x, y, z, w) {x, (byte)(y - x), z, false}
|
|
#define AS_UP(x, z) {x, 0, z, true}
|
|
#define AM_UP(x, y, z, w) {x, (byte)(y - x), z, true}
|
|
|
|
static const VkMapping _vk_mapping[] = {
|
|
/* Pageup stuff + up/down */
|
|
AS_UP(SDLK_PAGEUP, WKC_PAGEUP),
|
|
AS_UP(SDLK_PAGEDOWN, WKC_PAGEDOWN),
|
|
AS_UP(SDLK_UP, WKC_UP),
|
|
AS_UP(SDLK_DOWN, WKC_DOWN),
|
|
AS_UP(SDLK_LEFT, WKC_LEFT),
|
|
AS_UP(SDLK_RIGHT, WKC_RIGHT),
|
|
|
|
AS_UP(SDLK_HOME, WKC_HOME),
|
|
AS_UP(SDLK_END, WKC_END),
|
|
|
|
AS_UP(SDLK_INSERT, WKC_INSERT),
|
|
AS_UP(SDLK_DELETE, WKC_DELETE),
|
|
|
|
/* Map letters & digits */
|
|
AM(SDLK_a, SDLK_z, 'A', 'Z'),
|
|
AM(SDLK_0, SDLK_9, '0', '9'),
|
|
|
|
AS_UP(SDLK_ESCAPE, WKC_ESC),
|
|
AS_UP(SDLK_PAUSE, WKC_PAUSE),
|
|
AS_UP(SDLK_BACKSPACE, WKC_BACKSPACE),
|
|
|
|
AS(SDLK_SPACE, WKC_SPACE),
|
|
AS(SDLK_RETURN, WKC_RETURN),
|
|
AS(SDLK_TAB, WKC_TAB),
|
|
|
|
/* Function keys */
|
|
AM_UP(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
|
|
|
|
/* Numeric part. */
|
|
AM(SDLK_KP_0, SDLK_KP_9, '0', '9'),
|
|
AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
|
|
AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
|
|
AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
|
|
AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
|
|
AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
|
|
AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
|
|
|
|
/* Other non-letter keys */
|
|
AS(SDLK_SLASH, WKC_SLASH),
|
|
AS(SDLK_SEMICOLON, WKC_SEMICOLON),
|
|
AS(SDLK_EQUALS, WKC_EQUALS),
|
|
AS(SDLK_LEFTBRACKET, WKC_L_BRACKET),
|
|
AS(SDLK_BACKSLASH, WKC_BACKSLASH),
|
|
AS(SDLK_RIGHTBRACKET, WKC_R_BRACKET),
|
|
|
|
AS(SDLK_QUOTE, WKC_SINGLEQUOTE),
|
|
AS(SDLK_COMMA, WKC_COMMA),
|
|
AS(SDLK_MINUS, WKC_MINUS),
|
|
AS(SDLK_PERIOD, WKC_PERIOD),
|
|
AS(SDLK_HASH, WKC_HASH),
|
|
};
|
|
|
|
static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, WChar *character)
|
|
{
|
|
const VkMapping *map;
|
|
uint key = 0;
|
|
bool unprintable = false;
|
|
|
|
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
|
if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
|
|
key = sym->sym - map->vk_from + map->map_to;
|
|
unprintable = map->unprintable;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
|
|
if (sym->scancode == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
|
|
|
|
/* META are the command keys on mac */
|
|
if (sym->mod & KMOD_GUI) key |= WKC_META;
|
|
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
|
|
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
|
|
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
|
|
|
|
/* The mod keys have no character. Prevent '?' */
|
|
if (sym->mod & KMOD_GUI ||
|
|
sym->mod & KMOD_CTRL ||
|
|
sym->mod & KMOD_ALT ||
|
|
unprintable) {
|
|
*character = WKC_NONE;
|
|
} else {
|
|
*character = sym->sym;
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
/**
|
|
* Like ConvertSdlKeyIntoMy(), but takes an SDL_Keycode as input
|
|
* instead of an SDL_Keysym.
|
|
*/
|
|
static uint ConvertSdlKeycodeIntoMy(SDL_Keycode kc)
|
|
{
|
|
const VkMapping *map;
|
|
uint key = 0;
|
|
|
|
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
|
if ((uint)(kc - map->vk_from) <= map->vk_count) {
|
|
key = kc - map->vk_from + map->map_to;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* check scancode for BACKQUOTE key, because we want the key left
|
|
of "1", not anything else (on non-US keyboards) */
|
|
SDL_Scancode sc = SDL_GetScancodeFromKey(kc);
|
|
if (sc == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
|
|
|
|
return key;
|
|
}
|
|
|
|
int VideoDriver_SDL::PollEvent()
|
|
{
|
|
#if defined(WITH_FCITX)
|
|
if (_fcitx_mode) FcitxPoll();
|
|
#endif
|
|
|
|
SDL_Event ev;
|
|
if (!SDL_PollEvent(&ev)) return -2;
|
|
|
|
switch (ev.type) {
|
|
case SDL_MOUSEMOTION:
|
|
if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
|
|
SDL_WarpMouseInWindow(_sdl_window, _cursor.pos.x, _cursor.pos.y);
|
|
}
|
|
HandleMouseEvents();
|
|
break;
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
if (ev.wheel.y > 0) {
|
|
_cursor.wheel--;
|
|
} else if (ev.wheel.y < 0) {
|
|
_cursor.wheel++;
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
|
|
ev.button.button = SDL_BUTTON_RIGHT;
|
|
}
|
|
|
|
switch (ev.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
_left_button_down = true;
|
|
break;
|
|
|
|
case SDL_BUTTON_RIGHT:
|
|
_right_button_down = true;
|
|
_right_button_clicked = true;
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
HandleMouseEvents();
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (_rightclick_emulate) {
|
|
_right_button_down = false;
|
|
_left_button_down = false;
|
|
_left_button_clicked = false;
|
|
} else if (ev.button.button == SDL_BUTTON_LEFT) {
|
|
_left_button_down = false;
|
|
_left_button_clicked = false;
|
|
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
|
|
_right_button_down = false;
|
|
}
|
|
HandleMouseEvents();
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
HandleExitGameRequest();
|
|
break;
|
|
|
|
case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
|
|
#if defined(WITH_FCITX)
|
|
_suppress_text_event = false;
|
|
_last_sdl_key_mod = ev.key.keysym.mod;
|
|
if (_fcitx_mode && EditBoxInGlobalFocus() && !(FocusedWindowIsConsole() &&
|
|
ev.key.keysym.scancode == SDL_SCANCODE_GRAVE) && (_fcitx_last_keycode != 0 || _fcitx_last_keysym != 0)) {
|
|
if (FcitxProcessKey()) {
|
|
/* key press handled by Fcitx */
|
|
_suppress_text_event = true;
|
|
_fcitx_last_keycode = _fcitx_last_keysym = 0;
|
|
break;
|
|
}
|
|
}
|
|
_fcitx_last_keycode = _fcitx_last_keysym = 0;
|
|
#endif
|
|
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_GUI)) &&
|
|
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
|
|
if (ev.key.repeat == 0) ToggleFullScreen(!_fullscreen);
|
|
} else {
|
|
WChar character;
|
|
|
|
uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
|
|
// Only handle non-text keys here. Text is handled in
|
|
// SDL_TEXTINPUT below.
|
|
if (!this->edit_box_focused ||
|
|
keycode == WKC_DELETE ||
|
|
keycode == WKC_NUM_ENTER ||
|
|
keycode == WKC_LEFT ||
|
|
keycode == WKC_RIGHT ||
|
|
keycode == WKC_UP ||
|
|
keycode == WKC_DOWN ||
|
|
keycode == WKC_HOME ||
|
|
keycode == WKC_END ||
|
|
keycode & WKC_META ||
|
|
keycode & WKC_CTRL ||
|
|
keycode & WKC_ALT ||
|
|
(keycode >= WKC_F1 && keycode <= WKC_F12) ||
|
|
!IsValidChar(character, CS_ALPHANUMERAL) ||
|
|
!this->edit_box_focused) {
|
|
HandleKeypress(keycode, character);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_TEXTINPUT: {
|
|
if (_suppress_text_event) break;
|
|
if (!this->edit_box_focused) break;
|
|
SDL_Keycode kc = SDL_GetKeyFromName(ev.text.text);
|
|
uint keycode = ConvertSdlKeycodeIntoMy(kc);
|
|
|
|
if (keycode == WKC_BACKQUOTE && FocusedWindowIsConsole()) {
|
|
WChar character;
|
|
Utf8Decode(&character, ev.text.text);
|
|
HandleKeypress(keycode, character);
|
|
} else {
|
|
HandleTextInput(nullptr, true);
|
|
HandleTextInput(ev.text.text);
|
|
SetTextInputRect();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_TEXTEDITING: {
|
|
if (!EditBoxInGlobalFocus()) break;
|
|
if (ev.edit.start == 0) {
|
|
_editing_text = ev.edit.text;
|
|
} else {
|
|
_editing_text += ev.edit.text;
|
|
}
|
|
HandleTextInput(_editing_text.c_str(), true, _editing_text.c_str() + _editing_text.size());
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT: {
|
|
if (ev.window.event == SDL_WINDOWEVENT_EXPOSED) {
|
|
// Force a redraw of the entire screen.
|
|
_num_dirty_rects = MAX_DIRTY_RECTS + 1;
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
int w = max(ev.window.data1, 64);
|
|
int h = max(ev.window.data2, 64);
|
|
CreateMainSurface(w, h, w != ev.window.data1 || h != ev.window.data2);
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_ENTER) {
|
|
// mouse entered the window, enable cursor
|
|
_cursor.in_window = true;
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) {
|
|
// mouse left the window, undraw cursor
|
|
UndrawMouseCursor();
|
|
_cursor.in_window = false;
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_MOVED) {
|
|
if (_fcitx_mode) SetTextInputRect();
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
|
|
#if defined(WITH_FCITX)
|
|
if (_fcitx_mode) FcitxFocusChange(true);
|
|
#endif
|
|
} else if (ev.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
|
#if defined(WITH_FCITX)
|
|
if (_fcitx_mode) FcitxFocusChange(false);
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_SYSWMEVENT: {
|
|
#if defined(WITH_FCITX)
|
|
if (_fcitx_mode) FcitxSYSWMEVENT(ev.syswm);
|
|
#endif
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
const char *VideoDriver_SDL::Start(const StringList &parm)
|
|
{
|
|
#if defined(WITH_FCITX)
|
|
FcitxInit();
|
|
#endif
|
|
|
|
/* Explicitly disable hardware acceleration. Enabling this causes
|
|
* UpdateWindowSurface() to update the window's texture instead of
|
|
* its surface. */
|
|
SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION , "0");
|
|
|
|
/* Just on the offchance the audio subsystem started before the video system,
|
|
* check whether any part of SDL has been initialised before getting here.
|
|
* Slightly duplicated with sound/sdl_s.cpp */
|
|
int ret_code = 0;
|
|
if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
|
|
ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
|
|
}
|
|
if (ret_code < 0) return SDL_GetError();
|
|
|
|
GetVideoModes();
|
|
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {
|
|
return SDL_GetError();
|
|
}
|
|
|
|
const char *dname = SDL_GetCurrentVideoDriver();
|
|
DEBUG(driver, 1, "SDL2: using driver '%s'", dname);
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
_draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread");
|
|
|
|
SDL_StopTextInput();
|
|
this->edit_box_focused = false;
|
|
|
|
#if defined(WITH_FCITX)
|
|
if (_fcitx_mode) SDL_EventState(SDL_SYSWMEVENT, 1);
|
|
#endif
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void VideoDriver_SDL::Stop()
|
|
{
|
|
#if defined(WITH_FCITX)
|
|
FcitxDeinit();
|
|
#endif
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
|
SDL_Quit(); // If there's nothing left, quit SDL
|
|
}
|
|
}
|
|
|
|
void VideoDriver_SDL::MainLoop()
|
|
{
|
|
uint32 cur_ticks = SDL_GetTicks();
|
|
uint32 last_cur_ticks = cur_ticks;
|
|
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
|
|
uint32 mod;
|
|
int numkeys;
|
|
const Uint8 *keys;
|
|
|
|
CheckPaletteAnim();
|
|
|
|
std::thread draw_thread;
|
|
std::unique_lock<std::recursive_mutex> draw_lock;
|
|
if (_draw_threaded) {
|
|
/* Initialise the mutex first, because that's the thing we *need*
|
|
* directly in the newly created thread. */
|
|
_draw_mutex = new std::recursive_mutex();
|
|
if (_draw_mutex == nullptr) {
|
|
_draw_threaded = false;
|
|
} else {
|
|
draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
|
_draw_signal = new std::condition_variable_any();
|
|
_draw_continue = true;
|
|
|
|
_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &DrawSurfaceToScreenThread);
|
|
|
|
/* Free the mutex if we won't be able to use it. */
|
|
if (!_draw_threaded) {
|
|
draw_lock.unlock();
|
|
draw_lock.release();
|
|
delete _draw_mutex;
|
|
delete _draw_signal;
|
|
_draw_mutex = nullptr;
|
|
_draw_signal = nullptr;
|
|
} else {
|
|
/* Wait till the draw mutex has started itself. */
|
|
_draw_signal->wait(*_draw_mutex);
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG(driver, 1, "SDL2: using %sthreads", _draw_threaded ? "" : "no ");
|
|
|
|
for (;;) {
|
|
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
|
|
InteractiveRandom(); // randomness
|
|
|
|
while (PollEvent() == -1) {}
|
|
if (_exit_game) break;
|
|
|
|
mod = SDL_GetModState();
|
|
keys = SDL_GetKeyboardState(&numkeys);
|
|
|
|
#if defined(_DEBUG)
|
|
if (_shift_pressed)
|
|
#else
|
|
/* Speedup when pressing tab, except when using ALT+TAB
|
|
* to switch to another application */
|
|
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
|
|
#endif /* defined(_DEBUG) */
|
|
{
|
|
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
|
|
} else if (_fast_forward & 2) {
|
|
_fast_forward = 0;
|
|
}
|
|
|
|
cur_ticks = SDL_GetTicks();
|
|
if (SDL_TICKS_PASSED(cur_ticks, next_tick) || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
|
|
_realtime_tick += cur_ticks - last_cur_ticks;
|
|
last_cur_ticks = cur_ticks;
|
|
next_tick = cur_ticks + MILLISECONDS_PER_TICK;
|
|
|
|
bool old_ctrl_pressed = _ctrl_pressed;
|
|
bool old_shift_pressed = _shift_pressed;
|
|
|
|
_ctrl_pressed = !!(mod & KMOD_CTRL) != _invert_ctrl;
|
|
_shift_pressed = !!(mod & KMOD_SHIFT) != _invert_shift;
|
|
|
|
/* determine which directional keys are down */
|
|
_dirkeys =
|
|
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
|
|
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
|
|
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
|
|
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
|
|
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
|
|
if (old_shift_pressed != _shift_pressed) HandleShiftChanged();
|
|
|
|
/* The gameloop is the part that can run asynchronously. The rest
|
|
* except sleeping can't. */
|
|
if (_draw_mutex != nullptr) draw_lock.unlock();
|
|
|
|
GameLoop();
|
|
|
|
if (_draw_mutex != nullptr) draw_lock.lock();
|
|
|
|
GameLoopPaletteAnimations();
|
|
|
|
UpdateWindows();
|
|
_local_palette = _cur_palette;
|
|
} else {
|
|
/* Release the thread while sleeping */
|
|
if (_draw_mutex != nullptr) draw_lock.unlock();
|
|
CSleep(1);
|
|
if (_draw_mutex != nullptr) draw_lock.lock();
|
|
|
|
NetworkDrawChatMessage();
|
|
DrawMouseCursor();
|
|
}
|
|
|
|
/* End of the critical part. */
|
|
if (_draw_mutex != nullptr && !HasModalProgress()) {
|
|
_draw_signal->notify_one();
|
|
} else {
|
|
/* Oh, we didn't have threads, then just draw unthreaded */
|
|
CheckPaletteAnim();
|
|
DrawSurfaceToScreen();
|
|
}
|
|
}
|
|
|
|
if (_draw_mutex != nullptr) {
|
|
_draw_continue = false;
|
|
/* Sending signal if there is no thread blocked
|
|
* is very valid and results in noop */
|
|
_draw_signal->notify_one();
|
|
if (draw_lock.owns_lock()) draw_lock.unlock();
|
|
draw_lock.release();
|
|
draw_thread.join();
|
|
|
|
delete _draw_mutex;
|
|
delete _draw_signal;
|
|
|
|
_draw_mutex = nullptr;
|
|
_draw_signal = nullptr;
|
|
}
|
|
}
|
|
|
|
bool VideoDriver_SDL::ChangeResolution(int w, int h)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lock;
|
|
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
|
|
|
return CreateMainSurface(w, h, true);
|
|
}
|
|
|
|
bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lock;
|
|
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
|
|
|
/* Remember current window size */
|
|
if (fullscreen) {
|
|
SDL_GetWindowSize(_sdl_window, &_window_size_w, &_window_size_h);
|
|
|
|
/* Find fullscreen window size */
|
|
SDL_DisplayMode dm;
|
|
if (SDL_GetCurrentDisplayMode(0, &dm) < 0) {
|
|
DEBUG(driver, 0, "SDL_GetCurrentDisplayMode() failed: %s", SDL_GetError());
|
|
} else {
|
|
SDL_SetWindowSize(_sdl_window, dm.w, dm.h);
|
|
}
|
|
}
|
|
|
|
DEBUG(driver, 1, "SDL2: Setting %s", fullscreen ? "fullscreen" : "windowed");
|
|
int ret = SDL_SetWindowFullscreen(_sdl_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
|
|
if (ret == 0) {
|
|
/* Switching resolution succeeded, set fullscreen value of window. */
|
|
_fullscreen = fullscreen;
|
|
if (!fullscreen) SDL_SetWindowSize(_sdl_window, _window_size_w, _window_size_h);
|
|
} else {
|
|
DEBUG(driver, 0, "SDL_SetWindowFullscreen() failed: %s", SDL_GetError());
|
|
}
|
|
|
|
return ret == 0;
|
|
}
|
|
|
|
bool VideoDriver_SDL::AfterBlitterChange()
|
|
{
|
|
int w, h;
|
|
SDL_GetWindowSize(_sdl_window, &w, &h);
|
|
return CreateMainSurface(w, h, false);
|
|
}
|
|
|
|
void VideoDriver_SDL::AcquireBlitterLock()
|
|
{
|
|
if (_draw_mutex != nullptr) _draw_mutex->lock();
|
|
}
|
|
|
|
void VideoDriver_SDL::ReleaseBlitterLock()
|
|
{
|
|
if (_draw_mutex != nullptr) _draw_mutex->unlock();
|
|
}
|
|
|
|
#endif /* WITH_SDL2 */
|