mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
52134822b8
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
950 lines
22 KiB
C
950 lines
22 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "gfx.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include <ctype.h>
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#define SPRITECACHE_ID 0xF00F0006
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#define SPRITE_CACHE_SIZE 1024*1024
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//#define WANT_SPRITESIZES
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#define WANT_NEW_LRU
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//#define WANT_LOCKED
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/* These are used in newgrf.c: */
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int _skip_sprites = 0;
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int _replace_sprites_count[16];
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int _replace_sprites_offset[16];
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static const char *_cur_grffile;
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static int _loading_stage;
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static int _skip_specials;
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uint16 _custom_sprites_base;
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static SpriteHdr _cur_sprite;
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static byte *_sprite_ptr[NUM_SPRITES];
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static uint16 _sprite_size[NUM_SPRITES];
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static uint32 _sprite_file_pos[NUM_SPRITES];
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// This one is probably not needed.
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#if defined(WANT_LOCKED)
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static bool _sprite_locked[NUM_SPRITES];
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#endif
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#if defined(WANT_NEW_LRU)
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static int16 _sprite_lru_new[NUM_SPRITES];
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#else
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static uint16 _sprite_lru[NUM_SPRITES];
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static uint16 _sprite_lru_cur[NUM_SPRITES];
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#endif
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#ifdef WANT_SPRITESIZES
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static int8 _sprite_xoffs[NUM_SPRITES];
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static int8 _sprite_yoffs[NUM_SPRITES];
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static uint16 _sprite_xsize[NUM_SPRITES];
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static uint8 _sprite_ysize[NUM_SPRITES];
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#endif
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static uint _sprite_lru_counter;
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static byte *_spritecache_ptr;
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static uint32 _spritecache_size;
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static int _compact_cache_counter;
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typedef struct FileList {
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const char * const basic[4]; // grf files that always have to be loaded
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const char * const landscape[3]; // landscape specific grf files
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} FileList;
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FileList files_dos = {
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{ "TRG1.GRF",
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"TRGI.GRF",
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"signalsw.grf", //0x1320 - 0x1405 inclusive
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NULL },
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{ "TRGC.GRF",
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"TRGH.GRF",
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"TRGT.GRF" },
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};
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FileList files_win = {
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{ "TRG1R.GRF",
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"TRGIR.GRF",
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"signalsw.grf", //0x1320 - 0x1405 inclusive
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NULL },
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{ "TRGCR.GRF",
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"TRGHR.GRF",
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"TRGTR.GRF" },
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};
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#include "table/landscape_sprite.h"
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static const uint16 * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static const uint16 * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_0,
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_slopes_spriteindexes_1,
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_slopes_spriteindexes_2,
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_slopes_spriteindexes_3,
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};
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static void CompactSpriteCache();
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static void ReadSpriteHeaderSkipData(int num, int load_index)
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{
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byte type;
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int8 i;
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int deaf = 0;
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if (_skip_sprites) {
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if (_skip_sprites > 0)
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_skip_sprites--;
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deaf = 1;
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}
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type = FioReadByte();
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_cur_sprite.info = type;
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if (type == 0xFF) {
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/* We need to really skip only special sprites in the deaf
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* mode. It won't hurt to proceed regular sprites as usual
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* because if no special sprite referencing to them is
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* processed, they themselves are never referenced and loaded
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* on their own. */
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if (_skip_specials || deaf) {
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FioSkipBytes(num);
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} else {
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DecodeSpecialSprite(_cur_grffile, num, load_index, _loading_stage);
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}
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return;
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}
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#ifdef WANT_SPRITESIZES
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_cur_sprite.height = FioReadByte();
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_cur_sprite.width = FioReadWord();
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_cur_sprite.x_offs = FioReadWord();
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_cur_sprite.y_offs = FioReadWord();
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#else
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FioSkipBytes(7);
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#endif
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num -= 8;
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if (num == 0)
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return;
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if (type & 2) {
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FioSkipBytes(num);
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return;
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}
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while (num) {
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i = FioReadByte();
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if (i>=0) {
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num -= i;
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FioSkipBytes(i);
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} else {
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i = -(i >> 3);
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num -= i;
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FioReadByte();
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}
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}
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}
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static void ReadSprite(int num, byte *dest)
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{
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byte type;
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byte *rel;
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int8 i;
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int j, dist;
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type = FioReadByte();
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/* We've decoded special sprites when reading headers. */
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if (type != 0xFF) {
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/* read sprite hdr */
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*dest++ = type;
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for(j=0; j!=7; j++)
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*dest++ = FioReadByte();
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num -= 8;
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}
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if (type & 2) {
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while (num--)
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*dest++ = FioReadByte();
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return;
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}
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while (num) {
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i = FioReadByte();
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if (i>=0) {
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num -= i;
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while (i--)
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*dest++ = FioReadByte();
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} else {
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dist = -(((i&7)<<8)|FioReadByte());
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i = -(i >> 3);
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num -= i;
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rel = &dest[dist];
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while (i--)
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*dest++ = *rel++;
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}
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}
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}
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static bool LoadNextSprite(int load_index, byte file_index)
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{
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uint16 size;
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uint32 file_pos;
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if ((size = FioReadWord()) == 0)
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return false;
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file_pos = FioGetPos() | (file_index << 24);
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ReadSpriteHeaderSkipData(size, load_index);
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if ((_replace_sprites_count[0] > 0) && (_cur_sprite.info != 0xFF)) {
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int count = _replace_sprites_count[0];
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int offset = _replace_sprites_offset[0];
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_replace_sprites_offset[0]++;
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_replace_sprites_count[0]--;
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if ((offset + count) <= NUM_SPRITES) {
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load_index = offset;
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} else {
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DEBUG(spritecache, 1) ("Sprites to be replaced are out of range: %x+%x",
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count, offset);
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_replace_sprites_offset[0] = 0;
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_replace_sprites_count[0] = 0;
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}
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if (_replace_sprites_count[0] == 0) {
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int i;
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for (i = 0; i < 15; i++) {
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_replace_sprites_count[i] = _replace_sprites_count[i + 1];
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_replace_sprites_offset[i] = _replace_sprites_offset[i + 1];
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}
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_replace_sprites_count[i] = 0;
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_replace_sprites_offset[i] = 0;
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}
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}
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_sprite_size[load_index] = size;
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_sprite_file_pos[load_index] = file_pos;
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#ifdef WANT_SPRITESIZES
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_sprite_xsize[load_index] = _cur_sprite.width;
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_sprite_ysize[load_index] = _cur_sprite.height;
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_sprite_xoffs[load_index] = _cur_sprite.x_offs;
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_sprite_yoffs[load_index] = _cur_sprite.y_offs;
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#endif
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_sprite_ptr[load_index] = NULL;
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#if defined(WANT_LOCKED)
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_sprite_locked[load_index] = false;
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#endif
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#if defined(WANT_NEW_LRU)
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_sprite_lru_new[load_index] = 0;
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#else
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_sprite_lru[load_index] = 0xFFFF;
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_sprite_lru_cur[load_index] = 0;
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#endif
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return true;
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}
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static void SkipSprites(int count)
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{
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while(count>0)
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{
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uint16 size;
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if ( (size = FioReadWord()) == 0)
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return;
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ReadSpriteHeaderSkipData(size, NUM_SPRITES-1);
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count--;
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}
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}
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static int LoadGrfFile(const char *filename, int load_index, int file_index)
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{
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int load_index_org = load_index;
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FioOpenFile(file_index, filename);
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/* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
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* might contain some special sprites. */
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_skip_specials = 1;
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_skip_sprites = 0;
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DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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while (LoadNextSprite(load_index, file_index)) {
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load_index++;
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if (load_index >= NUM_SPRITES) {
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error("Too many sprites. Recompile with higher NUM_SPRITES value or remove some custom GRF files.");
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}
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}
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return load_index - load_index_org;
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}
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static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
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{
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int i;
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FioOpenFile(file_index, filename);
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_cur_grffile = filename;
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_skip_specials = 0;
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_skip_sprites = 0;
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DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
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filename, load_index);
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/* Skip the first sprite; we don't care about how many sprites this
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* does contain; newest TTDPatches and George's longvehicles don't
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* neither, apparently. */
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{
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int length;
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byte type;
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length = FioReadWord();
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type = FioReadByte();
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if ((length == 4) && (type == 0xFF)) {
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FioReadDword();
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} else {
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error("Custom .grf has invalid format.");
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}
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}
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for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
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if (load_index + i >= NUM_SPRITES)
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error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.",
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load_index + i);
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}
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/* Clean up. */
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_skip_sprites = 0;
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memset(_replace_sprites_count, 0, 16 * sizeof(*_replace_sprites_count));
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memset(_replace_sprites_offset, 0, 16 * sizeof(*_replace_sprites_offset));
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return i;
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}
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static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int file_index)
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{
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int start;
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FioOpenFile(file_index, filename);
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_skip_specials = 1;
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_skip_sprites = 0;
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DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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for(;(start=*index_tbl++) != 0xffff;) {
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int end = *index_tbl++;
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if(start==0xfffe) { // skip sprites (amount in second var)
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SkipSprites(end);
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} else { // load sprites and use indexes from start to end
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do {
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bool b = LoadNextSprite(start, file_index);
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assert(b);
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} while (++start <= end);
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}
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}
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}
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typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*);
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static bool HandleCachedSpriteHeaders(const char *filename, bool read)
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{
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FILE *f;
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fread_t *proc;
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uint32 hdr;
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if (!_cache_sprites)
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return false;
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if (read) {
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f = fopen(filename, "rb");
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proc = fread;
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if (f == NULL)
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return false;
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proc(&hdr, sizeof(hdr), 1, f);
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if (hdr != SPRITECACHE_ID) {
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fclose(f);
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return false;
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}
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} else {
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f = fopen(filename, "wb");
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proc = (fread_t*) fwrite;
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if (f == NULL)
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return false;
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hdr = SPRITECACHE_ID;
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proc(&hdr, sizeof(hdr), 1, f);
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}
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proc(_sprite_size, 1, sizeof(_sprite_size), f);
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proc(_sprite_file_pos, 1, sizeof(_sprite_file_pos), f);
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#if 0
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proc(_sprite_xsize, 1, sizeof(_sprite_xsize), f);
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proc(_sprite_ysize, 1, sizeof(_sprite_ysize), f);
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proc(_sprite_xoffs, 1, sizeof(_sprite_xoffs), f);
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proc(_sprite_yoffs, 1, sizeof(_sprite_yoffs), f);
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#endif
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#if !defined(WANT_NEW_LRU)
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if (read)
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memset(_sprite_lru, 0xFF, sizeof(_sprite_lru));
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#endif
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fclose(f);
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return true;
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}
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#define S_DATA(x) (*(uint32*)(x))
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#define S_FREE_MASK 1
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#define S_HDRSIZE sizeof(uint32)
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static uint32 GetSpriteCacheUsage()
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{
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byte *s = _spritecache_ptr;
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size_t cur_size, tot_size = 0;
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for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
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if ( cur_size & S_FREE_MASK ) {
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cur_size--;
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} else {
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tot_size += cur_size;
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}
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}
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return tot_size;
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}
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void IncreaseSpriteLRU()
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{
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int i;
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// Increase all LRU values
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#if defined(WANT_NEW_LRU)
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if (_sprite_lru_counter > 16384) {
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DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
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for(i=0; i!=NUM_SPRITES; i++)
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if (_sprite_ptr[i] != NULL) {
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if (_sprite_lru_new[i] >= 0) {
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_sprite_lru_new[i] = -1;
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} else if (_sprite_lru_new[i] != -32768) {
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_sprite_lru_new[i]--;
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}
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}
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_sprite_lru_counter = 0;
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}
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#else
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for(i=0; i!=NUM_SPRITES; i++)
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if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
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_sprite_lru[i]++;
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// Reset the lru counter.
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_sprite_lru_counter = 0;
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#endif
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// Compact sprite cache every now and then.
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if (++_compact_cache_counter >= 740) {
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CompactSpriteCache();
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_compact_cache_counter = 0;
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}
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}
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// Called when holes in the sprite cache should be removed.
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// That is accomplished by moving the cached data.
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static void CompactSpriteCache()
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{
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byte *s, *t;
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size_t size, sizeb, cur_size;
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int i;
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DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
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s = _spritecache_ptr;
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while (true) {
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size = S_DATA(s);
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// Only look for free blocks.
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if (size & S_FREE_MASK) {
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size -= S_FREE_MASK;
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// Since free blocks are automatically coalesced, this should hold true.
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assert(!(S_DATA(s+size) & S_FREE_MASK));
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// If the next block is the sentinel block, we can safely return
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if ( (sizeb=S_DATA(s + size)) == 0)
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break;
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// Locate the sprite number belonging to the next pointer.
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for(i=0,t=s+size+S_HDRSIZE; _sprite_ptr[i] != t; i++) {assert(i < NUM_SPRITES);}
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// If it's locked, we must not move it.
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#if defined(WANT_LOCKED)
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if (!_sprite_locked[i]) {
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#endif
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// Offset the sprite pointer by the size of the free block
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_sprite_ptr[i] -= size;
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// Move the memory
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memmove(s + S_HDRSIZE, s + S_HDRSIZE + size, sizeb - S_HDRSIZE);
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// What we just did had the effect of swapping the allocated block with the free block, so we need to update
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// the block pointers. First update the allocated one. It is in use.
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S_DATA(s) = sizeb;
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// Then coalesce the free ones that follow.
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s += sizeb;
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while ((cur_size = S_DATA(s+size)) & S_FREE_MASK)
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size += cur_size - S_FREE_MASK;
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S_DATA(s) = size + S_FREE_MASK;
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continue;
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#if defined(WANT_LOCKED)
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}
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#endif
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}
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// Continue with next block until the sentinel is reached.
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s += size;
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if (size == 0)
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break;
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}
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}
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static void DeleteEntryFromSpriteCache()
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{
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int i;
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int best = -1;
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byte *s;
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||
size_t cur_size, cur;
|
||
int cur_lru;
|
||
|
||
DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
|
||
|
||
#if defined(WANT_NEW_LRU)
|
||
cur_lru = 0xffff;
|
||
for(i=0; i!=NUM_SPRITES; i++) {
|
||
if (_sprite_ptr[i] != 0 &&
|
||
_sprite_lru_new[i] < cur_lru
|
||
#if defined(WANT_LOCKED)
|
||
&& !_sprite_locked[i]) {
|
||
#else
|
||
) {
|
||
#endif
|
||
cur_lru = _sprite_lru_new[i];
|
||
best = i;
|
||
}
|
||
}
|
||
#else
|
||
{
|
||
uint16 cur_lru = 0, cur_lru_cur = 0xffff;
|
||
for(i=0; i!=NUM_SPRITES; i++) {
|
||
if (_sprite_ptr[i] == 0 ||
|
||
#if defined(WANT_LOCKED)
|
||
_sprite_locked[i] ||
|
||
#endif
|
||
_sprite_lru[i] < cur_lru)
|
||
continue;
|
||
|
||
// Found a sprite with a higher LRU value, then remember it.
|
||
if (_sprite_lru[i] != cur_lru) {
|
||
cur_lru = _sprite_lru[i];
|
||
best = i;
|
||
|
||
// Else if both sprites were very recently referenced, compare by the cur value instead.
|
||
} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
|
||
cur_lru_cur = _sprite_lru_cur[i];
|
||
cur_lru = _sprite_lru[i];
|
||
best = i;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
// Display an error message and die, in case we found no sprite at all.
|
||
// This shouldn't really happen, unless all sprites are locked.
|
||
if (best == -1)
|
||
error("Out of sprite memory");
|
||
|
||
// Mark the block as free (the block must be in use)
|
||
s = _sprite_ptr[best];
|
||
assert(!(S_DATA(s - S_HDRSIZE) & S_FREE_MASK));
|
||
S_DATA(s - S_HDRSIZE) += S_FREE_MASK;
|
||
_sprite_ptr[best] = NULL;
|
||
|
||
// And coalesce adjacent free blocks
|
||
s = _spritecache_ptr;
|
||
for(; (cur_size=S_DATA(s)) != 0; s+=cur_size) {
|
||
if ( cur_size & S_FREE_MASK ) {
|
||
while ((cur=S_DATA(s+cur_size-S_FREE_MASK)) & S_FREE_MASK) {
|
||
cur_size += cur - S_FREE_MASK;
|
||
S_DATA(s) = cur_size;
|
||
}
|
||
cur_size--;
|
||
}
|
||
}
|
||
}
|
||
|
||
static byte *LoadSpriteToMem(int sprite)
|
||
{
|
||
byte *s;
|
||
size_t mem_req, cur_size;
|
||
|
||
DEBUG(spritecache, 9) ("load sprite %d", sprite);
|
||
|
||
restart:
|
||
// Number of needed bytes
|
||
mem_req = _sprite_size[sprite] + S_HDRSIZE;
|
||
|
||
// Align this to an uint32 boundary. This also makes sure that the 2 least bit are not used,
|
||
// so we could use those for other things.
|
||
mem_req = (mem_req + sizeof(uint32) - 1) & ~(sizeof(uint32) - 1);
|
||
|
||
s = _spritecache_ptr;
|
||
for(;;) {
|
||
for(;;) {
|
||
cur_size = S_DATA(s);
|
||
if (! (cur_size & S_FREE_MASK) ) break;
|
||
|
||
cur_size -= S_FREE_MASK;
|
||
|
||
// Now s points at a free block.
|
||
// The block is exactly the size we need?
|
||
if (cur_size != mem_req) {
|
||
|
||
// No.. is it too small?
|
||
if (cur_size < mem_req + S_HDRSIZE)
|
||
break;
|
||
|
||
// Block was big enough, and we need to inject a free block too.
|
||
S_DATA(s + mem_req) = cur_size - mem_req + S_FREE_MASK;
|
||
|
||
}
|
||
// Set size and in use
|
||
S_DATA(s) = mem_req;
|
||
|
||
_sprite_ptr[sprite] = (s += S_HDRSIZE);
|
||
|
||
FioSeekToFile(_sprite_file_pos[sprite]);
|
||
ReadSprite(_sprite_size[sprite], s);
|
||
|
||
// Patch the height to compensate for a TTD bug?
|
||
if (sprite == 142) { s[1] = 10; }
|
||
|
||
// Return sprite ptr
|
||
return s;
|
||
}
|
||
|
||
// Reached sentinel, but no block found yet. Need to delete some old entries.
|
||
if (cur_size == 0) {
|
||
DeleteEntryFromSpriteCache();
|
||
goto restart;
|
||
}
|
||
|
||
s += cur_size;
|
||
}
|
||
}
|
||
|
||
#if defined(NEW_ROTATION)
|
||
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
|
||
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
|
||
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
|
||
|
||
|
||
static uint RotateSprite(uint s)
|
||
{
|
||
static const byte _rotate_tile_sprite[19] = { 0,2,4,6,8,10,12,14,1,3,5,7,9,11,13,17,18,16,15 };
|
||
static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
|
||
static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
|
||
|
||
if (0);
|
||
X19(752)
|
||
X15(990-1)
|
||
X19(3924)
|
||
X19(3943)
|
||
X19(3962)
|
||
X19(3981)
|
||
X19(4000)
|
||
X19(4023)
|
||
X19(4042)
|
||
MAP(4061,4069,_coast_map)
|
||
X19(4126)
|
||
X19(4145)
|
||
X19(4164)
|
||
X19(4183)
|
||
X19(4202)
|
||
X19(4221)
|
||
X19(4240)
|
||
X19(4259)
|
||
X19(4259)
|
||
X19(4278)
|
||
MAP(4090, 4095, _fence_map)
|
||
MAP(4096, 4101, _fence_map)
|
||
MAP(4102, 4107, _fence_map)
|
||
MAP(4108, 4113, _fence_map)
|
||
MAP(4114, 4119, _fence_map)
|
||
MAP(4120, 4125, _fence_map)
|
||
return s;
|
||
}
|
||
#endif
|
||
|
||
byte *GetSpritePtr(uint sprite)
|
||
{
|
||
byte *p;
|
||
|
||
assert(sprite < NUM_SPRITES);
|
||
|
||
#if defined(NEW_ROTATION)
|
||
sprite = RotateSprite(sprite);
|
||
#endif
|
||
|
||
// Update LRU
|
||
#if defined(WANT_NEW_LRU)
|
||
_sprite_lru_new[sprite] = ++_sprite_lru_counter;
|
||
#else
|
||
_sprite_lru_cur[sprite] = ++_sprite_lru_counter;
|
||
_sprite_lru[sprite] = 0;
|
||
#endif
|
||
|
||
// Check if the sprite is loaded already?
|
||
p = _sprite_ptr[sprite];
|
||
if (p == NULL)
|
||
p = LoadSpriteToMem(sprite); // No, need to load it.
|
||
return p;
|
||
}
|
||
|
||
byte _sprite_page_to_load = 0xFF;
|
||
|
||
static const char * const _cached_filenames[4] = {
|
||
"cached_sprites.xxx",
|
||
"cached_sprites.xx1",
|
||
"cached_sprites.xx2",
|
||
"cached_sprites.xx3",
|
||
};
|
||
|
||
#define OPENTTD_SPRITES_COUNT 93
|
||
static const uint16 _openttd_grf_indexes[] = {
|
||
SPR_OPENTTD_BASE+0, SPR_OPENTTD_BASE+7, // icons etc
|
||
134, 134, // euro symbol medium size
|
||
582, 582, // euro symbol large size
|
||
358, 358, // euro symbol tiny
|
||
SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
|
||
648, 648, // nordic char: <20>
|
||
616, 616, // nordic char: <20>
|
||
666, 666, // nordic char: <20>
|
||
634, 634, // nordic char: <20>
|
||
SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
|
||
0xffff,
|
||
};
|
||
|
||
|
||
/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF).
|
||
* _use_dos_palette is set accordingly
|
||
* WARNING! This is case-sensitive, therefore the file has to be uppercase for correct
|
||
* detection. If neither are found, Windows palette is assumed. */
|
||
static void CheckGrfFile()
|
||
{
|
||
FILE *f;
|
||
byte *s;
|
||
|
||
s = str_fmt("%s%s", _path.data_dir, files_win.basic[0]);
|
||
f = fopen(s, "r");
|
||
if (f != NULL) {
|
||
_use_dos_palette = false;
|
||
return;
|
||
}
|
||
|
||
s = str_fmt("%s%s", _path.data_dir, files_dos.basic[0]);
|
||
f = fopen(s, "r");
|
||
if (f != NULL) {
|
||
_use_dos_palette = true;
|
||
return;
|
||
}
|
||
}
|
||
|
||
static void LoadSpriteTables()
|
||
{
|
||
int i,j;
|
||
FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
|
||
|
||
_loading_stage = 1;
|
||
|
||
/*
|
||
* Note for developers:
|
||
* Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
|
||
* that you should also add the corresponding FioOpenFile to the 'else'-section
|
||
* below.
|
||
*
|
||
* TODO:
|
||
* I think we can live entirely without Indexed GRFs, but I have to
|
||
* invest that further. --octo
|
||
*/
|
||
|
||
// Check if we have the DOS or Windows version of the GRF files
|
||
CheckGrfFile();
|
||
|
||
files = _use_dos_palette?(&files_dos):(&files_win);
|
||
|
||
// Try to load the sprites from cache
|
||
if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
|
||
// We do not have the sprites in cache yet, or cache is disabled
|
||
// So just load all files from disk..
|
||
|
||
int load_index = 0;
|
||
|
||
for(i=0; files->basic[i] != NULL; i++) {
|
||
load_index += LoadGrfFile(files->basic[i], load_index, (byte)i);
|
||
}
|
||
|
||
LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
|
||
|
||
if (_sprite_page_to_load != 0)
|
||
LoadGrfIndexed(files->landscape[_sprite_page_to_load-1], _landscape_spriteindexes[_sprite_page_to_load-1], i++);
|
||
|
||
LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
|
||
|
||
load_index = SPR_CANALS_BASE;
|
||
load_index += LoadGrfFile("canalsw.grf", load_index, i++);
|
||
|
||
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
|
||
|
||
|
||
/* Load newgrf sprites */
|
||
|
||
_custom_sprites_base = load_index;
|
||
|
||
_loading_stage = 0;
|
||
for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
|
||
InitNewGRFFile(_newgrf_files[j], load_index);
|
||
load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
|
||
}
|
||
|
||
_loading_stage = 1;
|
||
load_index = _custom_sprites_base;
|
||
for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++)
|
||
load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
|
||
|
||
|
||
// If needed, save the cache to file
|
||
HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
|
||
} else {
|
||
// We have sprites cached. We just loaded the cached files
|
||
// now we only have to open a file-pointer to all the original grf-files
|
||
// This is very important. Not all sprites are in the cache. So sometimes
|
||
// the game needs to load the sprite from disk. When the file is not
|
||
// open it can not read. So all files that are in the 'if'-section
|
||
// above should also be in this 'else'-section.
|
||
//
|
||
// NOTE: the order of the files must be identical as in the section above!!
|
||
|
||
for(i = 0; files->basic[i] != NULL; i++)
|
||
FioOpenFile(i,files->basic[i]);
|
||
|
||
FioOpenFile(i++, "openttd.grf");
|
||
|
||
if (_sprite_page_to_load != 0)
|
||
FioOpenFile(i++, files->landscape[_sprite_page_to_load-1]);
|
||
|
||
FioOpenFile(i++, "trkfoundw.grf");
|
||
FioOpenFile(i++, "canalsw.grf");
|
||
|
||
// FIXME: if a user changes his newgrf's, the cached-sprites gets
|
||
// invalid. We should have some kind of check for this.
|
||
// The best solution for this is to delete the cached-sprites.. but how
|
||
// do we detect it?
|
||
for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++)
|
||
FioOpenFile(i++, _newgrf_files[j]);
|
||
}
|
||
|
||
_compact_cache_counter = 0;
|
||
}
|
||
|
||
void GfxInitSpriteMem(byte *ptr, uint32 size)
|
||
{
|
||
// initialize sprite cache heap
|
||
_spritecache_ptr = ptr;
|
||
_spritecache_size = size;
|
||
|
||
// Sentinel block (identified by size=0)
|
||
S_DATA(ptr + size - S_HDRSIZE) = 0;
|
||
// A big free block
|
||
S_DATA(ptr) = size - S_HDRSIZE + S_FREE_MASK;
|
||
|
||
memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
|
||
}
|
||
|
||
|
||
void GfxLoadSprites() {
|
||
static byte *_sprite_mem;
|
||
|
||
// Need to reload the sprites only if the landscape changed
|
||
if (_sprite_page_to_load != _opt.landscape) {
|
||
_sprite_page_to_load = _opt.landscape;
|
||
|
||
// Sprite cache
|
||
DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
|
||
|
||
// Reuse existing memory?
|
||
if (_sprite_mem == NULL) _sprite_mem = malloc(SPRITE_CACHE_SIZE);
|
||
GfxInitSpriteMem(_sprite_mem, SPRITE_CACHE_SIZE);
|
||
LoadSpriteTables();
|
||
GfxInitPalettes();
|
||
}
|
||
}
|
||
|
||
|
||
const SpriteDimension *GetSpriteDimension(uint sprite)
|
||
{
|
||
static SpriteDimension sd_static;
|
||
SpriteDimension *sd;
|
||
|
||
#ifndef WANT_SPRITESIZES
|
||
byte *p;
|
||
|
||
p = _sprite_ptr[sprite];
|
||
if (p == NULL)
|
||
p = GetSpritePtr(sprite);
|
||
|
||
/* decode sprite header */
|
||
sd = &sd_static;
|
||
sd->xoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->x_offs);
|
||
sd->yoffs = (int16)READ_LE_UINT16(&((SpriteHdr*)p)->y_offs);
|
||
sd->xsize = READ_LE_UINT16(&((SpriteHdr*)p)->width);
|
||
sd->ysize = ((SpriteHdr*)p)->height;
|
||
#else
|
||
sd = &sd_static;
|
||
sd->xoffs = _sprite_xoffs[sprite];
|
||
sd->yoffs = _sprite_yoffs[sprite];
|
||
sd->xsize = _sprite_xsize[sprite];
|
||
sd->ysize = _sprite_ysize[sprite];
|
||
#endif
|
||
/* sd->xoffs = _sprite_xoffs[sprite];
|
||
sd->yoffs = _sprite_yoffs[sprite];
|
||
sd->xsize = _sprite_xsize[sprite];
|
||
sd->ysize = _sprite_ysize[sprite];
|
||
*/
|
||
return sd;
|
||
}
|
||
|