mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-06 03:20:28 +00:00
728 lines
24 KiB
C++
728 lines
24 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_cmd.cpp Handling of object tiles. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "command_func.h"
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#include "viewport_func.h"
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#include "company_base.h"
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#include "town.h"
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#include "bridge_map.h"
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#include "genworld.h"
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#include "autoslope.h"
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#include "functions.h"
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#include "water.h"
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#include "window_func.h"
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#include "company_gui.h"
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#include "cheat_type.h"
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#include "object.h"
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#include "cargopacket.h"
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#include "sprite.h"
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#include "core/random_func.hpp"
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#include "core/pool_func.hpp"
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#include "object_map.h"
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#include "object_base.h"
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#include "newgrf.h"
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#include "newgrf_config.h"
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#include "newgrf_object.h"
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#include "date_func.h"
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#include "newgrf_debug.h"
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#include "table/strings.h"
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#include "table/object_land.h"
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ObjectPool _object_pool("Object");
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INSTANTIATE_POOL_METHODS(Object)
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uint16 Object::counts[NUM_OBJECTS];
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/* static */ Object *Object::GetByTile(TileIndex tile)
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{
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return Object::Get(GetObjectIndex(tile));
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}
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/** Initialize/reset the objects. */
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void InitializeObjects()
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{
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_object_pool.CleanPool();
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Object::ResetTypeCounts();
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}
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void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
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{
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const ObjectSpec *spec = ObjectSpec::Get(type);
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TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4));
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Object *o = new Object();
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o->location = ta;
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o->town = town == NULL ? CalcClosestTownFromTile(tile) : town;
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o->build_date = _date;
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/* If nothing owns the object, the colour will be random. Otherwise
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* get the colour from the company's livery settings. */
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if (owner == OWNER_NONE) {
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o->colour = Random();
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} else {
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const Livery *l = Company::Get(owner)->livery;
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o->colour = l->colour1 + l->colour2 * 16;
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}
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/* If the object wants only one colour, then give it that colour. */
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if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
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if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
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uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
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if (res != CALLBACK_FAILED) o->colour = GB(res, 0, 8);
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}
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assert(o->town != NULL);
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TILE_AREA_LOOP(t, ta) {
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WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
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MakeObject(t, type, owner, o->index, wc, Random());
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MarkTileDirtyByTile(t);
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}
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Object::IncTypeCount(type);
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if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
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}
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/**
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* Increase the animation stage of a whole structure.
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* @param tile The tile of the structure.
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*/
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static void IncreaseAnimationStage(TileIndex tile)
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{
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TileArea ta = Object::GetByTile(tile)->location;
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TILE_AREA_LOOP(t, ta) {
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SetAnimationFrame(t, GetAnimationFrame(t) + 1);
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MarkTileDirtyByTile(t);
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}
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}
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/** We encode the company HQ size in the animation stage. */
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#define GetCompanyHQSize GetAnimationFrame
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/** We encode the company HQ size in the animation stage. */
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#define IncreaseCompanyHQSize IncreaseAnimationStage
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void UpdateCompanyHQ(TileIndex tile, uint score)
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{
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if (tile == INVALID_TILE) return;
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byte val;
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(val = 0, score < 170) ||
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(val++, score < 350) ||
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(val++, score < 520) ||
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(val++, score < 720) ||
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(val++, true);
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while (GetCompanyHQSize(tile) < val) {
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IncreaseCompanyHQSize(tile);
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}
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}
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/**
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* Updates the colour of the object whenever a company changes.
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* @param c The company the company colour changed of.
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*/
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void UpdateObjectColours(const Company *c)
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{
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Object *obj;
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FOR_ALL_OBJECTS(obj) {
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Owner owner = GetTileOwner(obj->location.tile);
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/* Not the current owner, so colour doesn't change. */
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if (owner != c->index) continue;
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const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
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/* Using the object colour callback, so not using company colour. */
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if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
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const Livery *l = c->livery;
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obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
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}
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}
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extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool check_bridge);
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static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
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/**
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* Build an object object
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* @param tile tile where the object will be located
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* @param flags type of operation
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* @param p1 the object type to build
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* @param p2 unused
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CommandCost cost(EXPENSES_PROPERTY);
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ObjectType type = (ObjectType)GB(p1, 0, 8);
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const ObjectSpec *spec = ObjectSpec::Get(type);
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if (!spec->IsAvailable()) return CMD_ERROR;
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if (spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT && (_game_mode != GM_EDITOR || _current_company != OWNER_NONE)) return CMD_ERROR;
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if (spec->flags & OBJECT_FLAG_ONLY_IN_GAME && (_game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
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if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
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if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
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int size_x = GB(spec->size, 0, 4);
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int size_y = GB(spec->size, 4, 4);
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TileArea ta(tile, size_x, size_y);
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if (type == OBJECT_OWNED_LAND) {
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/* Owned land is special as it can be placed on any slope. */
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cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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} else {
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/* Check the surface to build on. */
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bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
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bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
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TILE_AREA_LOOP(t, ta) {
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if (HasTileWaterGround(t)) {
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if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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if (!IsWaterTile(t)) {
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/* Normal water tiles don't have to be cleared. For all other tile types clear
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* the tile but leave the water. */
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cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER, CMD_LANDSCAPE_CLEAR));
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}
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} else {
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if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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/* For non-water tiles, we'll have to clear it before building. */
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cost.AddCost(DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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}
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}
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/* So, now the surface is checked... check the slope of said surface. */
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if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
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TILE_AREA_LOOP(t, ta) {
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TileIndex diff = t - tile;
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uint16 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t, NULL), TileY(diff) << 4 | TileX(diff), spec, NULL, t);
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if (callback != 0) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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} else {
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/* Check whether the ground is flat enough. */
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int allowed_z = -1;
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TILE_AREA_LOOP(t, ta) {
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/* We'll do the bridge test later; it's quite custom. */
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cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false));
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}
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}
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}
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if (cost.Failed()) return cost;
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/* Finally do a check for bridges. */
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TILE_AREA_LOOP(t, ta) {
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if (MayHaveBridgeAbove(t) && IsBridgeAbove(t) && (
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!(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
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(GetTileMaxZ(t) + spec->height * TILE_HEIGHT >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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}
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int hq_score = 0;
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switch (type) {
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case OBJECT_TRANSMITTER:
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case OBJECT_LIGHTHOUSE:
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
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break;
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case OBJECT_OWNED_LAND:
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if (IsTileType(tile, MP_OBJECT) &&
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IsTileOwner(tile, _current_company) &&
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IsOwnedLand(tile)) {
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return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
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}
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break;
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case OBJECT_HQ: {
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Company *c = Company::Get(_current_company);
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if (c->location_of_HQ != INVALID_TILE) {
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/* We need to persuade a bit harder to remove the old HQ. */
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_current_company = OWNER_WATER;
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cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
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_current_company = c->index;
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}
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if (flags & DC_EXEC) {
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hq_score = UpdateCompanyRatingAndValue(c, false);
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c->location_of_HQ = tile;
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SetWindowDirty(WC_COMPANY, c->index);
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}
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break;
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}
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case OBJECT_STATUE:
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/* This may never be constructed using this method. */
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return CMD_ERROR;
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default: // i.e. NewGRF provided.
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break;
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}
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if (flags & DC_EXEC) {
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BuildObject(type, tile, _current_company);
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/* Make sure the HQ starts at the right size. */
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if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
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}
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cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
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return cost;
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}
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static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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static void DrawTile_Object(TileInfo *ti)
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{
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ObjectType type = GetObjectType(ti->tile);
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const ObjectSpec *spec = ObjectSpec::Get(type);
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/* Fall back for when the object doesn't exist anymore. */
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if (!spec->enabled) type = OBJECT_TRANSMITTER;
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if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
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if (type < NEW_OBJECT_OFFSET) {
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const DrawTileSprites *dts = NULL;
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Owner to = GetTileOwner(ti->tile);
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PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
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if (type == OBJECT_HQ) {
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TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
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dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
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} else {
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dts = &_objects[type];
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}
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if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
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/* If an object has no foundation, but tries to draw a (flat) ground
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* type... we have to be nice and convert that for them. */
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switch (dts->ground.sprite) {
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case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
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case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
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case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
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case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
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default: DrawGroundSprite(dts->ground.sprite, palette); break;
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}
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} else {
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DrawGroundSprite(dts->ground.sprite, palette);
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}
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if (!IsInvisibilitySet(TO_STRUCTURES)) {
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, dts->seq) {
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AddSortableSpriteToDraw(
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dtss->image.sprite, palette,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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IsTransparencySet(TO_STRUCTURES)
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);
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}
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}
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} else {
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DrawNewObjectTile(ti, spec);
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}
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if (spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) DrawBridgeMiddle(ti);
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}
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static uint GetSlopeZ_Object(TileIndex tile, uint x, uint y)
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{
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if (IsOwnedLand(tile)) {
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uint z;
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Slope tileh = GetTileSlope(tile, &z);
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return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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} else {
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return GetTileMaxZ(tile);
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}
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}
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static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
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{
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return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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}
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/**
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* Perform the actual removal of the object from the map.
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* @param o The object to really clear.
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*/
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static void ReallyClearObjectTile(Object *o)
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{
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Object::DecTypeCount(GetObjectType(o->location.tile));
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TILE_AREA_LOOP(tile_cur, o->location) {
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DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
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MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
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}
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delete o;
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}
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SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
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/**
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* Find the entry in _cleared_object_areas which occupies a certain tile.
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* @param tile Tile of interest
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* @return Occupying entry, or NULL if none
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*/
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ClearedObjectArea *FindClearedObject(TileIndex tile)
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{
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TileArea ta = TileArea(tile, 1, 1);
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const ClearedObjectArea *end = _cleared_object_areas.End();
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for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) {
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if (coa->area.Intersects(ta)) return coa;
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}
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return NULL;
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}
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static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
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{
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ObjectType type = GetObjectType(tile);
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const ObjectSpec *spec = ObjectSpec::Get(type);
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/* Get to the northern most tile. */
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Object *o = Object::GetByTile(tile);
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TileArea ta = o->location;
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ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
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cleared_area->first_tile = tile;
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cleared_area->area = ta;
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CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
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if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
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/* Water can remove everything! */
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if (_current_company != OWNER_WATER) {
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if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
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/* There is water under the object, treat it as water tile. */
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return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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} else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
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/* No automatic removal by overbuilding stuff. */
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return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
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} else if (_game_mode == GM_EDITOR) {
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/* No further limitations for the editor. */
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} else if (GetTileOwner(tile) == OWNER_NONE) {
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/* Owned by nobody, so we can only remove it with brute force! */
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if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
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} else if (CheckTileOwnership(tile).Failed()) {
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/* We don't own it!. */
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return_cmd_error(STR_ERROR_OWNED_BY);
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} else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
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/* In the game editor or with cheats we can remove, otherwise we can't. */
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if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
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/* Removing with the cheat costs more in TTDPatch / the specs. */
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cost.MultiplyCost(25);
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}
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} else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
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/* Water can't remove objects that are buildable on water. */
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return CMD_ERROR;
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}
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switch (type) {
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case OBJECT_HQ: {
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Company *c = Company::Get(GetTileOwner(tile));
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if (flags & DC_EXEC) {
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c->location_of_HQ = INVALID_TILE; // reset HQ position
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SetWindowDirty(WC_COMPANY, c->index);
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CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
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}
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/* cost of relocating company is 1% of company value */
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cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
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break;
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}
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case OBJECT_STATUE:
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if (flags & DC_EXEC) {
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Town *town = o->town;
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ClrBit(town->statues, GetTileOwner(tile));
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SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
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}
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break;
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default:
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break;
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|
}
|
|
|
|
if (flags & DC_EXEC) ReallyClearObjectTile(o);
|
|
|
|
return cost;
|
|
}
|
|
|
|
static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
|
|
{
|
|
if (!IsCompanyHQ(tile)) return;
|
|
|
|
/* HQ accepts passenger and mail; but we have to divide the values
|
|
* between 4 tiles it occupies! */
|
|
|
|
/* HQ level (depends on company performance) in the range 1..5. */
|
|
uint level = GetCompanyHQSize(tile) + 1;
|
|
|
|
/* Top town building generates 10, so to make HQ interesting, the top
|
|
* type makes 20. */
|
|
acceptance[CT_PASSENGERS] += max(1U, level);
|
|
SetBit(*always_accepted, CT_PASSENGERS);
|
|
|
|
/* Top town building generates 4, HQ can make up to 8. The
|
|
* proportion passengers:mail is different because such a huge
|
|
* commercial building generates unusually high amount of mail
|
|
* correspondence per physical visitor. */
|
|
acceptance[CT_MAIL] += max(1U, level / 2);
|
|
SetBit(*always_accepted, CT_MAIL);
|
|
}
|
|
|
|
|
|
static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
|
|
{
|
|
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
|
|
td->str = spec->name;
|
|
td->owner[0] = GetTileOwner(tile);
|
|
td->build_date = Object::GetByTile(tile)->build_date;
|
|
|
|
if (spec->grf_prop.grffile != NULL) {
|
|
td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
|
|
}
|
|
}
|
|
|
|
static void TileLoop_Object(TileIndex tile)
|
|
{
|
|
const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
|
|
if (spec->flags & OBJECT_FLAG_ANIMATION) {
|
|
const Object *o = Object::GetByTile(tile);
|
|
TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
|
|
if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
|
|
}
|
|
|
|
if (IsTileOnWater(tile)) TileLoop_Water(tile);
|
|
|
|
if (!IsCompanyHQ(tile)) return;
|
|
|
|
/* HQ accepts passenger and mail; but we have to divide the values
|
|
* between 4 tiles it occupies! */
|
|
|
|
/* HQ level (depends on company performance) in the range 1..5. */
|
|
uint level = GetCompanyHQSize(tile) + 1;
|
|
assert(level < 6);
|
|
|
|
StationFinder stations(TileArea(tile, 2, 2));
|
|
|
|
uint r = Random();
|
|
/* Top town buildings generate 250, so the top HQ type makes 256. */
|
|
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
|
|
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
|
|
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
|
|
MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
|
|
}
|
|
|
|
/* Top town building generates 90, HQ can make up to 196. The
|
|
* proportion passengers:mail is about the same as in the acceptance
|
|
* equations. */
|
|
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
|
|
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
|
|
if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
|
|
MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
|
|
}
|
|
}
|
|
|
|
|
|
static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static bool ClickTile_Object(TileIndex tile)
|
|
{
|
|
if (!IsCompanyHQ(tile)) return false;
|
|
|
|
ShowCompany(GetTileOwner(tile));
|
|
return true;
|
|
}
|
|
|
|
static void AnimateTile_Object(TileIndex tile)
|
|
{
|
|
AnimateNewObjectTile(tile);
|
|
}
|
|
|
|
/* checks, if a radio tower is within a 9x9 tile square around tile */
|
|
static bool IsRadioTowerNearby(TileIndex tile)
|
|
{
|
|
TileIndex tile_s = tile - TileDiffXY(min(TileX(tile), 4U), min(TileY(tile), 4U));
|
|
uint w = min(TileX(tile), 4U) + 1 + min(MapMaxX() - TileX(tile), 4U);
|
|
uint h = min(TileY(tile), 4U) + 1 + min(MapMaxY() - TileY(tile), 4U);
|
|
|
|
TILE_LOOP(tile, w, h, tile_s) {
|
|
if (IsTransmitterTile(tile)) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void GenerateObjects()
|
|
{
|
|
if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
|
|
|
|
/* add radio tower */
|
|
int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
|
|
int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
|
|
|
|
/* Scale the amount of lighthouses with the amount of land at the borders. */
|
|
if (_settings_game.construction.freeform_edges && lighthouses_to_build != 0) {
|
|
uint num_water_tiles = 0;
|
|
for (uint x = 0; x < MapMaxX(); x++) {
|
|
if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
|
|
if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
|
|
}
|
|
for (uint y = 1; y < MapMaxY() - 1; y++) {
|
|
if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
|
|
if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
|
|
}
|
|
/* The -6 is because the top borders are MP_VOID (-2) and all corners
|
|
* are counted twice (-4). */
|
|
lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6);
|
|
}
|
|
|
|
SetGeneratingWorldProgress(GWP_OBJECT, radiotower_to_build + lighthouses_to_build);
|
|
|
|
for (uint i = ScaleByMapSize(1000); i != 0; i--) {
|
|
TileIndex tile = RandomTile();
|
|
|
|
uint h;
|
|
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
|
|
if (IsRadioTowerNearby(tile)) continue;
|
|
|
|
BuildObject(OBJECT_TRANSMITTER, tile);
|
|
IncreaseGeneratingWorldProgress(GWP_OBJECT);
|
|
if (--radiotower_to_build == 0) break;
|
|
}
|
|
}
|
|
|
|
/* add lighthouses */
|
|
uint maxx = MapMaxX();
|
|
uint maxy = MapMaxY();
|
|
for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
|
|
uint r = Random();
|
|
|
|
/* Scatter the lighthouses more evenly around the perimeter */
|
|
int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
|
|
DiagDirection dir;
|
|
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
|
|
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
|
|
}
|
|
|
|
TileIndex tile;
|
|
switch (dir) {
|
|
default:
|
|
case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
|
|
case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
|
|
case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
|
|
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
|
|
}
|
|
|
|
/* Only build lighthouses at tiles where the border is sea. */
|
|
if (!IsTileType(tile, MP_WATER)) continue;
|
|
|
|
for (int j = 0; j < 19; j++) {
|
|
uint h;
|
|
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
|
|
BuildObject(OBJECT_LIGHTHOUSE, tile);
|
|
IncreaseGeneratingWorldProgress(GWP_OBJECT);
|
|
lighthouses_to_build--;
|
|
assert(tile < MapSize());
|
|
break;
|
|
}
|
|
tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
|
|
if (tile == INVALID_TILE) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
|
|
{
|
|
if (!IsTileOwner(tile, old_owner)) return;
|
|
|
|
if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
|
|
SetTileOwner(tile, new_owner);
|
|
} else if (IsStatueTile(tile)) {
|
|
Town *t = Object::GetByTile(tile)->town;
|
|
ClrBit(t->statues, old_owner);
|
|
if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
|
|
/* Transfer ownership to the new company */
|
|
SetBit(t->statues, new_owner);
|
|
SetTileOwner(tile, new_owner);
|
|
} else {
|
|
ReallyClearObjectTile(Object::GetByTile(tile));
|
|
}
|
|
|
|
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
|
|
} else {
|
|
ReallyClearObjectTile(Object::GetByTile(tile));
|
|
}
|
|
}
|
|
|
|
static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
|
|
{
|
|
ObjectType type = GetObjectType(tile);
|
|
|
|
if (type == OBJECT_OWNED_LAND) {
|
|
/* Owned land remains unsold */
|
|
CommandCost ret = CheckTileOwnership(tile);
|
|
if (ret.Succeeded()) return CommandCost();
|
|
} else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
|
|
/* Behaviour:
|
|
* - Both new and old slope must not be steep.
|
|
* - TileMaxZ must not be changed.
|
|
* - Allow autoslope by default.
|
|
* - Disallow autoslope if callback succeeds and returns non-zero.
|
|
*/
|
|
Slope tileh_old = GetTileSlope(tile, NULL);
|
|
/* TileMaxZ must not be changed. Slopes must not be steep. */
|
|
if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
|
|
const ObjectSpec *spec = ObjectSpec::Get(type);
|
|
|
|
/* Call callback 'disable autosloping for objects'. */
|
|
if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
|
|
/* If the callback fails, allow autoslope. */
|
|
uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
|
|
if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
|
|
} else if (spec->enabled) {
|
|
/* allow autoslope */
|
|
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
|
|
extern const TileTypeProcs _tile_type_object_procs = {
|
|
DrawTile_Object, // draw_tile_proc
|
|
GetSlopeZ_Object, // get_slope_z_proc
|
|
ClearTile_Object, // clear_tile_proc
|
|
AddAcceptedCargo_Object, // add_accepted_cargo_proc
|
|
GetTileDesc_Object, // get_tile_desc_proc
|
|
GetTileTrackStatus_Object, // get_tile_track_status_proc
|
|
ClickTile_Object, // click_tile_proc
|
|
AnimateTile_Object, // animate_tile_proc
|
|
TileLoop_Object, // tile_loop_clear
|
|
ChangeTileOwner_Object, // change_tile_owner_clear
|
|
NULL, // add_produced_cargo_proc
|
|
NULL, // vehicle_enter_tile_proc
|
|
GetFoundation_Object, // get_foundation_proc
|
|
TerraformTile_Object, // terraform_tile_proc
|
|
};
|