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OpenTTD-patches/src/ai/api/ai_engine.hpp

203 lines
6.7 KiB
C++

/* $Id$ */
/** @file ai_engine.hpp Everything to query and build engines. */
#ifndef AI_ENGINE_HPP
#define AI_ENGINE_HPP
#include "ai_object.hpp"
#include "ai_vehicle.hpp"
#include "ai_road.hpp"
#include "ai_rail.hpp"
#include "ai_airport.hpp"
/**
* Class that handles all engine related functions.
*/
class AIEngine : public AIObject {
public:
static const char *GetClassName() { return "AIEngine"; }
/**
* Checks whether the given engine type is valid and buildable by you.
* @param engine_id The engine to check.
* @return True if and only if the engine type is valid.
*/
static bool IsValidEngine(EngineID engine_id);
/**
* Get the name of an engine.
* @param engine_id The engine to get the name of.
* @pre IsValidEngine(engine_id).
* @return The name the engine has.
*/
static const char *GetName(EngineID engine_id);
/**
* Get the cargo-type of an engine. In case it can transport 2 cargos, it
* returns the first.
* @param engine_id The engine to get the cargo-type of.
* @pre IsValidEngine(engine_id).
* @return The cargo-type of the engine.
*/
static CargoID GetCargoType(EngineID engine_id);
/**
* Check if the cargo of an engine can be refitted to your requested. If
* the engine already allows this cargo, the function also returns true.
* @param engine_id The engine to check for refitting.
* @param cargo_id The cargo to check for refitting.
* @pre IsValidEngine(engine_id).
* @pre AICargo::IsValidCargo(cargo_id).
* @return True if the engine can carry this cargo, either via refit, or
* by default.
*/
static bool CanRefitCargo(EngineID engine_id, CargoID cargo_id);
/**
* Check if the engine can pull a wagon with the given cargo.
* @param engine_id The engine to check.
* @param cargo_id The cargo to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
* @pre AICargo::IsValidCargo(cargo_id).
* @return True if the engine can pull wagons carrying this cargo.
* @note This function is not exhaustive; a true here does not mean
* that the vehicle can pull the wagons, a false does mean it can't.
*/
static bool CanPullCargo(EngineID engine_id, CargoID cargo_id);
/**
* Get the capacity of an engine. In case it can transport 2 cargos, it
* returns the first.
* @param engine_id The engine to get the capacity of.
* @pre IsValidEngine(engine_id).
* @return The capacity of the engine.
*/
static int32 GetCapacity(EngineID engine_id);
/**
* Get the reliability of an engine. The value is between 0 and 100, where
* 100 means 100% reliability (never breaks down) and 0 means 0%
* reliability (you most likely don't want to buy it).
* @param engine_id The engine to get the reliability of.
* @pre IsValidEngine(engine_id).
* @return The reliability the engine has.
*/
static int32 GetReliability(EngineID engine_id);
/**
* Get the maximum speed of an engine.
* @param engine_id The engine to get the maximum speed of.
* @pre IsValidEngine(engine_id).
* @return The maximum speed the engine has.
* @note The speed is in km/h.
*/
static int32 GetMaxSpeed(EngineID engine_id);
/**
* Get the new cost of an engine.
* @param engine_id The engine to get the new cost of.
* @pre IsValidEngine(engine_id).
* @return The new cost the engine has.
*/
static Money GetPrice(EngineID engine_id);
/**
* Get the maximum age of a brand new engine.
* @param engine_id The engine to get the maximum age of.
* @pre IsValidEngine(engine_id).
* @returns The maximum age of a new engine in days.
* @note Age is in days; divide by 366 to get per year.
*/
static int32 GetMaxAge(EngineID engine_id);
/**
* Get the running cost of an engine.
* @param engine_id The engine to get the running cost of.
* @pre IsValidEngine(engine_id).
* @return The running cost of a vehicle per year.
* @note Cost is per year; divide by 364 to get per day.
*/
static Money GetRunningCost(EngineID engine_id);
/**
* Get the type of an engine.
* @param engine_id The engine to get the type of.
* @pre IsValidEngine(engine_id).
* @return The type the engine has.
*/
static AIVehicle::VehicleType GetVehicleType(EngineID engine_id);
/**
* Check if an engine is a wagon.
* @param engine_id The engine to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
* @return Whether or not the engine is a wagon.
*/
static bool IsWagon(EngineID engine_id);
/**
* Check if a train vehicle can run on a RailType.
* @param engine_id The engine to check.
* @param track_rail_type The type you want to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle::VEHICLE_RAIL.
* @pre AIRail::IsRailTypeAvailable(track_rail_type).
* @return Whether an engine of type 'engine_id' can run on 'track_rail_type'.
* @note Even if a train can run on a RailType that doesn't mean that it'll be
* able to power the train. Use HasPowerOnRail for that.
*/
static bool CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type);
/**
* Check if a train engine has power on a RailType.
* @param engine_id The engine to check.
* @param track_rail_type Another RailType.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle::VEHICLE_RAIL.
* @pre AIRail::IsRailTypeAvailable(track_rail_type).
* @return Whether an engine of type 'engine_id' has power on 'track_rail_type'.
*/
static bool HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type);
/**
* Get the RoadType of the engine.
* @param engine_id The engine to get the RoadType of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_ROAD.
* @return The RoadType the engine has.
*/
static AIRoad::RoadType GetRoadType(EngineID engine_id);
/**
* Get the RailType of the engine.
* @param engine_id The engine to get the RailType of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
* @return The RailType the engine has.
*/
static AIRail::RailType GetRailType(EngineID engine_id);
/**
* Check if the engine is articulated.
* @param engine_id The engine to check.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
* @return True if the engine is articulated.
*/
static bool IsArticulated(EngineID engine_id);
/**
* Get the PlaneType of the engine.
* @param engine_id The engine to get the PlaneType of.
* @pre IsValidEngine(engine_id).
* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_AIR.
* @return The PlaneType the engine has.
*/
static AIAirport::PlaneType GetPlaneType(EngineID engine_id);
};
#endif /* AI_ENGINE_HPP */