mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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155 lines
5.0 KiB
C++
155 lines
5.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tile_map.cpp Global tile accessors. */
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#include "stdafx.h"
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#include "tile_map.h"
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#include "safeguards.h"
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/**
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* Get a tile's slope given the heigh of its four corners.
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* @param hnorth The height at the northern corner in the same unit as TileHeight.
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* @param hwest The height at the western corner in the same unit as TileHeight.
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* @param heast The height at the eastern corner in the same unit as TileHeight.
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* @param hsouth The height at the southern corner in the same unit as TileHeight.
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* @param[out] h The lowest height of the four corners.
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* @return The slope.
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*/
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static Slope GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth, int *h)
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{
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/* Due to the fact that tiles must connect with each other without leaving gaps, the
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* biggest difference in height between any corner and 'min' is between 0, 1, or 2.
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*
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* Also, there is at most 1 corner with height difference of 2.
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*/
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int hminnw = min(hnorth, hwest);
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int hmines = min(heast, hsouth);
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int hmin = min(hminnw, hmines);
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if (h != nullptr) *h = hmin;
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int hmaxnw = max(hnorth, hwest);
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int hmaxes = max(heast, hsouth);
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int hmax = max(hmaxnw, hmaxes);
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Slope r = SLOPE_FLAT;
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if (hnorth != hmin) r |= SLOPE_N;
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if (hwest != hmin) r |= SLOPE_W;
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if (heast != hmin) r |= SLOPE_E;
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if (hsouth != hmin) r |= SLOPE_S;
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if (hmax - hmin == 2) r |= SLOPE_STEEP;
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return r;
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}
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/**
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* Return the slope of a given tile inside the map.
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* @param tile Tile to compute slope of
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* @param h If not \c nullptr, pointer to storage of z height
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* @return Slope of the tile, except for the HALFTILE part
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*/
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Slope GetTileSlope(TileIndex tile, int *h)
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{
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uint x1 = TileX(tile);
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uint y1 = TileY(tile);
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uint x2 = min(x1 + 1, MapMaxX());
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uint y2 = min(y1 + 1, MapMaxY());
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int hnorth = TileHeight(tile); // Height of the North corner.
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int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner.
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int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner.
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int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner.
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return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
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}
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/**
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* Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
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*
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* @param x X coordinate of the tile to compute slope of, may be outside the map.
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* @param y Y coordinate of the tile to compute slope of, may be outside the map.
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* @param h If not \c nullptr, pointer to storage of z height.
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* @return Slope of the tile, except for the HALFTILE part.
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*/
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Slope GetTilePixelSlopeOutsideMap(int x, int y, int *h)
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{
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int hnorth = TileHeightOutsideMap(x, y); // N corner.
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int hwest = TileHeightOutsideMap(x + 1, y); // W corner.
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int heast = TileHeightOutsideMap(x, y + 1); // E corner.
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int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.
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Slope s = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth, h);
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if (h != nullptr) *h *= TILE_HEIGHT;
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return s;
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}
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/**
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* Check if a given tile is flat
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* @param tile Tile to check
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* @param h If not \c nullptr, pointer to storage of z height (only if tile is flat)
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* @return Whether the tile is flat
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*/
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bool IsTileFlat(TileIndex tile, int *h)
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{
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uint x1 = TileX(tile);
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uint y1 = TileY(tile);
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uint x2 = min(x1 + 1, MapMaxX());
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uint y2 = min(y1 + 1, MapMaxY());
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uint z = TileHeight(tile);
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if (TileHeight(TileXY(x2, y1)) != z) return false;
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if (TileHeight(TileXY(x1, y2)) != z) return false;
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if (TileHeight(TileXY(x2, y2)) != z) return false;
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if (h != nullptr) *h = z;
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return true;
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}
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/**
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* Get bottom height of the tile
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* @param tile Tile to compute height of
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* @return Minimum height of the tile
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*/
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int GetTileZ(TileIndex tile)
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{
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uint x1 = TileX(tile);
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uint y1 = TileY(tile);
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uint x2 = min(x1 + 1, MapMaxX());
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uint y2 = min(y1 + 1, MapMaxY());
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int h = TileHeight(tile); // N corner
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h = min(h, TileHeight(TileXY(x2, y1))); // W corner
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h = min(h, TileHeight(TileXY(x1, y2))); // E corner
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h = min(h, TileHeight(TileXY(x2, y2))); // S corner
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return h;
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}
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/**
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* Get top height of the tile inside the map.
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* @param t Tile to compute height of
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* @return Maximum height of the tile
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*/
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int GetTileMaxZ(TileIndex t)
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{
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uint x1 = TileX(t);
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uint y1 = TileY(t);
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uint x2 = min(x1 + 1, MapMaxX());
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uint y2 = min(y1 + 1, MapMaxY());
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int h = TileHeight(t); // N corner
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h = max<int>(h, TileHeight(TileXY(x2, y1))); // W corner
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h = max<int>(h, TileHeight(TileXY(x1, y2))); // E corner
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h = max<int>(h, TileHeight(TileXY(x2, y2))); // S corner
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return h;
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}
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