mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-13 07:10:57 +00:00
391 lines
13 KiB
C++
391 lines
13 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file roadstop.cpp Implementation of the roadstop base class. */
|
|
|
|
#include "stdafx.h"
|
|
#include "roadveh.h"
|
|
#include "core/pool_func.hpp"
|
|
#include "roadstop_base.h"
|
|
#include "station_base.h"
|
|
#include "vehicle_func.h"
|
|
|
|
#include "safeguards.h"
|
|
|
|
/** The pool of roadstops. */
|
|
RoadStopPool _roadstop_pool("RoadStop");
|
|
INSTANTIATE_POOL_METHODS(RoadStop)
|
|
|
|
/**
|
|
* De-Initializes RoadStops.
|
|
*/
|
|
RoadStop::~RoadStop()
|
|
{
|
|
/* When we are the head we need to free the entries */
|
|
if (HasBit(this->status, RSSFB_BASE_ENTRY)) {
|
|
delete this->east;
|
|
delete this->west;
|
|
}
|
|
|
|
if (CleaningPool()) return;
|
|
}
|
|
|
|
/**
|
|
* Get the next road stop accessible by this vehicle.
|
|
* @param v the vehicle to get the next road stop for.
|
|
* @return the next road stop accessible.
|
|
*/
|
|
RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
|
|
{
|
|
for (RoadStop *rs = this->next; rs != nullptr; rs = rs->next) {
|
|
/* The vehicle cannot go to this roadstop (different roadtype) */
|
|
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
|
|
/* The vehicle is articulated and can therefore not go to a standard road stop. */
|
|
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
|
|
|
|
/* The vehicle can actually go to this road stop. So, return it! */
|
|
return rs;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Join this road stop to another 'base' road stop if possible;
|
|
* fill all necessary data to become an actual drive through road stop.
|
|
* Also update the length etc.
|
|
*/
|
|
void RoadStop::MakeDriveThrough()
|
|
{
|
|
assert(this->east == nullptr && this->west == nullptr);
|
|
|
|
RoadStopType rst = GetRoadStopType(this->xy);
|
|
DiagDirection dir = GetRoadStopDir(this->xy);
|
|
/* Use absolute so we always go towards the northern tile */
|
|
TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
|
|
|
|
/* Information about the tile north of us */
|
|
TileIndex north_tile = this->xy - offset;
|
|
bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile);
|
|
RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr;
|
|
|
|
/* Information about the tile south of us */
|
|
TileIndex south_tile = this->xy + offset;
|
|
bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile);
|
|
RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr;
|
|
|
|
/* Amount of road stops that will be added to the 'northern' head */
|
|
int added = 1;
|
|
if (north && rs_north->east != nullptr) { // (east != nullptr) == (west != nullptr)
|
|
/* There is a more northern one, so this can join them */
|
|
this->east = rs_north->east;
|
|
this->west = rs_north->west;
|
|
|
|
if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr)
|
|
/* There more southern tiles too, they must 'join' us too */
|
|
ClrBit(rs_south->status, RSSFB_BASE_ENTRY);
|
|
this->east->occupied += rs_south->east->occupied;
|
|
this->west->occupied += rs_south->west->occupied;
|
|
|
|
/* Free the now unneeded entry structs */
|
|
delete rs_south->east;
|
|
delete rs_south->west;
|
|
|
|
/* Make all 'children' of the southern tile take the new master */
|
|
for (; IsDriveThroughRoadStopContinuation(this->xy, south_tile); south_tile += offset) {
|
|
rs_south = RoadStop::GetByTile(south_tile, rst);
|
|
if (rs_south->east == nullptr) break;
|
|
rs_south->east = rs_north->east;
|
|
rs_south->west = rs_north->west;
|
|
added++;
|
|
}
|
|
}
|
|
} else if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr)
|
|
/* There is one to the south, but not to the north... so we become 'parent' */
|
|
this->east = rs_south->east;
|
|
this->west = rs_south->west;
|
|
SetBit(this->status, RSSFB_BASE_ENTRY);
|
|
ClrBit(rs_south->status, RSSFB_BASE_ENTRY);
|
|
} else {
|
|
/* We are the only... so we are automatically the master */
|
|
this->east = new Entry();
|
|
this->west = new Entry();
|
|
SetBit(this->status, RSSFB_BASE_ENTRY);
|
|
}
|
|
|
|
/* Now update the lengths */
|
|
added *= TILE_SIZE;
|
|
this->east->length += added;
|
|
this->west->length += added;
|
|
}
|
|
|
|
/**
|
|
* Prepare for removal of this stop; update other neighbouring stops
|
|
* if needed. Also update the length etc.
|
|
*/
|
|
void RoadStop::ClearDriveThrough()
|
|
{
|
|
assert(this->east != nullptr && this->west != nullptr);
|
|
|
|
RoadStopType rst = GetRoadStopType(this->xy);
|
|
DiagDirection dir = GetRoadStopDir(this->xy);
|
|
/* Use absolute so we always go towards the northern tile */
|
|
TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
|
|
|
|
/* Information about the tile north of us */
|
|
TileIndex north_tile = this->xy - offset;
|
|
bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile);
|
|
RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr;
|
|
|
|
/* Information about the tile south of us */
|
|
TileIndex south_tile = this->xy + offset;
|
|
bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile);
|
|
RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr;
|
|
|
|
/* Must only be cleared after we determined which neighbours are
|
|
* part of our little entry 'queue' */
|
|
DoClearSquare(this->xy);
|
|
|
|
if (north) {
|
|
/* There is a tile to the north, so we can't clear ourselves. */
|
|
if (south) {
|
|
/* There are more southern tiles too, they must be split;
|
|
* first make the new southern 'base' */
|
|
SetBit(rs_south->status, RSSFB_BASE_ENTRY);
|
|
rs_south->east = new Entry();
|
|
rs_south->west = new Entry();
|
|
|
|
/* Keep track of the base because we need it later on */
|
|
RoadStop *rs_south_base = rs_south;
|
|
TileIndex base_tile = south_tile;
|
|
|
|
/* Make all (even more) southern stops part of the new entry queue */
|
|
for (south_tile += offset; IsDriveThroughRoadStopContinuation(base_tile, south_tile); south_tile += offset) {
|
|
rs_south = RoadStop::GetByTile(south_tile, rst);
|
|
rs_south->east = rs_south_base->east;
|
|
rs_south->west = rs_south_base->west;
|
|
}
|
|
|
|
/* Find the other end; the northern most tile */
|
|
for (; IsDriveThroughRoadStopContinuation(base_tile, north_tile); north_tile -= offset) {
|
|
rs_north = RoadStop::GetByTile(north_tile, rst);
|
|
}
|
|
|
|
/* We have to rebuild the entries because we cannot easily determine
|
|
* how full each part is. So instead of keeping and maintaining a list
|
|
* of vehicles and using that to 'rebuild' the occupied state we just
|
|
* rebuild it from scratch as that removes lots of maintenance code
|
|
* for the vehicle list and it's faster in real games as long as you
|
|
* do not keep split and merge road stop every tick by the millions. */
|
|
rs_south_base->east->Rebuild(rs_south_base);
|
|
rs_south_base->west->Rebuild(rs_south_base);
|
|
|
|
assert(HasBit(rs_north->status, RSSFB_BASE_ENTRY));
|
|
rs_north->east->Rebuild(rs_north);
|
|
rs_north->west->Rebuild(rs_north);
|
|
} else {
|
|
/* Only we left, so simple update the length. */
|
|
rs_north->east->length -= TILE_SIZE;
|
|
rs_north->west->length -= TILE_SIZE;
|
|
}
|
|
} else if (south) {
|
|
/* There is only something to the south. Hand over the base entry */
|
|
SetBit(rs_south->status, RSSFB_BASE_ENTRY);
|
|
rs_south->east->length -= TILE_SIZE;
|
|
rs_south->west->length -= TILE_SIZE;
|
|
} else {
|
|
/* We were the last */
|
|
delete this->east;
|
|
delete this->west;
|
|
}
|
|
|
|
/* Make sure we don't get used for something 'incorrect' */
|
|
ClrBit(this->status, RSSFB_BASE_ENTRY);
|
|
this->east = nullptr;
|
|
this->west = nullptr;
|
|
}
|
|
|
|
/**
|
|
* Leave the road stop
|
|
* @param rv the vehicle that leaves the stop
|
|
*/
|
|
void RoadStop::Leave(RoadVehicle *rv)
|
|
{
|
|
if (IsStandardRoadStopTile(rv->tile)) {
|
|
/* Vehicle is leaving a road stop tile, mark bay as free */
|
|
this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
|
|
this->SetEntranceBusy(false);
|
|
} else {
|
|
/* Otherwise just leave the drive through's entry cache. */
|
|
this->GetEntry(DirToDiagDir(rv->direction))->Leave(rv);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Enter the road stop
|
|
* @param rv the vehicle that enters the stop
|
|
* @return whether the road stop could actually be entered
|
|
*/
|
|
bool RoadStop::Enter(RoadVehicle *rv)
|
|
{
|
|
if (IsStandardRoadStopTile(this->xy)) {
|
|
/* For normal (non drive-through) road stops
|
|
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
|
|
if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;
|
|
|
|
SetBit(rv->state, RVS_IN_ROAD_STOP);
|
|
|
|
/* Allocate a bay and update the road state */
|
|
uint bay_nr = this->AllocateBay();
|
|
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
|
|
|
|
/* Mark the station entrance as busy */
|
|
this->SetEntranceBusy(true);
|
|
return true;
|
|
}
|
|
|
|
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
|
|
this->GetEntry(DirToDiagDir(rv->direction))->Enter(rv);
|
|
|
|
/* Indicate a drive-through stop */
|
|
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Find a roadstop at given tile
|
|
* @param tile tile with roadstop
|
|
* @param type roadstop type
|
|
* @return pointer to RoadStop
|
|
* @pre there has to be roadstop of given type there!
|
|
*/
|
|
/* static */ RoadStop *RoadStop::GetByTile(TileIndex tile, RoadStopType type)
|
|
{
|
|
const Station *st = Station::GetByTile(tile);
|
|
|
|
for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) {
|
|
if (rs->xy == tile) return rs;
|
|
assert(rs->next != nullptr);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Leave the road stop
|
|
* @param rv the vehicle that leaves the stop
|
|
*/
|
|
void RoadStop::Entry::Leave(const RoadVehicle *rv)
|
|
{
|
|
this->occupied -= rv->gcache.cached_total_length;
|
|
assert(this->occupied >= 0);
|
|
}
|
|
|
|
/**
|
|
* Enter the road stop
|
|
* @param rv the vehicle that enters the stop
|
|
*/
|
|
void RoadStop::Entry::Enter(const RoadVehicle *rv)
|
|
{
|
|
/* we cannot assert on this->occupied < this->length because of the
|
|
* remote possibility that RVs are running through each other when
|
|
* trying to prevention an infinite jam. */
|
|
this->occupied += rv->gcache.cached_total_length;
|
|
}
|
|
|
|
/**
|
|
* Checks whether the 'next' tile is still part of the road same drive through
|
|
* stop 'rs' in the same direction for the same vehicle.
|
|
* @param rs the road stop tile to check against
|
|
* @param next the 'next' tile to check
|
|
* @return true if the 'next' tile is part of the road stop at 'next'.
|
|
*/
|
|
/* static */ bool RoadStop::IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next)
|
|
{
|
|
return IsTileType(next, MP_STATION) &&
|
|
GetStationIndex(next) == GetStationIndex(rs) &&
|
|
GetStationType(next) == GetStationType(rs) &&
|
|
GetRoadStopDir(next) == GetRoadStopDir(rs) &&
|
|
IsDriveThroughStopTile(next);
|
|
}
|
|
|
|
typedef std::list<const RoadVehicle *> RVList; ///< A list of road vehicles
|
|
|
|
/** Helper for finding RVs in a road stop. */
|
|
struct RoadStopEntryRebuilderHelper {
|
|
RVList vehicles; ///< The list of vehicles to possibly add to.
|
|
DiagDirection dir; ///< The direction the vehicle has to face to be added.
|
|
};
|
|
|
|
/**
|
|
* Add road vehicles to the station's list if needed.
|
|
* @param v the found vehicle
|
|
* @param data the extra data used to make our decision
|
|
* @return always nullptr
|
|
*/
|
|
Vehicle *FindVehiclesInRoadStop(Vehicle *v, void *data)
|
|
{
|
|
RoadStopEntryRebuilderHelper *rserh = (RoadStopEntryRebuilderHelper*)data;
|
|
/* Not a RV or not in the right direction or crashed :( */
|
|
if (v->type != VEH_ROAD || DirToDiagDir(v->direction) != rserh->dir || !v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0) return nullptr;
|
|
|
|
RoadVehicle *rv = RoadVehicle::From(v);
|
|
/* Don't add ones not in a road stop */
|
|
if (rv->state < RVSB_IN_ROAD_STOP) return nullptr;
|
|
|
|
/* Do not add duplicates! */
|
|
for (RVList::iterator it = rserh->vehicles.begin(); it != rserh->vehicles.end(); it++) {
|
|
if (rv == *it) return nullptr;
|
|
}
|
|
|
|
rserh->vehicles.push_back(rv);
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Rebuild, from scratch, the vehicles and other metadata on this stop.
|
|
* @param rs the roadstop this entry is part of
|
|
* @param side the side of the road stop to look at
|
|
*/
|
|
void RoadStop::Entry::Rebuild(const RoadStop *rs, int side)
|
|
{
|
|
assert(HasBit(rs->status, RSSFB_BASE_ENTRY));
|
|
|
|
DiagDirection dir = GetRoadStopDir(rs->xy);
|
|
if (side == -1) side = (rs->east == this);
|
|
|
|
RoadStopEntryRebuilderHelper rserh;
|
|
rserh.dir = side ? dir : ReverseDiagDir(dir);
|
|
|
|
this->length = 0;
|
|
TileIndexDiff offset = abs(TileOffsByDiagDir(dir));
|
|
for (TileIndex tile = rs->xy; IsDriveThroughRoadStopContinuation(rs->xy, tile); tile += offset) {
|
|
this->length += TILE_SIZE;
|
|
FindVehicleOnPos(tile, &rserh, FindVehiclesInRoadStop);
|
|
}
|
|
|
|
this->occupied = 0;
|
|
for (RVList::iterator it = rserh.vehicles.begin(); it != rserh.vehicles.end(); it++) {
|
|
this->occupied += (*it)->gcache.cached_total_length;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Check the integrity of the data in this struct.
|
|
* @param rs the roadstop this entry is part of
|
|
*/
|
|
void RoadStop::Entry::CheckIntegrity(const RoadStop *rs) const
|
|
{
|
|
if (!HasBit(rs->status, RSSFB_BASE_ENTRY)) return;
|
|
|
|
/* The tile 'before' the road stop must not be part of this 'line' */
|
|
assert(!IsDriveThroughRoadStopContinuation(rs->xy, rs->xy - abs(TileOffsByDiagDir(GetRoadStopDir(rs->xy)))));
|
|
|
|
Entry temp;
|
|
temp.Rebuild(rs, rs->east == this);
|
|
if (temp.length != this->length || temp.occupied != this->occupied) NOT_REACHED();
|
|
}
|