mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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91 lines
3.3 KiB
C
91 lines
3.3 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gamelog_internal.h Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp */
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#ifndef GAMELOG_INTERNAL_H
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#define GAMELOG_INTERNAL_H
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#include "gamelog.h"
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/** Type of logged change */
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enum GamelogChangeType {
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GLCT_MODE, ///< Scenario editor x Game, different landscape
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GLCT_REVISION, ///< Changed game revision string
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GLCT_OLDVER, ///< Loaded from savegame without logged data
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GLCT_SETTING, ///< Non-networksafe setting value changed
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GLCT_GRFADD, ///< Removed GRF
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GLCT_GRFREM, ///< Added GRF
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GLCT_GRFCOMPAT, ///< Loading compatible GRF
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GLCT_GRFPARAM, ///< GRF parameter changed
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GLCT_GRFMOVE, ///< GRF order changed
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GLCT_GRFBUG, ///< GRF bug triggered
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GLCT_EMERGENCY, ///< Emergency savegame
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GLCT_END, ///< So we know how many GLCTs are there
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GLCT_NONE = 0xFF, ///< In savegames, end of list
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};
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static const uint GAMELOG_REVISION_LENGTH = 15;
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/** Contains information about one logged change */
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struct LoggedChange {
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GamelogChangeType ct; ///< Type of change logged in this struct
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union {
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struct {
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byte mode; ///< new game mode - Editor x Game
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byte landscape; ///< landscape (temperate, arctic, ...)
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} mode;
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struct {
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char text[GAMELOG_REVISION_LENGTH]; ///< revision string, _openttd_revision
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uint32 newgrf; ///< _openttd_newgrf_version
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uint16 slver; ///< _sl_version
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byte modified; ///< _openttd_revision_modified
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} revision;
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struct {
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uint32 type; ///< type of savegame, @see SavegameType
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uint32 version; ///< major and minor version OR ttdp version
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} oldver;
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GRFIdentifier grfadd; ///< ID and md5sum of added GRF
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struct {
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uint32 grfid; ///< ID of removed GRF
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} grfrem;
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GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
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struct {
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uint32 grfid; ///< ID of GRF with changed parameters
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} grfparam;
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struct {
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uint32 grfid; ///< ID of moved GRF
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int32 offset; ///< offset, positive = move down
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} grfmove;
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struct {
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char *name; ///< name of the setting
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int32 oldval; ///< old value
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int32 newval; ///< new value
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} setting;
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struct {
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uint64 data; ///< additional data
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uint32 grfid; ///< ID of problematic GRF
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byte bug; ///< type of bug, @see enum GRFBugs
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} grfbug;
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};
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};
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/** Contains information about one logged action that caused at least one logged change */
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struct LoggedAction {
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LoggedChange *change; ///< First logged change in this action
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uint32 changes; ///< Number of changes in this action
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GamelogActionType at; ///< Type of action
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uint16 tick; ///< Tick when it happened
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};
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extern LoggedAction *_gamelog_action;
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extern uint _gamelog_actions;
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#endif /* GAMELOG_INTERNAL_H */
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