OpenTTD-patches/src/station_cmd.cpp
smatz 0502a6df42 (svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-08 16:42:55 +00:00

3206 lines
104 KiB
C++

/* $Id$ */
/** @file station_cmd.cpp Handling of station tiles. */
#include "stdafx.h"
#include "openttd.h"
#include "aircraft.h"
#include "bridge_map.h"
#include "cmd_helper.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news_func.h"
#include "train.h"
#include "roadveh.h"
#include "industry_map.h"
#include "newgrf_station.h"
#include "newgrf_commons.h"
#include "yapf/yapf.h"
#include "road_internal.h" /* For drawing catenary/checking road removal */
#include "variables.h"
#include "autoslope.h"
#include "water.h"
#include "station_gui.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "animated_tile_func.h"
#include "elrail_func.h"
#include "station_base.h"
#include "roadstop_base.h"
#include "waypoint_base.h"
#include "waypoint_func.h"
#include "table/strings.h"
/**
* Check whether the given tile is a hangar.
* @param t the tile to of whether it is a hangar.
* @pre IsTileType(t, MP_STATION)
* @return true if and only if the tile is a hangar.
*/
bool IsHangar(TileIndex t)
{
assert(IsTileType(t, MP_STATION));
const Station *st = Station::GetByTile(t);
const AirportFTAClass *apc = st->Airport();
for (uint i = 0; i < apc->nof_depots; i++) {
if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == t) return true;
}
return false;
}
static uint GetNumRoadStopsInStation(const Station *st, RoadStopType type)
{
uint num = 0;
assert(st != NULL);
for (const RoadStop *rs = st->GetPrimaryRoadStop(type); rs != NULL; rs = rs->next) {
num++;
}
return num;
}
/**
* Look for a station around the given tile area.
* @param ta the area to search over
* @param closest_station the closest station found so far
* @param st to 'return' the found station
* @return false if more than one stations are found. True when zero or one are found.
*/
template <class T>
bool GetStationAround(TileArea ta, StationID closest_station, T **st)
{
/* check around to see if there's any stations there */
TILE_LOOP(tile_cur, ta.w + 2, ta.h + 2, ta.tile - TileDiffXY(1, 1)) {
if (IsTileType(tile_cur, MP_STATION)) {
StationID t = GetStationIndex(tile_cur);
if (closest_station == INVALID_STATION) {
if (T::IsValidID(t)) closest_station = t;
} else if (closest_station != t) {
_error_message = STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING;
return false;
}
}
}
*st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station);
return true;
}
/**
* Function to check whether the given tile matches some criterion.
* @param tile the tile to check
* @return true if it matches, false otherwise
*/
typedef bool (*CMSAMatcher)(TileIndex tile);
/**
* Counts the numbers of tiles matching a specific type in the area around
* @param tile the center tile of the 'count area'
* @param type the type of tile searched for
* @param industry when type == MP_INDUSTRY, the type of the industry,
* in all other cases this parameter is ignored
* @return the result the noumber of matching tiles around
*/
static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
{
int num = 0;
for (int dx = -3; dx <= 3; dx++) {
for (int dy = -3; dy <= 3; dy++) {
TileIndex t = TileAddWrap(tile, dx, dy);
if (t != INVALID_TILE && cmp(t)) num++;
}
}
return num;
}
/**
* Check whether the tile is a mine.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSAMine(TileIndex tile)
{
/* No industry */
if (!IsTileType(tile, MP_INDUSTRY)) return false;
const Industry *ind = GetIndustryByTile(tile);
/* No extractive industry */
if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
/* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
* Also the production of passengers and mail is ignored. */
if (ind->produced_cargo[i] != CT_INVALID &&
(CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
return true;
}
}
return false;
}
/**
* Check whether the tile is water.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSAWater(TileIndex tile)
{
return IsTileType(tile, MP_WATER) && IsWater(tile);
}
/**
* Check whether the tile is a tree.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSATree(TileIndex tile)
{
return IsTileType(tile, MP_TREES);
}
/**
* Check whether the tile is a forest.
* @param tile the tile to investigate.
* @return true if and only if the tile is a mine
*/
static bool CMSAForest(TileIndex tile)
{
/* No industry */
if (!IsTileType(tile, MP_INDUSTRY)) return false;
const Industry *ind = GetIndustryByTile(tile);
/* No extractive industry */
if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;
for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
/* The industry produces wood. */
if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
}
return false;
}
#define M(x) ((x) - STR_SV_STNAME)
enum StationNaming {
STATIONNAMING_RAIL,
STATIONNAMING_ROAD,
STATIONNAMING_AIRPORT,
STATIONNAMING_OILRIG,
STATIONNAMING_DOCK,
STATIONNAMING_HELIPORT,
};
/** Information to handle station action 0 property 24 correctly */
struct StationNameInformation {
uint32 free_names; ///< Current bitset of free names (we can remove names).
bool *indtypes; ///< Array of bools telling whether an industry type has been found.
};
/**
* Find a station action 0 property 24 station name, or reduce the
* free_names if needed.
* @param tile the tile to search
* @param user_data the StationNameInformation to base the search on
* @return true if the tile contains an industry that has not given
* it's name to one of the other stations in town.
*/
static bool FindNearIndustryName(TileIndex tile, void *user_data)
{
/* All already found industry types */
StationNameInformation *sni = (StationNameInformation*)user_data;
if (!IsTileType(tile, MP_INDUSTRY)) return false;
/* If the station name is undefined it means that it doesn't name a station */
IndustryType indtype = GetIndustryType(tile);
if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false;
/* In all cases if an industry that provides a name is found two of
* the standard names will be disabled. */
sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES));
return !sni->indtypes[indtype];
}
static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming name_class)
{
static const uint32 _gen_station_name_bits[] = {
0, // STATIONNAMING_RAIL
0, // STATIONNAMING_ROAD
1U << M(STR_SV_STNAME_AIRPORT), // STATIONNAMING_AIRPORT
1U << M(STR_SV_STNAME_OILFIELD), // STATIONNAMING_OILRIG
1U << M(STR_SV_STNAME_DOCKS), // STATIONNAMING_DOCK
1U << M(STR_SV_STNAME_HELIPORT), // STATIONNAMING_HELIPORT
};
const Town *t = st->town;
uint32 free_names = UINT32_MAX;
bool indtypes[NUM_INDUSTRYTYPES];
memset(indtypes, 0, sizeof(indtypes));
const Station *s;
FOR_ALL_STATIONS(s) {
if (s != st && s->town == t) {
if (s->indtype != IT_INVALID) {
indtypes[s->indtype] = true;
continue;
}
uint str = M(s->string_id);
if (str <= 0x20) {
if (str == M(STR_SV_STNAME_FOREST)) {
str = M(STR_SV_STNAME_WOODS);
}
ClrBit(free_names, str);
}
}
}
TileIndex indtile = tile;
StationNameInformation sni = { free_names, indtypes };
if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
/* An industry has been found nearby */
IndustryType indtype = GetIndustryType(indtile);
const IndustrySpec *indsp = GetIndustrySpec(indtype);
/* STR_NULL means it only disables oil rig/mines */
if (indsp->station_name != STR_NULL) {
st->indtype = indtype;
return STR_SV_STNAME_FALLBACK;
}
}
/* Oil rigs/mines name could be marked not free by looking for a near by industry. */
free_names = sni.free_names;
/* check default names */
uint32 tmp = free_names & _gen_station_name_bits[name_class];
if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
/* check mine? */
if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
if (CountMapSquareAround(tile, CMSAMine) >= 2) {
return STR_SV_STNAME_MINES;
}
}
/* check close enough to town to get central as name? */
if (DistanceMax(tile, t->xy) < 8) {
if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
}
/* Check lakeside */
if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
DistanceFromEdge(tile) < 20 &&
CountMapSquareAround(tile, CMSAWater) >= 5) {
return STR_SV_STNAME_LAKESIDE;
}
/* Check woods */
if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
CountMapSquareAround(tile, CMSATree) >= 8 ||
CountMapSquareAround(tile, CMSAForest) >= 2)
) {
return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
}
/* check elevation compared to town */
uint z = GetTileZ(tile);
uint z2 = GetTileZ(t->xy);
if (z < z2) {
if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
} else if (z > z2) {
if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
}
/* check direction compared to town */
static const int8 _direction_and_table[] = {
~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
};
free_names &= _direction_and_table[
(TileX(tile) < TileX(t->xy)) +
(TileY(tile) < TileY(t->xy)) * 2];
tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
}
#undef M
/**
* Find the closest deleted station of the current company
* @param tile the tile to search from.
* @return the closest station or NULL if too far.
*/
static Station *GetClosestDeletedStation(TileIndex tile)
{
uint threshold = 8;
Station *best_station = NULL;
Station *st;
FOR_ALL_STATIONS(st) {
if (!st->IsInUse() && st->owner == _current_company) {
uint cur_dist = DistanceManhattan(tile, st->xy);
if (cur_dist < threshold) {
threshold = cur_dist;
best_station = st;
}
}
}
return best_station;
}
void Station::GetTileArea(TileArea *ta, StationType type) const
{
switch (type) {
case STATION_RAIL:
*ta = this->train_station;
return;
case STATION_AIRPORT:
ta->tile = this->airport_tile;
ta->w = this->Airport()->size_x;
ta->h = this->Airport()->size_y;
return;
case STATION_TRUCK:
ta->tile = this->truck_stops != NULL ? this->truck_stops->xy : INVALID_TILE;
break;
case STATION_BUS:
ta->tile = this->bus_stops != NULL ? this->bus_stops->xy : INVALID_TILE;
break;
case STATION_DOCK:
case STATION_OILRIG:
case STATION_BUOY:
ta->tile = this->dock_tile;
break;
default: NOT_REACHED();
}
ta->w = 1;
ta->h = 1;
}
/**
* Update the virtual coords needed to draw the station sign.
*/
void Station::UpdateVirtCoord()
{
Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
pt.y -= 32;
if ((this->facilities & FACIL_AIRPORT) && this->airport_type == AT_OILRIG) pt.y -= 16;
SetDParam(0, this->index);
SetDParam(1, this->facilities);
this->sign.UpdatePosition(pt.x, pt.y, STR_VIEWPORT_STATION);
}
/** Update the virtual coords needed to draw the station sign for all stations. */
void UpdateAllStationVirtCoords()
{
BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
st->UpdateVirtCoord();
}
}
/** Get a mask of the cargo types that the station accepts.
* @param st Station to query
* @return the expected mask
*/
static uint GetAcceptanceMask(const Station *st)
{
uint mask = 0;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::ACCEPTANCE)) mask |= 1 << i;
}
return mask;
}
/** Items contains the two cargo names that are to be accepted or rejected.
* msg is the string id of the message to display.
*/
static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
{
for (uint i = 0; i < num_items; i++) {
SetDParam(i + 1, CargoSpec::Get(cargo[i])->name);
}
SetDParam(0, st->index);
AddNewsItem(msg, NS_ACCEPTANCE, NR_STATION, st->index);
}
/**
* Get the cargo types being produced around the tile (in a rectangle).
* @param tile Northtile of area
* @param w X extent of the area
* @param h Y extent of the area
* @param rad Search radius in addition to the given area
*/
CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
{
CargoArray produced;
int x = TileX(tile);
int y = TileY(tile);
/* expand the region by rad tiles on each side
* while making sure that we remain inside the board. */
int x2 = min(x + w + rad, MapSizeX());
int x1 = max(x - rad, 0);
int y2 = min(y + h + rad, MapSizeY());
int y1 = max(y - rad, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
for (int yc = y1; yc != y2; yc++) {
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
AddProducedCargo(tile, produced);
}
}
return produced;
}
/**
* Get the acceptance of cargos around the tile in 1/8.
* @param tile Center of the search area
* @param w X extent of area
* @param h Y extent of area
* @param rad Search radius in addition to given area
*/
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad)
{
CargoArray acceptance;
int x = TileX(tile);
int y = TileY(tile);
/* expand the region by rad tiles on each side
* while making sure that we remain inside the board. */
int x2 = min(x + w + rad, MapSizeX());
int y2 = min(y + h + rad, MapSizeY());
int x1 = max(x - rad, 0);
int y1 = max(y - rad, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
for (int yc = y1; yc != y2; yc++) {
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
AddAcceptedCargo(tile, acceptance);
}
}
return acceptance;
}
/** Update the acceptance for a station.
* @param st Station to update
* @param show_msg controls whether to display a message that acceptance was changed.
*/
static void UpdateStationAcceptance(Station *st, bool show_msg)
{
/* old accepted goods types */
uint old_acc = GetAcceptanceMask(st);
/* And retrieve the acceptance. */
CargoArray acceptance;
if (!st->rect.IsEmpty()) {
acceptance = GetAcceptanceAroundTiles(
TileXY(st->rect.left, st->rect.top),
st->rect.right - st->rect.left + 1,
st->rect.bottom - st->rect.top + 1,
st->GetCatchmentRadius()
);
}
/* Adjust in case our station only accepts fewer kinds of goods */
for (CargoID i = 0; i < NUM_CARGO; i++) {
uint amt = min(acceptance[i], 15);
/* Make sure the station can accept the goods type. */
bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
(is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
amt = 0;
}
SB(st->goods[i].acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, amt >= 8);
}
/* Only show a message in case the acceptance was actually changed. */
uint new_acc = GetAcceptanceMask(st);
if (old_acc == new_acc) return;
/* show a message to report that the acceptance was changed? */
if (show_msg && st->owner == _local_company && st->IsInUse()) {
/* List of accept and reject strings for different number of
* cargo types */
static const StringID accept_msg[] = {
STR_NEWS_STATION_NOW_ACCEPTS_CARGO,
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO,
};
static const StringID reject_msg[] = {
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO,
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO,
};
/* Array of accepted and rejected cargo types */
CargoID accepts[2] = { CT_INVALID, CT_INVALID };
CargoID rejects[2] = { CT_INVALID, CT_INVALID };
uint num_acc = 0;
uint num_rej = 0;
/* Test each cargo type to see if its acceptange has changed */
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (HasBit(new_acc, i)) {
if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) {
/* New cargo is accepted */
accepts[num_acc++] = i;
}
} else {
if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) {
/* Old cargo is no longer accepted */
rejects[num_rej++] = i;
}
}
}
/* Show news message if there are any changes */
if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
}
/* redraw the station view since acceptance changed */
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ACCEPTLIST);
}
static void UpdateStationSignCoord(BaseStation *st)
{
const StationRect *r = &st->rect;
if (r->IsEmpty()) return; // no tiles belong to this station
/* clamp sign coord to be inside the station rect */
st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
st->UpdateVirtCoord();
}
/** This is called right after a station was deleted.
* It checks if the whole station is free of substations, and if so, the station will be
* deleted after a little while.
* @param st Station
*/
static void DeleteStationIfEmpty(BaseStation *st)
{
if (!st->IsInUse()) {
st->delete_ctr = 0;
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
}
/* station remains but it probably lost some parts - station sign should stay in the station boundaries */
UpdateStationSignCoord(st);
}
CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
/** Tries to clear the given area.
* @param tile TileIndex to start check
* @param w width of search area
* @param h height of search area
* @param flags operation to perform
* @param invalid_dirs prohibited directions (set of DiagDirections)
* @param station StationID to be queried and returned if available
* @param check_clear if clearing tile should be performed (in wich case, cost will be added)
* @return the cost in case of success, or an error code if it failed.
*/
CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
int allowed_z = -1;
TILE_LOOP(tile_cur, w, h, tile) {
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) {
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
}
if (!EnsureNoVehicleOnGround(tile_cur)) return CMD_ERROR;
uint z;
Slope tileh = GetTileSlope(tile_cur, &z);
/* Prohibit building if
* 1) The tile is "steep" (i.e. stretches two height levels)
* 2) The tile is non-flat and the build_on_slopes switch is disabled
*/
if (IsSteepSlope(tileh) ||
((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
int flat_z = z;
if (tileh != SLOPE_FLAT) {
/* need to check so the entrance to the station is not pointing at a slope.
* This must be valid for all station tiles, as the user can remove single station tiles. */
if ((HasBit(invalid_dirs, DIAGDIR_NE) && !(tileh & SLOPE_NE)) ||
(HasBit(invalid_dirs, DIAGDIR_SE) && !(tileh & SLOPE_SE)) ||
(HasBit(invalid_dirs, DIAGDIR_SW) && !(tileh & SLOPE_SW)) ||
(HasBit(invalid_dirs, DIAGDIR_NW) && !(tileh & SLOPE_NW))) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
cost.AddCost(_price.terraform);
flat_z += TILE_HEIGHT;
}
/* get corresponding flat level and make sure that all parts of the station have the same level. */
if (allowed_z == -1) {
/* first tile */
allowed_z = flat_z;
} else if (allowed_z != flat_z) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
/* if station is set, then we have special handling to allow building on top of already existing stations.
* so station points to INVALID_STATION if we can build on any station.
* Or it points to a station if we're only allowed to build on exactly that station. */
if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
if (!IsRailStation(tile_cur)) {
return ClearTile_Station(tile_cur, DC_AUTO); // get error message
} else {
StationID st = GetStationIndex(tile_cur);
if (*station == INVALID_STATION) {
*station = st;
} else if (*station != st) {
return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
}
}
} else if (check_clear) {
CommandCost ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
}
}
return cost;
}
/**
* Check whether we can expand the rail part of the given station.
* @param st the station to expand
* @param new_ta the current (and if all is fine new) tile area of the rail part of the station
* @param axis the axis of the newly build rail
* @return true if we are allowed to extend
*/
bool CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis)
{
TileArea cur_ta = st->train_station;
if (_settings_game.station.nonuniform_stations) {
/* determine new size of train station region.. */
int x = min(TileX(cur_ta.tile), TileX(new_ta.tile));
int y = min(TileY(cur_ta.tile), TileY(new_ta.tile));
new_ta.w = max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x;
new_ta.h = max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y;
new_ta.tile = TileXY(x, y);
} else {
/* do not allow modifying non-uniform stations,
* the uniform-stations code wouldn't handle it well */
TILE_LOOP(t, cur_ta.w, cur_ta.h, cur_ta.tile) {
if (!st->TileBelongsToRailStation(t)) { // there may be adjoined station
_error_message = STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED;
return false;
}
}
/* check so the orientation is the same */
if (GetRailStationAxis(cur_ta.tile) != axis) {
_error_message = STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED;
return false;
}
/* check if the new station adjoins the old station in either direction */
if (cur_ta.w == new_ta.w && cur_ta.tile == new_ta.tile + TileDiffXY(0, new_ta.h)) {
/* above */
new_ta.h += cur_ta.h;
} else if (cur_ta.w == new_ta.w && cur_ta.tile == new_ta.tile - TileDiffXY(0, cur_ta.h)) {
/* below */
new_ta.tile = cur_ta.tile;
new_ta.h += new_ta.h;
} else if (cur_ta.h == new_ta.h && cur_ta.tile == new_ta.tile + TileDiffXY(new_ta.w, 0)) {
/* to the left */
new_ta.w += cur_ta.w;
} else if (cur_ta.h == new_ta.h && cur_ta.tile == new_ta.tile - TileDiffXY(cur_ta.w, 0)) {
/* to the right */
new_ta.tile = cur_ta.tile;
new_ta.w += cur_ta.w;
} else {
_error_message = STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED;
return false;
}
}
/* make sure the final size is not too big. */
if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) {
_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
return false;
}
return true;
}
static inline byte *CreateSingle(byte *layout, int n)
{
int i = n;
do *layout++ = 0; while (--i);
layout[((n - 1) >> 1) - n] = 2;
return layout;
}
static inline byte *CreateMulti(byte *layout, int n, byte b)
{
int i = n;
do *layout++ = b; while (--i);
if (n > 4) {
layout[0 - n] = 0;
layout[n - 1 - n] = 0;
}
return layout;
}
void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec)
{
if (statspec != NULL && statspec->lengths >= plat_len &&
statspec->platforms[plat_len - 1] >= numtracks &&
statspec->layouts[plat_len - 1][numtracks - 1]) {
/* Custom layout defined, follow it. */
memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1],
plat_len * numtracks);
return;
}
if (plat_len == 1) {
CreateSingle(layout, numtracks);
} else {
if (numtracks & 1) layout = CreateSingle(layout, plat_len);
numtracks >>= 1;
while (--numtracks >= 0) {
layout = CreateMulti(layout, plat_len, 4);
layout = CreateMulti(layout, plat_len, 6);
}
}
}
/**
* Find a nearby station that joins this station.
* @tparam T the class to find a station for
* @param error_message the error message when building a station on top of others
* @param existing_station an existing station we build over
* @param station_to_join the station to join to
* @param adjacent whether adjacent stations are allowed
* @param ta the area of the newly build station
* @param st 'return' pointer for the found station
* @return command cost with the error or 'okay'
*/
template <class T, StringID error_message>
CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st)
{
assert(*st == NULL);
bool check_surrounding = true;
if (_settings_game.station.adjacent_stations) {
if (existing_station != INVALID_STATION) {
if (adjacent && existing_station != station_to_join) {
/* You can't build an adjacent station over the top of one that
* already exists. */
return_cmd_error(error_message);
} else {
/* Extend the current station, and don't check whether it will
* be near any other stations. */
*st = T::GetIfValid(existing_station);
check_surrounding = (*st == NULL);
}
} else {
/* There's no station here. Don't check the tiles surrounding this
* one if the company wanted to build an adjacent station. */
if (adjacent) check_surrounding = false;
}
}
if (check_surrounding) {
/* Make sure there are no similar stations around us. */
if (!GetStationAround(ta, existing_station, st)) return CMD_ERROR;
}
/* Distant join */
if (*st == NULL && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join);
return CommandCost();;
}
/**
* Find a nearby station that joins this station.
* @param existing_station an existing station we build over
* @param station_to_join the station to join to
* @param adjacent whether adjacent stations are allowed
* @param ta the area of the newly build station
* @param st 'return' pointer for the found station
* @return command cost with the error or 'okay'
*/
CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
{
return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st);
}
/**
* Find a nearby waypoint that joins this waypoint.
* @param existing_waypoint an existing waypoint we build over
* @param waypoint_to_join the waypoint to join to
* @param adjacent whether adjacent waypoints are allowed
* @param ta the area of the newly build waypoint
* @param st 'return' pointer for the found waypoint
* @return command cost with the error or 'okay'
*/
CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
{
return FindJoiningBaseStation<Waypoint, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST>(existing_waypoint, waypoint_to_join, adjacent, ta, wp);
}
/**
* Build rail station
* @param tile_org northern most position of station dragging/placement
* @param flags operation to perform
* @param p1 various bitstuffed elements
* - p1 = (bit 0- 3) - railtype
* - p1 = (bit 4) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* - p1 = (bit 24) - allow stations directly adjacent to other stations.
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 7) - custom station class
* - p2 = (bit 8-15) - custom station id
* - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
*/
CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Unpack parameters */
RailType rt = (RailType)GB(p1, 0, 4);
Axis axis = Extract<Axis, 4>(p1);
byte numtracks = GB(p1, 8, 8);
byte plat_len = GB(p1, 16, 8);
bool adjacent = HasBit(p1, 24);
StationClassID spec_class = (StationClassID)GB(p2, 0, 8);
byte spec_index = GB(p2, 8, 8);
StationID station_to_join = GB(p2, 16, 16);
/* Does the authority allow this? */
if (!CheckIfAuthorityAllowsNewStation(tile_org, flags)) return CMD_ERROR;
if (!ValParamRailtype(rt)) return CMD_ERROR;
/* Check if the given station class is valid */
if ((uint)spec_class >= GetNumStationClasses()) return CMD_ERROR;
if (spec_index >= GetNumCustomStations(spec_class)) return CMD_ERROR;
if (plat_len == 0 || numtracks == 0) return CMD_ERROR;
int w_org, h_org;
if (axis == AXIS_X) {
w_org = plat_len;
h_org = numtracks;
} else {
h_org = plat_len;
w_org = numtracks;
}
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
/* these values are those that will be stored in train_tile and station_platforms */
TileArea new_location(tile_org, w_org, h_org);
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
StationID est = INVALID_STATION;
/* If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
* for detail info, see:
* https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365 */
CommandCost ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
CommandCost cost(EXPENSES_CONSTRUCTION, ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len);
Station *st = NULL;
ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
if (CmdFailed(ret)) return ret;
/* See if there is a deleted station close to us. */
if (st == NULL && reuse) st = GetClosestDeletedStation(tile_org);
if (st != NULL) {
/* Reuse an existing station. */
if (st->owner != _current_company)
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
if (st->train_station.tile != INVALID_TILE) {
/* check if we want to expanding an already existing station? */
if (!_settings_game.station.join_stations)
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD);
if (!CanExpandRailStation(st, new_location, axis))
return CMD_ERROR;
}
/* XXX can't we pack this in the "else" part of the if above? */
if (!st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station(tile_org);
st->town = ClosestTownFromTile(tile_org, UINT_MAX);
st->string_id = GenerateStationName(st, tile_org, STATIONNAMING_RAIL);
if (Company::IsValidID(_current_company)) {
SetBit(st->town->have_ratings, _current_company);
}
}
}
/* Check if we can allocate a custom stationspec to this station */
const StationSpec *statspec = GetCustomStationSpec(spec_class, spec_index);
int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
if (statspec != NULL) {
/* Perform NewStation checks */
/* Check if the station size is permitted */
if (HasBit(statspec->disallowed_platforms, numtracks - 1) || HasBit(statspec->disallowed_lengths, plat_len - 1)) {
return CMD_ERROR;
}
/* Check if the station is buildable */
if (HasBit(statspec->callbackmask, CBM_STATION_AVAIL) && GB(GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE), 0, 8) == 0) {
return CMD_ERROR;
}
}
if (flags & DC_EXEC) {
TileIndexDiff tile_delta;
byte *layout_ptr;
byte numtracks_orig;
Track track;
/* Now really clear the land below the station
* It should never return CMD_ERROR.. but you never know ;)
* (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags) */
ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << axis, _settings_game.station.nonuniform_stations ? &est : NULL);
if (CmdFailed(ret)) return ret;
st->train_station = new_location;
st->AddFacility(FACIL_TRAIN, new_location.tile);
st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
if (statspec != NULL) {
/* Include this station spec's animation trigger bitmask
* in the station's cached copy. */
st->cached_anim_triggers |= statspec->anim_triggers;
}
tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
track = AxisToTrack(axis);
layout_ptr = AllocaM(byte, numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
numtracks_orig = numtracks;
SmallVector<Train*, 4> affected_vehicles;
do {
TileIndex tile = tile_org;
int w = plat_len;
do {
byte layout = *layout_ptr++;
if (IsRailStationTile(tile) && HasStationReservation(tile)) {
/* Check for trains having a reservation for this tile. */
Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
if (v != NULL) {
FreeTrainTrackReservation(v);
*affected_vehicles.Append() = v;
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
for (; v->Next() != NULL; v = v->Next()) ;
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
}
}
/* Remove animation if overbuilding */
DeleteAnimatedTile(tile);
byte old_specindex = IsTileType(tile, MP_STATION) ? GetCustomStationSpecIndex(tile) : 0;
MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt);
/* Free the spec if we overbuild something */
DeallocateSpecFromStation(st, old_specindex);
SetCustomStationSpecIndex(tile, specindex);
SetStationTileRandomBits(tile, GB(Random(), 0, 4));
SetStationAnimationFrame(tile, 0);
if (statspec != NULL) {
/* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
uint32 platinfo = GetPlatformInfo(AXIS_X, 0, plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
/* As the station is not yet completely finished, the station does not yet exist. */
uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, NULL, tile);
if (callback != CALLBACK_FAILED && callback < 8) SetStationGfx(tile, (callback & ~1) + axis);
/* Trigger station animation -- after building? */
StationAnimationTrigger(st, tile, STAT_ANIM_BUILT);
}
tile += tile_delta;
} while (--w);
AddTrackToSignalBuffer(tile_org, track, _current_company);
YapfNotifyTrackLayoutChange(tile_org, track);
tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
} while (--numtracks);
for (uint i = 0; i < affected_vehicles.Length(); ++i) {
/* Restore reservations of trains. */
Train *v = affected_vehicles[i];
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
TryPathReserve(v, true, true);
for (; v->Next() != NULL; v = v->Next()) ;
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
}
st->MarkTilesDirty(false);
st->UpdateVirtCoord();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
}
return cost;
}
static void MakeRailStationAreaSmaller(BaseStation *st)
{
TileArea ta = st->train_station;
restart:
/* too small? */
if (ta.w != 0 && ta.h != 0) {
/* check the left side, x = constant, y changes */
for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(0, i));) {
/* the left side is unused? */
if (++i == ta.h) {
ta.tile += TileDiffXY(1, 0);
ta.w--;
goto restart;
}
}
/* check the right side, x = constant, y changes */
for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(ta.w - 1, i));) {
/* the right side is unused? */
if (++i == ta.h) {
ta.w--;
goto restart;
}
}
/* check the upper side, y = constant, x changes */
for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, 0));) {
/* the left side is unused? */
if (++i == ta.w) {
ta.tile += TileDiffXY(0, 1);
ta.h--;
goto restart;
}
}
/* check the lower side, y = constant, x changes */
for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, ta.h - 1));) {
/* the left side is unused? */
if (++i == ta.w) {
ta.h--;
goto restart;
}
}
} else {
ta.tile = INVALID_TILE;
}
st->train_station = ta;
}
/**
* Remove a number of tiles from any rail station within the area.
* @param ta the area to clear station tile from
* @param affected_stations the stations affected
* @param flags the command flags
* @param removal_cost the cost for removing the tile
* @tparam T the type of station to remove
* @return the number of cleared tiles or an error
*/
template <class T>
CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected_stations, DoCommandFlag flags, Money removal_cost)
{
/* Count of the number of tiles removed */
int quantity = 0;
/* Do the action for every tile into the area */
TILE_LOOP(tile, ta.w, ta.h, ta.tile) {
/* Make sure the specified tile is a rail station */
if (!HasStationTileRail(tile)) continue;
/* If there is a vehicle on ground, do not allow to remove (flood) the tile */
if (!EnsureNoVehicleOnGround(tile)) continue;
/* Check ownership of station */
T *st = T::GetByTile(tile);
if (st == NULL) continue;
if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) continue;
/* Do not allow removing from stations if non-uniform stations are not enabled
* The check must be here to give correct error message
*/
if (!_settings_game.station.nonuniform_stations) return_cmd_error(STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED);
/* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
quantity++;
if (flags & DC_EXEC) {
/* read variables before the station tile is removed */
uint specindex = GetCustomStationSpecIndex(tile);
Track track = GetRailStationTrack(tile);
Owner owner = GetTileOwner(tile);
RailType rt = GetRailType(tile);
Train *v = NULL;
if (HasStationReservation(tile)) {
v = GetTrainForReservation(tile, track);
if (v != NULL) {
/* Free train reservation. */
FreeTrainTrackReservation(v);
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
Vehicle *temp = v;
for (; temp->Next() != NULL; temp = temp->Next()) ;
if (IsRailStationTile(temp->tile)) SetRailStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false);
}
}
if (st->facilities & FACIL_WAYPOINT) {
MakeRailNormal(tile, owner, TrackToTrackBits(track), rt);
} else {
DoClearSquare(tile);
}
st->rect.AfterRemoveTile(st, tile);
AddTrackToSignalBuffer(tile, track, owner);
YapfNotifyTrackLayoutChange(tile, track);
DeallocateSpecFromStation(st, specindex);
affected_stations.Include(st);
if (v != NULL) {
/* Restore station reservation. */
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
TryPathReserve(v, true, true);
for (; v->Next() != NULL; v = v->Next()) ;
if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
}
}
}
if (quantity == 0) return CMD_ERROR;
for (T **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
T *st = *stp;
/* now we need to make the "spanned" area of the railway station smaller
* if we deleted something at the edges.
* we also need to adjust train_tile. */
MakeRailStationAreaSmaller(st);
UpdateStationSignCoord(st);
/* if we deleted the whole station, delete the train facility. */
if (st->train_station.tile == INVALID_TILE) {
st->facilities &= ~FACIL_TRAIN;
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
st->UpdateVirtCoord();
DeleteStationIfEmpty(st);
}
}
return CommandCost(EXPENSES_CONSTRUCTION, quantity * removal_cost);
}
/** Remove a single tile from a rail station.
* This allows for custom-built station with holes and weird layouts
* @param start tile of station piece to remove
* @param flags operation to perform
* @param p1 start_tile
* @param p2 unused
* @param text unused
* @return cost of operation or error
*/
CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
TileIndex end = p1 == 0 ? start : p1;
if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
TileArea ta(start, end);
SmallVector<Station *, 4> affected_stations;
CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price.remove_rail_station);
if (ret.Failed()) return ret;
/* Do all station specific functions here. */
for (Station **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
Station *st = *stp;
if (st->train_station.tile == INVALID_TILE) InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
st->MarkTilesDirty(false);
st->RecomputeIndustriesNear();
}
/* Now apply the rail cost to the number that we deleted */
return ret;
}
/** Remove a single tile from a waypoint.
* This allows for custom-built waypoint with holes and weird layouts
* @param start tile of waypoint piece to remove
* @param flags operation to perform
* @param p1 start_tile
* @param p2 unused
* @param text unused
* @return cost of operation or error
*/
CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
TileIndex end = p1 == 0 ? start : p1;
if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
TileArea ta(start, end);
SmallVector<Waypoint *, 4> affected_stations;
return RemoveFromRailBaseStation(ta, affected_stations, flags, _price.remove_train_depot);
}
/**
* Remove a rail road station/waypoint
* @param st The station/waypoint to remove the rail part from
* @param flags operation to perform
* @tparam T the type of station to remove
* @return cost or failure of operation
*/
template <class T>
CommandCost RemoveRailStation(T *st, DoCommandFlag flags)
{
/* Current company owns the station? */
if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) return CMD_ERROR;
/* determine width and height of platforms */
TileArea ta = st->train_station;
assert(ta.w != 0 && ta.h != 0);
CommandCost cost(EXPENSES_CONSTRUCTION);
/* clear all areas of the station */
TILE_LOOP(tile, ta.w, ta.h, ta.tile) {
/* for nonuniform stations, only remove tiles that are actually train station tiles */
if (!st->TileBelongsToRailStation(tile)) continue;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
cost.AddCost(_price.remove_rail_station);
if (flags & DC_EXEC) {
/* read variables before the station tile is removed */
Track track = GetRailStationTrack(tile);
Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER
Train *v = NULL;
if (HasStationReservation(tile)) {
v = GetTrainForReservation(tile, track);
if (v != NULL) FreeTrainTrackReservation(v);
}
DoClearSquare(tile);
AddTrackToSignalBuffer(tile, track, owner);
YapfNotifyTrackLayoutChange(tile, track);
if (v != NULL) TryPathReserve(v, true);
}
}
if (flags & DC_EXEC) {
st->rect.AfterRemoveRect(st, st->train_station.tile, st->train_station.w, st->train_station.h);
st->train_station.tile = INVALID_TILE;
st->train_station.w = 0;
st->train_station.h = 0;
st->facilities &= ~FACIL_TRAIN;
free(st->speclist);
st->num_specs = 0;
st->speclist = NULL;
st->cached_anim_triggers = 0;
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_TRAINS);
st->UpdateVirtCoord();
DeleteStationIfEmpty(st);
}
return cost;
}
/**
* Remove a rail road station
* @param tile TileIndex been queried
* @param flags operation to perform
* @return cost or failure of operation
*/
static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
{
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
if (_current_company == OWNER_WATER && _settings_game.station.nonuniform_stations) {
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
}
Station *st = Station::GetByTile(tile);
CommandCost cost = RemoveRailStation(st, flags);
if (flags & DC_EXEC) st->RecomputeIndustriesNear();
return cost;
}
/**
* Remove a rail waypoint
* @param tile TileIndex been queried
* @param flags operation to perform
* @return cost or failure of operation
*/
static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
{
/* if there is flooding and non-uniform stations are enabled, remove waypoints tile by tile */
if (_current_company == OWNER_WATER && _settings_game.station.nonuniform_stations) {
return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
}
return RemoveRailStation(Waypoint::GetByTile(tile), flags);
}
/**
* @param truck_station Determines whether a stop is ROADSTOP_BUS or ROADSTOP_TRUCK
* @param st The Station to do the whole procedure for
* @return a pointer to where to link a new RoadStop*
*/
static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
{
RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
if (*primary_stop == NULL) {
/* we have no roadstop of the type yet, so write a "primary stop" */
return primary_stop;
} else {
/* there are stops already, so append to the end of the list */
RoadStop *stop = *primary_stop;
while (stop->next != NULL) stop = stop->next;
return &stop->next;
}
}
/** Build a bus or truck stop
* @param tile tile to build the stop at
* @param flags operation to perform
* @param p1 entrance direction (DiagDirection)
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
* bit 1: 0 for normal, 1 for drive-through
* bit 2..3: the roadtypes
* bit 5: allow stations directly adjacent to other stations.
* bit 16..31: station ID to join (NEW_STATION if build new one)
*/
CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
bool type = HasBit(p2, 0);
bool is_drive_through = HasBit(p2, 1);
bool build_over_road = is_drive_through && IsNormalRoadTile(tile);
RoadTypes rts = (RoadTypes)GB(p2, 2, 2);
StationID station_to_join = GB(p2, 16, 16);
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
bool distant_join = (station_to_join != INVALID_STATION);
Owner tram_owner = _current_company;
Owner road_owner = _current_company;
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
/* Trams only have drive through stops */
if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR;
/* Saveguard the parameters */
if (!IsValidDiagDirection((DiagDirection)p1)) return CMD_ERROR;
/* If it is a drive-through stop check for valid axis */
if (is_drive_through && !IsValidAxis((Axis)p1)) return CMD_ERROR;
/* Road bits in the wrong direction */
if (build_over_road && (GetAllRoadBits(tile) & ((Axis)p1 == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
if (!CheckIfAuthorityAllowsNewStation(tile, flags)) return CMD_ERROR;
RoadTypes cur_rts = IsNormalRoadTile(tile) ? GetRoadTypes(tile) : ROADTYPES_NONE;
uint num_roadbits = 0;
/* Not allowed to build over this road */
if (build_over_road) {
/* there is a road, check if we can build road+tram stop over it */
if (HasBit(cur_rts, ROADTYPE_ROAD)) {
road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (road_owner == OWNER_TOWN) {
if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
} else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE && !CheckOwnership(road_owner)) {
return CMD_ERROR;
}
num_roadbits += CountBits(GetRoadBits(tile, ROADTYPE_ROAD));
}
/* there is a tram, check if we can build road+tram stop over it */
if (HasBit(cur_rts, ROADTYPE_TRAM)) {
tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE && !CheckOwnership(tram_owner)) {
return CMD_ERROR;
}
num_roadbits += CountBits(GetRoadBits(tile, ROADTYPE_TRAM));
}
/* Don't allow building the roadstop when vehicles are already driving on it */
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
/* Do not remove roadtypes! */
rts |= cur_rts;
}
CommandCost cost = CheckFlatLandBelow(tile, 1, 1, flags, is_drive_through ? 5 << p1 : 1 << p1, NULL, !build_over_road);
if (CmdFailed(cost)) return cost;
uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
cost.AddCost(_price.build_road * roadbits_to_build);
Station *st = NULL;
CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 5), TileArea(tile, 1, 1), &st);
if (CmdFailed(ret)) return ret;
/* Find a deleted station close to us */
if (st == NULL && reuse) st = GetClosestDeletedStation(tile);
/* give us a road stop in the list, and check if something went wrong */
if (!RoadStop::CanAllocateItem()) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
if (st != NULL &&
GetNumRoadStopsInStation(st, ROADSTOP_BUS) + GetNumRoadStopsInStation(st, ROADSTOP_TRUCK) >= RoadStop::LIMIT) {
return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
}
if (st != NULL) {
if (st->owner != _current_company) {
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
}
if (!st->rect.BeforeAddTile(tile, StationRect::ADD_TEST)) return CMD_ERROR;
} else {
/* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station(tile);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_ROAD);
if (Company::IsValidID(_current_company)) {
SetBit(st->town->have_ratings, _current_company);
}
}
}
cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station);
if (flags & DC_EXEC) {
RoadStop *road_stop = new RoadStop(tile);
/* Insert into linked list of RoadStops */
RoadStop **currstop = FindRoadStopSpot(type, st);
*currstop = road_stop;
/* initialize an empty station */
st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile);
st->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
if (is_drive_through) {
MakeDriveThroughRoadStop(tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts, (Axis)p1);
} else {
MakeRoadStop(tile, st->owner, st->index, rs_type, rts, (DiagDirection)p1);
}
st->UpdateVirtCoord();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
}
return cost;
}
static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
{
if (v->type == VEH_ROAD) RoadVehicle::From(v)->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
return NULL;
}
/**
* Remove a bus station/truck stop
* @param tile TileIndex been queried
* @param flags operation to perform
* @return cost or failure of operation
*/
static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
{
Station *st = Station::GetByTile(tile);
if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
return CMD_ERROR;
}
bool is_truck = IsTruckStop(tile);
RoadStop **primary_stop;
RoadStop *cur_stop;
if (is_truck) { // truck stop
primary_stop = &st->truck_stops;
cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK);
} else {
primary_stop = &st->bus_stops;
cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS);
}
assert(cur_stop != NULL);
/* don't do the check for drive-through road stops when company bankrupts */
if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
/* remove the 'going through road stop' status from all vehicles on that tile */
if (flags & DC_EXEC) FindVehicleOnPos(tile, NULL, &ClearRoadStopStatusEnum);
} else {
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (*primary_stop == cur_stop) {
/* removed the first stop in the list */
*primary_stop = cur_stop->next;
/* removed the only stop? */
if (*primary_stop == NULL) {
st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
}
} else {
/* tell the predecessor in the list to skip this stop */
RoadStop *pred = *primary_stop;
while (pred->next != cur_stop) pred = pred->next;
pred->next = cur_stop->next;
}
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_ROADVEHS);
delete cur_stop;
/* Make sure no vehicle is going to the old roadstop */
RoadVehicle *v;
FOR_ALL_ROADVEHICLES(v) {
if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
v->dest_tile == tile) {
v->dest_tile = v->GetOrderStationLocation(st->index);
}
}
DoClearSquare(tile);
st->rect.AfterRemoveTile(st, tile);
st->UpdateVirtCoord();
st->RecomputeIndustriesNear();
DeleteStationIfEmpty(st);
}
return CommandCost(EXPENSES_CONSTRUCTION, (is_truck) ? _price.remove_truck_station : _price.remove_bus_station);
}
/** Remove a bus or truck stop
* @param tile tile to remove the stop from
* @param flags operation to perform
* @param p1 not used
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
*/
CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Make sure the specified tile is a road stop of the correct type */
if (!IsTileType(tile, MP_STATION) || !IsRoadStop(tile) || (uint32)GetRoadStopType(tile) != GB(p2, 0, 1)) return CMD_ERROR;
/* Save the stop info before it is removed */
bool is_drive_through = IsDriveThroughStopTile(tile);
RoadTypes rts = GetRoadTypes(tile);
RoadBits road_bits = IsDriveThroughStopTile(tile) ?
((GetRoadStopDir(tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y) :
DiagDirToRoadBits(GetRoadStopDir(tile));
Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
CommandCost ret = RemoveRoadStop(tile, flags);
/* If the stop was a drive-through stop replace the road */
if ((flags & DC_EXEC) && CmdSucceeded(ret) && is_drive_through) {
/* Rebuild the drive throuhg road stop. As a road stop can only be
* removed by the owner of the roadstop, _current_company is the
* owner of the road stop. */
MakeRoadNormal(tile, road_bits, rts, ClosestTownFromTile(tile, UINT_MAX)->index,
road_owner, tram_owner);
}
return ret;
}
/**
* Computes the minimal distance from town's xy to any airport's tile.
* @param afc airport's description
* @param town_tile town's tile (t->xy)
* @param airport_tile st->airport_tile
* @return minimal manhattan distance from town_tile to any airport's tile
*/
static uint GetMinimalAirportDistanceToTile(const AirportFTAClass *afc, TileIndex town_tile, TileIndex airport_tile)
{
uint ttx = TileX(town_tile); // X, Y of town
uint tty = TileY(town_tile);
uint atx = TileX(airport_tile); // X, Y of northern airport corner
uint aty = TileY(airport_tile);
uint btx = TileX(airport_tile) + afc->size_x - 1; // X, Y of southern corner
uint bty = TileY(airport_tile) + afc->size_y - 1;
/* if ttx < atx, dx = atx - ttx
* if atx <= ttx <= btx, dx = 0
* else, dx = ttx - btx (similiar for dy) */
uint dx = ttx < atx ? atx - ttx : (ttx <= btx ? 0 : ttx - btx);
uint dy = tty < aty ? aty - tty : (tty <= bty ? 0 : tty - bty);
return dx + dy;
}
/** Get a possible noise reduction factor based on distance from town center.
* The further you get, the less noise you generate.
* So all those folks at city council can now happily slee... work in their offices
* @param afc AirportFTAClass pointer of the class being proposed
* @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
* @param tile TileIndex of northern tile of an airport (present or to-be-built), NOT the station tile
* @return the noise that will be generated, according to distance
*/
uint8 GetAirportNoiseLevelForTown(const AirportFTAClass *afc, TileIndex town_tile, TileIndex tile)
{
/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
* So no need to go any further*/
if (afc->noise_level < 2) return afc->noise_level;
uint distance = GetMinimalAirportDistanceToTile(afc, town_tile, tile);
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
* Basically, it says that the less tolerant a town is, the bigger the distance before
* an actual decrease can be granted */
uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
/* now, we want to have the distance segmented using the distance judged bareable by town
* This will give us the coefficient of reduction the distance provides. */
uint noise_reduction = distance / town_tolerance_distance;
/* If the noise reduction equals the airport noise itself, don't give it for free.
* Otherwise, simply reduce the airport's level. */
return noise_reduction >= afc->noise_level ? 1 : afc->noise_level - noise_reduction;
}
/**
* Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
* If two towns have the same distance, town with lower index is returned.
* @param afc airport's description
* @param airport_tile st->airport_tile
* @return nearest town to airport
*/
Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile)
{
Town *t, *nearest = NULL;
uint add = afc->size_x + afc->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
uint mindist = UINT_MAX - add; // prevent overflow
FOR_ALL_TOWNS(t) {
if (DistanceManhattan(t->xy, airport_tile) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
uint dist = GetMinimalAirportDistanceToTile(afc, t->xy, airport_tile);
if (dist < mindist) {
nearest = t;
mindist = dist;
}
}
}
return nearest;
}
/** Recalculate the noise generated by the airports of each town */
void UpdateAirportsNoise()
{
Town *t;
const Station *st;
FOR_ALL_TOWNS(t) t->noise_reached = 0;
FOR_ALL_STATIONS(st) {
if (st->airport_tile != INVALID_TILE) {
const AirportFTAClass *afc = GetAirport(st->airport_type);
Town *nearest = AirportGetNearestTown(afc, st->airport_tile);
nearest->noise_reached += GetAirportNoiseLevelForTown(afc, nearest->xy, st->airport_tile);
}
}
}
/** Place an Airport.
* @param tile tile where airport will be built
* @param flags operation to perform
* @param p1 airport type, @see airport.h
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - allow airports directly adjacent to other airports.
* - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
*/
CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
bool airport_upgrade = true;
StationID station_to_join = GB(p2, 16, 16);
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
if (p1 >= NUM_AIRPORTS) return CMD_ERROR;
if (!CheckIfAuthorityAllowsNewStation(tile, flags)) {
return CMD_ERROR;
}
/* Check if a valid, buildable airport was chosen for construction */
const AirportFTAClass *afc = GetAirport(p1);
if (!afc->IsAvailable()) return CMD_ERROR;
Town *t = ClosestTownFromTile(tile, UINT_MAX);
int w = afc->size_x;
int h = afc->size_y;
if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
return CMD_ERROR;
}
CommandCost cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (CmdFailed(cost)) return cost;
/* Go get the final noise level, that is base noise minus factor from distance to town center */
Town *nearest = AirportGetNearestTown(afc, tile);
uint newnoise_level = GetAirportNoiseLevelForTown(afc, nearest->xy, tile);
/* Check if local auth would allow a new airport */
StringID authority_refuse_message = STR_NULL;
if (_settings_game.economy.station_noise_level) {
/* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
if ((nearest->noise_reached + newnoise_level) > nearest->MaxTownNoise()) {
authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
}
} else {
uint num = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport_type != AT_OILRIG) num++;
}
if (num >= 2) {
authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
}
}
if (authority_refuse_message != STR_NULL) {
SetDParam(0, t->index);
return_cmd_error(authority_refuse_message);
}
Station *st = NULL;
CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), TileArea(tile, 1, 1), &st);
if (CmdFailed(ret)) return ret;
/* Distant join */
if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
/* Find a deleted station close to us */
if (st == NULL && reuse) st = GetClosestDeletedStation(tile);
if (st != NULL) {
if (st->owner != _current_company) {
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
}
if (!st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TEST)) return CMD_ERROR;
if (st->airport_tile != INVALID_TILE) {
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
}
} else {
airport_upgrade = false;
/* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station(tile);
st->town = t;
st->string_id = GenerateStationName(st, tile, !(afc->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_HELIPORT : STATIONNAMING_AIRPORT);
if (Company::IsValidID(_current_company)) {
SetBit(st->town->have_ratings, _current_company);
}
}
}
cost.AddCost(_price.build_airport * w * h);
if (flags & DC_EXEC) {
/* Always add the noise, so there will be no need to recalculate when option toggles */
nearest->noise_reached += newnoise_level;
st->airport_tile = tile;
st->AddFacility(FACIL_AIRPORT, tile);
st->airport_type = (byte)p1;
st->airport_flags = 0;
st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
/* if airport was demolished while planes were en-route to it, the
* positions can no longer be the same (v->u.air.pos), since different
* airports have different indexes. So update all planes en-route to this
* airport. Only update if
* 1. airport is upgraded
* 2. airport is added to existing station (unfortunately unavoideable)
*/
if (airport_upgrade) UpdateAirplanesOnNewStation(st);
{
const byte *b = _airport_sections[p1];
TILE_LOOP(tile_cur, w, h, tile) {
MakeAirport(tile_cur, st->owner, st->index, *b);
b++;
}
}
st->UpdateVirtCoord();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
if (_settings_game.economy.station_noise_level) {
InvalidateWindow(WC_TOWN_VIEW, st->town->index);
}
}
return cost;
}
/**
* Remove an airport
* @param tile TileIndex been queried
* @param flags operation to perform
* @return cost or failure of operation
*/
static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
{
Station *st = Station::GetByTile(tile);
if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
return CMD_ERROR;
}
tile = st->airport_tile;
const AirportFTAClass *afc = st->Airport();
int w = afc->size_x;
int h = afc->size_y;
CommandCost cost(EXPENSES_CONSTRUCTION, w * h * _price.remove_airport);
const Aircraft *a;
FOR_ALL_AIRCRAFT(a) {
if (!a->IsNormalAircraft()) continue;
if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
}
TILE_LOOP(tile_cur, w, h, tile) {
if (!EnsureNoVehicleOnGround(tile_cur)) return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
}
if (flags & DC_EXEC) {
for (uint i = 0; i < afc->nof_depots; ++i) {
DeleteWindowById(
WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
);
}
/* Go get the final noise level, that is base noise minus factor from distance to town center.
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
* need of recalculation */
Town *nearest = AirportGetNearestTown(afc, tile);
nearest->noise_reached -= GetAirportNoiseLevelForTown(afc, nearest->xy, tile);
st->rect.AfterRemoveRect(st, tile, w, h);
st->airport_tile = INVALID_TILE;
st->facilities &= ~FACIL_AIRPORT;
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_PLANES);
if (_settings_game.economy.station_noise_level) {
InvalidateWindow(WC_TOWN_VIEW, st->town->index);
}
st->UpdateVirtCoord();
st->RecomputeIndustriesNear();
DeleteStationIfEmpty(st);
}
return cost;
}
/**
* Tests whether the company's vehicles have this station in orders
* When company == INVALID_COMPANY, then check all vehicles
* @param station station ID
* @param company company ID, INVALID_COMPANY to disable the check
*/
bool HasStationInUse(StationID station, CompanyID company)
{
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (company == INVALID_COMPANY || v->owner == company) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) {
return true;
}
}
}
}
return false;
}
static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
{-1, 0},
{ 0, 0},
{ 0, 0},
{ 0, -1}
};
static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
/** Build a dock/haven.
* @param tile tile where dock will be built
* @param flags operation to perform
* @param p1 (bit 0) - allow docks directly adjacent to other docks.
* @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
*/
CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
StationID station_to_join = GB(p2, 16, 16);
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile, NULL));
if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
direction = ReverseDiagDir(direction);
/* Docks cannot be placed on rapids */
if (IsWaterTile(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (!CheckIfAuthorityAllowsNewStation(tile, flags)) return CMD_ERROR;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
if (CmdFailed(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR))) return CMD_ERROR;
TileIndex tile_cur = tile + TileOffsByDiagDir(direction);
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
/* Get the water class of the water tile before it is cleared.*/
WaterClass wc = GetWaterClass(tile_cur);
if (CmdFailed(DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR))) return CMD_ERROR;
tile_cur += TileOffsByDiagDir(direction);
if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}
/* middle */
Station *st = NULL;
CommandCost ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0),
TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction]), &st);
if (CmdFailed(ret)) return ret;
/* Distant join */
if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
/* Find a deleted station close to us */
if (st == NULL && reuse) st = GetClosestDeletedStation(tile);
if (st != NULL) {
if (st->owner != _current_company) {
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
}
if (!st->rect.BeforeAddRect(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TEST)) return CMD_ERROR;
if (st->dock_tile != INVALID_TILE) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
/* allocate and initialize new station */
if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
if (flags & DC_EXEC) {
st = new Station(tile);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_DOCK);
if (Company::IsValidID(_current_company)) {
SetBit(st->town->have_ratings, _current_company);
}
}
}
if (flags & DC_EXEC) {
st->dock_tile = tile;
st->AddFacility(FACIL_DOCK, tile);
st->rect.BeforeAddRect(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TRY);
MakeDock(tile, st->owner, st->index, direction, wc);
st->UpdateVirtCoord();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.build_dock);
}
/**
* Remove a dock
* @param tile TileIndex been queried
* @param flags operation to perform
* @return cost or failure of operation
*/
static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
{
Station *st = Station::GetByTile(tile);
if (!CheckOwnership(st->owner)) return CMD_ERROR;
TileIndex tile1 = st->dock_tile;
TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
if (!EnsureNoVehicleOnGround(tile1)) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile1);
MakeWaterKeepingClass(tile2, st->owner);
st->rect.AfterRemoveTile(st, tile1);
st->rect.AfterRemoveTile(st, tile2);
MarkTileDirtyByTile(tile2);
st->dock_tile = INVALID_TILE;
st->facilities &= ~FACIL_DOCK;
InvalidateWindowWidget(WC_STATION_VIEW, st->index, SVW_SHIPS);
st->UpdateVirtCoord();
st->RecomputeIndustriesNear();
DeleteStationIfEmpty(st);
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_dock);
}
#include "table/station_land.h"
const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
{
return &_station_display_datas[st][gfx];
}
static void DrawTile_Station(TileInfo *ti)
{
const DrawTileSprites *t = NULL;
RoadTypes roadtypes;
int32 total_offset;
int32 custom_ground_offset;
if (HasStationRail(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
roadtypes = ROADTYPES_NONE;
total_offset = rti->total_offset;
custom_ground_offset = rti->custom_ground_offset;
} else {
roadtypes = IsRoadStop(ti->tile) ? GetRoadTypes(ti->tile) : ROADTYPES_NONE;
total_offset = 0;
custom_ground_offset = 0;
}
uint32 relocation = 0;
const BaseStation *st = NULL;
const StationSpec *statspec = NULL;
Owner owner = GetTileOwner(ti->tile);
SpriteID palette;
if (Company::IsValidID(owner)) {
palette = COMPANY_SPRITE_COLOUR(owner);
} else {
/* Some stations are not owner by a company, namely oil rigs */
palette = PALETTE_TO_GREY;
}
/* don't show foundation for docks */
if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile))
DrawFoundation(ti, FOUNDATION_LEVELED);
if (IsCustomStationSpecIndex(ti->tile)) {
/* look for customization */
st = BaseStation::GetByTile(ti->tile);
statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
if (statspec != NULL) {
uint tile = GetStationGfx(ti->tile);
relocation = GetCustomStationRelocation(statspec, st, ti->tile);
if (HasBit(statspec->callbackmask, CBM_STATION_SPRITE_LAYOUT)) {
uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
if (callback != CALLBACK_FAILED) tile = (callback & ~1) + GetRailStationAxis(ti->tile);
}
/* Ensure the chosen tile layout is valid for this custom station */
if (statspec->renderdata != NULL) {
t = &statspec->renderdata[tile < statspec->tiles ? tile : (uint)GetRailStationAxis(ti->tile)];
}
}
}
if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationType(ti->tile)][GetStationGfx(ti->tile)];
if (IsBuoy(ti->tile) || IsDock(ti->tile) || (IsOilRig(ti->tile) && GetWaterClass(ti->tile) != WATER_CLASS_INVALID)) {
if (ti->tileh == SLOPE_FLAT) {
DrawWaterClassGround(ti);
} else {
assert(IsDock(ti->tile));
TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
WaterClass wc = GetWaterClass(water_tile);
if (wc == WATER_CLASS_SEA) {
DrawShoreTile(ti->tileh);
} else {
DrawClearLandTile(ti, 3);
}
}
} else {
SpriteID image = t->ground.sprite;
SpriteID pal = t->ground.pal;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_y : rti->base_sprites.single_x, PALETTE_CRASH);
}
}
if (HasStationRail(ti->tile) && HasCatenaryDrawn(GetRailType(ti->tile)) && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti);
if (HasBit(roadtypes, ROADTYPE_TRAM)) {
Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
}
if (IsRailWaypoint(ti->tile)) {
/* Don't offset the waypoint graphics; they're always the same. */
total_offset = 0;
}
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
SpriteID image = dtss->image.sprite;
/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
if (IsInvisibilitySet(TO_BUILDINGS) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += total_offset;
} else {
image += relocation;
}
SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS)
);
} else {
/* For stations and original spritelayouts delta_x and delta_y are signed */
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS));
}
}
}
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
{
int32 total_offset = 0;
SpriteID pal = COMPANY_SPRITE_COLOUR(_local_company);
const DrawTileSprites *t = &_station_display_datas[st][image];
if (railtype != INVALID_RAILTYPE) {
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
total_offset = rti->total_offset;
}
SpriteID img = t->ground.sprite;
DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
if (roadtype == ROADTYPE_TRAM) {
DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);
}
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
DrawSprite(dtss->image.sprite + total_offset, pal, x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Station(TileIndex tile, uint x, uint y)
{
return GetTileMaxZ(tile);
}
static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
{
return FlatteningFoundation(tileh);
}
static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
{
td->owner[0] = GetTileOwner(tile);
if (IsDriveThroughStopTile(tile)) {
Owner road_owner = INVALID_OWNER;
Owner tram_owner = INVALID_OWNER;
RoadTypes rts = GetRoadTypes(tile);
if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
/* Is there a mix of owners? */
if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
(road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
uint i = 1;
if (road_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
td->owner[i] = road_owner;
i++;
}
if (tram_owner != INVALID_OWNER) {
td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
td->owner[i] = tram_owner;
}
}
}
td->build_date = BaseStation::GetByTile(tile)->build_date;
const StationSpec *spec = GetStationSpec(tile);
if (spec != NULL) {
td->station_class = GetStationClassName(spec->sclass);
td->station_name = spec->name;
if (spec->grffile != NULL) {
const GRFConfig *gc = GetGRFConfig(spec->grffile->grfid);
td->grf = gc->name;
}
}
StringID str;
switch (GetStationType(tile)) {
default: NOT_REACHED();
case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
case STATION_AIRPORT:
str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
break;
case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
case STATION_OILRIG: str = STR_INDUSTRY_NAME_OIL_RIG; break;
case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
}
td->str = str;
}
static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
TrackBits trackbits = TRACK_BIT_NONE;
switch (mode) {
case TRANSPORT_RAIL:
if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
trackbits = TrackToTrackBits(GetRailStationTrack(tile));
}
break;
case TRANSPORT_WATER:
/* buoy is coded as a station, it is always on open water */
if (IsBuoy(tile)) {
trackbits = TRACK_BIT_ALL;
/* remove tracks that connect NE map edge */
if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
/* remove tracks that connect NW map edge */
if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
}
break;
case TRANSPORT_ROAD:
if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) {
DiagDirection dir = GetRoadStopDir(tile);
Axis axis = DiagDirToAxis(dir);
if (side != INVALID_DIAGDIR) {
if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
}
trackbits = AxisToTrackBits(axis);
}
break;
default:
break;
}
return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE);
}
static void TileLoop_Station(TileIndex tile)
{
/* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
* hardcoded.....not good */
switch (GetStationType(tile)) {
case STATION_AIRPORT:
switch (GetStationGfx(tile)) {
case GFX_RADAR_LARGE_FIRST:
case GFX_WINDSACK_FIRST : // for small airport
case GFX_RADAR_INTERNATIONAL_FIRST:
case GFX_RADAR_METROPOLITAN_FIRST:
case GFX_RADAR_DISTRICTWE_FIRST: // radar district W-E airport
case GFX_WINDSACK_INTERCON_FIRST : // for intercontinental airport
AddAnimatedTile(tile);
break;
}
break;
case STATION_DOCK:
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) break; // only handle water part
/* FALL THROUGH */
case STATION_OILRIG: //(station part)
case STATION_BUOY:
TileLoop_Water(tile);
break;
default: break;
}
}
static void AnimateTile_Station(TileIndex tile)
{
struct AnimData {
StationGfx from; // first sprite
StationGfx to; // last sprite
byte delay;
};
static const AnimData data[] = {
{ GFX_RADAR_LARGE_FIRST, GFX_RADAR_LARGE_LAST, 3 },
{ GFX_WINDSACK_FIRST, GFX_WINDSACK_LAST, 1 },
{ GFX_RADAR_INTERNATIONAL_FIRST, GFX_RADAR_INTERNATIONAL_LAST, 3 },
{ GFX_RADAR_METROPOLITAN_FIRST, GFX_RADAR_METROPOLITAN_LAST, 3 },
{ GFX_RADAR_DISTRICTWE_FIRST, GFX_RADAR_DISTRICTWE_LAST, 3 },
{ GFX_WINDSACK_INTERCON_FIRST, GFX_WINDSACK_INTERCON_LAST, 1 }
};
if (HasStationRail(tile)) {
AnimateStationTile(tile);
return;
}
StationGfx gfx = GetStationGfx(tile);
for (const AnimData *i = data; i != endof(data); i++) {
if (i->from <= gfx && gfx <= i->to) {
if ((_tick_counter & i->delay) == 0) {
SetStationGfx(tile, gfx < i->to ? gfx + 1 : i->from);
MarkTileDirtyByTile(tile);
}
break;
}
}
}
static bool ClickTile_Station(TileIndex tile)
{
const BaseStation *st = BaseStation::GetByTile(tile);
if (st->facilities & FACIL_WAYPOINT) {
ShowWaypointWindow(Waypoint::From(st));
} else if (IsHangar(tile)) {
ShowDepotWindow(tile, VEH_AIRCRAFT);
} else {
ShowStationViewWindow(st->index);
}
return true;
}
static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
{
StationID station_id = GetStationIndex(tile);
if (v->type == VEH_TRAIN) {
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
if (!IsRailStation(tile) || !Train::From(v)->IsFrontEngine()) return VETSB_CONTINUE;
int station_ahead;
int station_length;
int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
/* Stop whenever that amount of station ahead + the distance from the
* begin of the platform to the stop location is longer than the length
* of the platform. Station ahead 'includes' the current tile where the
* vehicle is on, so we need to substract that. */
if (!IsInsideBS(stop + station_ahead, station_length, TILE_SIZE)) return VETSB_CONTINUE;
DiagDirection dir = DirToDiagDir(v->direction);
x &= 0xF;
y &= 0xF;
if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
if (y == TILE_SIZE / 2) {
if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
stop &= TILE_SIZE - 1;
if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
if (x < stop) {
uint16 spd;
v->vehstatus |= VS_TRAIN_SLOWING;
spd = max(0, (stop - x) * 20 - 15);
if (spd < v->cur_speed) v->cur_speed = spd;
}
}
} else if (v->type == VEH_ROAD) {
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
if (IsRoadStop(tile) && rv->IsRoadVehFront()) {
/* Attempt to allocate a parking bay in a road stop */
RoadStop *rs = RoadStop::GetByTile(tile, GetRoadStopType(tile));
if (IsDriveThroughStopTile(tile)) {
if (!rv->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
byte side = ((DirToDiagDir(rv->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (rv->overtaking == 0)) ? 0 : 1;
if (!rs->IsFreeBay(side)) return VETSB_CANNOT_ENTER;
/* Check if the vehicle is stopping at this road stop */
if (GetRoadStopType(tile) == (IsCargoInClass(rv->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
rv->current_order.GetDestination() == GetStationIndex(tile)) {
SetBit(rv->state, RVS_IS_STOPPING);
rs->AllocateDriveThroughBay(side);
}
/* Indicate if vehicle is using second bay. */
if (side == 1) SetBit(rv->state, RVS_USING_SECOND_BAY);
/* Indicate a drive-through stop */
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
return VETSB_CONTINUE;
}
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (rs->IsEntranceBusy() || !rs->HasFreeBay() || rv->HasArticulatedPart()) return VETSB_CANNOT_ENTER;
SetBit(rv->state, RVS_IN_ROAD_STOP);
/* Allocate a bay and update the road state */
uint bay_nr = rs->AllocateBay();
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
/* Mark the station entrace as busy */
rs->SetEntranceBusy(true);
}
}
}
return VETSB_CONTINUE;
}
/**
* This function is called for each station once every 250 ticks.
* Not all stations will get the tick at the same time.
* @param st the station receiving the tick.
* @return true if the station is still valid (wasn't deleted)
*/
static bool StationHandleBigTick(BaseStation *st)
{
if (!st->IsInUse() && ++st->delete_ctr >= 8) {
delete st;
return false;
}
if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
return true;
}
static inline void byte_inc_sat(byte *p)
{
byte b = *p + 1;
if (b != 0) *p = b;
}
static void UpdateStationRating(Station *st)
{
bool waiting_changed = false;
byte_inc_sat(&st->time_since_load);
byte_inc_sat(&st->time_since_unload);
GoodsEntry *ge = st->goods;
do {
/* Slowly increase the rating back to his original level in the case we
* didn't deliver cargo yet to this station. This happens when a bribe
* failed while you didn't moved that cargo yet to a station. */
if (!HasBit(ge->acceptance_pickup, GoodsEntry::PICKUP) && ge->rating < INITIAL_STATION_RATING) {
ge->rating++;
}
/* Only change the rating if we are moving this cargo */
if (HasBit(ge->acceptance_pickup, GoodsEntry::PICKUP)) {
byte_inc_sat(&ge->days_since_pickup);
int rating = 0;
{
int b = ge->last_speed - 85;
if (b >= 0)
rating += b >> 2;
}
{
byte age = ge->last_age;
(age >= 3) ||
(rating += 10, age >= 2) ||
(rating += 10, age >= 1) ||
(rating += 13, true);
}
if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
{
byte days = ge->days_since_pickup;
if (st->last_vehicle_type == VEH_SHIP) days >>= 2;
(days > 21) ||
(rating += 25, days > 12) ||
(rating += 25, days > 6) ||
(rating += 45, days > 3) ||
(rating += 35, true);
}
uint waiting = ge->cargo.Count();
(rating -= 90, waiting > 1500) ||
(rating += 55, waiting > 1000) ||
(rating += 35, waiting > 600) ||
(rating += 10, waiting > 300) ||
(rating += 20, waiting > 100) ||
(rating += 10, true);
{
int or_ = ge->rating; // old rating
/* only modify rating in steps of -2, -1, 0, 1 or 2 */
ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
/* if rating is <= 64 and more than 200 items waiting,
* remove some random amount of goods from the station */
if (rating <= 64 && waiting >= 200) {
int dec = Random() & 0x1F;
if (waiting < 400) dec &= 7;
waiting -= dec + 1;
waiting_changed = true;
}
/* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
if (rating <= 127 && waiting != 0) {
uint32 r = Random();
if (rating <= (int)GB(r, 0, 7)) {
/* Need to have int, otherwise it will just overflow etc. */
waiting = max((int)waiting - (int)GB(r, 8, 2) - 1, 0);
waiting_changed = true;
}
}
/* At some point we really must cap the cargo. Previously this
* was a strict 4095, but now we'll have a less strict, but
* increasingly agressive truncation of the amount of cargo. */
static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
static const uint MAX_WAITING_CARGO = 1 << 15;
if (waiting > WAITING_CARGO_THRESHOLD) {
uint difference = waiting - WAITING_CARGO_THRESHOLD;
waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
waiting = min(waiting, MAX_WAITING_CARGO);
waiting_changed = true;
}
if (waiting_changed) ge->cargo.Truncate(waiting);
}
}
} while (++ge != endof(st->goods));
StationID index = st->index;
if (waiting_changed) {
InvalidateWindow(WC_STATION_VIEW, index); // update whole window
} else {
InvalidateWindowWidget(WC_STATION_VIEW, index, SVW_RATINGLIST); // update only ratings list
}
}
/* called for every station each tick */
static void StationHandleSmallTick(BaseStation *st)
{
if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
byte b = st->delete_ctr + 1;
if (b >= 185) b = 0;
st->delete_ctr = b;
if (b == 0) UpdateStationRating(Station::From(st));
}
void OnTick_Station()
{
if (_game_mode == GM_EDITOR) return;
BaseStation *st;
FOR_ALL_BASE_STATIONS(st) {
StationHandleSmallTick(st);
/* Run 250 tick interval trigger for station animation.
* Station index is included so that triggers are not all done
* at the same time. */
if ((_tick_counter + st->index) % 250 == 0) {
/* Stop processing this station if it was deleted */
if (!StationHandleBigTick(st)) continue;
StationAnimationTrigger(st, st->xy, STAT_ANIM_250_TICKS);
}
}
}
void StationMonthlyLoop()
{
/* not used */
}
void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner &&
DistanceManhattan(tile, st->xy) <= radius) {
for (CargoID i = 0; i < NUM_CARGO; i++) {
GoodsEntry *ge = &st->goods[i];
if (ge->acceptance_pickup != 0) {
ge->rating = Clamp(ge->rating + amount, 0, 255);
}
}
}
}
}
static void UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
{
st->goods[type].cargo.Append(new CargoPacket(st->index, amount, source_type, source_id));
SetBit(st->goods[type].acceptance_pickup, GoodsEntry::PICKUP);
StationAnimationTrigger(st, st->xy, STAT_ANIM_NEW_CARGO, type);
InvalidateWindow(WC_STATION_VIEW, st->index);
st->MarkTilesDirty(true);
}
static bool IsUniqueStationName(const char *name)
{
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->name != NULL && strcmp(st->name, name) == 0) return false;
}
return true;
}
/** Rename a station
* @param tile unused
* @param flags operation to perform
* @param p1 station ID that is to be renamed
* @param p2 unused
*/
CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Station *st = Station::GetIfValid(p1);
if (st == NULL || !CheckOwnership(st->owner)) return CMD_ERROR;
bool reset = StrEmpty(text);
if (!reset) {
if (strlen(text) >= MAX_LENGTH_STATION_NAME_BYTES) return CMD_ERROR;
if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
free(st->name);
st->name = reset ? NULL : strdup(text);
st->UpdateVirtCoord();
InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
}
return CommandCost();
}
/**
* Find all stations around a rectangular producer (industry, house, headquarter, ...)
*
* @param tile North tile of producer
* @param w_prod X extent of producer
* @param h_prod Y extent of producer
*
* @return: Set of found stations
*/
void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList *stations)
{
/* area to search = producer plus station catchment radius */
int max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
for (int dy = -max_rad; dy < h_prod + max_rad; dy++) {
for (int dx = -max_rad; dx < w_prod + max_rad; dx++) {
TileIndex cur_tile = TileAddWrap(tile, dx, dy);
if (cur_tile == INVALID_TILE || !IsTileType(cur_tile, MP_STATION)) continue;
Station *st = Station::GetByTile(cur_tile);
if (st == NULL) continue;
if (_settings_game.station.modified_catchment) {
int rad = st->GetCatchmentRadius();
if (dx < -rad || dx >= rad + w_prod || dy < -rad || dy >= rad + h_prod) continue;
}
/* Insert the station in the set. This will fail if it has
* already been added.
*/
stations->Include(st);
}
}
}
uint MoveGoodsToStation(TileIndex tile, int w, int h, CargoID type, uint amount, SourceType source_type, SourceID source_id)
{
/* Return if nothing to do. Also the rounding below fails for 0. */
if (amount == 0) return 0;
Station *st1 = NULL; // Station with best rating
Station *st2 = NULL; // Second best station
uint best_rating1 = 0; // rating of st1
uint best_rating2 = 0; // rating of st2
StationList all_stations;
FindStationsAroundTiles(tile, w, h, &all_stations);
for (Station **st_iter = all_stations.Begin(); st_iter != all_stations.End(); ++st_iter) {
Station *st = *st_iter;
/* Is the station reserved exclusively for somebody else? */
if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue;
if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
if (_settings_game.order.selectgoods && st->goods[type].last_speed == 0) continue; // Selectively servicing stations, and not this one
if (IsCargoInClass(type, CC_PASSENGERS)) {
if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop
} else {
if (st->facilities == FACIL_BUS_STOP) continue; // non-passengers are never served by just a bus stop
}
/* This station can be used, add it to st1/st2 */
if (st1 == NULL || st->goods[type].rating >= best_rating1) {
st2 = st1; best_rating2 = best_rating1; st1 = st; best_rating1 = st->goods[type].rating;
} else if (st2 == NULL || st->goods[type].rating >= best_rating2) {
st2 = st; best_rating2 = st->goods[type].rating;
}
}
/* no stations around at all? */
if (st1 == NULL) return 0;
if (st2 == NULL) {
/* only one station around */
uint moved = amount * best_rating1 / 256 + 1;
UpdateStationWaiting(st1, type, moved, source_type, source_id);
return moved;
}
/* several stations around, the best two (highest rating) are in st1 and st2 */
assert(st1 != NULL);
assert(st2 != NULL);
assert(best_rating1 != 0 || best_rating2 != 0);
/* the 2nd highest one gets a penalty */
best_rating2 >>= 1;
/* amount given to station 1 */
uint t = (best_rating1 * (amount + 1)) / (best_rating1 + best_rating2);
uint moved = 0;
if (t != 0) {
moved = t * best_rating1 / 256 + 1;
amount -= t;
UpdateStationWaiting(st1, type, moved, source_type, source_id);
}
if (amount != 0) {
amount = amount * best_rating2 / 256 + 1;
moved += amount;
UpdateStationWaiting(st2, type, amount, source_type, source_id);
}
return moved;
}
void BuildOilRig(TileIndex tile)
{
if (!Station::CanAllocateItem()) {
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
return;
}
Station *st = new Station(tile);
st->town = ClosestTownFromTile(tile, UINT_MAX);
st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG);
assert(IsTileType(tile, MP_INDUSTRY));
DeleteAnimatedTile(tile);
MakeOilrig(tile, st->index, GetWaterClass(tile));
st->owner = OWNER_NONE;
st->airport_type = AT_OILRIG;
st->airport_tile = tile;
st->dock_tile = tile;
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
st->build_date = _date;
st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
for (CargoID j = 0; j < NUM_CARGO; j++) {
st->goods[j].acceptance_pickup = 0;
st->goods[j].days_since_pickup = 255;
st->goods[j].rating = INITIAL_STATION_RATING;
st->goods[j].last_speed = 0;
st->goods[j].last_age = 255;
}
st->UpdateVirtCoord();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
}
void DeleteOilRig(TileIndex tile)
{
Station *st = Station::GetByTile(tile);
MakeWaterKeepingClass(tile, OWNER_NONE);
MarkTileDirtyByTile(tile);
st->dock_tile = INVALID_TILE;
st->airport_tile = INVALID_TILE;
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
st->airport_flags = 0;
st->rect.AfterRemoveTile(st, tile);
st->UpdateVirtCoord();
st->RecomputeIndustriesNear();
if (!st->IsInUse()) delete st;
}
static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
{
if (IsDriveThroughStopTile(tile)) {
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
/* Update all roadtypes, no matter if they are present */
if (GetRoadOwner(tile, rt) == old_owner) {
SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
}
}
}
if (!IsTileOwner(tile, old_owner)) return;
if (new_owner != INVALID_OWNER) {
/* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
SetTileOwner(tile, new_owner);
InvalidateWindowClassesData(WC_STATION_LIST, 0);
} else {
if (IsDriveThroughStopTile(tile)) {
/* Remove the drive-through road stop */
DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
assert(IsTileType(tile, MP_ROAD));
/* Change owner of tile and all roadtypes */
ChangeTileOwner(tile, old_owner, new_owner);
} else {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
/* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
* Update owner of buoy if it was not removed (was in orders).
* Do not update when owned by OWNER_WATER (sea and rivers). */
if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
}
}
}
/**
* Check if a drive-through road stop tile can be cleared.
* Road stops built on town-owned roads check the conditions
* that would allow clearing of the original road.
* @param tile road stop tile to check
* @param flags command flags
* @return true if the road can be cleared
*/
static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
{
Owner road_owner = _current_company;
Owner tram_owner = _current_company;
RoadTypes rts = GetRoadTypes(tile);
if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
if ((road_owner != OWNER_TOWN && !CheckOwnership(road_owner)) || !CheckOwnership(tram_owner)) return false;
return road_owner != OWNER_TOWN || CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, ROADTYPE_ROAD, flags);
}
CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
{
if (flags & DC_AUTO) {
switch (GetStationType(tile)) {
default: break;
case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
case STATION_BUS: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
case STATION_OILRIG:
SetDParam(0, STR_INDUSTRY_NAME_OIL_RIG);
return_cmd_error(STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY);
}
}
switch (GetStationType(tile)) {
case STATION_RAIL: return RemoveRailStation(tile, flags);
case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags);
case STATION_AIRPORT: return RemoveAirport(tile, flags);
case STATION_TRUCK:
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags))
return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
return RemoveRoadStop(tile, flags);
case STATION_BUS:
if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags))
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
return RemoveRoadStop(tile, flags);
case STATION_BUOY: return RemoveBuoy(tile, flags);
case STATION_DOCK: return RemoveDock(tile, flags);
default: break;
}
return CMD_ERROR;
}
static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
{
if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
/* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
* TTDP does not call it.
*/
if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
switch (GetStationType(tile)) {
case STATION_WAYPOINT:
case STATION_RAIL: {
DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile));
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
}
case STATION_AIRPORT:
return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
case STATION_TRUCK:
case STATION_BUS: {
DiagDirection direction = GetRoadStopDir(tile);
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
if (IsDriveThroughStopTile(tile)) {
if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
}
return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
}
default: break;
}
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_station_procs = {
DrawTile_Station, // draw_tile_proc
GetSlopeZ_Station, // get_slope_z_proc
ClearTile_Station, // clear_tile_proc
NULL, // add_accepted_cargo_proc
GetTileDesc_Station, // get_tile_desc_proc
GetTileTrackStatus_Station, // get_tile_track_status_proc
ClickTile_Station, // click_tile_proc
AnimateTile_Station, // animate_tile_proc
TileLoop_Station, // tile_loop_clear
ChangeTileOwner_Station, // change_tile_owner_clear
NULL, // add_produced_cargo_proc
VehicleEnter_Station, // vehicle_enter_tile_proc
GetFoundation_Station, // get_foundation_proc
TerraformTile_Station, // terraform_tile_proc
};