mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
273533d4c7
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
118 lines
2.2 KiB
C
118 lines
2.2 KiB
C
/* $Id$ */
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#ifndef ROAD_MAP_H
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#define ROAD_MAP_H
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#include "macros.h"
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#include "rail.h"
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#include "tile.h"
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typedef enum RoadBits {
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ROAD_NW = 1,
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ROAD_SW = 2,
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ROAD_SE = 4,
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ROAD_NE = 8,
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ROAD_X = ROAD_SW | ROAD_NE,
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ROAD_Y = ROAD_NW | ROAD_SE,
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ROAD_ALL = ROAD_X | ROAD_Y
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} RoadBits;
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static inline RoadBits ComplementRoadBits(RoadBits r)
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{
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return ROAD_ALL ^ r;
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}
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static inline RoadBits DiagDirToRoadBits(DiagDirection d)
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{
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return 1 << (3 ^ d);
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}
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static inline RoadBits GetRoadBits(TileIndex tile)
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{
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return GB(_m[tile].m5, 0, 4);
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}
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static inline void SetRoadBits(TileIndex tile, RoadBits r)
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{
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SB(_m[tile].m5, 0, 4, r);
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}
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static inline RoadBits GetCrossingRoadBits(TileIndex tile)
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{
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return _m[tile].m5 & 8 ? ROAD_Y : ROAD_X;
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}
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static inline TrackBits GetCrossingRailBits(TileIndex tile)
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{
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return _m[tile].m5 & 8 ? TRACK_BIT_X : TRACK_BIT_Y;
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}
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typedef enum RoadType {
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ROAD_NORMAL,
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ROAD_CROSSING,
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ROAD_DEPOT
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} RoadType;
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static inline RoadType GetRoadType(TileIndex tile)
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{
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return GB(_m[tile].m5, 4, 4);
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}
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static inline DiagDirection GetRoadDepotDirection(TileIndex tile)
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{
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return (DiagDirection)GB(_m[tile].m5, 0, 2);
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}
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/**
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* Returns the RoadBits on an arbitrary tile
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* Special behavior:
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* - road depots: entrance is treated as road piece
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* - road tunnels: entrance is treated as road piece
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* - bridge ramps: start of the ramp is treated as road piece
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* - bridge middle parts: bridge itself is ignored
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*/
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RoadBits GetAnyRoadBits(TileIndex);
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TrackBits GetAnyRoadTrackBits(TileIndex tile);
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static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
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{
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SetTileType(t, MP_STREET);
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SetTileOwner(t, owner);
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_m[t].m2 = town;
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_m[t].m3 = 0;
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_m[t].m4 = 0 << 7 | 0 << 4 | 0;
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_m[t].m5 = ROAD_NORMAL << 4 | bits;
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}
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static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
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{
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SetTileType(t, MP_STREET);
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SetTileOwner(t, rail);
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_m[t].m2 = town;
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_m[t].m3 = road;
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_m[t].m4 = 0 << 7 | 0 << 4 | rt;
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_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
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}
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
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{
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SetTileType(t, MP_STREET);
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SetTileOwner(t, owner);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = ROAD_DEPOT << 4 | dir;
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}
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#endif
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