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- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |
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autoexec.scr.example | ||
on_client.scr.example | ||
on_dedicated.scr.example | ||
on_server.scr.example | ||
pre_dedicated.scr.example | ||
pre_server.scr.example | ||
readme.txt |
Scripting --------- OpenTTD supports scripts. local scripts: - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.] +network scripts: should be used to set client optimization settings: - 'on_client.scr' is executed when you join a server [all clients] should be used to set the servers port/ip and/or server optimization settings/patches: - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only] - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only] should be used to set the servers name, password and so on: - 'on_server.scr' is executed after starting a server [dedicated and in-game] - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only] For examples how a script can look, check the .example examples.