mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
424 lines
11 KiB
C++
424 lines
11 KiB
C++
/* $Id$ */
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/** @file misc.cpp Misc functions that shouldn't be here. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "currency.h"
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#include "landscape.h"
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#include "news_func.h"
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#include "saveload.h"
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#include "vehicle_gui.h"
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#include "variables.h"
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#include "cheat_func.h"
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#include "ai/ai.h"
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#include "newgrf_house.h"
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#include "cargotype.h"
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#include "group.h"
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#include "viewport_func.h"
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#include "economy_func.h"
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#include "zoom_func.h"
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#include "functions.h"
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#include "map_func.h"
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "texteff.hpp"
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#include "gfx_func.h"
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#include "core/alloc_type.hpp"
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#include "gamelog.h"
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#include "animated_tile_func.h"
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#include "tilehighlight_func.h"
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#include "core/bitmath_func.hpp"
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#include "network/network_func.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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extern TileIndex _cur_tileloop_tile;
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void InitializeVehicles();
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void InitializeWaypoints();
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void InitializeDepots();
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void InitializeEngineRenews();
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void InitializeOrders();
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void InitializeClearLand();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeIndustries();
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void InitializeTowns();
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void InitializeTrees();
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void InitializeSigns();
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void InitializeStations();
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void InitializeCargoPackets();
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void InitializeCompanies();
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void InitializeCheats();
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void InitializeNPF();
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void InitializeOldNames();
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void InitializeGame(uint size_x, uint size_y, bool reset_date)
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{
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AllocateMap(size_x, size_y);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
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_pause_game = 0;
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_fast_forward = 0;
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_tick_counter = 0;
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_realtime_tick = 0;
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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_settings_game = _settings_newgame;
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if (reset_date) {
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
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InitializeOldNames();
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}
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InitializeEngineRenews();
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InitializeVehicles();
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InitializeWaypoints();
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InitializeDepots();
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InitializeOrders();
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InitializeGroup();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeClearLand();
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InitializeRailGui();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDockGui();
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InitializeTowns();
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InitializeTrees();
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InitializeSigns();
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InitializeStations();
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InitializeCargoPackets();
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InitializeIndustries();
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InitializeBuildingCounts();
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InitializeTrains();
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InitializeNPF();
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InitializeCompanies();
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AI_Initialize();
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InitializeCheats();
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InitTextEffects();
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#ifdef ENABLE_NETWORK
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NetworkInitChatMessage();
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#endif /* ENABLE_NETWORK */
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InitializeAnimatedTiles();
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InitializeLandscapeVariables(false);
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ResetObjectToPlace();
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GamelogReset();
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GamelogStartAction(GLAT_START);
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GamelogRevision();
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GamelogMode();
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GamelogGRFAddList(_grfconfig);
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GamelogStopAction();
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}
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/* Calculate constants that depend on the landscape type. */
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void InitializeLandscapeVariables(bool only_constants)
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{
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if (only_constants) return;
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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_cargo_payment_rates[i] = GetCargo(i)->initial_payment;
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_cargo_payment_rates_frac[i] = 0;
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}
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}
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static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLEG_VAR(_date_fract, SLE_UINT16),
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SLEG_VAR(_tick_counter, SLE_UINT16),
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SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
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SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8),
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SLE_CONDNULL(1, 0, 45),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_disaster_delay, SLE_UINT16),
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SLEG_VAR(_station_tick_ctr, SLE_UINT16),
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SLEG_VAR(_random.state[0], SLE_UINT32),
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SLEG_VAR(_random.state[1], SLE_UINT32),
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SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
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SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
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SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
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SLEG_END()
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};
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/* Save load date related variables as well as persistent tick counters
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* XXX: currently some unrelated stuff is just put here */
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static void SaveLoad_DATE()
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{
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SlGlobList(_date_desc);
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}
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static const SaveLoadGlobVarList _view_desc[] = {
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
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SLEG_END()
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};
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static void SaveLoad_VIEW()
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{
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SlGlobList(_view_desc);
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}
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static uint32 _map_dim_x;
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static uint32 _map_dim_y;
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static const SaveLoadGlobVarList _map_dimensions[] = {
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SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_END()
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};
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static void Save_MAPS()
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{
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_map_dim_x = MapSizeX();
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_map_dim_y = MapSizeY();
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SlGlobList(_map_dimensions);
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}
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static void Load_MAPS()
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{
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SlGlobList(_map_dimensions);
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AllocateMap(_map_dim_x, _map_dim_y);
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}
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enum {
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MAP_SL_BUF_SIZE = 4096
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};
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static void Load_MAPT()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type_height = buf[j];
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}
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}
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static void Save_MAPT()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type_height;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP1()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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}
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}
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static void Save_MAP1()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP2()
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{
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SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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}
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}
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static void Save_MAP2()
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{
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SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size * sizeof(uint16));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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static void Load_MAP3()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
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}
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}
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static void Save_MAP3()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP4()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
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}
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}
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static void Save_MAP4()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP5()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
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}
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}
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static void Save_MAP5()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP6()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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if (CheckSavegameVersion(42)) {
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for (TileIndex i = 0; i != size;) {
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlArray(buf, 1024, SLE_UINT8);
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for (uint j = 0; j != 1024; j++) {
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_m[i++].m6 = GB(buf[j], 0, 2);
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_m[i++].m6 = GB(buf[j], 2, 2);
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_m[i++].m6 = GB(buf[j], 4, 2);
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_m[i++].m6 = GB(buf[j], 6, 2);
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}
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}
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} else {
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m6 = buf[j];
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}
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}
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}
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static void Save_MAP6()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m6;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP7()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
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}
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}
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static void Save_MAP7()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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extern const ChunkHandler _misc_chunk_handlers[] = {
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{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
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{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
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{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
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{ 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF },
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{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
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{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
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{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
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{ 'MAPE', Save_MAP6, Load_MAP6, CH_RIFF },
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{ 'MAP7', Save_MAP7, Load_MAP7, CH_RIFF },
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{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
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{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST},
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};
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