mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_sound.cpp Handling NewGRF provided sounds. */
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#include "stdafx.h"
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#include "engine_base.h"
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#include "newgrf.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "core/mem_func.hpp"
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static SmallVector<SoundEntry, ORIGINAL_SAMPLE_COUNT> _sounds;
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/* Allocate a new Sound */
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SoundEntry *AllocateSound()
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{
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SoundEntry *sound = _sounds.Append();
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MemSetT(sound, 0);
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return sound;
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}
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void InitializeSoundPool()
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{
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_sounds.Clear();
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/* Copy original sound data to the pool */
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SndCopyToPool();
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}
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SoundEntry *GetSound(SoundID index)
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{
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if (index >= _sounds.Length()) return NULL;
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return &_sounds[index];
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}
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uint GetNumSounds()
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{
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return _sounds.Length();
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}
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bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
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{
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const GRFFile *file = GetEngineGRF(v->engine_type);
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uint16 callback;
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/* If the engine has no GRF ID associated it can't ever play any new sounds */
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if (file == NULL) return false;
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/* Check that the vehicle type uses the sound effect callback */
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if (!HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_SOUND_EFFECT)) return false;
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callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
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if (callback == CALLBACK_FAILED) return false;
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if (callback >= ORIGINAL_SAMPLE_COUNT) callback += file->sound_offset - ORIGINAL_SAMPLE_COUNT;
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if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
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return true;
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}
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bool PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
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{
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if (sound_id >= ORIGINAL_SAMPLE_COUNT) sound_id += file->sound_offset - ORIGINAL_SAMPLE_COUNT;
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if (sound_id < GetNumSounds()) {
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SndPlayTileFx(sound_id, tile);
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return true;
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}
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return false;
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}
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