OpenTTD-patches/bridge_map.h
tron 273533d4c7 (svn r3857) Add and use GetBridgeRampDirection()
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
2006-03-14 12:00:11 +00:00

51 lines
1006 B
C

/* $Id$ */
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "tile.h"
/**
* Get the direction pointing onto the bridge
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
/* Heavy wizardry to convert the X/Y (bit 0) + N/S (bit 5) encoding of
* bridges to a DiagDirection
*/
return (DiagDirection)((6 - (_m[t].m5 >> 4 & 2) - (_m[t].m5 & 1)) % 4);
}
static inline void SetClearUnderBridge(TileIndex t)
{
SetTileOwner(t, OWNER_NONE);
SB(_m[t].m5, 3, 3, 0 << 2 | 0);
}
static inline void SetWaterUnderBridge(TileIndex t)
{
SetTileOwner(t, OWNER_WATER);
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
}
static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
{
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
SB(_m[t].m3, 0, 4, r);
}
static inline void SetRoadUnderBridge(TileIndex t, Owner o)
{
SetTileOwner(t, o);
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
}
#endif