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tron
3561a3068e
(svn r3314) Add 2 times static
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19 years ago |
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ai_rail.h
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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19 years ago |
animcursors.h
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…
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autorail.h
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(svn r3297) Staticise
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19 years ago |
bridge_land.h
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(svn r3118) Name 3 palette modifiers properly (belugas)
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19 years ago |
build_industry.h
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(svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers
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19 years ago |
clear_land.h
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(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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19 years ago |
engines.h
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(svn r3181) -Bracing
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19 years ago |
files.h
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(svn r3314) Add 2 times static
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19 years ago |
genland.h
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industry_land.h
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(svn r3195) Use bitfields instead of explicit shifting/masking
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19 years ago |
landscape_const.h
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landscape_sprite.h
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(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
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19 years ago |
namegen.h
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palettes.h
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road_land.h
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roadveh.h
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sprites.h
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(svn r3181) -Bracing
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19 years ago |
station_land.h
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(svn r3289) 32 times static
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19 years ago |
town_land.h
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(svn r3118) Name 3 palette modifiers properly (belugas)
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19 years ago |
track_land.h
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(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
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19 years ago |
train_cmd.h
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tree_land.h
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(svn r3196) Use structs instead of magic offsets into arrays
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19 years ago |
unmovable_land.h
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water_land.h
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