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https://github.com/JGRennison/OpenTTD-patches.git
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358 lines
10 KiB
C++
358 lines
10 KiB
C++
/* $Id$ */
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/** @file oldpool.h */
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#ifndef OLDPOOL_H
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#define OLDPOOL_H
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#include "core/math_func.hpp"
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/* The function that is called after a new block is added
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start_item is the first item of the new made block */
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typedef void OldMemoryPoolNewBlock(uint start_item);
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/* The function that is called before a block is cleaned up */
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typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
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/**
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* Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
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* please try to avoid manual calls!
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*/
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struct OldMemoryPoolBase {
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void CleanPool();
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bool AddBlockToPool();
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bool AddBlockIfNeeded(uint index);
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protected:
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OldMemoryPoolBase(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
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OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
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name(name), max_blocks(max_blocks), block_size_bits(block_size_bits),
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new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
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total_items(0), cleaning_pool(false), item_size(item_size), first_free_index(0), blocks(NULL) {}
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const char* name; ///< Name of the pool (just for debugging)
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const uint max_blocks; ///< The max amount of blocks this pool can have
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const uint block_size_bits; ///< The size of each block in bits
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/// Pointer to a function that is called after a new block is added
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OldMemoryPoolNewBlock *new_block_proc;
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/// Pointer to a function that is called to clean a block
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OldMemoryPoolCleanBlock *clean_block_proc;
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uint current_blocks; ///< How many blocks we have in our pool
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uint total_items; ///< How many items we now have in this pool
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bool cleaning_pool; ///< Are we currently cleaning the pool?
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public:
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const uint item_size; ///< How many bytes one block is
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uint first_free_index; ///< The index of the first free pool item in this pool
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byte **blocks; ///< An array of blocks (one block hold all the items)
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/**
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* Check if the index of pool item being deleted is lower than cached first_free_index
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* @param index index of pool item
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* @note usage of min() will result in better code on some architectures
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*/
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inline void UpdateFirstFreeIndex(uint index)
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{
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first_free_index = min(first_free_index, index);
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}
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/**
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* Get the size of this pool, i.e. the total number of items you
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* can put into it at the current moment; the pool might still
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* be able to increase the size of the pool.
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* @return the size of the pool
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*/
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inline uint GetSize() const
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{
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return this->total_items;
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}
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/**
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* Can this pool allocate more blocks, i.e. is the maximum amount
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* of allocated blocks not yet reached?
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* @return the if and only if the amount of allocable blocks is
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* less than the amount of allocated blocks.
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*/
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inline bool CanAllocateMoreBlocks() const
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{
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return this->current_blocks < this->max_blocks;
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}
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/**
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* Get the maximum number of allocable blocks.
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* @return the numebr of blocks
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*/
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inline uint GetBlockCount() const
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{
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return this->current_blocks;
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}
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/**
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* Get the name of this pool.
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* @return the name
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*/
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inline const char *GetName() const
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{
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return this->name;
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}
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/**
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* Is the pool in the cleaning phase?
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* @return true if it is
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*/
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inline bool CleaningPool() const
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{
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return this->cleaning_pool;
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}
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};
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template <typename T>
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struct OldMemoryPool : public OldMemoryPoolBase {
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OldMemoryPool(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
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OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
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OldMemoryPoolBase(name, max_blocks, block_size_bits, item_size, new_block_proc, clean_block_proc) {}
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/**
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* Get the pool entry at the given index.
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* @param index the index into the pool
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* @pre index < this->GetSize()
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* @return the pool entry.
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*/
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inline T *Get(uint index) const
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{
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assert(index < this->GetSize());
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return (T*)(this->blocks[index >> this->block_size_bits] +
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(index & ((1 << this->block_size_bits) - 1)) * this->item_size);
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}
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};
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/**
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* Generic function to initialize a new block in a pool.
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* @param start_item the first item that needs to be initialized
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*/
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template <typename T, OldMemoryPool<T> *Tpool>
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static void PoolNewBlock(uint start_item)
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{
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for (T *t = Tpool->Get(start_item); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) {
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t = new (t) T();
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t->index = start_item++;
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}
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}
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/**
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* Generic function to free a new block in a pool.
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* @param start_item the first item that needs to be cleaned
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* @param end_item the last item that needs to be cleaned
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*/
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template <typename T, OldMemoryPool<T> *Tpool>
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static void PoolCleanBlock(uint start_item, uint end_item)
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{
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for (uint i = start_item; i <= end_item; i++) {
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T *t = Tpool->Get(i);
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delete t;
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}
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}
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/**
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* Generalization for all pool items that are saved in the savegame.
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* It specifies all the mechanics to access the pool easily.
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*/
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template <typename T, typename Tid, OldMemoryPool<T> *Tpool>
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struct PoolItem {
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/**
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* The pool-wide index of this object.
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*/
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Tid index;
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/**
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* We like to have the correct class destructed.
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* @warning It is called even for object allocated on stack,
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* so it is not present in the TPool!
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* Then, index is undefined, not associated with TPool in any way.
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* @note The idea is to free up allocated memory etc.
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*/
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virtual ~PoolItem()
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{
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}
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/**
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* Constructor of given class.
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* @warning It is called even for object allocated on stack,
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* so it may not be present in TPool!
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* Then, index is undefined, not associated with TPool in any way.
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* @note The idea is to initialize variables (except index)
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*/
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PoolItem()
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{
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}
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/**
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* An overriden version of new that allocates memory on the pool.
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* @param size the size of the variable (unused)
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* @return the memory that is 'allocated'
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*/
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void *operator new(size_t size)
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{
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return AllocateRaw();
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}
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/**
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* 'Free' the memory allocated by the overriden new.
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* @param p the memory to 'free'
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* @note we only update Tpool->first_free_index
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*/
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void operator delete(void *p)
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{
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Tpool->UpdateFirstFreeIndex(((T*)p)->index);
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}
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/**
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* An overriden version of new, so you can directly allocate a new object with
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* the correct index when one is loading the savegame.
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* @param size the size of the variable (unused)
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* @param index the index of the object
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* @return the memory that is 'allocated'
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*/
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void *operator new(size_t size, int index)
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{
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if (!Tpool->AddBlockIfNeeded(index)) error("%s: failed loading savegame: too many %s", Tpool->GetName(), Tpool->GetName());
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return Tpool->Get(index);
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}
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/**
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* 'Free' the memory allocated by the overriden new.
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* @param p the memory to 'free'
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* @param index the original parameter given to create the memory
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* @note we only update Tpool->first_free_index
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*/
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void operator delete(void *p, int index)
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{
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Tpool->UpdateFirstFreeIndex(index);
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}
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/**
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* An overriden version of new, so you can use the vehicle instance
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* instead of a newly allocated piece of memory.
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* @param size the size of the variable (unused)
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* @param pn the already existing object to use as 'storage' backend
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* @return the memory that is 'allocated'
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*/
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void *operator new(size_t size, T *pn)
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{
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return pn;
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}
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/**
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* 'Free' the memory allocated by the overriden new.
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* @param p the memory to 'free'
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* @param pn the pointer that was given to 'new' on creation.
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* @note we only update Tpool->first_free_index
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*/
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void operator delete(void *p, T *pn)
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{
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Tpool->UpdateFirstFreeIndex(pn->index);
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}
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private:
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/**
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* Allocate a pool item; possibly allocate a new block in the pool.
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* @param first the first pool item to start searching
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* @pre first <= Tpool->GetSize()
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* @return the allocated pool item (or NULL when the pool is full).
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*/
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static inline T *AllocateSafeRaw(uint &first)
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{
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uint last_minus_one = Tpool->GetSize() - 1;
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for (T *t = Tpool->Get(first); t != NULL; t = (t->index < last_minus_one) ? Tpool->Get(t->index + 1U) : NULL) {
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if (!t->IsValid()) {
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first = t->index;
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Tid index = t->index;
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memset(t, 0, Tpool->item_size);
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t->index = index;
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return t;
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}
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}
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/* Check if we can add a block to the pool */
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if (Tpool->AddBlockToPool()) return AllocateRaw(first);
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return NULL;
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}
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protected:
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/**
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* Allocate a pool item; possibly allocate a new block in the pool.
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* @return the allocated pool item (or NULL when the pool is full).
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*/
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static inline T *AllocateRaw()
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{
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return AllocateSafeRaw(Tpool->first_free_index);
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}
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/**
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* Allocate a pool item; possibly allocate a new block in the pool.
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* @param first the first pool item to start searching
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* @return the allocated pool item (or NULL when the pool is full).
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*/
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static inline T *AllocateRaw(uint &first)
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{
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if (first >= Tpool->GetSize() && !Tpool->AddBlockToPool()) return NULL;
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return AllocateSafeRaw(first);
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}
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/**
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* Are we cleaning this pool?
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* @return true if we are
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*/
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static inline bool CleaningPool()
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{
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return Tpool->CleaningPool();
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}
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};
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#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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enum { \
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name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
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name##_POOL_MAX_BLOCKS = max_blocks \
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};
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#define OLD_POOL_ACCESSORS(name, type) \
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static inline type* Get##name(uint index) { return _##name##_pool.Get(index); } \
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static inline uint Get##name##PoolSize() { return _##name##_pool.GetSize(); }
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#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
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OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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extern OldMemoryPool<type> _##name##_pool; \
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OLD_POOL_ACCESSORS(name, type)
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#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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OldMemoryPool<type> _##name##_pool( \
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#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
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new_block_proc, clean_block_proc);
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#define DEFINE_OLD_POOL_GENERIC(name, type) \
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OldMemoryPool<type> _##name##_pool( \
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#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
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PoolNewBlock<type, &_##name##_pool>, PoolCleanBlock<type, &_##name##_pool>);
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#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
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OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
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static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
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OLD_POOL_ACCESSORS(name, type)
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#endif /* OLDPOOL_H */
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