mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
237 lines
7.0 KiB
C
237 lines
7.0 KiB
C
/* $Id$ */
|
|
|
|
#include "stdafx.h"
|
|
#include "openttd.h"
|
|
#include "variables.h"
|
|
#include "macros.h"
|
|
#include "pool.h"
|
|
#include "newgrf_spritegroup.h"
|
|
|
|
enum {
|
|
SPRITEGROUP_POOL_BLOCK_SIZE_BITS = 4, /* (1 << 4) == 16 items */
|
|
SPRITEGROUP_POOL_MAX_BLOCKS = 8000,
|
|
};
|
|
|
|
static uint _spritegroup_count = 0;
|
|
static MemoryPool _spritegroup_pool;
|
|
|
|
|
|
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
|
|
{
|
|
uint i;
|
|
|
|
for (i = start_item; i <= end_item; i++) {
|
|
SpriteGroup *group = (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, i);
|
|
|
|
/* Free dynamically allocated memory */
|
|
switch (group->type) {
|
|
case SGT_REAL:
|
|
free(group->g.real.loaded);
|
|
free(group->g.real.loading);
|
|
break;
|
|
|
|
case SGT_DETERMINISTIC:
|
|
free(group->g.determ.adjusts);
|
|
free(group->g.determ.ranges);
|
|
break;
|
|
|
|
case SGT_RANDOMIZED:
|
|
free(group->g.random.groups);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* Initialize the SpriteGroup pool */
|
|
static MemoryPool _spritegroup_pool = { "SpriteGr", SPRITEGROUP_POOL_MAX_BLOCKS, SPRITEGROUP_POOL_BLOCK_SIZE_BITS, sizeof(SpriteGroup), NULL, &SpriteGroupPoolCleanBlock, 0, 0, NULL };
|
|
|
|
|
|
/* Allocate a new SpriteGroup */
|
|
SpriteGroup *AllocateSpriteGroup(void)
|
|
{
|
|
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
|
|
if (_spritegroup_count == _spritegroup_pool.total_items) {
|
|
if (!AddBlockToPool(&_spritegroup_pool)) return NULL;
|
|
}
|
|
|
|
return (SpriteGroup*)GetItemFromPool(&_spritegroup_pool, _spritegroup_count++);
|
|
}
|
|
|
|
|
|
void InitializeSpriteGroupPool(void)
|
|
{
|
|
CleanPool(&_spritegroup_pool);
|
|
AddBlockToPool(&_spritegroup_pool);
|
|
|
|
_spritegroup_count = 0;
|
|
}
|
|
|
|
|
|
static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter)
|
|
{
|
|
/* Return common variables */
|
|
switch (variable) {
|
|
case 0x00: return _date;
|
|
case 0x01: return _cur_year;
|
|
case 0x02: return _cur_month;
|
|
case 0x03: return _opt.landscape;
|
|
case 0x09: return _date_fract;
|
|
case 0x0A: return _tick_counter;
|
|
case 0x0C: return object->callback;
|
|
case 0x10: return object->callback_param1;
|
|
case 0x11: return 0;
|
|
case 0x18: return object->callback_param2;
|
|
case 0x1A: return -1;
|
|
case 0x1B: return GB(_display_opt, 0, 6);
|
|
case 0x1C: return object->last_value;
|
|
case 0x20: return _opt.landscape == LT_HILLY ? _opt.snow_line : 0xFF;
|
|
|
|
/* Not a common variable, so evalute the feature specific variables */
|
|
default: return object->GetVariable(object, variable, parameter);
|
|
}
|
|
}
|
|
|
|
|
|
/* Evaluate an adjustment for a variable of the given size. This is a bit of
|
|
* an unwieldy macro, but it saves triplicating the code. */
|
|
#define BUILD_EVAL_ADJUST(size, usize) \
|
|
static inline usize EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *adjust, usize last_value, int32 value) \
|
|
{ \
|
|
value >>= adjust->shift_num; \
|
|
value &= adjust->and_mask; \
|
|
\
|
|
if (adjust->type != DSGA_TYPE_NONE) value += (size)adjust->add_val; \
|
|
\
|
|
switch (adjust->type) { \
|
|
case DSGA_TYPE_DIV: value /= (size)adjust->divmod_val; break; \
|
|
case DSGA_TYPE_MOD: value %= (usize)adjust->divmod_val; break; \
|
|
case DSGA_TYPE_NONE: break; \
|
|
} \
|
|
\
|
|
/* Get our value to the correct range */ \
|
|
value = (usize)value; \
|
|
\
|
|
switch (adjust->operation) { \
|
|
case DSGA_OP_ADD: return last_value + value; \
|
|
case DSGA_OP_SUB: return last_value - value; \
|
|
case DSGA_OP_SMIN: return min(last_value, value); \
|
|
case DSGA_OP_SMAX: return max(last_value, value); \
|
|
case DSGA_OP_UMIN: return min((usize)last_value, (usize)value); \
|
|
case DSGA_OP_UMAX: return max((usize)last_value, (usize)value); \
|
|
case DSGA_OP_SDIV: return last_value / value; \
|
|
case DSGA_OP_SMOD: return last_value % value; \
|
|
case DSGA_OP_UDIV: return (usize)last_value / (usize)value; \
|
|
case DSGA_OP_UMOD: return (usize)last_value % (usize)value; \
|
|
case DSGA_OP_MUL: return last_value * value; \
|
|
case DSGA_OP_AND: return last_value & value; \
|
|
case DSGA_OP_OR: return last_value | value; \
|
|
case DSGA_OP_XOR: return last_value ^ value; \
|
|
default: return value; \
|
|
} \
|
|
}
|
|
|
|
|
|
BUILD_EVAL_ADJUST(int8, uint8)
|
|
BUILD_EVAL_ADJUST(int16, uint16)
|
|
BUILD_EVAL_ADJUST(int32, uint32)
|
|
|
|
|
|
static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
|
|
{
|
|
static SpriteGroup nvarzero;
|
|
const SpriteGroup *target;
|
|
int32 last_value = object->last_value;
|
|
int32 value = -1;
|
|
uint i;
|
|
|
|
object->scope = group->g.determ.var_scope;
|
|
|
|
for (i = 0; i < group->g.determ.num_adjusts; i++) {
|
|
DeterministicSpriteGroupAdjust *adjust = &group->g.determ.adjusts[i];
|
|
value = GetVariable(object, adjust->variable, adjust->parameter);
|
|
switch (group->g.determ.size) {
|
|
case DSG_SIZE_BYTE: value = EvalAdjust_int8(adjust, last_value, value); break;
|
|
case DSG_SIZE_WORD: value = EvalAdjust_int16(adjust, last_value, value); break;
|
|
case DSG_SIZE_DWORD: value = EvalAdjust_int32(adjust, last_value, value); break;
|
|
default: NOT_REACHED(); break;
|
|
}
|
|
last_value = value;
|
|
}
|
|
|
|
if (value == -1) {
|
|
/* Unsupported property */
|
|
target = group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group;
|
|
} else {
|
|
if (group->g.determ.num_ranges == 0) {
|
|
/* nvar == 0 is a special case -- we turn our value into a callback result */
|
|
nvarzero.type = SGT_CALLBACK;
|
|
nvarzero.g.callback.result = GB(value, 0, 15) | 0x8000;
|
|
return &nvarzero;
|
|
}
|
|
|
|
target = group->g.determ.default_group;
|
|
for (i = 0; i < group->g.determ.num_ranges; i++) {
|
|
if (group->g.determ.ranges[i].low <= (uint32)value && (uint32)value <= group->g.determ.ranges[i].high) {
|
|
target = group->g.determ.ranges[i].group;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Resolve(target, object);
|
|
}
|
|
|
|
|
|
static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
|
|
{
|
|
uint32 mask;
|
|
byte index;
|
|
|
|
object->scope = group->g.random.var_scope;
|
|
|
|
if (object->trigger != 0) {
|
|
/* Handle triggers */
|
|
/* Magic code that may or may not do the right things... */
|
|
byte waiting_triggers = object->GetTriggers(object);
|
|
byte match = group->g.random.triggers & (waiting_triggers | object->trigger);
|
|
bool res;
|
|
|
|
res = (group->g.random.cmp_mode == RSG_CMP_ANY) ?
|
|
(match != 0) : (match == group->g.random.triggers);
|
|
|
|
if (res) {
|
|
waiting_triggers &= ~match;
|
|
object->reseed |= (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
|
|
} else {
|
|
waiting_triggers |= object->trigger;
|
|
}
|
|
|
|
object->SetTriggers(object, waiting_triggers);
|
|
}
|
|
|
|
mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
|
|
index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
|
|
|
|
return Resolve(group->g.random.groups[index], object);
|
|
}
|
|
|
|
|
|
/* ResolverObject (re)entry point */
|
|
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
|
|
{
|
|
/* We're called even if there is no group, so quietly return nothing */
|
|
if (group == NULL) return NULL;
|
|
|
|
switch (group->type) {
|
|
case SGT_REAL: return object->ResolveReal(object, group);
|
|
case SGT_DETERMINISTIC: return ResolveVariable(group, object);
|
|
case SGT_RANDOMIZED: return ResolveRandom(group, object);
|
|
default: return group;
|
|
}
|
|
}
|
|
|