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https://github.com/JGRennison/OpenTTD-patches.git
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4a58250cb9
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
/* $Id$ */
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#ifndef POOL_H
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#define POOL_H
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typedef struct MemoryPool MemoryPool;
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/* The function that is called after a new block is added
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start_item is the first item of the new made block */
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typedef void MemoryPoolNewBlock(uint start_item);
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/**
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* Stuff for dynamic vehicles. Use the wrappers to access the MemoryPool
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* please try to avoid manual calls!
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*/
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struct MemoryPool {
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const char name[10]; //! Name of the pool (just for debugging)
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const uint max_blocks; //! The max amount of blocks this pool can have
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const uint block_size_bits; //! The size of each block in bits
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const uint item_size; //! How many bytes one block is
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MemoryPoolNewBlock *new_block_proc;
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//!< Pointer to a function that is called after a new block is added
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uint current_blocks; //! How many blocks we have in our pool
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uint total_items; //! How many items we now have in this pool
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byte **blocks; //! An array of blocks (one block hold all the items)
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};
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/**
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* Those are the wrappers:
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* CleanPool cleans the pool up, but you can use AddBlockToPool directly again
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* (no need to call CreatePool!)
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* AddBlockToPool adds 1 more block to the pool. Returns false if there is no
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* more room
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*/
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void CleanPool(MemoryPool *array);
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bool AddBlockToPool(MemoryPool *array);
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/**
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* Adds blocks to the pool if needed (and possible) till index fits inside the pool
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*
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* @return Returns false if adding failed
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*/
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bool AddBlockIfNeeded(MemoryPool *array, uint index);
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static inline byte *GetItemFromPool(const MemoryPool *pool, uint index)
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{
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assert(index < pool->total_items);
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return (pool->blocks[index >> pool->block_size_bits] + (index & ((1 << pool->block_size_bits) - 1)) * pool->item_size);
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}
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#endif /* POOL_H */
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