OpenTTD-patches/unix.c
darkvater bf0652d3fc (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00

487 lines
11 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "hal.h"
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <pwd.h>
#if defined(__linux__)
#include <sys/statvfs.h>
#endif
#if defined(WITH_SDL)
#include <SDL.h>
#endif
#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
#endif /* __MORPHOS__ */
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;
static FiosItem *FiosAlloc()
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
}
return &_fios_items[_fios_count++];
}
int compare_FiosItems (const void *a, const void *b) {
const FiosItem *da = (const FiosItem *) a;
const FiosItem *db = (const FiosItem *) b;
int r;
if (_savegame_sort_order < 2) // sort by date
r = da->mtime < db->mtime ? -1 : 1;
else
r = strcmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name);
if (_savegame_sort_order & 1) r = -r;
return r;
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
strcpy(_fios_save_path, _path.save_dir);
}
if(_game_mode==GM_EDITOR)
_fios_path = _fios_scn_path;
else
_fios_path = _fios_save_path;
// Parent directory, only if not in root already.
if (_fios_path[1] != 0) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
sprintf(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir))) {
sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
if (!stat(filename, &sb)) {
if (S_ISDIR(sb.st_mode)) {
if (dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->mtime = 0;
fios->type = FIOS_TYPE_DIR;
fios->title[0] = 0;
sprintf(fios->name, "%s/ (Directory)", dirent->d_name);
}
}
}
}
closedir(dir);
}
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir))) {
sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
if (!stat(filename, &sb)) {
if (!S_ISDIR(sb.st_mode)) {
char *t = strrchr(dirent->d_name, '.');
if (t && !strcmp(t, ".sav")) { // OpenTTD
*t = 0; // cut extension
fios = FiosAlloc();
fios->type = FIOS_TYPE_FILE;
fios->mtime = sb.st_mtime;
fios->title[0] = 0;
ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
int ext = 0; // start of savegame extensions in _old_extensions[]
if (t && ((ext++, !strcmp(t, ".ss1")) || (ext++, !strcmp(t, ".sv1")) || (ext++, !strcmp(t, ".sv2"))) ) { // TTDLX(Patch)
*t = 0; // cut extension
fios = FiosAlloc();
fios->old_extension = ext-1;
fios->type = FIOS_TYPE_OLDFILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name));
GetOldSaveGameName(fios->title, filename);
}
}
}
}
}
closedir(dir);
}
*num = _fios_count;
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
return _fios_items;
}
// Get a list of scenarios
FiosItem *FiosGetScenarioList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
strcpy(_fios_scn_path, _path.scenario_dir);
}
_fios_path = _fios_scn_path;
// Show subdirectories first
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir))) {
sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
if (!stat(filename, &sb)) {
if (S_ISDIR(sb.st_mode)) {
if (dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->mtime = 0;
fios->type = FIOS_TYPE_DIR;
fios->title[0] = 0;
sprintf(fios->name, "%s/ (Directory)", dirent->d_name);
}
}
}
}
closedir(dir);
}
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
dir = opendir(_fios_path[0] ? _fios_path : "/");
if (dir != NULL) {
while ((dirent = readdir(dir))) {
sprintf (filename, "%s/%s", _fios_path, dirent->d_name);
if (!stat(filename, &sb)) {
if (!S_ISDIR(sb.st_mode)) {
char *t = strrchr(dirent->d_name, '.');
if (t && !strcmp(t, ".scn")) { // OpenTTD
*t = 0; // cut extension
fios = FiosAlloc();
fios->type = FIOS_TYPE_SCENARIO;
fios->mtime = sb.st_mtime;
fios->title[0] = 0;
ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
int ext = 3; // start of scenario extensions in _old_extensions[]
if (t && ((ext++, !strcmp(t, ".sv0")) || (ext++, !strcmp(t, ".ss0"))) ) { // TTDLX(Patch)
*t = 0; // cut extension
fios = FiosAlloc();
fios->old_extension = ext-1;
fios->type = FIOS_TYPE_OLD_SCENARIO;
fios->mtime = sb.st_mtime;
GetOldScenarioGameName(fios->title, filename);
ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3);
}
}
}
}
}
closedir(dir);
}
*num = _fios_count;
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList()
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
char *path = _fios_path;
char *s;
switch(item->type) {
case FIOS_TYPE_PARENT:
s = strrchr(path, '/');
if (s != NULL) *s = 0;
break;
case FIOS_TYPE_DIR:
s = strchr((char*)item->name, '/');
if (s) *s = 0;
while (*path) path++;
*path++ = '/';
strcpy(path, item->name);
break;
case FIOS_TYPE_FILE:
FiosMakeSavegameName(str_buffr, item->name);
return str_buffr;
case FIOS_TYPE_OLDFILE:
sprintf(str_buffr, "%s/%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]);
return str_buffr;
case FIOS_TYPE_SCENARIO:
sprintf(str_buffr, "%s/%s.scn", path, item->name);
return str_buffr;
case FIOS_TYPE_OLD_SCENARIO:
sprintf(str_buffr, "%s/%s.%s", path, item->name, _old_extensions[item->old_extension]);
return str_buffr;
}
return NULL;
}
// Get descriptive texts.
// Returns a path as well as a
// string describing the path.
StringID FiosGetDescText(char **path)
{
*path = _fios_path[0] ? _fios_path : "/";
#if defined(__linux__)
{
struct statvfs s;
if (statvfs(*path, &s) == 0)
{
uint64 tot = (uint64)s.f_bsize * s.f_bavail;
SET_DPARAM32(0, (uint32)(tot >> 20));
return STR_4005_BYTES_FREE;
}
else
return STR_4006_UNABLE_TO_READ_DRIVE;
}
#else
SET_DPARAM32(0, 0);
return STR_4005_BYTES_FREE;
#endif
}
void FiosMakeSavegameName(char *buf, const char *name)
{
if(_game_mode==GM_EDITOR)
sprintf(buf, "%s/%s.scn", _fios_path, name);
else
sprintf(buf, "%s/%s.sav", _fios_path, name);
}
void FiosDelete(const char *name)
{
char *path = str_buffr;
FiosMakeSavegameName(path, name);
unlink(path);
}
const DriverDesc _video_driver_descs[] = {
{"null", "Null Video Driver", &_null_video_driver, 0},
#if defined(WITH_SDL)
{"sdl", "SDL Video Driver", &_sdl_video_driver, 1},
#endif
{NULL}
};
const DriverDesc _sound_driver_descs[] = {
{"null", "Null Sound Driver", &_null_sound_driver, 0},
#if defined(WITH_SDL)
{"sdl", "SDL Sound Driver", &_sdl_sound_driver, 1},
#endif
{NULL}
};
#if defined(__APPLE__)
#define EXTMIDI_PRI 2
#else
#define EXTMIDI_PRI 0
#endif
const DriverDesc _music_driver_descs[] = {
#ifndef __BEOS__
#ifndef __MORPHOS__
// MorphOS have no music support
{"extmidi", "External MIDI Driver", &_extmidi_music_driver, EXTMIDI_PRI},
#endif
#endif
#ifdef __BEOS__
{"bemidi", "BeOS MIDI Driver", &_bemidi_music_driver, 1},
#endif
{"null", "Null Music Driver", &_null_music_driver, 1},
{NULL}
};
bool FileExists(const char *filename)
{
return access(filename, 0) == 0;
}
static int LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(char**)a, *(char**)b);
}
int GetLanguageList(char **languages, int max)
{
DIR *dir;
struct dirent *dirent;
int num = 0;
dir = opendir(_path.lang_dir);
if (dir != NULL) {
while ((dirent = readdir(dir))) {
char *t = strrchr(dirent->d_name, '.');
if (t && !strcmp(t, ".lng")) {
languages[num++] = strdup(dirent->d_name);
if (num == max) break;
}
}
closedir(dir);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
}
void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {
*s = 0;
chdir(exe);
*s = '/';
}
}
void ShowInfo(const char *str)
{
puts(str);
}
void ShowOSErrorBox(const char *buf)
{
fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#if defined(__APPLE__)
// this opens the crash log opener script
system("./Crash_Log_Opener.app");
#endif
}
int CDECL main(int argc, char* argv[])
{
// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__)
ChangeWorkingDirectory(argv[0]);
#endif
#if defined(__linux__)
ChangeWorkingDirectory(argv[0]);
#endif
_random_seed_2 = _random_seed_1 = time(NULL);
return ttd_main(argc, argv);
}
void DeterminePaths()
{
char *s;
_path.game_data_dir = malloc( MAX_PATH );
strcpy(_path.game_data_dir, GAME_DATA_DIR);
#if defined(USE_HOMEDIR)
{
char *homedir;
homedir = getenv("HOME");
if(!homedir) {
struct passwd *pw = getpwuid(getuid());
if (pw) homedir = pw->pw_dir;
}
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc( MAX_PATH );
strcpy(_path.personal_dir, PERSONAL_DIR);
// check if absolute or relative path
s = strchr(_path.personal_dir, '/');
// add absolute path
if (s==NULL || _path.personal_dir != s) {
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '/';
strcpy(s, PERSONAL_DIR);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_path.personal_dir, 0);
// append a / ?
if (s[-1] != '/') { s[0] = '/'; s[1] = 0; }
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
// make (auto)save and scenario folder
mkdir(_path.save_dir, 0755);
mkdir(_path.autosave_dir, 0755);
mkdir(_path.scenario_dir, 0755);
}