mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
4625695653
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
1194 lines
36 KiB
C++
1194 lines
36 KiB
C++
/* $Id$ */
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/** @file water_cmd.cpp Handling of water tiles. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "bridge.h"
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#include "cmd_helper.h"
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#include "station_map.h"
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#include "tile_cmd.h"
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#include "landscape.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "town.h"
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#include "news_func.h"
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#include "depot_base.h"
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#include "depot_func.h"
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#include "vehicle_gui.h"
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#include "train.h"
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#include "roadveh.h"
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#include "water.h"
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#include "water_map.h"
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#include "industry_map.h"
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#include "newgrf.h"
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#include "newgrf_canal.h"
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#include "transparency.h"
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#include "strings_func.h"
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#include "functions.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "variables.h"
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#include "player_func.h"
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#include "settings_type.h"
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#include "clear_map.h"
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#include "tree_map.h"
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#include "station_base.h"
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#include "airport.h"
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#include "newgrf_cargo.h"
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#include "effectvehicle_func.h"
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#include "oldpool_func.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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/**
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* Describes the behaviour of a tile during flooding.
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*/
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enum FloodingBehaviour {
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FLOOD_NONE, ///< The tile does not flood neighboured tiles.
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FLOOD_ACTIVE, ///< The tile floods neighboured tiles.
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FLOOD_PASSIVE, ///< The tile does not actively flood neighboured tiles, but it prevents them from drying up.
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FLOOD_DRYUP, ///< The tile drys up if it is not constantly flooded from neighboured tiles.
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};
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/**
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* Describes from which directions a specific slope can be flooded (if the tile is floodable at all).
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*/
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static const uint8 _flood_from_dirs[] = {
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(1 << DIR_NW) | (1 << DIR_SW) | (1 << DIR_SE) | (1 << DIR_NE), // SLOPE_FLAT
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(1 << DIR_NE) | (1 << DIR_SE), // SLOPE_W
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(1 << DIR_NW) | (1 << DIR_NE), // SLOPE_S
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(1 << DIR_NE), // SLOPE_SW
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(1 << DIR_NW) | (1 << DIR_SW), // SLOPE_E
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0, // SLOPE_EW
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(1 << DIR_NW), // SLOPE_SE
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(1 << DIR_N ) | (1 << DIR_NW) | (1 << DIR_NE), // SLOPE_WSE, SLOPE_STEEP_S
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(1 << DIR_SW) | (1 << DIR_SE), // SLOPE_N
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(1 << DIR_SE), // SLOPE_NW
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0, // SLOPE_NS
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(1 << DIR_E ) | (1 << DIR_NE) | (1 << DIR_SE), // SLOPE_NWS, SLOPE_STEEP_W
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(1 << DIR_SW), // SLOPE_NE
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(1 << DIR_S ) | (1 << DIR_SW) | (1 << DIR_SE), // SLOPE_ENW, SLOPE_STEEP_N
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(1 << DIR_W ) | (1 << DIR_SW) | (1 << DIR_NW), // SLOPE_SEN, SLOPE_STEEP_E
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};
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/**
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* Marks tile dirty if it is a canal or river tile.
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* Called to avoid glitches when flooding tiles next to canal tile.
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*
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* @param tile tile to check
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*/
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static inline void MarkTileDirtyIfCanalOrRiver(TileIndex tile)
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{
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if (IsTileType(tile, MP_WATER) && (IsCanal(tile) || IsRiver(tile))) MarkTileDirtyByTile(tile);
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}
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/**
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* Marks the tiles around a tile as dirty, if they are canals or rivers.
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*
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* @param tile The center of the tile where all other tiles are marked as dirty
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* @ingroup dirty
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*/
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static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
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{
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for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
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MarkTileDirtyIfCanalOrRiver(tile + TileOffsByDir(dir));
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}
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}
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/**
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* Makes a tile canal or water depending on the surroundings.
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*
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* Must only be used for converting old savegames. Use WaterClass now.
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*
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* This as for example docks and shipdepots do not store
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* whether the tile used to be canal or 'normal' water.
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* @param t the tile to change.
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* @param o the owner of the new tile.
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*/
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void SetWaterClassDependingOnSurroundings(TileIndex t)
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{
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assert(GetTileSlope(t, NULL) == SLOPE_FLAT);
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/* Mark tile dirty in all cases */
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MarkTileDirtyByTile(t);
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if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
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/* tiles at map borders are always WATER_CLASS_SEA */
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SetWaterClass(t, WATER_CLASS_SEA);
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return;
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}
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bool has_water = false;
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bool has_canal = false;
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bool has_river = false;
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for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
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TileIndex neighbour = TileAddByDiagDir(t, dir);
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switch (GetTileType(neighbour)) {
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case MP_WATER:
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/* clear water and shipdepots have already a WaterClass associated */
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if (IsCoast(neighbour)) {
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has_water = true;
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} else if (!IsLock(neighbour)) {
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switch (GetWaterClass(neighbour)) {
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case WATER_CLASS_SEA: has_water = true; break;
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case WATER_CLASS_CANAL: has_canal = true; break;
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case WATER_CLASS_RIVER: has_river = true; break;
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default: NOT_REACHED();
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}
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}
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break;
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case MP_RAILWAY:
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/* Shore or flooded halftile */
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has_water |= (GetRailGroundType(neighbour) == RAIL_GROUND_WATER);
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break;
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case MP_TREES:
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/* trees on shore */
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has_water |= (GetTreeGround(neighbour) == TREE_GROUND_SHORE);
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break;
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default: break;
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}
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}
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if (has_river && !has_canal) {
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SetWaterClass(t, WATER_CLASS_RIVER);
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} else if (has_canal || !has_water) {
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SetWaterClass(t, WATER_CLASS_CANAL);
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} else {
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SetWaterClass(t, WATER_CLASS_SEA);
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}
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}
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/** Build a ship depot.
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* @param tile tile where ship depot is built
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* @param flags type of operation
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* @param p1 bit 0 depot orientation (Axis)
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* @param p2 unused
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*/
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CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile2;
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CommandCost ret;
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Axis axis = Extract<Axis, 0>(p1);
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tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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if (!IsWaterTile(tile) || !IsWaterTile(tile2)) {
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return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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}
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if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT || GetTileSlope(tile2, NULL) != SLOPE_FLAT) {
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/* Prevent depots on rapids */
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return_cmd_error(STR_0239_SITE_UNSUITABLE);
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}
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WaterClass wc1 = GetWaterClass(tile);
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WaterClass wc2 = GetWaterClass(tile2);
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (!Depot::CanAllocateItem()) return CMD_ERROR;
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if (flags & DC_EXEC) {
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Depot *depot = new Depot(tile);
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depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis, wc1);
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MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis, wc2);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.build_ship_depot);
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}
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void MakeWaterKeepingClass(TileIndex tile, Owner o)
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{
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assert(IsTileType(tile, MP_WATER) || (IsTileType(tile, MP_STATION) && (IsBuoy(tile) || IsDock(tile))));
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switch (GetWaterClass(tile)) {
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case WATER_CLASS_SEA: MakeWater(tile); break;
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case WATER_CLASS_CANAL: MakeCanal(tile, o, Random()); break;
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case WATER_CLASS_RIVER: MakeRiver(tile, Random()); break;
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}
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}
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static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
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{
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if (!IsShipDepot(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile)) return CMD_ERROR;
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TileIndex tile2 = GetOtherShipDepotTile(tile);
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/* do not check for ship on tile when company goes bankrupt */
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if (!(flags & DC_BANKRUPT)) {
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if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(tile2)) return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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/* Kill the depot, which is registered at the northernmost tile. Use that one */
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delete GetDepotByTile(tile2 < tile ? tile2 : tile);
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MakeWaterKeepingClass(tile, GetTileOwner(tile));
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MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.remove_ship_depot);
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}
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/** build a shiplift */
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static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
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{
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CommandCost ret;
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int delta;
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/* middle tile */
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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delta = TileOffsByDiagDir(dir);
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/* lower tile */
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WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL;
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ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/* upper tile */
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WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL;
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ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) ||
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(MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) ||
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(MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) {
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return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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if (flags & DC_EXEC) {
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MakeLock(tile, _current_player, dir, wc_lower, wc_upper);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile - delta);
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MarkTileDirtyByTile(tile + delta);
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MarkCanalsAndRiversAroundDirty(tile - delta);
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MarkCanalsAndRiversAroundDirty(tile + delta);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 22 >> 3);
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}
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static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
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{
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TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
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if (!CheckTileOwnership(tile) && GetTileOwner(tile) != OWNER_NONE) return CMD_ERROR;
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/* make sure no vehicle is on the tile. */
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if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(tile + delta) || !EnsureNoVehicleOnGround(tile - delta))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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MakeWaterKeepingClass(tile + delta, GetTileOwner(tile));
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MakeWaterKeepingClass(tile - delta, GetTileOwner(tile));
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MarkTileDirtyByTile(tile - delta);
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MarkTileDirtyByTile(tile + delta);
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MarkCanalsAndRiversAroundDirty(tile - delta);
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MarkCanalsAndRiversAroundDirty(tile + delta);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water * 2);
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}
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/** Builds a lock (ship-lift)
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* @param tile tile where to place the lock
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* @param flags type of operation
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* @param p1 unused
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* @param p2 unused
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*/
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CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile, NULL));
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if (dir == INVALID_DIAGDIR) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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/* Disallow building of locks on river rapids */
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if (IsWaterTile(tile)) return_cmd_error(STR_0239_SITE_UNSUITABLE);
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return DoBuildShiplift(tile, dir, flags);
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}
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/** Build a piece of canal.
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* @param tile end tile of stretch-dragging
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* @param flags type of operation
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* @param p1 start tile of stretch-dragging
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* @param p2 specifies canal (0), water (1) or river (2); last two can only be built in scenario editor
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*/
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CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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int size_x, size_y;
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int x;
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int y;
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int sx, sy;
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if (p1 >= MapSize()) return CMD_ERROR;
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/* Outside of the editor you can only build canals, not oceans */
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if (p2 != 0 && _game_mode != GM_EDITOR) return CMD_ERROR;
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x = TileX(tile);
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y = TileY(tile);
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sx = TileX(p1);
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sy = TileY(p1);
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if (x < sx) Swap(x, sx);
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if (y < sy) Swap(y, sy);
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size_x = (x - sx) + 1;
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size_y = (y - sy) + 1;
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/* Outside the editor you can only drag canals, and not areas */
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if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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CommandCost ret;
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Slope slope = GetTileSlope(tile, NULL);
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if (slope != SLOPE_FLAT && (p2 != 2 || !IsInclinedSlope(slope))) {
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return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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}
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/* can't make water of water! */
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if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || p2 == 1)) continue;
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ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return ret;
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cost.AddCost(ret);
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0 && p2 == 1) {
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MakeWater(tile);
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} else if (p2 == 2) {
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MakeRiver(tile, Random());
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} else {
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MakeCanal(tile, _current_player, Random());
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}
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MarkTileDirtyByTile(tile);
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MarkCanalsAndRiversAroundDirty(tile);
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}
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cost.AddCost(_price.clear_water);
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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if (cost.GetCost() == 0) {
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return_cmd_error(STR_1007_ALREADY_BUILT);
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} else {
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return cost;
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}
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}
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static CommandCost ClearTile_Water(TileIndex tile, byte flags)
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{
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switch (GetWaterTileType(tile)) {
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case WATER_TILE_CLEAR:
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if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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/* Make sure it's not an edge tile. */
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if (!IsInsideMM(TileX(tile), 1, MapMaxX() - 1) ||
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!IsInsideMM(TileY(tile), 1, MapMaxY() - 1)) {
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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}
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/* Make sure no vehicle is on the tile */
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (GetTileOwner(tile) != OWNER_WATER && GetTileOwner(tile) != OWNER_NONE && !CheckTileOwnership(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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MarkCanalsAndRiversAroundDirty(tile);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
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case WATER_TILE_COAST: {
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Slope slope = GetTileSlope(tile, NULL);
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/* Make sure no vehicle is on the tile */
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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MarkCanalsAndRiversAroundDirty(tile);
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}
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if (IsSlopeWithOneCornerRaised(slope)) {
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_water);
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} else {
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return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_roughland);
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}
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}
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case WATER_TILE_LOCK: {
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
|
|
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
|
|
};
|
|
|
|
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
|
|
if (_current_player == OWNER_WATER) return CMD_ERROR;
|
|
/* move to the middle tile.. */
|
|
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
|
|
}
|
|
|
|
case WATER_TILE_DEPOT:
|
|
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
|
|
return RemoveShipDepot(tile, flags);
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* return true if a tile is a water tile wrt. a certain direction.
|
|
*
|
|
* @param tile The tile of interest.
|
|
* @param from The direction of interest.
|
|
* @return true iff the tile is water in the view of 'from'.
|
|
*
|
|
*/
|
|
static bool IsWateredTile(TileIndex tile, Direction from)
|
|
{
|
|
switch (GetTileType(tile)) {
|
|
case MP_WATER:
|
|
if (!IsCoast(tile)) return true;
|
|
switch (GetTileSlope(tile, NULL)) {
|
|
case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
|
|
case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
|
|
case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
|
|
case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
|
|
default: return false;
|
|
}
|
|
|
|
case MP_RAILWAY:
|
|
if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
|
|
assert(IsPlainRailTile(tile));
|
|
switch (GetTileSlope(tile, NULL)) {
|
|
case SLOPE_W: return (from == DIR_SE) || (from == DIR_E) || (from == DIR_NE);
|
|
case SLOPE_S: return (from == DIR_NE) || (from == DIR_N) || (from == DIR_NW);
|
|
case SLOPE_E: return (from == DIR_NW) || (from == DIR_W) || (from == DIR_SW);
|
|
case SLOPE_N: return (from == DIR_SW) || (from == DIR_S) || (from == DIR_SE);
|
|
default: return false;
|
|
}
|
|
}
|
|
return false;
|
|
|
|
case MP_STATION: return IsOilRig(tile) || (IsDock(tile) && GetTileSlope(tile, NULL) == SLOPE_FLAT) || IsBuoy(tile);
|
|
case MP_INDUSTRY: return (GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
static void DrawWaterEdges(SpriteID base, TileIndex tile)
|
|
{
|
|
uint wa;
|
|
|
|
/* determine the edges around with water. */
|
|
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0), DIR_SW) << 0;
|
|
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1), DIR_NW) << 1;
|
|
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0), DIR_NE) << 2;
|
|
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1), DIR_SE) << 3;
|
|
|
|
if (!(wa & 1)) DrawGroundSprite(base, PAL_NONE);
|
|
if (!(wa & 2)) DrawGroundSprite(base + 1, PAL_NONE);
|
|
if (!(wa & 4)) DrawGroundSprite(base + 2, PAL_NONE);
|
|
if (!(wa & 8)) DrawGroundSprite(base + 3, PAL_NONE);
|
|
|
|
/* right corner */
|
|
switch (wa & 0x03) {
|
|
case 0: DrawGroundSprite(base + 4, PAL_NONE); break;
|
|
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1), DIR_W)) DrawGroundSprite(base + 8, PAL_NONE); break;
|
|
}
|
|
|
|
/* bottom corner */
|
|
switch (wa & 0x06) {
|
|
case 0: DrawGroundSprite(base + 5, PAL_NONE); break;
|
|
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1), DIR_N)) DrawGroundSprite(base + 9, PAL_NONE); break;
|
|
}
|
|
|
|
/* left corner */
|
|
switch (wa & 0x0C) {
|
|
case 0: DrawGroundSprite(base + 6, PAL_NONE); break;
|
|
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1), DIR_E)) DrawGroundSprite(base + 10, PAL_NONE); break;
|
|
}
|
|
|
|
/* upper corner */
|
|
switch (wa & 0x09) {
|
|
case 0: DrawGroundSprite(base + 7, PAL_NONE); break;
|
|
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)) DrawGroundSprite(base + 11, PAL_NONE); break;
|
|
}
|
|
}
|
|
|
|
/** Draw a plain sea water tile with no edges */
|
|
static void DrawSeaWater(TileIndex tile)
|
|
{
|
|
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
|
|
}
|
|
|
|
/** draw a canal styled water tile with dikes around */
|
|
static void DrawCanalWater(TileIndex tile)
|
|
{
|
|
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
|
|
|
|
/* Test for custom graphics, else use the default */
|
|
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
|
|
if (dikes_base == 0) dikes_base = SPR_CANAL_DIKES_BASE;
|
|
|
|
DrawWaterEdges(dikes_base, tile);
|
|
}
|
|
|
|
struct LocksDrawTileStruct {
|
|
int8 delta_x, delta_y, delta_z;
|
|
byte width, height, depth;
|
|
SpriteID image;
|
|
};
|
|
|
|
#include "table/water_land.h"
|
|
|
|
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
|
|
SpriteID palette, uint base, bool draw_ground
|
|
)
|
|
{
|
|
SpriteID image;
|
|
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
|
|
SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile);
|
|
|
|
/* If no custom graphics, use defaults */
|
|
if (water_base == 0) water_base = SPR_CANALS_BASE;
|
|
if (locks_base == 0) {
|
|
locks_base = SPR_SHIPLIFT_BASE;
|
|
} else {
|
|
/* If using custom graphics, ignore the variation on height */
|
|
base = 0;
|
|
}
|
|
|
|
image = wdts++->image;
|
|
if (image < 4) image += water_base;
|
|
if (draw_ground) DrawGroundSprite(image, PAL_NONE);
|
|
|
|
/* End now if buildings are invisible */
|
|
if (IsInvisibilitySet(TO_BUILDINGS)) return;
|
|
|
|
for (; wdts->delta_x != 0x80; wdts++) {
|
|
AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
|
|
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
|
|
wdts->width, wdts->height,
|
|
wdts->unk, ti->z + wdts->delta_z,
|
|
IsTransparencySet(TO_BUILDINGS));
|
|
}
|
|
}
|
|
|
|
static void DrawRiverWater(const TileInfo *ti)
|
|
{
|
|
SpriteID image = SPR_FLAT_WATER_TILE;
|
|
SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);
|
|
|
|
if (ti->tileh != SLOPE_FLAT) {
|
|
image = GetCanalSprite(CF_RIVER_SLOPE, ti->tile);
|
|
if (image == 0) {
|
|
switch (ti->tileh) {
|
|
case SLOPE_NW: image = SPR_WATER_SLOPE_Y_DOWN; break;
|
|
case SLOPE_SW: image = SPR_WATER_SLOPE_X_UP; break;
|
|
case SLOPE_SE: image = SPR_WATER_SLOPE_Y_UP; break;
|
|
case SLOPE_NE: image = SPR_WATER_SLOPE_X_DOWN; break;
|
|
default: image = SPR_FLAT_WATER_TILE; break;
|
|
}
|
|
} else {
|
|
switch (ti->tileh) {
|
|
default: NOT_REACHED();
|
|
case SLOPE_SE: edges_base += 12; break;
|
|
case SLOPE_NE: image += 1; edges_base += 24; break;
|
|
case SLOPE_SW: image += 2; edges_base += 36; break;
|
|
case SLOPE_NW: image += 3; edges_base += 48; break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DrawGroundSprite(image, PAL_NONE);
|
|
|
|
/* Draw river edges if available. */
|
|
if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile);
|
|
}
|
|
|
|
void DrawShoreTile(Slope tileh)
|
|
{
|
|
/* Converts the enum Slope into an offset based on SPR_SHORE_BASE.
|
|
* This allows to calculate the proper sprite to display for this Slope */
|
|
static const byte tileh_to_shoresprite[32] = {
|
|
0, 1, 2, 3, 4, 16, 6, 7, 8, 9, 17, 11, 12, 13, 14, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 10, 15, 0,
|
|
};
|
|
|
|
assert(!IsHalftileSlope(tileh)); // Halftile slopes need to get handled earlier.
|
|
assert(tileh != SLOPE_FLAT); // Shore is never flat
|
|
|
|
assert((tileh != SLOPE_EW) && (tileh != SLOPE_NS)); // No suitable sprites for current flooding behaviour
|
|
|
|
DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
|
|
}
|
|
|
|
void DrawWaterClassGround(const TileInfo *ti) {
|
|
switch (GetWaterClass(ti->tile)) {
|
|
case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
|
|
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile); break;
|
|
case WATER_CLASS_RIVER: DrawRiverWater(ti); break;
|
|
}
|
|
}
|
|
|
|
static void DrawTile_Water(TileInfo *ti)
|
|
{
|
|
switch (GetWaterTileType(ti->tile)) {
|
|
case WATER_TILE_CLEAR:
|
|
DrawWaterClassGround(ti);
|
|
DrawBridgeMiddle(ti);
|
|
break;
|
|
|
|
case WATER_TILE_COAST: {
|
|
DrawShoreTile(ti->tileh);
|
|
DrawBridgeMiddle(ti);
|
|
} break;
|
|
|
|
case WATER_TILE_LOCK: {
|
|
const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
|
|
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0, true);
|
|
} break;
|
|
|
|
case WATER_TILE_DEPOT:
|
|
DrawWaterClassGround(ti);
|
|
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0, false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DrawShipDepotSprite(int x, int y, int image)
|
|
{
|
|
const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
|
|
|
|
DrawSprite(wdts++->image, PAL_NONE, x, y);
|
|
|
|
for (; wdts->delta_x != 0x80; wdts++) {
|
|
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
|
|
DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
|
|
}
|
|
}
|
|
|
|
|
|
static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
|
|
{
|
|
uint z;
|
|
Slope tileh = GetTileSlope(tile, &z);
|
|
|
|
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
|
|
}
|
|
|
|
static Foundation GetFoundation_Water(TileIndex tile, Slope tileh)
|
|
{
|
|
return FOUNDATION_NONE;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
|
|
{
|
|
switch (GetWaterTileType(tile)) {
|
|
case WATER_TILE_CLEAR:
|
|
if (!IsCanal(tile)) {
|
|
td->str = STR_3804_WATER;
|
|
} else {
|
|
td->str = STR_LANDINFO_CANAL;
|
|
}
|
|
break;
|
|
case WATER_TILE_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
|
|
case WATER_TILE_LOCK : td->str = STR_LANDINFO_LOCK; break;
|
|
case WATER_TILE_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
|
|
default: assert(0); break;
|
|
}
|
|
|
|
td->owner[0] = GetTileOwner(tile);
|
|
}
|
|
|
|
static void AnimateTile_Water(TileIndex tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
|
|
/**
|
|
* Finds a vehicle to flood.
|
|
* It does not find vehicles that are already crashed on bridges, i.e. flooded.
|
|
* @param tile the tile where to find a vehicle to flood
|
|
* @return a vehicle too flood or NULL when there is no vehicle too flood.
|
|
*/
|
|
static Vehicle *FindFloodableVehicleOnTile(TileIndex tile)
|
|
{
|
|
if (IsTileType(tile, MP_STATION) && IsAirport(tile)) {
|
|
const Station *st = GetStationByTile(tile);
|
|
const AirportFTAClass *airport = st->Airport();
|
|
for (uint x = 0; x < airport->size_x; x++) {
|
|
for (uint y = 0; y < airport->size_y; y++) {
|
|
tile = TILE_ADDXY(st->airport_tile, x, y);
|
|
Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z);
|
|
if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
|
|
}
|
|
}
|
|
|
|
/* No vehicle could be flooded on this airport anymore */
|
|
return NULL;
|
|
}
|
|
|
|
/* if non-uniform stations are disabled, flood some train in this train station (if there is any) */
|
|
if (!_settings.station.nonuniform_stations && IsTileType(tile, MP_STATION) && GetStationType(tile) == STATION_RAIL) {
|
|
const Station *st = GetStationByTile(tile);
|
|
|
|
BEGIN_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
|
|
if (st->TileBelongsToRailStation(t)) {
|
|
Vehicle *v = FindVehicleOnTileZ(t, 0);
|
|
if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
|
|
}
|
|
END_TILE_LOOP(t, st->trainst_w, st->trainst_h, st->train_tile)
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0);
|
|
|
|
TileIndex end = GetOtherBridgeEnd(tile);
|
|
byte z = GetBridgeHeight(tile);
|
|
Vehicle *v;
|
|
|
|
/* check the start tile first since as this is closest to the water */
|
|
v = FindVehicleOnTileZ(tile, z);
|
|
if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v;
|
|
|
|
/* check a vehicle in between both bridge heads */
|
|
v = FindVehicleBetween(tile, end, z, true);
|
|
if (v != NULL) return v;
|
|
|
|
/* check the end tile last to give fleeing vehicles a chance to escape */
|
|
v = FindVehicleOnTileZ(end, z);
|
|
return (v != NULL && (v->vehstatus & VS_CRASHED) == 0) ? v : NULL;
|
|
}
|
|
|
|
static void FloodVehicle(Vehicle *v)
|
|
{
|
|
if (!(v->vehstatus & VS_CRASHED)) {
|
|
uint16 pass = 0;
|
|
|
|
if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) {
|
|
if (v->type == VEH_AIRCRAFT) {
|
|
/* Crashing aircraft are always at z_pos == 1, never on z_pos == 0,
|
|
* because that's always the shadow. Except for the heliport, because
|
|
* that station has a big z_offset for the aircraft. */
|
|
if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return;
|
|
const Station *st = GetStationByTile(v->tile);
|
|
const AirportFTAClass *airport = st->Airport();
|
|
|
|
if (v->z_pos != airport->delta_z + 1) return;
|
|
}
|
|
|
|
if (v->type != VEH_AIRCRAFT) v = v->First();
|
|
|
|
/* crash all wagons, and count passengers */
|
|
for (Vehicle *u = v; u != NULL; u = u->Next()) {
|
|
if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count();
|
|
u->vehstatus |= VS_CRASHED;
|
|
MarkSingleVehicleDirty(u);
|
|
}
|
|
|
|
switch (v->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
if (IsFrontEngine(v)) pass += 4; // driver
|
|
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
|
|
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
if (IsRoadVehFront(v)) pass += 1; // driver
|
|
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
|
|
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
pass += 2; // driver
|
|
v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast
|
|
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
|
|
break;
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
SetDParam(0, pass);
|
|
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
|
|
NS_ACCIDENT_VEHICLE,
|
|
v->index,
|
|
0);
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, v);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the behaviour of a tile during flooding.
|
|
*
|
|
* @return Behaviour of the tile
|
|
*/
|
|
static FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
|
|
{
|
|
/* FLOOD_ACTIVE: 'single-corner-raised'-coast, sea, sea-shipdepots, sea-buoys, sea-docks (water part), rail with flooded halftile
|
|
* FLOOD_DRYUP: coast with more than one corner raised, coast with rail-track, coast with trees
|
|
* FLOOD_PASSIVE: oilrig, water-industries
|
|
* FLOOD_NONE: canals, rivers, everything else
|
|
*/
|
|
switch (GetTileType(tile)) {
|
|
case MP_WATER:
|
|
if (IsCoast(tile)) {
|
|
Slope tileh = GetTileSlope(tile, NULL);
|
|
return (IsSlopeWithOneCornerRaised(tileh) ? FLOOD_ACTIVE : FLOOD_DRYUP);
|
|
} else {
|
|
return (GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE;
|
|
}
|
|
|
|
case MP_RAILWAY:
|
|
if (GetRailGroundType(tile) == RAIL_GROUND_WATER) {
|
|
return (IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL)) ? FLOOD_ACTIVE : FLOOD_DRYUP);
|
|
}
|
|
return FLOOD_NONE;
|
|
|
|
case MP_TREES:
|
|
return (GetTreeGround(tile) == TREE_GROUND_SHORE ? FLOOD_DRYUP : FLOOD_NONE);
|
|
|
|
case MP_STATION:
|
|
if (IsBuoy(tile) || (IsDock(tile) && GetTileSlope(tile, NULL) == SLOPE_FLAT)) {
|
|
return (GetWaterClass(tile) == WATER_CLASS_SEA ? FLOOD_ACTIVE : FLOOD_NONE);
|
|
}
|
|
return (IsOilRig(tile) ? FLOOD_PASSIVE : FLOOD_NONE);
|
|
|
|
case MP_INDUSTRY:
|
|
return ((GetIndustrySpec(GetIndustryType(tile))->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0 ? FLOOD_PASSIVE : FLOOD_NONE);
|
|
|
|
default:
|
|
return FLOOD_NONE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Floods a tile.
|
|
*/
|
|
static void DoFloodTile(TileIndex target)
|
|
{
|
|
assert(!IsTileType(target, MP_WATER));
|
|
|
|
bool flooded = false; // Will be set to true if something is changed.
|
|
|
|
_current_player = OWNER_WATER;
|
|
|
|
Slope tileh = GetTileSlope(target, NULL);
|
|
if (tileh != SLOPE_FLAT) {
|
|
/* make coast.. */
|
|
switch (GetTileType(target)) {
|
|
case MP_RAILWAY: {
|
|
if (!IsPlainRailTile(target)) break;
|
|
|
|
flooded = FloodHalftile(target);
|
|
|
|
Vehicle *v = FindFloodableVehicleOnTile(target);
|
|
if (v != NULL) FloodVehicle(v);
|
|
|
|
break;
|
|
}
|
|
|
|
case MP_TREES:
|
|
if (!IsSlopeWithOneCornerRaised(tileh)) {
|
|
SetTreeGroundDensity(target, TREE_GROUND_SHORE, 3);
|
|
MarkTileDirtyByTile(target);
|
|
flooded = true;
|
|
break;
|
|
}
|
|
/* FALL THROUGH */
|
|
case MP_CLEAR:
|
|
if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
|
|
MakeShore(target);
|
|
MarkTileDirtyByTile(target);
|
|
flooded = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
/* Flood vehicles */
|
|
Vehicle *v = FindFloodableVehicleOnTile(target);
|
|
if (v != NULL) FloodVehicle(v);
|
|
|
|
/* flood flat tile */
|
|
if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
|
|
MakeWater(target);
|
|
MarkTileDirtyByTile(target);
|
|
flooded = true;
|
|
}
|
|
}
|
|
|
|
if (flooded) {
|
|
/* Mark surrounding canal tiles dirty too to avoid glitches */
|
|
MarkCanalsAndRiversAroundDirty(target);
|
|
|
|
/* update signals if needed */
|
|
UpdateSignalsInBuffer();
|
|
}
|
|
|
|
_current_player = OWNER_NONE;
|
|
}
|
|
|
|
/**
|
|
* Drys a tile up.
|
|
*/
|
|
static void DoDryUp(TileIndex tile)
|
|
{
|
|
_current_player = OWNER_WATER;
|
|
|
|
switch (GetTileType(tile)) {
|
|
case MP_RAILWAY:
|
|
assert(IsPlainRailTile(tile));
|
|
assert(GetRailGroundType(tile) == RAIL_GROUND_WATER);
|
|
|
|
RailGroundType new_ground;
|
|
switch (GetTrackBits(tile)) {
|
|
case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break;
|
|
case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break;
|
|
case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break;
|
|
case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break;
|
|
default: NOT_REACHED();
|
|
}
|
|
SetRailGroundType(tile, new_ground);
|
|
MarkTileDirtyByTile(tile);
|
|
break;
|
|
|
|
case MP_TREES:
|
|
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
|
|
MarkTileDirtyByTile(tile);
|
|
break;
|
|
|
|
case MP_WATER:
|
|
assert(IsCoast(tile));
|
|
|
|
if (CmdSucceeded(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
|
|
MakeClear(tile, CLEAR_GRASS, 3);
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
_current_player = OWNER_NONE;
|
|
}
|
|
|
|
/**
|
|
* Let a water tile floods its diagonal adjoining tiles
|
|
* called from tunnelbridge_cmd, and by TileLoop_Industry() and TileLoop_Track()
|
|
*
|
|
* @param tile the water/shore tile that floods
|
|
*/
|
|
void TileLoop_Water(TileIndex tile)
|
|
{
|
|
switch (GetFloodingBehaviour(tile)) {
|
|
case FLOOD_ACTIVE:
|
|
for (Direction dir = DIR_BEGIN; dir < DIR_END; dir++) {
|
|
TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir(dir));
|
|
if (dest == INVALID_TILE) continue;
|
|
/* do not try to flood water tiles - increases performance a lot */
|
|
if (IsTileType(dest, MP_WATER)) continue;
|
|
|
|
uint z_dest;
|
|
Slope slope_dest = GetFoundationSlope(dest, &z_dest) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
|
|
if (z_dest > 0) continue;
|
|
|
|
if (!HasBit(_flood_from_dirs[slope_dest], ReverseDir(dir))) continue;
|
|
|
|
DoFloodTile(dest);
|
|
}
|
|
break;
|
|
|
|
case FLOOD_DRYUP: {
|
|
Slope slope_here = GetFoundationSlope(tile, NULL) & ~SLOPE_HALFTILE_MASK & ~SLOPE_STEEP;
|
|
uint check_dirs = _flood_from_dirs[slope_here];
|
|
uint dir;
|
|
FOR_EACH_SET_BIT(dir, check_dirs) {
|
|
TileIndex dest = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDir((Direction)dir));
|
|
if (dest == INVALID_TILE) continue;
|
|
|
|
FloodingBehaviour dest_behaviour = GetFloodingBehaviour(dest);
|
|
if ((dest_behaviour == FLOOD_ACTIVE) || (dest_behaviour == FLOOD_PASSIVE)) return;
|
|
}
|
|
DoDryUp(tile);
|
|
break;
|
|
}
|
|
|
|
default: return;
|
|
}
|
|
}
|
|
|
|
void ConvertGroundTilesIntoWaterTiles()
|
|
{
|
|
TileIndex tile;
|
|
uint z;
|
|
Slope slope;
|
|
|
|
for (tile = 0; tile < MapSize(); ++tile) {
|
|
slope = GetTileSlope(tile, &z);
|
|
if (IsTileType(tile, MP_CLEAR) && z == 0) {
|
|
/* Make both water for tiles at level 0
|
|
* and make shore, as that looks much better
|
|
* during the generation. */
|
|
switch (slope) {
|
|
case SLOPE_FLAT:
|
|
MakeWater(tile);
|
|
break;
|
|
|
|
case SLOPE_N:
|
|
case SLOPE_E:
|
|
case SLOPE_S:
|
|
case SLOPE_W:
|
|
MakeShore(tile);
|
|
break;
|
|
|
|
default:
|
|
uint check_dirs = _flood_from_dirs[slope & ~SLOPE_STEEP];
|
|
uint dir;
|
|
FOR_EACH_SET_BIT(dir, check_dirs) {
|
|
TileIndex dest = TILE_ADD(tile, TileOffsByDir((Direction)dir));
|
|
Slope slope_dest = GetTileSlope(dest, NULL) & ~SLOPE_STEEP;
|
|
if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest)) {
|
|
MakeShore(tile);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static TrackStatus GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
|
|
{
|
|
static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
|
|
|
|
TrackBits ts;
|
|
|
|
if (mode != TRANSPORT_WATER) return 0;
|
|
|
|
switch (GetWaterTileType(tile)) {
|
|
case WATER_TILE_CLEAR: ts = (GetTileSlope(tile, NULL) == SLOPE_FLAT) ? TRACK_BIT_ALL : TRACK_BIT_NONE; break;
|
|
case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
|
|
case WATER_TILE_LOCK: ts = DiagDirToDiagTrackBits(GetLockDirection(tile)); break;
|
|
case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
|
|
default: return 0;
|
|
}
|
|
if (TileX(tile) == 0) {
|
|
/* NE border: remove tracks that connects NE tile edge */
|
|
ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
|
|
}
|
|
if (TileY(tile) == 0) {
|
|
/* NW border: remove tracks that connects NW tile edge */
|
|
ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
|
|
}
|
|
return CombineTrackStatus(TrackBitsToTrackdirBits(ts), TRACKDIR_BIT_NONE);
|
|
}
|
|
|
|
static void ClickTile_Water(TileIndex tile)
|
|
{
|
|
if (GetWaterTileType(tile) == WATER_TILE_DEPOT) {
|
|
TileIndex tile2 = GetOtherShipDepotTile(tile);
|
|
|
|
ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP);
|
|
}
|
|
}
|
|
|
|
static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
|
|
{
|
|
if (!IsTileOwner(tile, old_player)) return;
|
|
|
|
if (new_player != PLAYER_SPECTATOR) {
|
|
SetTileOwner(tile, new_player);
|
|
return;
|
|
}
|
|
|
|
/* Remove depot */
|
|
if (IsShipDepot(tile)) DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
|
|
|
|
/* Set owner of canals and locks ... and also canal under dock there was before.
|
|
* Check if the new owner after removing depot isn't OWNER_WATER. */
|
|
if (IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE);
|
|
}
|
|
|
|
static VehicleEnterTileStatus VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
|
|
{
|
|
return VETSB_CONTINUE;
|
|
}
|
|
|
|
static CommandCost TerraformTile_Water(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
|
|
{
|
|
/* Canals can't be terraformed */
|
|
if (IsWaterTile(tile) && IsCanal(tile)) return_cmd_error(STR_MUST_DEMOLISH_CANAL_FIRST);
|
|
|
|
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
|
|
|
|
extern const TileTypeProcs _tile_type_water_procs = {
|
|
DrawTile_Water, /* draw_tile_proc */
|
|
GetSlopeZ_Water, /* get_slope_z_proc */
|
|
ClearTile_Water, /* clear_tile_proc */
|
|
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Water, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
|
|
ClickTile_Water, /* click_tile_proc */
|
|
AnimateTile_Water, /* animate_tile_proc */
|
|
TileLoop_Water, /* tile_loop_clear */
|
|
ChangeTileOwner_Water, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
VehicleEnter_Water, /* vehicle_enter_tile_proc */
|
|
GetFoundation_Water, /* get_foundation_proc */
|
|
TerraformTile_Water, /* terraform_tile_proc */
|
|
};
|