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https://github.com/JGRennison/OpenTTD-patches.git
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77 lines
1.4 KiB
C
77 lines
1.4 KiB
C
/* $Id$ */
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/** @file livery.h Functions/types related to livery colours. */
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#ifndef LIVERY_H
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#define LIVERY_H
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#include "player_type.h"
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/* List of different livery schemes. */
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enum LiveryScheme {
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LS_BEGIN = 0,
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LS_DEFAULT = 0,
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/* Rail vehicles */
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LS_STEAM,
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LS_DIESEL,
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LS_ELECTRIC,
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LS_MONORAIL,
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LS_MAGLEV,
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LS_DMU,
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LS_EMU,
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LS_PASSENGER_WAGON_STEAM,
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LS_PASSENGER_WAGON_DIESEL,
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LS_PASSENGER_WAGON_ELECTRIC,
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LS_PASSENGER_WAGON_MONORAIL,
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LS_PASSENGER_WAGON_MAGLEV,
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LS_FREIGHT_WAGON,
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/* Road vehicles */
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LS_BUS,
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LS_TRUCK,
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/* Ships */
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LS_PASSENGER_SHIP,
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LS_FREIGHT_SHIP,
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/* Aircraft */
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LS_HELICOPTER,
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LS_SMALL_PLANE,
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LS_LARGE_PLANE,
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/* Trams (appear on Road Vehicles tab) */
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LS_PASSENGER_TRAM,
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LS_FREIGHT_TRAM,
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LS_END
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};
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DECLARE_POSTFIX_INCREMENT(LiveryScheme);
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/* List of different livery classes, used only by the livery GUI. */
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enum LiveryClass {
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LC_OTHER,
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LC_RAIL,
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LC_ROAD,
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LC_SHIP,
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LC_AIRCRAFT,
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LC_END
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};
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struct Livery {
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bool in_use; ///< Set if this livery should be used instead of the default livery.
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byte colour1; ///< First colour, for all vehicles.
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byte colour2; ///< Second colour, for vehicles with 2CC support.
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};
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/**
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* Reset the livery schemes to the player's primary colour.
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* This is used on loading games without livery information and on new player start up.
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* @param p Player to reset.
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*/
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void ResetPlayerLivery(Player *p);
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#endif /* LIVERY_H */
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