mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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683 lines
24 KiB
C++
683 lines
24 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
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* and its descendance, present and futur
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*/
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#include "stdafx.h"
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#include "landscape.h"
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#include "house.h"
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#include "industrytype.h"
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#include "newgrf.h"
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#include "clear_map.h"
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#include "station_map.h"
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#include "tree_map.h"
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#include "tunnelbridge_map.h"
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#include "newgrf_object.h"
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#include "genworld.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_text.h"
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#include "table/strings.h"
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/**
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* Constructor of generic class
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* @param offset end of original data for this entity. i.e: houses = 110
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* @param maximum of entities this manager can deal with. i.e: houses = 512
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* @param invalid is the ID used to identify an invalid entity id
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*/
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OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
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{
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max_offset = offset;
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max_new_entities = maximum;
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invalid_ID = invalid;
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mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
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entity_overrides = MallocT<uint16>(max_offset);
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for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
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grfid_overrides = CallocT<uint32>(max_offset);
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}
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/**
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* Destructor of the generic class.
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* Frees allocated memory of constructor
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*/
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OverrideManagerBase::~OverrideManagerBase()
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{
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free(mapping_ID);
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free(entity_overrides);
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free(grfid_overrides);
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}
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/**
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* Since the entity IDs defined by the GRF file does not necessarily correlate
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* to those used by the game, the IDs used for overriding old entities must be
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* translated when the entity spec is set.
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* @param local_id ID in grf file
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* @param grfid ID of the grf file
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* @param entity_type original entity type
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*/
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void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
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{
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assert(entity_type < max_offset);
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/* An override can be set only once */
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if (entity_overrides[entity_type] != invalid_ID) return;
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entity_overrides[entity_type] = local_id;
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grfid_overrides[entity_type] = grfid;
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}
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/** Resets the mapping, which is used while initializing game */
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void OverrideManagerBase::ResetMapping()
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{
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memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
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}
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/** Resets the override, which is used while initializing game */
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void OverrideManagerBase::ResetOverride()
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{
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for (uint16 i = 0; i < max_offset; i++) {
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entity_overrides[i] = invalid_ID;
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grfid_overrides[i] = 0;
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}
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}
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/**
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* Return the ID (if ever available) of a previously inserted entity.
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* @param grf_local_id ID of this enity withing the grfID
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
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{
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const EntityIDMapping *map;
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for (uint16 id = 0; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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if (map->entity_id == grf_local_id && map->grfid == grfid) {
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return id;
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}
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}
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return invalid_ID;
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}
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/**
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* Reserves a place in the mapping array for an entity to be installed
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* @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid
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* @param grfid is the id of the grf file itself
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* @param substitute_id is the original entity from which data is copied for the new one
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* @return the proper usable slot id, or invalid marker if none is found
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*/
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uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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uint16 id = this->GetID(grf_local_id, grfid);
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EntityIDMapping *map;
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/* Look to see if this entity has already been added. This is done
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* separately from the loop below in case a GRF has been deleted, and there
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* are any gaps in the array.
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*/
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if (id != invalid_ID) {
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return id;
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}
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/* This entity hasn't been defined before, so give it an ID now. */
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for (id = max_offset; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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return invalid_ID;
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}
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/**
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* Gives the GRFID of the file the entity belongs to.
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* @param entity_id ID of the entity being queried.
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* @return GRFID.
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*/
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uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
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{
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return mapping_ID[entity_id].grfid;
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}
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/**
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* Gives the substitute of the entity, as specified by the grf file
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* @param entity_id of the entity being queried
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* @return mapped id
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*/
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uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) const
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{
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return mapping_ID[entity_id].substitute_id;
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}
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/**
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* Install the specs into the HouseSpecs array
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* It will find itself the proper slot onwhich it will go
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* @param hs HouseSpec read from the grf file, ready for inclusion
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*/
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void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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{
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HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grffile->grfid, hs->grf_prop.subst_id);
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if (house_id == invalid_ID) {
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grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
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return;
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}
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MemCpyT(HouseSpec::Get(house_id), hs);
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/* Now add the overrides. */
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for (int i = 0; i != max_offset; i++) {
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HouseSpec *overridden_hs = HouseSpec::Get(i);
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if (entity_overrides[i] != hs->grf_prop.local_id || grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
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overridden_hs->grf_prop.override = house_id;
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entity_overrides[i] = invalid_ID;
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grfid_overrides[i] = 0;
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}
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}
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/**
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* Return the ID (if ever available) of a previously inserted entity.
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* @param grf_local_id ID of this enity withing the grfID
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
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{
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uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
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if (id != invalid_ID) return id;
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/* No mapping found, try the overrides */
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for (id = 0; id < max_offset; id++) {
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if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
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}
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return invalid_ID;
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}
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/**
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* Method to find an entity ID and to mark it as reserved for the Industry to be included.
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* @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
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* @param grfid ID of the current grf file
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* @param substitute_id industry from which data has been copied
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* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
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*/
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uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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/* This entity hasn't been defined before, so give it an ID now. */
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for (uint16 id = 0; id < max_new_entities; id++) {
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/* Skip overriden industries */
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if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
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/* Get the real live industry */
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const IndustrySpec *inds = GetIndustrySpec(id);
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/* This industry must be one that is not available(enabled), mostly because of climate.
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* And it must not already be used by a grf (grffile == NULL).
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* So reseve this slot here, as it is the chosen one */
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if (!inds->enabled && inds->grf_prop.grffile == NULL) {
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EntityIDMapping *map = &mapping_ID[id];
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if (map->entity_id == 0 && map->grfid == 0) {
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/* winning slot, mark it as been used */
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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}
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return invalid_ID;
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}
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/**
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* Method to install the new indistry data in its proper slot
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* The slot assigment is internal of this method, since it requires
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* checking what is available
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* @param inds Industryspec that comes from the grf decoding process
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*/
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void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
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{
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/* First step : We need to find if this industry is already specified in the savegame data. */
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IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
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if (ind_id == invalid_ID) {
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/* Not found.
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* Or it has already been overriden, so you've lost your place old boy.
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* Or it is a simple substitute.
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* We need to find a free available slot */
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ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
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inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overriden
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}
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if (ind_id == invalid_ID) {
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grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
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return;
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}
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/* Now that we know we can use the given id, copy the spec to its final destination... */
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memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
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/* ... and mark it as usable*/
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_industry_specs[ind_id].enabled = true;
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}
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void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
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{
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IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
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if (indt_id == invalid_ID) {
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grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
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return;
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}
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memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
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/* Now add the overrides. */
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for (int i = 0; i < max_offset; i++) {
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IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
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if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
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overridden_its->grf_prop.override = indt_id;
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overridden_its->enabled = false;
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entity_overrides[i] = invalid_ID;
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grfid_overrides[i] = 0;
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}
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}
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/**
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* Method to install the new object data in its proper slot
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* The slot assigment is internal of this method, since it requires
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* checking what is available
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* @param spec ObjectSpec that comes from the grf decoding process
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*/
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void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
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{
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/* First step : We need to find if this object is already specified in the savegame data. */
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ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);
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if (type == invalid_ID) {
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/* Not found.
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* Or it has already been overriden, so you've lost your place old boy.
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* Or it is a simple substitute.
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* We need to find a free available slot */
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type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
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}
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if (type == invalid_ID) {
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grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
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return;
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}
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extern ObjectSpec _object_specs[NUM_OBJECTS];
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/* Now that we know we can use the given id, copy the spec to its final destination. */
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memcpy(&_object_specs[type], spec, sizeof(*spec));
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ObjectClass::Assign(&_object_specs[type]);
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}
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/**
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* Function used by houses (and soon industries) to get information
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* on type of "terrain" the tile it is queries sits on.
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* @param tile TileIndex of the tile been queried
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* @param context The context of the tile.
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* @return value corresponding to the grf expected format:
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* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
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*/
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uint32 GetTerrainType(TileIndex tile, TileContext context)
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{
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switch (_settings_game.game_creation.landscape) {
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case LT_TROPIC: return GetTropicZone(tile);
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case LT_ARCTIC: {
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bool has_snow;
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switch (GetTileType(tile)) {
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case MP_CLEAR:
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/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
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if (_generating_world) goto genworld;
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has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
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break;
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case MP_RAILWAY: {
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/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
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if (_generating_world) goto genworld; // we do not care about foundations here
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RailGroundType ground = GetRailGroundType(tile);
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has_snow = (ground == RAIL_GROUND_ICE_DESERT || (context == TCX_UPPER_HALFTILE && ground == RAIL_GROUND_HALF_SNOW));
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break;
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}
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case MP_ROAD:
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/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
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if (_generating_world) goto genworld; // we do not care about foundations here
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has_snow = IsOnSnow(tile);
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break;
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case MP_TREES: {
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/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
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if (_generating_world) goto genworld;
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TreeGround ground = GetTreeGround(tile);
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has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
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break;
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}
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case MP_TUNNELBRIDGE:
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if (context == TCX_ON_BRIDGE) {
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has_snow = (GetBridgeHeight(tile) > GetSnowLine());
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} else {
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/* During map generation the snowstate may not be valid yet, as the tileloop may not have run yet. */
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if (_generating_world) goto genworld; // we do not care about foundations here
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has_snow = HasTunnelBridgeSnowOrDesert(tile);
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}
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break;
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case MP_STATION:
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case MP_HOUSE:
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case MP_INDUSTRY:
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case MP_OBJECT:
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/* These tiles usually have a levelling foundation. So use max Z */
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has_snow = (GetTileMaxZ(tile) > GetSnowLine());
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break;
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case MP_VOID:
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case MP_WATER:
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genworld:
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has_snow = (GetTileZ(tile) > GetSnowLine());
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break;
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default: NOT_REACHED();
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}
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return has_snow ? 4 : 0;
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}
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default: return 0;
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}
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}
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/**
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* Get the tile at the given offset.
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* @param parameter The NewGRF "encoded" offset.
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* @param tile The tile to base the offset from.
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* @param signed_offsets Whether the offsets are to be interpreted as signed or not.
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* @param axis Axis of a railways station.
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* @return The tile at the offset.
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*/
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TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
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{
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int8 x = GB(parameter, 0, 4);
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int8 y = GB(parameter, 4, 4);
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if (signed_offsets && x >= 8) x -= 16;
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if (signed_offsets && y >= 8) y -= 16;
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/* Swap width and height depending on axis for railway stations */
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if (axis == INVALID_AXIS && HasStationTileRail(tile)) axis = GetRailStationAxis(tile);
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if (axis == AXIS_Y) Swap(x, y);
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/* Make sure we never roam outside of the map, better wrap in that case */
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return TILE_MASK(tile + TileDiffXY(x, y));
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}
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/**
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* Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
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*
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* @param tile the tile of interest.
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* @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
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*/
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uint32 GetNearbyTileInformation(TileIndex tile)
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{
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TileType tile_type = GetTileType(tile);
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/* Fake tile type for trees on shore */
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if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
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uint z;
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Slope tileh = GetTileSlope(tile, &z);
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/* Return 0 if the tile is a land tile */
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byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
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}
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/**
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* Get the error message from a shape/location/slope check callback result.
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* @param cb_res Callback result to translate. If bit 10 is set this is a standard error message, otherwise a NewGRF provided string.
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* @param grfid grfID to use to resolve a custom error message.
|
|
* @param default_error Error message to use for the generic error.
|
|
* @return CommandCost indicating success or the error message.
|
|
*/
|
|
CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, uint32 grfid, StringID default_error)
|
|
{
|
|
CommandCost res;
|
|
switch (cb_res) {
|
|
case 0x400: return res; // No error.
|
|
case 0x401: res = CommandCost(default_error); break;
|
|
case 0x402: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST); break;
|
|
case 0x403: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT); break;
|
|
case 0x404: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE); break;
|
|
case 0x405: res = CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE); break;
|
|
case 0x406: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA); break;
|
|
case 0x407: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL); break;
|
|
case 0x408: res = CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER); break;
|
|
default: res = CommandCost(GetGRFStringID(grfid, 0xD000 + cb_res)); break;
|
|
}
|
|
|
|
/* Copy some parameters from the registers to the error message text ref. stack */
|
|
res.UseTextRefStack(4);
|
|
|
|
return res;
|
|
}
|
|
|
|
/* static */ SmallVector<DrawTileSeqStruct, 8> NewGRFSpriteLayout::result_seq;
|
|
|
|
/**
|
|
* Clone the building sprites of a spritelayout.
|
|
* @param source The building sprites to copy.
|
|
*/
|
|
void NewGRFSpriteLayout::Clone(const DrawTileSeqStruct *source)
|
|
{
|
|
assert(this->seq == NULL);
|
|
assert(source != NULL);
|
|
|
|
size_t count = 1; // 1 for the terminator
|
|
const DrawTileSeqStruct *element;
|
|
foreach_draw_tile_seq(element, source) count++;
|
|
|
|
DrawTileSeqStruct *sprites = MallocT<DrawTileSeqStruct>(count);
|
|
MemCpyT(sprites, source, count);
|
|
this->seq = sprites;
|
|
}
|
|
|
|
/**
|
|
* Clone a spritelayout.
|
|
* @param source The spritelayout to copy.
|
|
*/
|
|
void NewGRFSpriteLayout::Clone(const NewGRFSpriteLayout *source)
|
|
{
|
|
this->Clone((const DrawTileSprites*)source);
|
|
|
|
if (source->registers != NULL) {
|
|
size_t count = 1; // 1 for the ground sprite
|
|
const DrawTileSeqStruct *element;
|
|
foreach_draw_tile_seq(element, source->seq) count++;
|
|
|
|
TileLayoutRegisters *regs = MallocT<TileLayoutRegisters>(count);
|
|
MemCpyT(regs, source->registers, count);
|
|
this->registers = regs;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate a spritelayout for \a num_sprites building sprites.
|
|
* @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator)
|
|
*/
|
|
void NewGRFSpriteLayout::Allocate(uint num_sprites)
|
|
{
|
|
assert(this->seq == NULL);
|
|
|
|
DrawTileSeqStruct *sprites = CallocT<DrawTileSeqStruct>(num_sprites + 1);
|
|
sprites[num_sprites].MakeTerminator();
|
|
this->seq = sprites;
|
|
}
|
|
|
|
/**
|
|
* Allocate memory for register modifiers.
|
|
*/
|
|
void NewGRFSpriteLayout::AllocateRegisters()
|
|
{
|
|
assert(this->seq != NULL);
|
|
assert(this->registers == NULL);
|
|
|
|
size_t count = 1; // 1 for the ground sprite
|
|
const DrawTileSeqStruct *element;
|
|
foreach_draw_tile_seq(element, this->seq) count++;
|
|
|
|
this->registers = CallocT<TileLayoutRegisters>(count);
|
|
}
|
|
|
|
/**
|
|
* Prepares a sprite layout before resolving action-1-2-3 chains.
|
|
* Integrates offsets into the layout and determines which chains to resolve.
|
|
* @note The function uses statically allocated temporary storage, which is reused everytime when calling the function.
|
|
* That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
|
|
* @param orig_offset Offset to apply to non-action-1 sprites.
|
|
* @param newgrf_ground_offset Offset to apply to action-1 ground sprites.
|
|
* @param newgrf_offset Offset to apply to action-1 non-ground sprites.
|
|
* @param separate_ground Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
|
|
* @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
|
|
*/
|
|
uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, bool separate_ground) const
|
|
{
|
|
result_seq.Clear();
|
|
uint32 var10_values = 0;
|
|
|
|
/* Create a copy of the spritelayout, so we can modify some values.
|
|
* Also include the groundsprite into the sequence for easier processing. */
|
|
DrawTileSeqStruct *result = result_seq.Append();
|
|
result->image = ground;
|
|
result->delta_x = 0;
|
|
result->delta_y = 0;
|
|
result->delta_z = (int8)0x80;
|
|
|
|
const DrawTileSeqStruct *dtss;
|
|
foreach_draw_tile_seq(dtss, this->seq) {
|
|
*result_seq.Append() = *dtss;
|
|
}
|
|
result_seq.Append()->MakeTerminator();
|
|
|
|
/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
|
|
* and apply the default sprite offsets (unless disabled). */
|
|
const TileLayoutRegisters *regs = this->registers;
|
|
bool ground = true;
|
|
foreach_draw_tile_seq(result, result_seq.Begin()) {
|
|
TileLayoutFlags flags = TLF_NOTHING;
|
|
if (regs != NULL) flags = regs->flags;
|
|
|
|
/* Record var10 value for the sprite */
|
|
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
|
|
uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
|
|
SetBit(var10_values, var10);
|
|
}
|
|
|
|
/* Add default sprite offset, unless there is a custom one */
|
|
if (!(flags & TLF_SPRITE)) {
|
|
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
|
|
result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
|
|
} else {
|
|
result->image.sprite += orig_offset;
|
|
}
|
|
}
|
|
|
|
/* Record var10 value for the palette */
|
|
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS)) {
|
|
uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
|
|
SetBit(var10_values, var10);
|
|
}
|
|
|
|
/* Add default palette offset, unless there is a custom one */
|
|
if (!(flags & TLF_PALETTE)) {
|
|
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
|
|
result->image.sprite += ground ? newgrf_ground_offset : newgrf_offset;
|
|
}
|
|
}
|
|
|
|
ground = false;
|
|
if (regs != NULL) regs++;
|
|
}
|
|
|
|
return var10_values;
|
|
}
|
|
|
|
/**
|
|
* Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
|
|
* @pre #PrepareLayout() needs calling first.
|
|
* @param resolved_var10 The value of var10 the action-1-2-3 chain was evaluated for.
|
|
* @param resolved_sprite Result sprite of the action-1-2-3 chain.
|
|
* @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain.
|
|
* @return Resulting spritelayout after processing the registers.
|
|
*/
|
|
void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const
|
|
{
|
|
DrawTileSeqStruct *result;
|
|
const TileLayoutRegisters *regs = this->registers;
|
|
bool ground = true;
|
|
foreach_draw_tile_seq(result, result_seq.Begin()) {
|
|
TileLayoutFlags flags = TLF_NOTHING;
|
|
if (regs != NULL) flags = regs->flags;
|
|
|
|
/* Is the sprite or bounding box affected by an action-1-2-3 chain? */
|
|
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
|
|
/* Does the var10 value apply to this sprite? */
|
|
uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
|
|
if (var10 == resolved_var10) {
|
|
/* Apply registers */
|
|
if ((flags & TLF_DODRAW) && GetRegister(regs->dodraw) == 0) {
|
|
result->image.sprite = 0;
|
|
} else {
|
|
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.sprite += resolved_sprite;
|
|
if (flags & TLF_SPRITE) result->image.sprite += (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
|
|
|
|
if (result->IsParentSprite()) {
|
|
if (flags & TLF_BB_XY_OFFSET) {
|
|
result->delta_x += (int32)GetRegister(regs->delta.parent[0]);
|
|
result->delta_y += (int32)GetRegister(regs->delta.parent[1]);
|
|
}
|
|
if (flags & TLF_BB_Z_OFFSET) result->delta_z += (int32)GetRegister(regs->delta.parent[2]);
|
|
} else {
|
|
if (flags & TLF_CHILD_X_OFFSET) result->delta_x += (int32)GetRegister(regs->delta.child[0]);
|
|
if (flags & TLF_CHILD_Y_OFFSET) result->delta_y += (int32)GetRegister(regs->delta.child[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Is the palette affected by an action-1-2-3 chain? */
|
|
if (result->image.sprite != 0 && (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS))) {
|
|
/* Does the var10 value apply to this sprite? */
|
|
uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
|
|
if (var10 == resolved_var10) {
|
|
/* Apply registers */
|
|
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.pal += resolved_sprite;
|
|
if (flags & TLF_PALETTE) result->image.pal += (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
|
|
}
|
|
}
|
|
|
|
ground = false;
|
|
if (regs != NULL) regs++;
|
|
}
|
|
}
|