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85 lines
3.6 KiB
C++
85 lines
3.6 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_gamesettings.hpp Everything to read game settings. */
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#ifndef SCRIPT_GAMESETTINGS_HPP
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#define SCRIPT_GAMESETTINGS_HPP
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#include "script_vehicle.hpp"
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/**
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* Class that handles all game settings related functions.
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* @api ai game
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*
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* @note ScriptGameSettings::IsValid and ScriptGameSettings::GetValue are functions
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* that rely on the settings as OpenTTD stores them in savegame and
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* openttd.cfg. No guarantees can be given on the long term validity,
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* consistency and stability of the names, values and value ranges.
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* Using these settings can be dangerous and could cause issues in
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* future versions. To make sure that a setting still exists in the
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* current version you have to run ScriptGameSettings::IsValid before
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* accessing it.
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*
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* @note The names of the setting for ScriptGameSettings::IsValid and
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* ScriptGameSettings::GetValue are the same ones as those that are shown by
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* the list_settings command in the in-game console. Settings that are
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* string based are NOT supported and GameSettings::IsValid will return
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* false for them. These settings will not be supported either because
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* they have no relevance for the script (default client names, server IPs,
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* etc.).
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*/
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class ScriptGameSettings : public ScriptObject {
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public:
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/**
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* Is the given game setting a valid setting for this instance of OpenTTD?
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* @param setting The setting to check for existence.
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* @warning Results of this function are not governed by the API. This means
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* that a setting that previously existed can be gone or has
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* changed its name.
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* @note Results achieved in the past offer no guarantee for the future.
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* @return True if and only if the setting is valid.
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*/
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static bool IsValid(const char *setting);
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/**
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* Gets the value of the game setting.
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* @param setting The setting to get the value of.
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* @pre IsValid(setting).
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* @warning Results of this function are not governed by the API. This means
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* that the value of settings may be out of the expected range. It
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* also means that a setting that previously existed can be gone or
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* has changed its name/characteristics.
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* @note Results achieved in the past offer no guarantee for the future.
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* @return The value for the setting.
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*/
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static int32 GetValue(const char *setting);
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/**
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* Sets the value of the game setting.
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* @param setting The setting to set the value of.
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* @param value The value to set the setting to.
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* @pre IsValid(setting).
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* @return True if the action succeeded.
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* @note Results achieved in the past offer no guarantee for the future.
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* @api -ai
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*/
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static bool SetValue(const char *setting, int value);
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/**
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* Checks whether the given vehicle-type is disabled for companies.
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* @param vehicle_type The vehicle-type to check.
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* @return True if the vehicle-type is disabled.
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* @api -game
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*/
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static bool IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type);
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};
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#endif /* SCRIPT_GAMESETTINGS_HPP */
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