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https://github.com/JGRennison/OpenTTD-patches.git
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329 lines
9.5 KiB
C
329 lines
9.5 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file industry_map.h Accessors for industries */
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#ifndef INDUSTRY_MAP_H
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#define INDUSTRY_MAP_H
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#include "industrytype.h"
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#include "water_map.h"
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/**
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* The following enums are indices used to know what to draw for this industry tile.
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* They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
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* How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
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*/
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enum {
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GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
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GFX_COAL_MINE_TOWER_ANIMATED = 1,
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GFX_POWERPLANT_CHIMNEY = 8,
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GFX_POWERPLANT_SPARKS = 10,
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GFX_OILRIG_1 = 24,
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GFX_OILRIG_2 = 25,
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GFX_OILRIG_3 = 26,
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GFX_OILRIG_4 = 27,
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GFX_OILRIG_5 = 28,
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GFX_OILWELL_NOT_ANIMATED = 29,
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GFX_OILWELL_ANIMATED_1 = 30,
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GFX_OILWELL_ANIMATED_2 = 31,
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GFX_OILWELL_ANIMATED_3 = 32,
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GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
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GFX_COPPER_MINE_TOWER_ANIMATED = 48,
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GFX_COPPER_MINE_CHIMNEY = 49,
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GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
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GFX_GOLD_MINE_TOWER_ANIMATED = 88,
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GFX_TOY_FACTORY = 143,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
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GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
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GFX_BUBBLE_GENERATOR = 161,
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GFX_BUBBLE_CATCHER = 162,
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GFX_TOFFEE_QUARY = 165,
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GFX_SUGAR_MINE_SIEVE = 174,
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GFX_WATERTILE_SPECIALCHECK = 255, ///< not really a tile, but rather a very special check
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};
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/**
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* Get the industry ID of the given tile
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* @param t the tile to get the industry ID from
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return the industry ID
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*/
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static inline IndustryID GetIndustryIndex(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return _m[t].m2;
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}
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/**
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* Is this industry tile fully built?
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* @param t the tile to analyze
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return true if and only if the industry tile is fully built
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*/
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static inline bool IsIndustryCompleted(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return HasBit(_m[t].m1, 7);
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}
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IndustryType GetIndustryType(TileIndex tile);
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/**
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* Set if the industry that owns the tile as under construction or not
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* @param tile the tile to query
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* @param isCompleted whether it is completed or not
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
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}
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/**
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* Returns the industry construction stage of the specified tile
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* @param tile the tile to query
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return the construction stage
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*/
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static inline byte GetIndustryConstructionStage(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return IsIndustryCompleted(tile) ? (byte)INDUSTRY_COMPLETED : GB(_m[tile].m1, 0, 2);
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}
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/**
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* Sets the industry construction stage of the specified tile
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* @param tile the tile to query
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* @param value the new construction stage
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(_m[tile].m1, 0, 2, value);
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}
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/**
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* Get the industry graphics ID for the given industry tile as
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* stored in the without translation.
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* @param t the tile to get the gfx for
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return the gfx ID
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*/
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static inline IndustryGfx GetCleanIndustryGfx(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return _m[t].m5 | (GB(_m[t].m6, 2, 1) << 8);
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}
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/**
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* Get the industry graphics ID for the given industry tile
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* @param t the tile to get the gfx for
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* @pre IsTileType(t, MP_INDUSTRY)
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* @return the gfx ID
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*/
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static inline IndustryGfx GetIndustryGfx(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return GetTranslatedIndustryTileID(GetCleanIndustryGfx(t));
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}
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/**
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* Set the industry graphics ID for the given industry tile
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* @param t the tile to set the gfx for
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* @pre IsTileType(t, MP_INDUSTRY)
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* @param gfx the graphics ID
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*/
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static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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_m[t].m5 = GB(gfx, 0, 8);
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SB(_m[t].m6, 2, 1, GB(gfx, 8, 1));
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}
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/**
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* Tests if the industry tile was built on water.
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* @param t the industry tile
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* @return true iff on water
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*/
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static inline bool IsIndustryTileOnWater(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return (GetWaterClass(t) != WATER_CLASS_INVALID);
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}
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/**
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* Returns this indutry tile's construction counter value
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* @param tile the tile to query
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return the construction counter
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*/
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static inline byte GetIndustryConstructionCounter(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return GB(_m[tile].m1, 2, 2);
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}
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/**
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* Sets this indutry tile's construction counter value
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* @param tile the tile to query
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* @param value the new value for the construction counter
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(_m[tile].m1, 2, 2, value);
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}
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/**
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* Reset the construction stage counter of the industry,
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* as well as the completion bit.
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* In fact, it is the same as restarting construction frmo ground up
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* @param tile the tile to query
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void ResetIndustryConstructionStage(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(_m[tile].m1, 0, 4, 0);
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SB(_m[tile].m1, 7, 1, 0);
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}
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/**
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* Get the animation loop number
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* @param tile the tile to get the animation loop number of
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline byte GetIndustryAnimationLoop(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return _m[tile].m4;
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}
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/**
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* Set the animation loop number
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* @param tile the tile to set the animation loop number of
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* @param count the new animation frame number
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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_m[tile].m4 = count;
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}
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/**
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* Get the animation state
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* @param tile the tile to get the animation state of
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline byte GetIndustryAnimationState(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return _m[tile].m3;
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}
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/**
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* Set the animation state
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* @param tile the tile to set the animation state of
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* @param state the new animation state
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryAnimationState(TileIndex tile, byte state)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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_m[tile].m3 = state;
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}
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/**
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* Get the random bits for this tile.
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* Used for grf callbacks
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* @param tile TileIndex of the tile to query
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return requested bits
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*/
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static inline byte GetIndustryRandomBits(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return _me[tile].m7;
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}
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/**
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* Set the random bits for this tile.
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* Used for grf callbacks
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* @param tile TileIndex of the tile to query
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* @param bits the random bits
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryRandomBits(TileIndex tile, byte bits)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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_me[tile].m7 = bits;
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}
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/**
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* Get the activated triggers bits for this industry tile
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* Used for grf callbacks
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* @param tile TileIndex of the tile to query
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* @pre IsTileType(tile, MP_INDUSTRY)
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* @return requested triggers
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*/
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static inline byte GetIndustryTriggers(TileIndex tile)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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return GB(_m[tile].m6, 3, 3);
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}
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/**
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* Set the activated triggers bits for this industry tile
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* Used for grf callbacks
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* @param tile TileIndex of the tile to query
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* @param triggers the triggers to set
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* @pre IsTileType(tile, MP_INDUSTRY)
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*/
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static inline void SetIndustryTriggers(TileIndex tile, byte triggers)
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{
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assert(IsTileType(tile, MP_INDUSTRY));
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SB(_m[tile].m6, 3, 3, triggers);
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}
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/**
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* Make the given tile an industry tile
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* @param t the tile to make an industry tile
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* @param index the industry this tile belongs to
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* @param gfx the graphics to use for the tile
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* @param random the random value
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* @param wc the water class for this industry; only useful when build on water
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*/
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static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
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{
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SetTileType(t, MP_INDUSTRY);
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_m[t].m1 = 0;
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_m[t].m2 = index;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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SetIndustryGfx(t, gfx); // m5, part of m6
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SetIndustryTriggers(t, 0); // rest of m6
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SetIndustryRandomBits(t, random); // m7
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SetWaterClass(t, wc);
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}
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#endif /* INDUSTRY_MAP_H */
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