mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
0b936c3222
nothing spectacular, just some stuff, which piled up
1004 lines
25 KiB
C
1004 lines
25 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "currency.h"
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#include "functions.h"
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#include "news.h"
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#include "player.h"
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#include "string.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "vehicle.h"
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#include "saveload.h"
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#include "network.h"
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#include "network_data.h"
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#include "network_server.h"
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#include "engine.h"
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#include "vehicle_gui.h"
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#include "variables.h"
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extern void StartupEconomy(void);
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char _name_array[512][32];
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#ifndef MERSENNE_TWISTER
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#ifdef RANDOM_DEBUG
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#include "network_data.h"
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uint32 DoRandom(int line, const char *file)
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#else // RANDOM_DEBUG
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uint32 Random(void)
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#endif // RANDOM_DEBUG
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{
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uint32 s;
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uint32 t;
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#ifdef RANDOM_DEBUG
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
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#endif
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s = _random_seeds[0][0];
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t = _random_seeds[0][1];
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_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[0][1] = ROR(s, 3) - 1;
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}
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#endif // MERSENNE_TWISTER
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#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
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uint DoRandomRange(uint max, int line, const char *file)
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{
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return GB(DoRandom(line, file), 0, 16) * max >> 16;
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}
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#else
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uint RandomRange(uint max)
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{
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return GB(Random(), 0, 16) * max >> 16;
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}
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#endif
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uint32 InteractiveRandom(void)
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{
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uint32 t = _random_seeds[1][1];
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uint32 s = _random_seeds[1][0];
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_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[1][1] = ROR(s, 3) - 1;
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}
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uint InteractiveRandomRange(uint max)
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{
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return GB(InteractiveRandom(), 0, 16) * max >> 16;
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}
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void SetDate(uint date)
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{
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YearMonthDay ymd;
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ConvertDayToYMD(&ymd, _date = date);
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_cur_year = ymd.year;
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_cur_month = ymd.month;
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#ifdef ENABLE_NETWORK
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_network_last_advertise_date = 0;
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#endif /* ENABLE_NETWORK */
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}
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void InitializeVehicles(void);
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void InitializeWaypoints(void);
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void InitializeDepot(void);
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void InitializeOrders(void);
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void InitializeClearLand(void);
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void InitializeRail(void);
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void InitializeRailGui(void);
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void InitializeRoad(void);
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void InitializeRoadGui(void);
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void InitializeAirportGui(void);
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void InitializeDock(void);
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void InitializeDockGui(void);
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void InitializeIndustries(void);
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void InitializeLandscape(void);
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void InitializeTowns(void);
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void InitializeTrees(void);
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void InitializeSigns(void);
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void InitializeStations(void);
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static void InitializeNameMgr(void);
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void InitializePlayers(void);
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static void InitializeCheats(void);
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void InitializeNPF(void);
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void GenerateLandscape(void);
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void GenerateClearTile(void);
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void GenerateIndustries(void);
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void GenerateUnmovables(void);
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bool GenerateTowns(void);
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void StartupPlayers(void);
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void StartupDisasters(void);
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void GenerateTrees(void);
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void ConvertGroundTilesIntoWaterTiles(void);
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void InitializeGame(uint size_x, uint size_y)
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{
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AllocateMap(size_x, size_y);
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AddTypeToEngines(); // make sure all engines have a type
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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_pause = 0;
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_fast_forward = 0;
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_tick_counter = 0;
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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{
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uint starting = ConvertIntDate(_patches.starting_date);
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if ( starting == (uint)-1) starting = 10958;
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SetDate(starting);
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}
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InitializeVehicles();
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InitializeWaypoints();
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InitializeDepot();
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InitializeOrders();
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InitNewsItemStructs();
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InitializeLandscape();
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InitializeClearLand();
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InitializeRail();
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InitializeRailGui();
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InitializeRoad();
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InitializeRoadGui();
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InitializeAirportGui();
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InitializeDock();
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InitializeDockGui();
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InitializeTowns();
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InitializeTrees();
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InitializeSigns();
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InitializeStations();
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InitializeIndustries();
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InitializeNameMgr();
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InitializeVehiclesGuiList();
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InitializeTrains();
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InitializeNPF();
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InitializePlayers();
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InitializeCheats();
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InitTextEffects();
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InitTextMessage();
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InitializeAnimatedTiles();
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InitializeLandscapeVariables(false);
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ResetObjectToPlace();
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}
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void GenerateWorld(int mode, uint size_x, uint size_y)
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{
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int i;
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// Make sure everything is done via OWNER_NONE
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_current_player = OWNER_NONE;
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_generating_world = true;
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InitializeGame(size_x, size_y);
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SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);
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// Must start economy early because of the costs.
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StartupEconomy();
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// Don't generate landscape items when in the scenario editor.
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if (mode == 1) {
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// empty world in scenario editor
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ConvertGroundTilesIntoWaterTiles();
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} else {
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GenerateLandscape();
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GenerateClearTile();
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// only generate towns, tree and industries in newgame mode.
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if (mode == 0) {
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GenerateTowns();
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GenerateTrees();
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GenerateIndustries();
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GenerateUnmovables();
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}
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}
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// These are probably pointless when inside the scenario editor.
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StartupPlayers();
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StartupEngines();
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StartupDisasters();
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_generating_world = false;
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// No need to run the tile loop in the scenario editor.
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if (mode != 1) {
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for(i=0x500; i!=0; i--)
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RunTileLoop();
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}
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ResetObjectToPlace();
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}
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void DeleteName(StringID id)
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{
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if ((id & 0xF800) == 0x7800) {
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memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
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}
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}
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char *GetName(int id, char *buff)
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{
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return strecpy(buff, _name_array[id & ~0x600], NULL);
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}
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static void InitializeCheats(void)
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{
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memset(&_cheats, 0, sizeof(Cheats));
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}
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static void InitializeNameMgr(void)
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{
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memset(_name_array, 0, sizeof(_name_array));
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}
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StringID RealAllocateName(const char *name, byte skip, bool check_double)
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{
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char (*free_item)[lengthof(*_name_array)] = NULL;
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char (*i)[lengthof(*_name_array)];
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for (i = _name_array; i != endof(_name_array); ++i) {
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if ((*i)[0] == '\0') {
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if (free_item == NULL) free_item = i;
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} else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) {
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_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
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return 0;
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}
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}
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if (free_item != NULL) {
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ttd_strlcpy(*free_item, name, lengthof(*free_item));
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return (free_item - _name_array) | 0x7800 | (skip << 8);
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} else {
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_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
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return 0;
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}
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}
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#define M(a,b) ((a<<5)|b)
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static const uint16 _month_date_from_year_day[] = {
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M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31),
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M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29),
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M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31),
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M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30),
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M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31),
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M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30),
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M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31),
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M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31),
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M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30),
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M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31),
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M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30),
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M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31),
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};
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#undef M
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enum {
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ACCUM_JAN = 0,
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ACCUM_FEB = ACCUM_JAN + 31,
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ACCUM_MAR = ACCUM_FEB + 29,
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ACCUM_APR = ACCUM_MAR + 31,
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ACCUM_MAY = ACCUM_APR + 30,
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ACCUM_JUN = ACCUM_MAY + 31,
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ACCUM_JUL = ACCUM_JUN + 30,
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ACCUM_AUG = ACCUM_JUL + 31,
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ACCUM_SEP = ACCUM_AUG + 31,
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ACCUM_OCT = ACCUM_SEP + 30,
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ACCUM_NOV = ACCUM_OCT + 31,
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ACCUM_DEC = ACCUM_NOV + 30,
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};
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static const uint16 _accum_days_for_month[] = {
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ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR,
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ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG,
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ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC,
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};
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void ConvertDayToYMD(YearMonthDay *ymd, uint16 date)
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{
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uint yr = date / (365+365+365+366);
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uint rem = date % (365+365+365+366);
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uint x;
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yr *= 4;
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if (rem >= 366) {
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rem--;
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do {
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rem -= 365;
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yr++;
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} while (rem >= 365);
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if (rem >= 31+28) rem++;
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}
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ymd->year = yr;
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x = _month_date_from_year_day[rem];
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ymd->month = x >> 5;
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ymd->day = x & 0x1F;
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}
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// year is a number between 0..?
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// month is a number between 0..11
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// day is a number between 1..31
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uint ConvertYMDToDay(uint year, uint month, uint day)
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{
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uint rem;
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// day in the year
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rem = _accum_days_for_month[month] + day - 1;
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// remove feb 29 from year 1,2,3
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if (year & 3) rem += (year & 3) * 365 + (rem < 31+29);
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// base date.
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return (year >> 2) * (365+365+365+366) + rem;
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}
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// convert a date on the form
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// 1920 - 2090 (MAX_YEAR_END_REAL)
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// 192001 - 209012
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// 19200101 - 20901231
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// or if > 2090 and below 65536, treat it as a daycount
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// returns -1 if no conversion was possible
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uint ConvertIntDate(uint date)
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{
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uint year, month = 0, day = 1;
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if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) {
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year = date - 1920;
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} else if (IS_INT_INSIDE(date, 192001, 209012+1)) {
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month = date % 100 - 1;
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year = date / 100 - 1920;
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} else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) {
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day = date % 100; date /= 100;
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month = date % 100 - 1;
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year = date / 100 - 1920;
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} else if (IS_INT_INSIDE(date, 2091, 65536))
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return date;
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else
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return (uint)-1;
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// invalid ranges?
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if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1;
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return ConvertYMDToDay(year, month, day);
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}
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typedef struct LandscapePredefVar {
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StringID names[NUM_CARGO];
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byte weights[NUM_CARGO];
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StringID sprites[NUM_CARGO];
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uint16 initial_cargo_payment[NUM_CARGO];
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byte transit_days_table_1[NUM_CARGO];
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byte transit_days_table_2[NUM_CARGO];
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byte railwagon_by_cargo[3][NUM_CARGO];
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byte road_veh_by_cargo_start[NUM_CARGO];
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byte road_veh_by_cargo_count[NUM_CARGO];
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} LandscapePredefVar;
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#include "table/landscape_const.h"
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// Calculate constants that depend on the landscape type.
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void InitializeLandscapeVariables(bool only_constants)
|
|
{
|
|
const LandscapePredefVar *lpd;
|
|
int i;
|
|
StringID str;
|
|
|
|
lpd = &_landscape_predef_var[_opt.landscape];
|
|
|
|
memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo));
|
|
memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
|
|
memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
|
|
|
|
for(i=0; i!=NUM_CARGO; i++) {
|
|
_cargoc.sprites[i] = lpd->sprites[i];
|
|
|
|
str = lpd->names[i];
|
|
_cargoc.names_s[i] = str;
|
|
_cargoc.names_long[i] = (str += 0x40);
|
|
_cargoc.names_short[i] = (str += 0x20);
|
|
_cargoc.weights[i] = lpd->weights[i];
|
|
|
|
if (!only_constants) {
|
|
_cargo_payment_rates[i] = lpd->initial_cargo_payment[i];
|
|
_cargo_payment_rates_frac[i] = 0;
|
|
}
|
|
|
|
_cargoc.transit_days_1[i] = lpd->transit_days_table_1[i];
|
|
_cargoc.transit_days_2[i] = lpd->transit_days_table_2[i];
|
|
}
|
|
}
|
|
|
|
|
|
void OnNewDay_Train(Vehicle *v);
|
|
void OnNewDay_RoadVeh(Vehicle *v);
|
|
void OnNewDay_Aircraft(Vehicle *v);
|
|
void OnNewDay_Ship(Vehicle *v);
|
|
static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
|
|
void OnNewDay_DisasterVehicle(Vehicle *v);
|
|
|
|
typedef void OnNewVehicleDayProc(Vehicle *v);
|
|
|
|
static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
|
|
OnNewDay_Train,
|
|
OnNewDay_RoadVeh,
|
|
OnNewDay_Ship,
|
|
OnNewDay_Aircraft,
|
|
OnNewDay_EffectVehicle,
|
|
OnNewDay_DisasterVehicle,
|
|
};
|
|
|
|
void EnginesDailyLoop(void);
|
|
void DisasterDailyLoop(void);
|
|
void PlayersMonthlyLoop(void);
|
|
void EnginesMonthlyLoop(void);
|
|
void TownsMonthlyLoop(void);
|
|
void IndustryMonthlyLoop(void);
|
|
void StationMonthlyLoop(void);
|
|
|
|
void PlayersYearlyLoop(void);
|
|
void TrainsYearlyLoop(void);
|
|
void RoadVehiclesYearlyLoop(void);
|
|
void AircraftYearlyLoop(void);
|
|
void ShipsYearlyLoop(void);
|
|
|
|
void WaypointsDailyLoop(void);
|
|
|
|
|
|
static const uint16 _autosave_months[] = {
|
|
0, // never
|
|
0xFFF, // every month
|
|
0x249, // every 3 months
|
|
0x041, // every 6 months
|
|
0x001, // every 12 months
|
|
};
|
|
|
|
/**
|
|
* Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
|
|
*/
|
|
static void RunVehicleDayProc(uint daytick)
|
|
{
|
|
uint i, total = _vehicle_pool.total_items;
|
|
|
|
for (i = daytick; i < total; i += DAY_TICKS) {
|
|
Vehicle *v = GetVehicle(i);
|
|
if (v->type != 0)
|
|
_on_new_vehicle_day_proc[v->type - 0x10](v);
|
|
}
|
|
}
|
|
|
|
void IncreaseDate(void)
|
|
{
|
|
YearMonthDay ymd;
|
|
|
|
if (_game_mode == GM_MENU) {
|
|
_tick_counter++;
|
|
return;
|
|
}
|
|
|
|
RunVehicleDayProc(_date_fract);
|
|
|
|
/* increase day, and check if a new day is there? */
|
|
_tick_counter++;
|
|
|
|
_date_fract++;
|
|
if (_date_fract < DAY_TICKS)
|
|
return;
|
|
_date_fract = 0;
|
|
|
|
/* yeah, increse day counter and call various daily loops */
|
|
_date++;
|
|
|
|
TextMessageDailyLoop();
|
|
|
|
DisasterDailyLoop();
|
|
WaypointsDailyLoop();
|
|
|
|
if (_game_mode != GM_MENU) {
|
|
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
|
|
EnginesDailyLoop();
|
|
}
|
|
|
|
/* check if we entered a new month? */
|
|
ConvertDayToYMD(&ymd, _date);
|
|
if ((byte)ymd.month == _cur_month)
|
|
return;
|
|
_cur_month = ymd.month;
|
|
|
|
/* yes, call various monthly loops */
|
|
if (_game_mode != GM_MENU) {
|
|
if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) {
|
|
_do_autosave = true;
|
|
RedrawAutosave();
|
|
}
|
|
|
|
PlayersMonthlyLoop();
|
|
EnginesMonthlyLoop();
|
|
TownsMonthlyLoop();
|
|
IndustryMonthlyLoop();
|
|
StationMonthlyLoop();
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
NetworkServerMonthlyLoop();
|
|
#endif /* ENABLE_NETWORK */
|
|
}
|
|
|
|
/* check if we entered a new year? */
|
|
if ((byte)ymd.year == _cur_year)
|
|
return;
|
|
_cur_year = ymd.year;
|
|
|
|
/* yes, call various yearly loops */
|
|
|
|
PlayersYearlyLoop();
|
|
TrainsYearlyLoop();
|
|
RoadVehiclesYearlyLoop();
|
|
AircraftYearlyLoop();
|
|
ShipsYearlyLoop();
|
|
#ifdef ENABLE_NETWORK
|
|
if (_network_server)
|
|
NetworkServerYearlyLoop();
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* check if we reached end of the game (31 dec 2050) */
|
|
if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) {
|
|
ShowEndGameChart();
|
|
/* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */
|
|
} else if (_cur_year == (MAX_YEAR_END + 1)) {
|
|
Vehicle *v;
|
|
_cur_year = MAX_YEAR_END;
|
|
_date = 62093;
|
|
FOR_ALL_VEHICLES(v) {
|
|
v->date_of_last_service -= 365; // 1 year is 365 days long
|
|
}
|
|
|
|
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
|
|
* all of them if the date is set back, else those messages will hang for ever */
|
|
InitTextMessage();
|
|
}
|
|
|
|
if (_patches.auto_euro)
|
|
CheckSwitchToEuro();
|
|
|
|
/* XXX: check if year 2050 was reached */
|
|
}
|
|
|
|
int FindFirstBit(uint32 value)
|
|
{
|
|
// This is much faster than the one that was before here.
|
|
// Created by Darkvater.. blame him if it is wrong ;)
|
|
// Btw, the macro FINDFIRSTBIT is better to use when your value is
|
|
// not more than 128.
|
|
byte i = 0;
|
|
if (value & 0xffff0000) { value >>= 16; i += 16; }
|
|
if (value & 0x0000ff00) { value >>= 8; i += 8; }
|
|
if (value & 0x000000f0) { value >>= 4; i += 4; }
|
|
if (value & 0x0000000c) { value >>= 2; i += 2; }
|
|
if (value & 0x00000002) { i += 1; }
|
|
return i;
|
|
}
|
|
|
|
//!We're writing an own sort algorithm here, as
|
|
//!qsort isn't stable
|
|
//!Since the number of elements will be low, a
|
|
//!simple bubble sort will have to do :)
|
|
|
|
void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *))
|
|
{
|
|
uint i,k;
|
|
void *buffer = malloc(size);
|
|
char *start = base;
|
|
|
|
nmemb--;
|
|
|
|
for (i = 0; i < nmemb; i++) {
|
|
for (k = 0; k < nmemb; k++) {
|
|
void *a, *b;
|
|
a = start + size * k;
|
|
b = start + size * (k + 1);
|
|
if (compar(a, b) > 0) {
|
|
memcpy(buffer, a, size);
|
|
memcpy(a, b, size);
|
|
memcpy(b, buffer, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
free(buffer);
|
|
buffer = NULL;
|
|
}
|
|
|
|
static void Save_NAME(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i != lengthof(_name_array); ++i) {
|
|
if (_name_array[i][0] != '\0') {
|
|
SlSetArrayIndex(i);
|
|
SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Load_NAME(void)
|
|
{
|
|
int index;
|
|
|
|
while ((index = SlIterateArray()) != -1) {
|
|
SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static const SaveLoad _game_opt_desc[] = {
|
|
// added a new difficulty option (town attitude) in version 4
|
|
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
|
|
SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255),
|
|
SLE_VAR(GameOptions,diff_level, SLE_UINT8),
|
|
SLE_VAR(GameOptions,currency, SLE_UINT8),
|
|
SLE_VAR(GameOptions,kilometers, SLE_UINT8),
|
|
SLE_VAR(GameOptions,town_name, SLE_UINT8),
|
|
SLE_VAR(GameOptions,landscape, SLE_UINT8),
|
|
SLE_VAR(GameOptions,snow_line, SLE_UINT8),
|
|
SLE_VAR(GameOptions,autosave, SLE_UINT8),
|
|
SLE_VAR(GameOptions,road_side, SLE_UINT8),
|
|
SLE_END()
|
|
};
|
|
|
|
// Save load game options
|
|
static void SaveLoad_OPTS(void)
|
|
{
|
|
SlObject(&_opt, _game_opt_desc);
|
|
}
|
|
|
|
|
|
static const SaveLoadGlobVarList _date_desc[] = {
|
|
{&_date, SLE_UINT16, 0, 255},
|
|
{&_date_fract, SLE_UINT16, 0, 255},
|
|
{&_tick_counter, SLE_UINT16, 0, 255},
|
|
{&_vehicle_id_ctr_day, SLE_UINT16, 0, 255},
|
|
{&_age_cargo_skip_counter, SLE_UINT8, 0, 255},
|
|
{&_avail_aircraft, SLE_UINT8, 0, 255},
|
|
{&_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5},
|
|
{&_cur_tileloop_tile, SLE_UINT32, 6, 255},
|
|
{&_disaster_delay, SLE_UINT16, 0, 255},
|
|
{&_station_tick_ctr, SLE_UINT16, 0, 255},
|
|
{&_random_seeds[0][0], SLE_UINT32, 0, 255},
|
|
{&_random_seeds[0][1], SLE_UINT32, 0, 255},
|
|
{&_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9},
|
|
{&_cur_town_ctr, SLE_UINT32, 10, 255},
|
|
{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
|
|
{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
|
|
{&_trees_tick_ctr, SLE_UINT8, 0, 255},
|
|
{&_pause, SLE_UINT8, 4, 255},
|
|
{&_cur_town_iter, SLE_UINT32, 11, 255},
|
|
{NULL, 0, 0, 0}
|
|
};
|
|
|
|
// Save load date related variables as well as persistent tick counters
|
|
// XXX: currently some unrelated stuff is just put here
|
|
static void SaveLoad_DATE(void)
|
|
{
|
|
SlGlobList(_date_desc);
|
|
}
|
|
|
|
|
|
static const SaveLoadGlobVarList _view_desc[] = {
|
|
{&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 5},
|
|
{&_saved_scrollpos_x, SLE_INT32, 6, 255},
|
|
{&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 5},
|
|
{&_saved_scrollpos_y, SLE_INT32, 6, 255},
|
|
{&_saved_scrollpos_zoom, SLE_UINT8, 0, 255},
|
|
{NULL, 0, 0, 0}
|
|
};
|
|
|
|
static void SaveLoad_VIEW(void)
|
|
{
|
|
SlGlobList(_view_desc);
|
|
}
|
|
|
|
static uint32 _map_dim_x;
|
|
static uint32 _map_dim_y;
|
|
|
|
static const SaveLoadGlobVarList _map_dimensions[] = {
|
|
{&_map_dim_x, SLE_UINT32, 6, 255},
|
|
{&_map_dim_y, SLE_UINT32, 6, 255},
|
|
{NULL, 0, 0, 0}
|
|
};
|
|
|
|
static void Save_MAPS(void)
|
|
{
|
|
_map_dim_x = MapSizeX();
|
|
_map_dim_y = MapSizeY();
|
|
SlGlobList(_map_dimensions);
|
|
}
|
|
|
|
static void Load_MAPS(void)
|
|
{
|
|
SlGlobList(_map_dimensions);
|
|
AllocateMap(_map_dim_x, _map_dim_y);
|
|
}
|
|
|
|
static void Load_MAPT(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAPT(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAP1(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP1(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAP2(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
uint16 buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf),
|
|
/* In those versions the m2 was 8 bits */
|
|
_sl_version < 5 ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
|
|
);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP2(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size * sizeof(_m[0].m2));
|
|
for (i = 0; i != size;) {
|
|
uint16 buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2;
|
|
SlArray(buf, lengthof(buf), SLE_UINT16);
|
|
}
|
|
}
|
|
|
|
static void Load_MAP3(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP3(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAP4(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP4(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAP5(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j];
|
|
}
|
|
}
|
|
|
|
static void Save_MAP5(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size);
|
|
for (i = 0; i != size;) {
|
|
byte buf[4096];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5;
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
static void Load_MAPE(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
for (i = 0; i != size;) {
|
|
uint8 buf[1024];
|
|
uint j;
|
|
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
for (j = 0; j != lengthof(buf); j++) {
|
|
_m[i++].extra = GB(buf[j], 0, 2);
|
|
_m[i++].extra = GB(buf[j], 2, 2);
|
|
_m[i++].extra = GB(buf[j], 4, 2);
|
|
_m[i++].extra = GB(buf[j], 6, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Save_MAPE(void)
|
|
{
|
|
uint size = MapSize();
|
|
uint i;
|
|
|
|
SlSetLength(size / 4);
|
|
for (i = 0; i != size;) {
|
|
uint8 buf[1024];
|
|
uint j;
|
|
|
|
for (j = 0; j != lengthof(buf); j++) {
|
|
buf[j] = _m[i++].extra << 0;
|
|
buf[j] |= _m[i++].extra << 2;
|
|
buf[j] |= _m[i++].extra << 4;
|
|
buf[j] |= _m[i++].extra << 6;
|
|
}
|
|
SlArray(buf, lengthof(buf), SLE_UINT8);
|
|
}
|
|
}
|
|
|
|
|
|
static void Save_CHTS(void)
|
|
{
|
|
byte count = sizeof(_cheats)/sizeof(Cheat);
|
|
Cheat* cht = (Cheat*) &_cheats;
|
|
Cheat* cht_last = &cht[count];
|
|
|
|
SlSetLength(count*2);
|
|
for(; cht != cht_last; cht++) {
|
|
SlWriteByte(cht->been_used);
|
|
SlWriteByte(cht->value);
|
|
}
|
|
}
|
|
|
|
static void Load_CHTS(void)
|
|
{
|
|
Cheat* cht = (Cheat*) &_cheats;
|
|
|
|
uint count = SlGetFieldLength()/2;
|
|
for(; count; count--, cht++)
|
|
{
|
|
cht->been_used = (byte)SlReadByte();
|
|
cht->value = (byte)SlReadByte();
|
|
}
|
|
}
|
|
|
|
|
|
const ChunkHandler _misc_chunk_handlers[] = {
|
|
{ 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF },
|
|
{ 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF },
|
|
{ 'MAPO', Save_MAP1, Load_MAP1, CH_RIFF },
|
|
{ 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF },
|
|
{ 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF },
|
|
{ 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF },
|
|
{ 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF },
|
|
{ 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF },
|
|
|
|
{ 'NAME', Save_NAME, Load_NAME, CH_ARRAY},
|
|
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
|
|
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
|
|
{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF},
|
|
{ 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST}
|
|
};
|